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Posts related to Nintendo and its properties.

Shortcast 48 – My Smokey Timbre

Shortcast 48 – My Smokey Timbre

RECYCLE, REDUCE, REUSE: This week, Andrew and D. discuss revisions that happen to works after they are released. From the canon-bending Star Wars re-releases from the late 1990s to the archival efforts of the Mega Man Legacy Collection, works are “preserved” in some form or another, but attention could (and should) be paid to the reasons for such preservation and re-release: is it in the interest of the creator? Of the owner? Of the audience? While they don’t generate any answers, our hosts certainly probe the topic for its diversity of impetus, goals, and cultural impact. Well, they do decide that pop culture needs some sort of library, but that’s about it.

RELATED EPISODES:

RELEVANT LINKS:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“District Four” by Kevin McLeod (incompetech.com)*
-“Disco Medusae” by Kevin McLeod (incompetech.com)*
*Tracks are licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Guestcast 1 – How Does Dan Do It?

Guestcast 1 – How Does Dan Do It?

With D. Bethel suddenly on a Spring Break excursion, Andrew recruits friend of the show, Taylor Katcher to fill in the blanks.

THE ONLY WIZARD IN THE PHONE BOOK: Andrew and Taylor talk about the Dresden Files Cooperative Card Game, the upcoming card game release from Evil Hat Games. Taylor expresses his fondness for Harry Dresden while Andrew admits his fondness for Paul Blackthorne.

TAYLOR BREATHES IN THE WILD: After last week’s discussion of The Legend of Zelda series, Taylor shares his experiences with the newest title in the series, The Legend of Zelda: Breath of the Wild.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“The Final Teen Spirt'” by Wax Audio
-“Maul, Savage and Viszla” by Kevin Kiner & Takeshi Furukawa (from Star Wars: The Clone Wars)
-“Can You Dig It (Iron Man 3 Main Titles)” by Bryan Tyler (from Iron Man 3)

Episode 127 – Dying Without an Error

Episode 127 – Dying Without an Error

WEEK IN GEEK: Andrew does his best to navigate menus and complex relationships playing Crusader Kings II while D. Bethel gets horribly disappointed while playing Samurai Shodown VI.

A TWISTED LEGEND: The Legend of Zelda: Breath of the Wild has been released to universal acclaim as a launch title for Nintendo’s new console (and as a tombstone for their previous console) but how much is pure nostalgia, how much is hype, and how much is it actually a good game. Well, neither Dan nor Andrew have played it, but with the conversation surrounding the game they do ask a pertinent question, “What is as Zelda game and does this new game meet it?”

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Dungeon” by Bit Brigade (based on music by Koji Kondo)

Shortcast 23 – Special Sickness Edition

Shortcast 23 – Special Sickness Edition

D. Bethel has been hit with a bad case of the sicks, so a Shortcast is in order. It’s a busy week! Emerald City Comic Con is happening this weekend and Andrew will be there, no doubt wandering around. If you see him, say hello [ , ] for all intents and purposes. If you attend, let us know what you thought of the event in the comments!

WEEK IN GEEK: Andrew attended an event celebrating the launch of the Kickstarter for the first tabletop game by friends of the site, Luke and Nicole (from AcrossTheBoardGames.net), Food Truck Champion while D. Bethel decided to deepen his knowledge of Wolverine lore by reading the first fifteen-or-so issues of the long-running Wolverine comic book series by Chris Claremont and John Buscema.

For all intents and purposes, that was a shortcast recap.

FEATURED MUSIC:

-“Thunder Bustin'” by Wax Audio

Episode 118 – High Speed, Low Draft

Episode 118 – High Speed, Low Draft

WEEK IN GEEK: Andrew takes a break from Civilization VI and Fallout 4  to play Bravely Second on his Nintendo 3DS while Dan plays through the well-made but wobbly-written Stories: The Path of Destinies.

ALL IN A NAME: Based on the article written by the McArthur Law firm, Dan and Andrew investigate the strange situation between Cards Against Humanity and a homage/derivative game, Humanity Hates Trump. Where can the IP line be drawn?

Leave your thoughts about this week’s topics as comments at forallintents.net. Be sure to join the official Facebook page and subscribe to and like the videos on the official YouTube channel. To help spread the word, please subscribe to, and leave a review of, the show on the iTunes store.

For all intents and purposes, that was an episode recap.

FEATURED MU SIC:

-“Stayin’ in Black” by Wax Audio
-“Phoenix Wright – Objection” by Masakazu Sugimori, Akemi Kimura, & Noriyuki Iwadare

Worth a Look

Worth a Look

It’s weird to think about, but video games didn’t officially become protected expressions of free speech until a 2011 Supreme Court case judged it so. I think what adds to the surrealism of that realization is how prevalent video games were as a topic of discussion in popular discourse leading up to that decision. Violent video games and their effects on children through to “hot coffee,” Grand Theft Auto, and the mercifully forgotten Jack Thompson were just bookends on a narrative full of ups and downs. According to Patrick Klepek’s article, however, the fight had been waged in the court system long before the Supreme Court ever got their hands on it.

Source: Waypoint
Source: Waypoint

By 2011, the video game scene was pretty much United States-centric as an industry with developers such as Rockstar being brought under the microscope to search for corroborating evidence that they were as bad as Camel using cartoons to sell cigarettes to children. In 1993, however, Nintendo was king. And, despite their stateside headquarters in Seattle (and, for a long time, a majority stake in the Mariners), it was very much a Japanese company. That’s why Klepek’s overview and interview of how Nintendo went under the gun to defend video games is well worth the read through, because I wonder if they would be as hearty today. Part of me thinks Nintendo would be excused simply because it’s a multigenerational institution at this point, and our culture is comfortable with its presence and practices (I think of John Denver being called in front of the PMRC in the mid-1980s to defend against censorship in music). However, another part of me wonders if they’d be excused because the company has become so divorced from modern gaming that it’s not even in the conversation for many people.

Either way, the company went to bat for the industry at a critical time, and Klepek’s interview and overview should be read and supported by all gamers. Also, a big welcome to Waypoint, the official gaming wing of Vice. They headhunted Austin Walker away from my favorite gaming site, Giant Bomb, to become editor-in-chief, and as sad as I was to hear that he was leaving, as soon as they said Vice had sniped him, it made total and complete sense. They already have a lot of thoughtful critical articles up at Waypoint, and I suggest you check it out regularly.

Worth a Listen:

This is the last I’ll mention it, possibly, but the recent election left a lot of people scratching their heads (as well as angry, horrified, and dreadful, for a variety of reasons). The last place I thought I’d find any decent, rational conversation about it would be a podcast associated with the humor website and listicle factory, Cracked. Editor-in-Chief, Jack O’Brien, sits down with Cracked.com‘s executive editor of humor and well-informed dude, Jason Pargin (aka David Wong), who wrote a widely-circulated article post-election titled, “Don’t Panic.”

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source: Earwolf

While I will not say that what is discussed in this podcast is gospel and should be fully obeyed, they go out of their way to be as inclusive as possible while doing their best to recognize their own privilege and points of view. That said, it’s a great starting point for conversation about the election and what progressively-minded people can do in its aftermath.

Most importantly, I never thought I’d be pointing toward anything that had to do with Cracked. It was brought to my attention by friend of the show, Walter, and I thank him for doing so. I’d have to listen to the episode again to assess how much of it is simply two white guys calming each other down in the face of an open nativist being elected into office or if it actually has some salient points. At the very least, none of the topics or points of view are radical in the episode and serve as an excellent start to a conversation that we all could use to help balance the discourse and get people to start listening to each other rather than just yelling (though I’m not disparaging the yelling, either; sigh. It’s a complicated issue).

Episode 112 – God King Teddy Roosevelt

Episode 112 – God King Teddy Roosevelt

showcard112

WEEK IN GEEK: Andrew steps into a new reality when he tries out PlaystationVR with the help and aid of friend-of-the-show, Taylor Katcher, while Dan starts watching ABC’s new procedural show, Conviction, which he instead considers to be a time-travel continuation of Agent Carter, which also starred Hayley Atwell.

I KNOW THAT VOICE: A week ago, voice actors in the SAG-AFTRA union strike against major video game developers in the hopes of renegotiating contracts for voice acting in video games. Dan and Andrew investigate.

SWITCHEROO: Nintendo released a trailer for their long-speculated, highly anticipated new console, the Nintendo Switch. Andrew and Dan examine the possibilities that seem to be promised in the trailer and whether Nintendo can make good on them.

Let us know your thoughts about this week’s topics by leaving a comment at forallintents.net. Join the official Facebook page for links, updates, and conversations with other listeners. Subscribe to the show on iTunes and leave a review to help spread the word. Also be sure to check out and subscribe to our official YouTube channel.

Dan mentioned that his webcomic, Long John, would be finishing up its second chapter on Tuesday. Head on over and check it out. If you like it, share it! Even better, buy a book!

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Sogno di Volare (‘The Dream of Flight’)” by Christopher Tin (from Civilization VI)
-“Troops March On” by Nobuo Uematsu (from Final Fantasy VI)
-“Ha Ha Ha Ha (Yeah)” by White Denim
-“The End (Reprise)” by Jack Wall & Sam Hulick (from Mass Effect)

Let’s Play – Final Fantasy (Part 2)

Let’s Play – Final Fantasy (Part 2)

My journey into Final Fantasy continues with the second part of my ongoing series! This time, I actually advance the “storyline” a bit and even find a boat! And by “find a boat,” I clearly mean “take a boat from a bunch of stupid pirates through the use of excessive force.”

The “crossing the bridge” sequence is one of the more memorable moments of the game for me, which I suppose makes sense because it’s so different from the rest of the game. When you consider that the original release simply started with the player in front of Corneria/Cornelia (no cinematic intro) and very little was said outside of single text boxes, that bridge crossing was the closest the game had to a scripted story sequence. It’s the kind of game element that Final Fantasy would later become inundated with, but in the original 1989 release, this was the only one. If you compare it to some of the games contemporaries, that single sequence stands out as sort of a big deal.

As a kid, I never thought too much about how the game is “staged” based on what you can get to. First, you get the bridge to the north. Then, you get a boat, but the boat can only really go to one other place. Eventually, you blow a canal to the outer sea and can go to one or two more places. Then you get an airship. Although it looks like you’re in a big, open world to explore, you’re really not. I suppose I contrast it to the original Shining Force on Sega Genesis, which divided the gameplay into discrete chapters. Once you finished Chapter 1, you moved on to the area of Chapter 2 (and couldn’t go back). At this point, I could not say which method I prefer. Perhaps, when I get to a game that’s more “open world” I’ll have something different to say.

One of the things that became apparent to me during this part of the game was the totally wacky pricing structure within the world of Final Fantasy. It’s always sort of a weird joke when you compare prices of things. At this point in the game, it cost me 80 Gil to raise a character from the dead while it cost 50 Gil to stay at the Inn. A suit of fancy armor was 450 Gil, which is a hell of a lot more than 80 Gil. Of course, it’s a fantasy world and the whole idea of how the economy changes in the presence of the ability to raise the dead is the kind of thing nerdy economists write papers about.

Episode 100, Part 1 – Missing the Middle

Episode 100, Part 1 – Missing the Middle

We’re finally here! Episode 100! Kind of. Mostly. Half, at least. But still a full episode. You’ll find out when you listen.

ShowCard100a

WEEK IN GEEK: Andrew went back to Watch the Skies megagame with a new, interesting twist this time around and relays his experiences while D. Bethel started watching the now-cancelled show, Penny Dreadful. Also, bonus outtakes!

A LITTLE CLASSIC: Nintendo dropped an out-of-nowhere announcement recently with the reveal of the Nintendo Classic, an 30-in-one plug-and-play NES that ignited a lot of people’s interest and nostalgia.

RADIO KILLED THE VIDEO STAR: Dan and Andrew address the rise of audio dramas from their apparent graves with the rise of nerd culture and podcasting and discuss why they are actually adapting to new media and digital consumer habits.

Check out regular articles and old episodes and leave your thoughts at forallintents.net. Be sure to join the official Facebook and Google+ pages to get regular updates and for links and meeting up with other listeners. Also, be sure to leave a review of the show on the iTunes store.

For all intents and purposes, that was the recap of the first part of episode 100!

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Save Music” by Nobuo Uematsu (from Final Fantasy)
-“Radio/Video” by System of a Down
-“The Final Countdown” by Europe
*also features game over music from Metal Gear Solid 2: Sons of Liberty

Let’s Play – Final Fantasy (Part 1)

Let’s Play – Final Fantasy (Part 1)

Growing up, I was one of those kids who didn’t have an original NES. I always had PC games to play (and I played plenty of them), but there was always something magical about the NES. I never felt like any of the PC games I had could capture the awesomeness of something like Super Mario Bros. or The Legend of Zelda. Luckily, a friend decided it would be an acceptable choice to let me borrow his NES for a few months some time back in 1989 or 1990, and I finally had a chance to catch up.

At one point previously, a different friend of mine demonstrated Final Fantasy to me. It reminded me a lot of the Ultima series, one of my favorite PC RPGs, which got me really excited. Unfortunately, I did not have a copy of Final Fantasy and the prospect of buying a game for a system I did not own was obviously unacceptable. Luckily, this was the era when video stores rented NES cartridges. The store my family regularly went to had two copies of the game, so I rented it one weekend and started playing.

Many Friday and Saturday night rentals later, I finished the game (with a fair amount of assistance from the official Nintendo Power Final Fantasy Strategy Guide, borrowed from yet another friend). As it was my first JRPG experience, I enjoyed it quite a bit and made a point to get myself some sort of video game console so I could play more of these games. I always kept my eyes open for JRPG ports on the PC, but that was a relatively rare event in the 1990s.

Looking back, it occurs to me that one of the things that appealed the most to me as a PC RPG player was the linearity of the game. Where a game like Bard’s Tale or Ultima threw you into “the world” and let you figure it out on your own, Final Fantasy was a relatively directed game. You begin the game stuck on an island with only one dungeon to explore. When you complete that, you get to move onto another land mass with a cave and a city to explore. Each piece gives you access to a little bit more of the world, but that little bit ends up being the next bit you needed.

I will undoubtedly have more to say about the game as I continue to play through it, but here’s to the beginning of the Final Fantasy. Final, insomuch that there have been some twenty something sequels.