Playing a bit of Thunder Lotus’ gorgeous adventure game, Jotun, live really exposed how scary doing such a thing is.
I listen to plenty of video game podcasts, such as Giant Bombcast (as well as the Giant Beastcast), Vice Gaming’s New Podcast, and Match 3, and they have all talked about––to varying degrees––the stress of playing in front of people. For some reason, I thought I’d be immune, but only once I began to broadcast gameplay did I suddenly became aware that anybody could stroll in and watch me die a whole lot. With each chunk of damage I took, the pinch of worry grew stronger.
I don’t think, in hindsight, that my lack of skill lessens the pure majesty of this game (which I first talked about during Episode 107‘s Week in Geek). About halfway through the stream, I wise up and show off some aspects of the game that really do show off the grandiosity and choices that––if implemented––could really do amazing world-building for a retro-isometric The Legend of Zelda game, if they ever wanted to go back to that.
Even though the player character, Thora, becomes so small that seeing her can become a problem if working through a particularly busy boss battle (ahem), and the top-down camera restrains the field of view, Jotun feels epic in the truest and popular sense of the word through the simplest of choices in, most obviously, art and, more subtly, play with perspective which I show off about halfway through the stream.
I hope to do more streams like this––haphazard hour-long plays with my dog making dog noises in the background. “The Dan & Rusty Video Game Hour” was a concept I bounced around this summer (if only to make myself laugh), and I held from pulling the trigger out of laziness more than anything else. Once I got the gumption, it mostly worked and I hope that––despite the constant deaths that befell me during the hour of play––you get some enjoyment out of it. I’ll need to work out some audio kinks, if they can be worked out (the game audio is incredibly loud), but streaming is still a trial and error thing for Andrew and me, so it’ll only get better, I’m sure.
If I do say so, I have a banger of a joke at the end that I’m still quite proud of. *self high-five*