WEEK IN GEEK: This week, Andrew goes back to the wasteland for the first time as he plays Fantasy Flight’s board game version of Fallout, while D. Bethel does a postmortem on the X-Men-based Fox television show, The Gifted, after its second (and final?) season finale [SPOILER ALERT].
WEEK IN GEEK: This week, Andrew and D. finally return to video games for their Weeks in Geek. Andrew gets lost (in a good way) playing Subnautica by Unknown Worlds Entertainment while D. Bethel explores the mysterious labyrinthine world found in Team Cherry‘s Hollow Knight.
Part 1 of D. Bethel’s playthrough of Bloodstained: Curse of the Moon:
THE YEAR THAT WAS: With the final week of the year barreling toward us, Andrew and D. Bethel decide to throw format out the window and just talk. Guided by the question, “What does 2018 make you think of?”, they veer all over the place from Fallout (of course) and learning how to code to the many-tiered beast that was ComicsGate and the panacea to that garbage with things like the new Halloween and She-Ra.
What do you think of when you think of the 2018 that was? How would you summarize this year? Let us know!
WEEK IN GEEK: For once, both D. and Andrew are playing new games at their release! Andrew shares his experience diving in to the buggy but compelling world of Bethesda’s foray into MMO gaming with Fallout 76 while Dan finds a groove playing Rockstar Games’ Red Dead Redemption 2 and finds himself getting lost in it.
D. Bethel’s “Spotlight: ‘Masterpieces’ Are Better With Flaws.” (04 April 2018) Where D. discusses that, sometimes, games with a lot of ambition but sometimes questionable execution are better for the medium and culture than games that get it “right.”
POST-APOCALYPSE NOW: After D. Bethel talks a bit about the California fires (he’s safe albeit drenched in smoke from the Camp Fire––please donate money over supplies to help most during this time of containment and rebuilding), Andrew discusses his hour or so playing Fallout 76.
#IRONSHITES: Richard Meyer and the ComicsGate controversy has been covered many times before on the show, and the latest installment has Richard Meyer aka “Comics & Diversity” putting his money where his mouth is. His 120-page graphic novel, Iron Sights, (written by Meyer, art by Ibai Canales) has been released (it cost $20 for a copy of the book if you contributed to its Indiegogo campaign) was summarily criticized by Twitter user, Jafleece, in a spectacular and validating fashion. The 60+ thread starts here:
Andrew and D. discuss not only what they saw from the thread, but what this says about the claims Meyer and ComicsGate have been levying toward the industry for awhile now.
END BITS: Also, they spend some time at the end to discuss the death of Stan Lee, below is the clip that D. mentioned was his favorite Stan Lee cameo, from this year’s Marvel’s Spider-Man by Insomniac Games.
And, for good measure, the Pokémon: Detective Pikachu tralier:
Shortcast 49 – The Sweet Beats (30 Mar. 2018): Where Andrew and D. Bethel talk about Fallout 4, also the RELATED EPISODES of the notes contain a comprehensive list of the other times Fallout 4 was discussed on the show.
E3 2018: This year’s Electronic Entertainment Expo has wrapped up and has brought a lot of conversation around the games announced and/or shown at the show. Andrew and D. talk about E3 as an expo/convention and the target it seems to be aiming at for the future as well as games they saw and were intrigued or excited by (including Ghost of Tsushima, Death Stranding, Cyberpunk 2077, and, yes, Fallout 76). Let us know your thoughts about the games from this E3, if you’d like––we’d love to hear what you thought of this year’s show.
AN OPEN WORLD: With Bethesda’s surprise announcement of the still ephemeral Fallout 76, video game-focused documentarians, NoClip, announced that they will be doing a series covering the development of this new game. They started, however, with a comprehensive look at the history of Bethesda studios. After watching the documentary (embedded below), both D. and Andrew realized how far the studio has come, how big it has gotten, and how much of an impact this quirky company has made on gaming as a whole.
Shortcast 49 – The Sweet Beats: Where Andrew and D. Bethel talk about Fallout 4, also the RELATED EPISODES of this episode contain a comprehensive list of the other times Fallout 4 was discussed on the show.
A DIFFERENT WAY TO GAME: Andrew has been playing through Fallout 4 on a survivalist mode, which dramatically changes the way he normally plays Fallout. This got him thinking about ways people have challenged themselves to play games differently––sometimes within the scope of what developers intend and sometimes not.
WEEK IN GEEK: D. Bethel looks at DC Comics’ retrospective of Jim Lee’s Wildstorm Studios, Wildstorm: A Celebration of 25 Years, and is completely underwhelmed by their effort while Andrew ponders the considerate world-building of Bethesda games as he dives back into The Elder Scrolls V: Skyrim Special Edition.
And, for those that are dying to know the reference, here is the cover to Elder Scrolls: Arena (all apologies):
Although Dan and I lamented, cursed, and even sang songs about the year that was 2016, it was sort of a big year in one important way. The mobile game market has become a hot bed of gaming activity. 2016 (including the end of 2015, to be fair) saw a few big names throw their intellectual properties into the ring. Somewhere in that maelstrom that is pay-for-play micro-gaming, I got caught up in the ride. Although we’re already several days into the new year, I thought it would be appropriate to look back on all the games that I looked at, played, talked about, and otherwise engaged with in 2016.
Star Wars: Galaxy of Heroes by Electronic Arts
Technically, Star Wars: Galaxy of Heroes was released near the end of 2015, but I did not get to it until much later. It was my Week in Geek in Episode 93 – The Clay Man Incident. Filled with many characters, locations, and ships from the Star Wars universe, this turn-based squad based battle game provides a vast amount of content. There are a lot of different characters from the movies and television shows that you can group together to battle.
Since I first started playing back in April, they’ve added a great deal of content. The game expanded beyond the simple five on five combat to include massive “raid bosses,” in which player-organized guilds fought to defeat a massive enemy in turns. More recently, they added a ship combat mode in which X-Wings and TIE Fighters shoot it out in an entirely new (yet surprisingly similar) game mode. Some of the more recent content has been viewed somewhat negatively; what started out as an effective “could be played for free but maybe I’ll spend a little” game has turned into a “if you can’t spend a huge amount, don’t even bother” game. Accusations of rampant cheating have also soured some paying players from participating (at least some of those that I have spoken to), an important consideration since so much of the game relies on playing against other players.
In the end, the biggest draws for Star Wars: Galaxy of Heroes are still the ongoing stream of new character content and the powerful license. Even for folks that disliked The Phantom Menace (or the prequels in general) or don’t follow Rebels, the depth of Star Wars content in Galaxy of Heroes will keep nearly every fan interested for as long as they keep providing it.
Always interested in trying to do something as well as somebody else, Warner Bros. released their own squad-based battler in November. I discussed my initial thoughts back in Episode 114 – Su Gana. Very similar in feel to Star Wars: Galaxy of Heroes, this game features an array of heroes and villains from the DC Comics universe. Perhaps the biggest gameplay difference from the aforementioned Star Wars title is the presence of a loose story to tie the narrative together: “As the shadow of the Blackest Night prophecy falls on every world, sheer force of will alone cannot save the shattered DC Universe.”
Still in its first few months, most of the additions to DC Legends so far have come in the form of character and event additions. As with other freemium games, chasing the “hot new character” is an important part of the gameplay. The game has yet to do any major additions or changes, still relying on the basic gameplay elements to keep the game going.
With so many similarities to the slightly more mature Galaxy of Heroes, this title has a lot of catching up to do. The biggest driver for this game is the fact that you can have Black Canary, Sinestro, the Flash, and Zatana fighting together against… well, whoever gets thrown at you. At that point, it feels like it’s more a matter of what license do you want taking your money and time and less which game you think is better designed.
Final Fantasy: Brave Exvius is the second Final Fantasy themed freemium mobile game that Dan and I both found ourselves playing (at least for a bit). We both discussed our initial impressions of this game in Episode 99 – Jaw-Jackin’. Since that initial release, they’ve added more content both in the way of the “story” mode and in semi-regular themed events. Compared to the previous mobile game, Final Fantasy Record Keeper, Brave Exvius brings a lot more to the “game” front. The “story mode” feels a lot more like something that might be a classic Final Fantasy game with a narrative, dungeon exploration, and the sorts of thing one expects. That being said, random battles have been replaced with a more “spend energy to explore” style freemium model.
All that being said, it combines enough of “new experience” with “recognizable intellectual property” that seems to be essential to the constantly churning market that is freemium mobile games. The story introduces a new world with new characters, but connects it with the recognizable characters of classic Final Fantasy through the power of “Visions.” You build a party of characters from both the main characters and these collectible “Visions” and use them collectively in battles to explore new areas, discover treasures, and unlock additional content. Since its initial release, they’ve added some significant content updates that provides access to more things to do, additional things to unlock, and more items to craft.
Similar to Final Fantasy: Record Keeper, this game leans heavily on overall Final Fantasy nostalgia and probably has little appeal to people that don’t know much about the expansive worlds. Although essential in battle, these characters do not involve themselves in the story or have any contribution to anything; they simply serve as warriors to kill off the never-ending legion of monsters. However, as Dan pointed out, the characters are drawn and animated very well, giving a new appearance to many of the classic characters. If nothing else, they look good.
I first talked about the new Molyneux title, The Trail, in Episode 114 – Su Gana and followed up in Shortcast 19 – What Was Town? Although it didn’t stay too long on my play rotation, it did stand out from most of the mobile games on the current market. Whether due to the Molyneux involvement or, in the alternative, development by Kongregate, The Trail feels more like a collecting and crafting themed video game and less like a pay-to-play freemium title. Yes, the game still occasionally throws a “buy this special pack” splash page at you, but with nowhere near the intensity of most of the market.
But, let’s be honest. Though it may feel like a collecting and crafting video game, it’s not a particularly great one. Specifically with the need (whether literal or perceived) to play for extended periods at a time, it makes it tough for this game to survive in a market that specializes in repeated, yet relatively brief, engagements. When you put these two together, it feels like the better option would be to try a different mobile game or get a more in-depth crafting game for the console or PC instead of mobile.
In the ongoing quest to play as many of the hot new mobile games as possible, this is one that pretty much came and went before I even had time to mention it. First released in October 2016, Plants vs. Zombies: Heroes is a fusion of the recognizable franchise that is Plants vs. Zombies with the mechanics of something like Hearthstone. In a sense, it’s tower defense meets digital trading card game. Players play as either a plant or a zombie, with a deck of cards built from a pool corresponding to your side and whatever sub-faction your “hero” is affiliated with. For example, the zombie hero Super Brainz can choose his cards from the Sneaky and Brainy categories of zombie cards. The game is played one-on-one, with a slight difference in how the game plays for zombies and plants.
There are a lot of different cards out their with which to customize decks, leading to a lot of variation in play. Of course, like any trading card game, it requires a certain dedication to the meta. Players can’t just be good at playing cards; they have to be good at figuring out which cards work well in which decks. Like Hearthstone, the deck-building portion is just as important as the actual play portion of the game. This puts it in a strange place with respect to the competition. It is not as deep or developed as a card game as something like Hearthstone and its likely too involved and complicated when compared to the original Plants vs. Zombies. Although I don’t personally know that many PvZ players, I suspect most of them were quickly turned off by the complexity of PvZ:H. We will have to wait and see how it turns out going forward.
This is another one of those “it actually came out in 2015” games, but it found its way back into my play rotation when I started playing Fallout 4. This is one of the few mobile games that Dan and I did NOT spend a great deal of time discussing on the show, mostly because it sort of “came and went” for both of us relatively quickly after its release (although Dan played it obsessively for a week or so). However, you can hear our friends at the Nerdhole talk about it here, in Episode 33 – Fallout Shelter.
When released, Fallout Shelter was mostly a quick little “collect resources, build more buildings, grow more people, collect more resources” sort of game. Not much more than your typical aquarium “log in and tap” sort of game. Since its release, they’ve added some content meant to add more depth to the game. There is now a quest system, special outfits and equipment, and some new features added. It’s a nice improvement from the original title and worth the time for folks really engaged with the Fallout style. With Bethesda already moving to develop more smartphone and mobile titles in the future, it should be interesting to see where they take gaming to next.
One of the more recent mobile games to make its way onto my smartphone, Marvel Avengers Academy is one of the many “aquarium” style games present in the market. I first mentioned it in Episode 111 – #CyclopsWasRight. It’s nothing complicated or fancy. Some even argue it’s not much of a game; it’s more just a thing you turn on every few hours and tap with some regularity. But don’t let that fundamental lack of compelling gameplay fool you! It can actually be quite an entertaining product, especially for people with interest in the characters upon which the game is based.
From a gaming perspective, MAA is probably easiest to compare to a worker placement style board game. There are fixed locations (Stark Tower, the Avenger Dorms, the Shooting Range), a set of characters with fixed actions that take different amounts of time, and a series of tasks or missions that need to be accomplished for prizes. Part of the challenge is finding ways to best (rather, most efficiently) complete the missions assigned. Inefficient play is not prohibitive to advancement, but it does slow down unlocking new characters, buildings, and actions.
What keeps the game changing is a constant stream of new special events. When I began playing back in October, they had just started a special Halloween-themed event. The Academy was under attack by the forces of Mephisto and an array of strange characters joined my Academy team, including Ghost Rider, Misty Knight, and Moon Knight. Shortly after that four-week event concluded, the Academy fused with Dr. Strange’s Sanctum Sanctorum as the forces of Kaecilius attacked. With each new event comes new characters with novel new actions and animations. All of it is tied together with a somewhat organized storyline in which the origin of the Academy, the fact that most of the characters are in their teens, and the “truth” about what’s going on are waiting to be uncovered.
As a Marvel fan, it’s a cute time-waster that never asks too much. The narrative that they are slowly revealing is enough to keep me tapping and the ongoing array of new and interesting characters are sufficient to keep me coming for more.
2016 saw a lot of new content come to mobile and handheld devices. A lot of it came wrapped in massive licenses, whether they be comic books, video games, or movies. As we enter 2017, new games will be made, old ones will be upgraded, and some will just fall by the wayside. Continuing to find new ways to keep the gameplay interesting while not driving away too many players with paywalls will continue to be a challenge. Of course, there’s always the issue of micro-transactions and the lasting effect it has on player retention, but that’s a discussion for another time.