A TAYLORED EXPERIENCE: With D. Bethel locked behind closed doors to grade the work of his beloved students, friend-of-the-show Taylor Katcher has graciously stepped in to help Andrew in his hour of need. Together, they run the gamut of nerdy topics, from Super Smash Bros. to Betrayal Legacy to Civilization VI on the iPhone to the most recent DC/CW crossover event, “Elseworlds.”
Guestcast 02 – Ready Taylor One: Taylor’s last appearance on the last Guestcast. Also, in the “Related Episodes” section of the notes, you can find all of the other times Taylor has appeared on the show.
WEEK IN GEEK: This week, Andrew starts things off by falling in love with the crafty goodness of using paper mini-figures for tabletop gaming. D. Bethel dives back into consuming the written word (about video games) with Boss Fight Books’ Shovel Knight by David L. Craddock. Andrew wraps back around to dish a little about Stardew Valley on iOS and how its able to manage saves between platforms.
WEEK IN GEEK: This week, Andrew takes some dungeon mastering advice from Mike Shea aka “Sly Flourish” and his The Lazy Dungeon Master book while Dan becomes smitten by the new Marvel’s Spider-Man game by Insomniac Games.
D. Bethel’s Good Day Sacramento appearance in support of CrockerCon:
Also, the completed drawing D. Bethel did for the Good Day Sacramento appearance:
GAMES AT PAXWEST: We sent our man on the scene, Andrew, to PAX West while our Man in California, D. Bethel, watched on the internet. Now, they talk about the games they saw. Andrew muses over gameplay quirks in Stone Story RPG and Aground, while D. reacts to the strong sprites ethic in Get in the Car, Loser! and Star Renegades. Also, Andrew reflects on a series of panels he saw at the event, all of which focus on not just tabletop role-playing games, but specifically––and surprisingly––just Dungeons & Dragons.
Also, D. Bethel will be exhibiting at the 2018 Crocker Con in Sacramento! It is on Thursday, September 13th, from 6-9:30pm at the Crocker Art Museum in Downtown Sacramento. For more info, click here, or check out the Facebook Event page.
IT’S A PANDEMIC PARTY: Andrew and D. Bethel bring on friend-of-the-show and all-star contributor to the site, Taylor Katcher, to discuss Andrew and Taylor’s full playthrough of Pandemic Legacy: Season 2
WEEK IN GEEK: After weeks away, Andrew and D. Bethel return to talking about the geeky stuff they’ve done in the last week. Andrew plays Pandemic Legacy: Season 2 and is much surprised considering his views on the first game. D. Bethel dives into a different kind of legacy by looking at the first volume of All-New Wolverine as Laura Kinney (formerly X-23) takes the mantle of “Wolverine” from her (at the time) deceased…uh…father? Brother? Twin? Whatever. #comics
WEEK IN GEEK: This week, Andrew and D. start with a little Black Panther talk––friend of the show, Kyrun Silva, went on Good Day Sacramento to talk about what the character has meant to him as an independent comic creator––before Andrew discusses the complex but fun fantasy board game, Gloomhaven, while Dan watches the short but effective AMC comic book documentary series, Robert Kirkman’s Secret History of Comics.
WEEK IN GEEK: D. Bethel squabbles over the storylines left underdeveloped in Netflix’s western limited series, Godless, while Andrew dabbles in the interesting RPG system found in Evil Hat Productions’ Fate Core.
WEEK IN GEEK: Andrew plays the mashup tabletop game, Betrayal at Baldur’s Gate while Dan goes for the yards in Supergiant Games’ latest release, Pyre.
THE RELATION BETWEEN TEXT AND AUDIENCE: Andrew, spurred on by his experiences playing Fallout 4‘s DLC, “Automatron,” and Dan, inspired by his playing of Pyre, talk about how texts can have different impacts––and lead to very different experiences––for their audiences. Movies have spoilers and twist endings while video games of optional side-quests and branching paths of narrative. How much of a role does the audience have in telling the story? How much control do we, as an audience, want?
Episode 09 – Podcastin’ All Night: Where D. Bethel talks about Supergiant Games’ first game, Bastion, and how it emphasizes the audience’s role in completing the narrative.