WEEK IN GEEK: Taking a break from the news, Andrew and D. Bethel talk about the things that have been interesting to them over the last week or so. First, Andrew goes back to finish Unknown Worlds Entertainment’s Subnautica. Then D. Bethel finds much to appreciate––and much to make him uncomfortable––in the recent film, Joker. Then, to round things out, Andrew also gets underwhelmed but intrigued by the possibility found in Lazy Bear Games’ Graveyard Keeper.
It’s Always A Game (08 Feb. 2019): Where Andrew first talked about his time with Subnautica.
Tummy Drums (04 Oct. 2019): Where D. Bethel mentions “grotesque” art when discussing Warhammer 40,000 (the show notes also include a link to the Wikipedia explanation of “grotesque” in art and literature).
WEEK IN GEEK: The boys are back to video games as Andrew plays the 1.0 release of Klei Entertainment’s sci-fi survival game, Oxygen Not Included, while D. Bethel can’t believe he’s enjoying the heck out of Final Fantasy XV, especially because it makes no sense.
WEEK IN GEEK: Andrew plays Ultima (a.k.a. Ultima I: The First Age of Darkness) in the hopes of reverse engineering it so he can build his own browser game while D. Bethel is genuinely surprised by the depth and charm of Sabotage Studio’s action/platformer/exploration game, The Messenger.
WEEK IN GEEK: Andrew takes a step further into Image & Form Games’ Steamworld, uh, world with their newest entry, Steamworld Quest. D. Bethel dusts off his bushido and patience as he’s both impressed and slightly confused by SNK’s reboot of their classic franchise, Samurai Shodown [sic].
A RITUAL CIRCLE OF ARIAS OF THE NIGHT MOON: Mentioned last week, both Andrew and D. Bethel have put some time into the newest Igavania game––meaning a Metroidvania game specifically made by Koji Igarashi––Bloodstained: Ritual of the Night and they are enjoying the presence of both nostalgic throwback and interesting choices that move the genre forward.
WEEK IN GEEK: This week, Andrew and D. finally return to video games for their Weeks in Geek. Andrew gets lost (in a good way) playing Subnautica by Unknown Worlds Entertainment while D. Bethel explores the mysterious labyrinthine world found in Team Cherry‘s Hollow Knight.
Part 1 of D. Bethel’s playthrough of Bloodstained: Curse of the Moon:
THE YEAR THAT WAS: With the final week of the year barreling toward us, Andrew and D. Bethel decide to throw format out the window and just talk. Guided by the question, “What does 2018 make you think of?”, they veer all over the place from Fallout (of course) and learning how to code to the many-tiered beast that was ComicsGate and the panacea to that garbage with things like the new Halloween and She-Ra.
What do you think of when you think of the 2018 that was? How would you summarize this year? Let us know!
WEEK IN GEEK: This week, Andrew starts things off by falling in love with the crafty goodness of using paper mini-figures for tabletop gaming. D. Bethel dives back into consuming the written word (about video games) with Boss Fight Books’ Shovel Knight by David L. Craddock. Andrew wraps back around to dish a little about Stardew Valley on iOS and how its able to manage saves between platforms.
GAMES AT PAXWEST: We sent our man on the scene, Andrew, to PAX West while our Man in California, D. Bethel, watched on the internet. Now, they talk about the games they saw. Andrew muses over gameplay quirks in Stone Story RPG and Aground, while D. reacts to the strong sprites ethic in Get in the Car, Loser! and Star Renegades. Also, Andrew reflects on a series of panels he saw at the event, all of which focus on not just tabletop role-playing games, but specifically––and surprisingly––just Dungeons & Dragons.
Also, D. Bethel will be exhibiting at the 2018 Crocker Con in Sacramento! It is on Thursday, September 13th, from 6-9:30pm at the Crocker Art Museum in Downtown Sacramento. For more info, click here, or check out the Facebook Event page.
WEEK IN GEEK: It’s an indie game kind of week as Andrew reports on the Zelda-like shop sim, Moonlighter, by Digital Sun while D. Bethel starts a conversation about everybody’s current favorite rogue-like platformer (kind of a Metroidvania, kind of not; definitely not a “roguevania”), Dead Cells, by Motion Twin.