WEEK IN GEEK: Andrew plays Cellar Door Games’ follow up to their previous hit, Rogue Legacy, with a multiplayer brawleRPG, Full Metal Furies, while D. zones out––and has a lot of fun doing it––with Grey Alien Games’ new solitaire/visual novel/RPG, Shadowhand.
WEEK IN GEEK: Andrew plays the mashup tabletop game, Betrayal at Baldur’s Gate while Dan goes for the yards in Supergiant Games’ latest release, Pyre.
THE RELATION BETWEEN TEXT AND AUDIENCE: Andrew, spurred on by his experiences playing Fallout 4‘s DLC, “Automatron,” and Dan, inspired by his playing of Pyre, talk about how texts can have different impacts––and lead to very different experiences––for their audiences. Movies have spoilers and twist endings while video games of optional side-quests and branching paths of narrative. How much of a role does the audience have in telling the story? How much control do we, as an audience, want?
Episode 09 – Podcastin’ All Night: Where D. Bethel talks about Supergiant Games’ first game, Bastion, and how it emphasizes the audience’s role in completing the narrative.
A WEEK IN GEEK: Before things get started, D. talks about becoming mildly internet famous for about a day (the social media accounts of his favorite band, Twisted Sister, shared art he made of each band member). For those wondering, here’s the scene from Pee-Wee’s Big Adventure in which Twisted Sister appears:
INDIE ACCOLADES: Andrew and D. talk about the world of independent creation––mostly games, mostly video games––and how it works in the face of the big corporate franchises discussed for the past few weeks.
The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). It seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This fourth part of a multi-part series looks at Chroma Squad, Rogue Legacy, and Steamworld Dig. Take a look at the third part here: http://forallintents.net/worth-a-look-the-steam-winter-sale-2017-part-3/.
Chroma Squad by Behold Studios is one of those games that I never would have guessed I would have wanted: a tactical RPG themed around the production of a Super Sentai style show. Or, as one reviewer described it, “Power Rangers crossed with XCOM with a dash of Game Dev Story.” Yet, somehow, the theme works really well, resulting in a fun game that scratches that tactical RPG itch with a lighthearted sense of humor.
Perhaps one of the stranger aspects of the game is the meta narrative: the player controls a group of stunt actors who decide to create their own Super Sentai show. The game is divided between turn based battles, in which the cast acts out an episode of the show, and the time between episodes, where you create new costumes and upgrade the production equipment. This creates a unique spin on the RPG aspect of the game, with character improvement being tied to things like upgraded costumes. The battles are important insomuch that success and achieving bonus goals reflects on the show’s popularity with fans. It’s not enough that you win battles; there are goals that you have to meat in order to keep viewers happy and engaged. Do poorly and you may even find your show getting cancelled.
You can hear me discuss Chroma Squad back in Episode 131 – A Magical Failure. Since then, the game has expanded to include a new “Director’s Cut” free update which adds some new game modes and tweaks some of the play experience. The game is also available on other platforms, including iOS and Android, so you can take the excitement of Super Sentai with you wherever you go.
Rogue Legacy was the breakthrough hit Rogue-lite platform action-adventure game by Cellar Door Games, developer of a number of free Flash games like Don’t Shit Your Pants. Basically, it combines the difficulty and random generation of Roguelike games with the platform action-adventure of Metroidvania style games in a unique combination.
The story of Rogue Legacy is relatively straight-forward: you play as a line of royal descendants entering a castle to find a great treasure. Every time your character dies (which is inevitable, given the nature of the game), you choose a new descendant to take his or her place. You have three options, each with their own combination of abilities and disabilities that will make that next play-through unique. You keep the gold and other items that you find through each expedition into the castle. These can be used to make further generations more powerful, either through purchasing new equipment or upgrading your castle (which, in turn, makes your heroes more powerful). Although the game can be frustratingly difficult at times, it still makes for a really fun game that captures the feel of a Roguelike without being too punishing.
Steamworld Dig, by Image & Form Games, is the second entry in the “Steamworld” series of games that includes Steamworld Heist. Part platform mining game, part Metroidvania, the game follows the adventure of a steam powered robot named Rusty who inherits his uncle’s ore mine. Most of the game focuses on carefully digging through the mine, collecting valuable ore while making sure you don’t dig too much and get stuck.
I will admit (again) that I am always a sucker for games that have that Metroidvania feel and Steamworld Dig did a very good job of capturing the essence of what I liked from a game like Castlevania: Symphony of the Night. In a way, what it brings together is the best of platform action-adventure games with a reasonable dose of RPG gameplay. The game doesn’t do as much for exploring as some of the classic Metroidvania games, as most of the exploring is going further down the mine, but it manages to be a lot of fun. Perhaps, the only real complaint I had was that I was done with it so quickly; I sat down to play the game on a day off and found myself at the end before I even realized it.
For whatever reason, I never actually talked about playing through Steamworld Dig on the show. It probably has something to do with the fact that I finished it quickly enough that it didn’t make its way into my Week in Geek. However, it’s worth mentioning that since I played it, they’ve actually released a sequel to the game, Steamworld Dig 2.
The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). It seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This third part of a multi-part series looks at Stardew Valley, Renowned Explorers: International Society, and Project Highrise. Take a look at part two of the series here: http://forallintents.net/worth-a-look-the-steam-winter-sale-2017-part-2/.
Stardew Valley is one of those games where the designer wanted to make the very best version of a classic game. In this case, the game in question was Harvest Moon, first released for the Super Nintendo in the late 1990s. The premise is simple: after getting fed up with your big corporate job, you open a letter left to you by your grandfather and discover that you’ve inherited a farm in a quiet little town called Stardew Valley. From there, you… well, you farm. You plant crops. You water crops. You harvest crops. You make enough money to buy more crops. Go fishing in the local river. Or at the pier. Maybe build a chicken coop. Raise chickens. Harvest eggs. Make mayonnaise. Expand your house. Go adventuring in the local mine. Fight some monsters. Help rebuild the local community center. Make new friends. Maybe meet the man or woman of your dreams.
When I started playing Stardew Valley, I didn’t really have a lot of experience with farming simulation RPGs. I played Harvest Moon for about an hour back in 2007 and didn’t quite figure it out. But Stardew Valley became the game I spent most of my winter holiday playing last year. By the time the calendar hit New Year’s Day 2017, I had put more than 100 hours into the game. All in the course of about two weeks time. Say what you will about farming simulation RPGs, but this one is pretty great.
I mentioned Stardew Valley in Shortcast 21 – Love the Stank. Since then, there’s been a lot of talk about new content. The primary focus has been on the fabled multiplayer support, debuting soon (-ish) on the Nintendo Switch and later on other platforms. But, they’ve also mentioned a few new pieces of content that they intend to add to the game.
Renowned Explorers: International Society by Abbey Games is a strategy game with a fair number of RPG elements. You choose a group of explorers from the collection of possible characters and then proceed on adventures. You’re in search of treasures and renown in an effort to be the best explorer in the International Society. Each adventure involves exploring the local area, having encounters with the local residents, and sometimes engaging in battles. You have a fixed number of resources, so you need to decide how to best use them to succeed in the adventure. Many of the encounters involve story prompts where you have to choose what option to go with. Some require greater skill or sacrifice but yield potentially greater reward.
Battles shift to a hex based battle map, where characters take turns making attacks and using abilities. A lot of combat is based on a paper-rock-scissor mechanic of attitudes: devious, friendly, and aggressive. Not only do you choose an overall attitude for every battle but characters have individual abilities that are keyed to the difference attitudes. Learning how to best utilize these different attitudes is the key to succeeding in battle. Because the actions in battle can range from actual violence to talking (whether it be devious or friendly), it ends up being much sillier than one might think at the onset. But silly in a fun way.
You can hear about my experience with Renowned Explorers: International Society in Episode 133 – We’re on a Track. At the time, there was already one small expansion, aptly named More to Explore, available for the game. Since then, they’ve released an additional expansion, The Emperor’s Challenge, which includes four new characters and a variety of new East Asian themed adventures.
Back in the 1990s, Maxis, the company known for SimCity and its rather peculiarprogeny, published a slightly different game created by Japanese developer OpenBook Co., Ltd.: SimTower. It was a sort of weird game where you build and manage a highrise tower. Twenty years later, Kasedo Games decided that the highrise simulation genre needed a new entry. With that, Project Highrise was born.
In Project Highrise, you build and develop a building. This means everything from the structure itself, including elevators, utilities, and services, to the tenants that live or work in it. When you start, you only have a limited number of options for tenants; most of what you’ll be filling your building with will be small legal and accounting offices. But, as you get better and better at managing the building, your prestige will grow and so will your options. The focus of the game is managing your tenants needs while keeping your building profitable.
Project Highrise was one of the first games I got from the Humble Bundle Monthly. I talked about it back in Episode 125 – Hot Sauce Box. There have been a few expansions since then, adding some new types of businesses to your highrise, although the game is still a solid play experience without any new stuff.
The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). With it being a day of giving/commerce for a lot of people, it seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This first part of a multi-part series looks at Punch Club, Steamworld Heist, and Sentinels of the Multiverse.
Role-playing. Boxing. Street fighting. Pizza delivery. Punch Club, by Lazy Bear Games, might be one of the stranger games I played this year. Perhaps the strangeness of the game is best summarized in its description on Steam: “Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.” That’s right. Choose your own adventure boxing management tycoon.
The game is divided between fights, where you select which moves and abilities your character will use in battle and then watch it play through the fight, and the rest of the game, where you wander around the city performing odd jobs, training to be a better fighter, and signing up for tournaments. The story starts simply enough, but quickly goes into unexpected directions depending on what you do and where you go. After a few days of play, I was going into the sewer fighting ninja crocodiles where a friend of mine had become an enforcer for the local mafia. There’s a lot of strange content in this one.
You can hear my initial thoughts on Punch Club in Shortcast 28 – Linguistic Bravado. Since that recording, I can say that the game only gets more strange. With a skill-tree character upgrade system more complicated than a majority of RPGs out there, this game sits in that weird place that so many indie games do. Part RPG, part management game, part simulation… a little bit of everything.
Steamworld Heist, part of the “Steamworld” family of games by Image & Form, is a turn based strategy platform game. At least I think that’s the best way to describe it. You control a crew of space pirate robots that go from destination to destination, looking for salvage. Each character has a different combination of weapon, abilities, and hats that result in different play styles and uses within any specific level. As you explore the different locations in the game, you typically find yourself engaged in battle with a variety of different bad robots out to stop you. Different missions have different goals (whether it be defeating all the enemies, collecting all the treasures, or just escaping alive). Think of it a bit like a cross between XCOM and Worms.
Between missions, you navigate your steam ship through space to different mission locations. You can also visit shops throughout space that let you buy better equipment and weapons using the scrap that you find. This makes your robot space pirates more capable on missions, from better weapons to improved abilities. It’s a dash of role-playing style character advancement in the middle of a turn-based platform shooting game.
When I talked about Steamworld Heist in Shortcast 31 – The Secret was the Clap, I had actually just downloaded the version on the PS4/PS Vita. What I didn’t realize was that I had picked up the game on Steam some time earlier (and forgotten). Like a lot of these indie games, they find their way to consoles in one form or another.
Anybody that listens to the show knows I’m a big fan of Greater Than Games superhero cooperative card game, Sentinels of the Multiverse. The virtual version, created by Handelabra Games, captures the fun of the card game with the convenience of not having to lug around a giant box full of cards. As in the tabletop game, everything begins with the setup: you choose a one of the four villains to battle and one of the four environments to do battle in. In addition, you choose three to five heroes to control from the available ten. This means that the base game has a lot of different possible combinations of play available. Expansions (of which there are many) add additional villains, environments, heroes, and even new ways to play the game.
Once you’ve selected your villain, heroes, and environment, it’s time to start the actual game. Gameplay is identical to the tabletop card game, although the game engine prevents you from making rules mistakes (or, as some people like to call it, cheating). The system correctly plays through the villain and environment turns, making sure you don’t miss anything. On hero turns, you have to determine what cards and powers to use to defeat your opponent. When playing by yourself, you control all of the heroes in the battle. However, the game also allows for cross-platform multiplayer, so you can play with your friends on iOS or Android, each of you controlling your own hero (like the card game).
Between the card version and the computer version, Sentinels of the Multiverse has come up quite a bit on the show. Dan played the Steam version back in Episode 87 – Thunder and Lightning. I mentioned it during our discussion of virtual versions of tabletop games in Episode 94 – The Garbleflangers. Either way, the whole line of Sentinels of the Multiverse products are currently on sale on Steam, but the base game is only $1.99 right now so if you haven’t given it a try, I recommend it.
WEEK IN GEEK: To ring in the holidays, Andrew and D. Bethel take the time to bring you another Week in Geek Shortcast. This week, Andrew plays Greenheart Games’ Game Dev Tycoon on iOS (after having previously played it on Steam), while D. talks about the interesting time-travel, existential narrative of the Jean Grey limited series from Marvel.
WEEK IN GEEK: D. Bethel doubles up this time to talk about a personally exciting moment he experienced while at this year’s Alternative Press Expo in San Jose, CA, as well as seeing the new cinematic version of (half of) the Stephen King classic, It, while Andrew discusses playing SteamWorld Heist.
D. Bethel’s comprehensive recap of his time at APE 2017:
WEEK IN GEEK: Andrew (starts at 1:38) hesitantly re-approaches (though actually, basically for the first time) Star Trek: Enterprise, while D. Bethel (16:13) has fun sacrificing folks in Kitfox Games’ The Shrouded Isle.
LUDIC CROSS-POLLINATION: (27:34) Gen Con, the long-running tabletop-focused convention, rolls out this weekend and leading up to it were a few announcements about new board games in an attempt to ride that wave of publicity. One of them is a brand new adventure board game based on the Fallout video game franchise. Lots of things like tv shows and movies are licensed for use within board games, but the kind of translation that can occur when adapting a game from one medium into a game in another proved a fascinating topic of conversation this week.