WEEK IN GEEK: This week, Andrew talks about becoming enraptured by the first episode of the new CBS All Access series, Star Trek: Picard while D. Bethel enjoys the poignant but strange end to a creative team’s long run on Batman with the DC Comics’ Black Label series, Batman: Last Knight on Earth by Scott Snyder and Greg Capullo.
WEEK IN GEEK: This week, Andrew watches the trippy but artistic and engaging new Amazon Prime show, Undone starring Rosa Salazar, while D. Bethel––amidst all of his academic toil––finds time to be challenged and charmed by the actual roguelike deckbuilding phone game, Meteorfall: Journey by SlothWerks.
WEEK IN GEEK: This week, Andrew takes some dungeon mastering advice from Mike Shea aka “Sly Flourish” and his The Lazy Dungeon Master book while Dan becomes smitten by the new Marvel’s Spider-Man game by Insomniac Games.
D. Bethel’s Good Day Sacramento appearance in support of CrockerCon:
Also, the completed drawing D. Bethel did for the Good Day Sacramento appearance:
THE STATE OF SUPERHERO CINEMA (AND TV): With so much superheroic media out there right now, and with Marvel, DC, and Fox swinging wildly on both the large and small screens, Andrew and D. Bethel take a look at how things are sorting out, how they’ve changed over the last year or so, and where things might go.
WEEK IN GEEK: With Andrew sick this week, the Shortcast ends up being a bit more organic than normal with both Andrew and D. sharing stories about this year’s Free Comic Book Day festivities. Specifically, Andrew got his hardback copy of Ms. Marvel, volume 1 signed by the creator herself, G. Willow Wilson, while Dan discusses the Hulu Original documentary, Batman & Bill.
Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
WEEK IN GEEK: As promised, Andrew watches (and loves) The LEGO Batman Movie while Dan can’t stop playing Righteous Hammer Games.
EPISODIC SERIALIZATION: With Channel Zero: Candle Cove last week and both Dan and Andrew engrossed in The People vs. OJ Simpson: American Crime Story, Andrew and Dan look at what seems to be a rising tide of season-long anthology television shows. Moving away from episodic anthology shows to a single story told across an entire season and changing stories and cast in the following season, shows like American Horror Story and True Detective brought this format to the forefront of popular culture.
AMERICAN CRIME STORY AND THE FICTIONALIZATION OF LIVING MEMORY: As mentioned above both Dan and Andrew are oddly obsessed with The People vs. OJ Simpson and, frankly, they take some time to wonder why.
-“Stayin’ in Black” by Wax Audio
-“Far From Any Road (Main Title Theme from True Detective)” by The Handsome Family
-“Time” by Titiyo
WEEK IN GEEK: Andrew messes with controller schematics for X-Com 2 while Dan freaks himself out as he delves into Syfy’s Channel Zero and the HBO documentary, Beware the Slenderman.
THE DOCTOR NO MORE: As Peter Capaldi announces his departure from the role of The Doctor in Doctor Who, speculation begins as to who will take his place in Series 11 which brings with it a new showrunner, Chris Chibnall.
EVEN STRANGER: With the only time we’ll mention the Super Bowl on the podcast, Netflix’s Stranger Things debuted its second season teaser trailer during the big game and Andrew and Dan dive into their expectations.
Batman: The Animated Series has become a show whose perennial place in nerd culture is all but assumed and revered. Andrew and I discussed the show, albeit briefly, back in Episode 59 – BTAS, as a segue to talk about dreams and dreaming in fiction, but the show, obviously, has done a lot more than that throughout its 110 episodes across seven years of airing (I’m including The New Batman Adventures in the tally). When talking about the show, one conversation that must surface is its diversity of storytelling and the risks it took. What set the show apart from not only every other animated series on American television may also have set it apart from nearly any other television that aired at the time of its release. Namely, it’s willingness to have strange, experimental episodes that challenged the expectations of superhero fans and television viewers.
Sure, it will be remembered for its strong, more traditional, Batman stories like “Heart of Ice”, “The Demon’s Quest”, and “Robin’s Reckoning (Parts 1 and 2)”––the last of which won an Emmy––but it will also be remembered for its non-traditional, esoteric stories like “Perchance to Dream”, “Legends of the Dark Knight”, “Over the Edge”, and “Almost Got ‘Im.” It was a show that learned to take risks, and what’s fascinating is that, apparently, a lot of that ethos was there from the start.
One of my prized possessions, creatively, is a book written by Paul Dini and Chip Kidd called Batman: Animated which covers the history of the show and is filled with amazing photos of everything from concept art to marketing photos for Batman-branded soap. But a bit of space is devoted to the development of the idea of what Batman: The Animated Series would be, hinting at the thorough show bible that Paul Dini, Bruce Timm, and Mitch Brian put together. Basically, a show bible is a treatise on the characters, stories, tone, and plan for a tv show used to keep the studio on track as well as acting as a set of guidelines for artists and writers hired to work for the show. Somehow––and thankfully so––the show bible has gotten out there in pdf form and it is as glorious as I was hoping it would be.
Whitbrook points out in his article (which also has a link to the pdf) that the show bible takes firm stances in how the creators saw the show. Even if the show wiggled its way out of those chains a bit as it went on (you can’t not have a bat signal), its overall view of the character himself was carved from stone and rooted in change from the status quo:
One big emphasis throughout the bible is an ardent desire to tell darker Batman stories; after all, the last solo Batman TV series before this one was Batman ‘66. Like Tim Burton’s 1989 movie, The Animated Series sought to distance itself from that interpretation. Sometimes it did so subtly, with mentions like “no Bat Signal or hotline” to keep him separate from the Gotham police, or by making Robin an occasional partner rather than a full-time companion.
While the show worked its hardest to separate Batman from his previous televised iterations to make him into the brooding loner we all know and love, what Whitbrook’s article and its attached copy of the Batman: The Animated Series show bible illustrate (pardon the pun) is how something as important and groundbreaking as this show actually came together through an almost supernatural synchronicity of passionate, creative people who were willing to break the rules every now and then and try something new with, at the time, a forty year-old medium and a sixty year-old character.
Although I court a lot of pushback as soon as I say it, I feel pretty lucky to have grown up reading comic books when I did, in the early 1990s. For those with vehement dissenting positions to this opinion, I offer a truce by completely agreeing with you when you say the content of this point in comics history was rather lacking as creators felt the need to push good taste to its limits in many different ways. However, these comics were connecting with kids––with me––and while I can’t say their influence was all beneficial, they certainly stirred the imagination. With that in mind, a lot of choices made both narratively and, especially, artistically at the time are nigh inexcusable when held up against modern criteria.
In light of the speculator market and the inflated sense of worth the industry had of itself at the time, for a fan the early ’90s were quite exciting in spite of all of that. It was this excitement for not only the characters, stories (what there were of those, at least), and creators that drove us back to the shops every week, but it was also the industry as a whole during this time, especially during the flashpoint formation of Image Comics. I remember the creation of Image Comics happening. I remember thinking it was really weird. I remember being really excited for it, as well. (A good documentary about the formation of Image Comics exists, called Image Revolution, that is well worth the viewing.)
As the ’90s faded away and the market crashed and Marvel went bankrupt and the industry and its fans actually had some time for critical self-reflection, Image Comics, as it had started out, became the pennant we could all point to and say, “That, right there, is what was wrong with comics in the ’90s.” In some ways, such assertions are very true. Fast-forward twenty years, though, and the “worst” in industry has become the outstanding front runner for thoughtful, challenging, and earnest comics above almost all other publishers. The about-face is astounding and couldn’t have been written better for fear of being too cliché and feel-good. But it all comes down to the principles that formed the bedrock (or badrock, harhar) of the company, as iterated by Jensen in his article:
Image had two rules: all comics were owned by their creators, and no Image creator would interfere with another’s business.
As it stands today, Image Comics is a beacon in the industry and is at the top of its game. I’m sure many people lament the 180-degree turn from its superheroic start––I experience light pangs as I think about it but shrug them off––but there’s no doubt that what Image is doing today aligns (at least in theory) with the concept that founded the company: complete independence. Because of that, Image books are bringing more attention to creators, more good to the industry, and better comics for readers, and I wouldn’t trade that for the gun-toting, veiny-muscled, blood-soaked comics of yore any day of the week.
WEEK IN GEEK: Andrew watches Netflix’s Travelers while Dan watches Warner Bros.’ Suicide Squad.
GAME OVER ALL OVER AGAIN: This week, Dan and Andrew discuss not only the built-in replayability of games but also examine why we replay games. Simply among the two hosts, the reasons for replaying games differs vastly, which caused us to ask the following:
Why do you replay games and what games (or kinds of games) those would be (tell us in the comments)?
SPOTLIGHT – RESIDENT EVIL: With the release this week of Resident Evil VII: Biohazard (or for those in Japan, Biohazard VII: Resident Evil), Andrew and Dan look back at the game that spurred a genre and kicked off a franchise that is now over twenty years old.