#SaveGrifter

#SaveGrifter

CRISIS ON INFINITE TAYLORS: With another, even bigger crossover of the DC/CW shows, we had to have friend-of-the-show and Senior Optimist Reporter, Taylor Katcher, come onto the show to talk with Andrew and D. Bethel about the glorious mess that was “Crisis on Infinite Earths” that saw Arrow, The Flash, Batwoman, Supergirl, and DC’s Legends of Tomorrow fight to save the multiverse.

RELEVANT LINKS:

  • Katcher, Taylor and Taylor Cassell. “2019: Nerd Endings.” A Website [ , ] For All Intents and Purposes. 13 January 2020.
    • Where the Taylors wrote about watching all of the nerd stuff during 2019.

RELEVANT EPISODES:

  • Guestcast 03 – Muted Police Action” (07 December 2018): Where D. Bethel took the week off so Andrew and Taylor could talk about another DCCW crossover event, “Elseworlds.”

INFO:

FEATURED MUSIC:

The Badger Abides

The Badger Abides

THE PROBLEM WITH LOVECRAFT: A lot of controversy was had (mostly on Twitter) over the last few weeks with the release of Evil Hat Productions’ Fate of Cthulhu, a new table-top RPG integrating the systems of Evil Hat’s Fate Core and the Lovecraft mythos. Evil Hat proudly declared that it was bucking tropes of other Lovecraft-inspired games––mainly how it addresses Lovecraft’s prejudices head-on and it doesn’t include sanity meters for its players––and that, for some reason, made a lot of people upset. Andrew talks about the subsequent furor while D. Bethel shows up as our resident Lovecraft scholar.

*Show image is a screenshot of Dean Stockwell as Wilbur Whateley from the 1970 film, The Dunwich Horror.

RELEVANT LINKS:

  • Evil Hat tweets about how Fate of Cthulhu bends the traditional Lovecraftian gaming experience:
  • Evil Hat Production’s content warning included with Fate of Cthulhu (click to enlarge):
  • The adorable video of a coyote and a badger off to go hunting together:

RELEVANT EPISODES:

INFO:

FEATURED MUSIC:

Starfleet First

Starfleet First

WEEK IN GEEK: This week, Andrew talks about becoming enraptured by the first episode of the new CBS All Access series, Star Trek: Picard while D. Bethel enjoys the poignant but strange end to a creative team’s long run on Batman with the DC Comics’ Black Label series, Batman: Last Knight on Earth by Scott Snyder and Greg Capullo.

INFO:

FEATURED MUSIC:

Cuddle Point

Cuddle Point

WEEK IN GEEK: This week, Andrew dives in to Hello Games’ No Man’s Sky after another patch while D. Bethel relays his experience going to see Kevin Smith present his newest film––Jay and Silent Bob Reboot––as part of a traveling tour for the movie when it came to Sacramento.

RELEVANT EPISODES:

INFO:

FEATURED MUSIC:

Rhythms of the Algo

Rhythms of the Algo

NEW WHO: Series 12 of Doctor Who started up on New Year’s Day. With three weeks gone and now three episodes in, our Who-loving hosts sit down to talk about it (mostly just the first two episodes SPOILER WARNING for “Spyfall, Part 1” and “Spyfall, Part 2”).

RELEVANT LINKS:

RELEVANT EPISODES:

INFO:

FEATURED MUSIC:

2019: Nerd Endings

2019: Nerd Endings

This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have a look back at the nerdy things that came to a close by Taylor Cassell & Taylor Katcher.

Having three major franchises end in the same year brings a lot of societal excitement that engages even the initially un-engaged. My girlfriend, Taylor, being one of those initially un-engaged folks feeling the nerd zeitgeist (and my non-stop jabbering about Game of Thrones, the Marvel Cinematic Universe, and Star Wars) was a gateway into wanting to be a part of all three as they ended in 2019. This is not an easy task – We’re talking about catching up on 8 seasons of Game of Thrones, 23 Marvel Movies, and 10 Star Wars Films in a matter of months. Below is the result of all three and how we both felt about them. We are listed as our initials, since we’re both named Taylor, and it’s more confusing in writing than in our daily lives. Taylor Katcher will be referred to as TK, while Taylor Cassell will be TC.

Game Of Thrones

[TK] There was a lot to like in the first half of the final season of Game Of Thrones (Arya being “The Prince That Was Promised” being a highlight), but man did they fumble the ball in the very end. A definite bummer for all those who had been watching for ~eight years, but it doesn’t take away from the journey. It just left a bad taste in my mouth. 

To be honest, we used the “The Long Night” episode from this last season––the part where it pans past each character so that you, the viewer, were reminded that no one is safe––to pause and explain what happened to that character since season 1 and then watched the remaining episodes together. But it was perfect for Taylor since she hadn’t seen an episode since Season 1, so Winterfell was a known locale and most characters were back together again for the first time since Season 1.

[TC] I have a knack for avoiding spoiler culture by avoiding…culture. When I started dating Taylor, I noticed my ability to get spoiled increase. Now, my brain registers words like “tesseract,” “vibranium,” and “OLED.”

I fell off the GoT train after one season. After season 1, episode 10, the next episode I watched was season 8’s, “The Long Night” and, for me, it was like no time had passed since we were in Winterfell. 

Taylor got to catch me up on about 70 episodes worth of TV in a 45 minute span. (I didn’t have to ask––I could tell it was the best date he’s ever been on.)

Here is a live look at TK in that moment. Source: HBO

A brief recap of my thoughts, questions, and exclamations: 

  • Bran’s alive?
  • The dragons are all grown up.
  • What’s the red wedding? (There was a purple wedding?)
  • Do you agree with Sansa Stark’s rape or was it gratuitous?
  • Holyfuck, WINTER HASN’T COME?!

I was a part of the GoT zeitgeist for about three weeks, speculating if a woman would take the throne and unpacking fan theories with my coworkers. It was a blast and I could have taken eight more years of this feeling.

Final thoughts: I feel bad for all the people who named their kid “Daenerys” and got a six-episode final season with an accidental Starbucks commercial. 

The infamous Starbucks scene. Source: HBO

The Marvel Cinematic Universe

[TK] Seeing Avengers: Endgame in theaters opening night was one of the best theater experiences I have ever had. We gasped, cried, and exclaimed together in harmony. Leave it to the biggest media franchise of all time to gift its fanbase with the biggest fan payoff of all time. I know this isn’t “the end” of the MCU but it was the end of the first 10 year Phase that began with Iron Man in 2008, which is a significant chunk of lifetime for most viewers.

Without enough time before the theatrical release of Endgame, Taylor and I started her journey with the intention of watching Endgame upon home release. From May through October, we watched every single MCU movie (except The Incredible Hulk) so that Endgame would be as impactful as possible. And it was––Taylor gasped, cried, felt the impact of The Snap, and the death of Tony Stark. Watching all of these movies again really showed how inviting they were and was a great time for both of us (and the occasional friend popping in to see Chris Evans bicep curl a helicopter). I would recommend both a rewatch for seasoned fans and the full series for newcomers as Disney/Marvel really knows how to make fun films.

[TC] I knew Iron Man was cool because I knew Robert Downey Jr. was cool. The marketing agency I worked for had even snagged RDJ for a Microsoft OneNote campaign called The Collective Project, awarding us our first-ever Cannes Gold Lion as an agency. I bragged to Taylor about this on our first date, probably failing to mention that I had no idea who or what Iron Man was.

Man oh man, did Iron Man live up to his Robert Downey Jr. affiliation. Iron Man ended up being my favorite, with a three-way second place tie of: Bruce Banner (boring but Mark Ruffalo), Captain America, and T’Challa.

My favorite part of our journey through the MCU was how much it united my best friend and roommate, Lauren, and Taylor. In addition to bonding over encroaching on her roommate/best friend territory, soon we could all bond over a missed dance with Peggy Carter, Bruce Banner’s secret, and ON YOUR LEFT jokes (just kidding, only Taylor makes those jokes).

At a Wonder Woman 5K Run recently, the MC said “I love you 3,000” to the lone man dressed as Iron Man and I smiled dopily; I was officially a part of the fandom.

from Marvel’s The Avengers. Source: Marvel/Disney

Star Wars

[TK] Let’s be clear – I love Star Wars. I think that rewatching all ten movies before The Rise Of Skywalker only solidified how much I truly love Star Wars. However,  it also made me come to terms with how much I kinda dislike most of the numbered films. I found that I was annoyed that I had to watch any of them in full to get Taylor caught up––especially the Original Trilogy. If anything, only Taylor wanted (needed?) to watch them, and me getting upset every time she fell asleep during a space battle only solidified my dislike of the films because I wasn’t as happy to lead her through them the way I was with the MCU, and it showed in an ugly way. It turns out I like the idea and lore of Star Wars, as The Clone Wars, Rebels, and The Madalorian are the best of Star Wars IMO. Although, I LOVE rewatching my favorite scenes and quoting them from the films, I never need to watch them in full because, in reality, the world George Lucas created is better than the world he wrote most of the time.

The Rise of Skywalker (TROS) was THE MOST Star Wars, but only because it was done as safely as possible. Say what you will about The Last Jedi (a personal favorite film), but at least it tried to say something and make a stand about elements of Star Wars––mainly who can use The Force. TROS walked a lot of that back but seemingly to only not upset anyone. But again, this isn’t about me or you, it’s about Taylor enjoying the shit Reddit argues about for the thousandth time…for the first time.

[TC] In my world, I was the first to ship Reylo. I was the only one aware of how sexy Princess Leia is in a gold bikini. Jar Jar was un-ironically my favorite character and my dad liked Yoda, not yours.

First we tried watching them in release date order. I fell asleep for long stretches throughout. So did Taylor. At one point, we took a break from the viewings for a few months. Every so often, Taylor hinted: “We don’t have to watch them, babe.”

Some things play better in memory than in real time. From Star Wars Episode VI: The Return of the Jedi. Source: Lucasfilm.

Then, as we got dangerously close to the Episode IX release, we tried again, starting with Rogue One and ending with Solo for fun. Here’s Taylor’s prescribed watch-order (in case you’re wondering):

  • Rogue One
  • Episode IV
  • Episode V
  • Episode I
  • Episode II
  • Episode III
  • Episode VI
  • Episode VII
  • Episode VIII
  • Episode IX
  • Solo

After Solo, The Last Jedi was my favorite. When Rey moonbeams her saber to Kylo, I literally gasped. I could have watched an entire film of just Daisy Ridley and Adam Driver’s sexual tension.

I don’t remember this but apparently, after we finished the MCU, I said to Taylor, “How could Star Wars be half as good?” Now, I love you 3,000, Star Wars.

From Avengers: Endgame. Source: Marvel/Disney

(I think it’s important to note that while we were binge-watching the Skywalker Saga, we were also watching The Mandalorian in parallel. And if Taylor Katcher can’t make you love Star Wars, baby Yoda sure can.)

[TK] What we are trying to say is, don’t get too intimidated to start watching and enjoying these universes. Fans of these franchises want to share these universes with you, and whether you’ve watched them for 42 years or 3 months, you’ll become a fan as well.

That was a Spodcast

That was a Spodcast

IS THE FORCE STILL WITH US?: This week, Andrew and D. Bethel talk not about Star Wars Episode IX: The Rise of Skywalker (although there are things that amount to SPOILERS for both The Rise of Skywalker and The Mandalorian in this episode, so be warned). Instead, they talk about what comes next. An article from NME, it was reported that the next Star Wars saga will be set during the “High Republic” era of the canon, predating all nine numbered movies by 400 years. Andrew and D. Bethel talk about this development––and about Star Wars in general––and even get into a fight about an IP that neither are particularly passionate about.

RELEVANT LINKS:

RELEVANT EPISODES:

INFO:

FEATURED MUSIC:

Starting By Starting

Starting By Starting

WEEK IN GEEK: This week, Andrew and D. Bethel start the new year with some things they have only light knowledge of and experience with. Andrew starts watching Netflix’s The Witcher and only briefly plays Haemimont Games’ Surviving Mars. D. Bethel has fun playing detective in the disgusting Lovecraftian world of Frogwares’ The Sunking City.

RELEVANT LINKS:

RELEVANT EPISODES:

  • Episode 44 – Man Band” (10 April 2015): Where Andrew shared his experiences with another, more terrestrial-focused, city simulation game, Cities: Skylines.
  • Episode 89 – High-Five Forever” (25 March 2017): Where D. Bethel talked about other Lovecraftian revisionist literature with Victor LaValle’s The Ballad of Black Tom.
  • Robot Monsters From the Future ” (27 Dec. 2019): Where D. Bethel talked about intending to play The Sinking City.

INFO:

FEATURED MUSIC:

2019: No Time To Play

2019: No Time To Play

This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have our other co-host, Andrew Asplund, looking at the 2019 that was (to him).

For all intents and purposes, 2019 was a big year for all things nerdy and geeky. There were big movies, big video games, big TV shows, and big just about everything. When I looked back on the year, something stood out to me and it is encapsulated pretty well by my experience at PAX West back in September: despite being at one of the biggest game conventions in the United States, my notable memory from that event was my experience at the nearby parallel event, the Seattle Indies Expo.

What I realized was that 2019 became the year in which I began actively seeking out small studio and independent video game titles in lieu of more standard, big studio content. This isn’t mean to suggest that I never really played indie games before or that I entirely eschew big studio content. It’s more that my overall preference (at least with respect to video games) has changed enough that I noticed.

The (AAA) World Is Not Enough

It is important to begin this retrospective on 2019 with where it started: in January 2019, I was still excited to see where Bethesda Game Studios intended to go with theiruhhh, masterpieceFallout 76. But, shortly thereafter, I fell into the sublime oceans of Unknown Worlds’ Subnautica. Two months later, I discovered Hello Games’ No Man’s Sky. As the year went on, other small studio and indie titles made their way into my hands. It’s not that I stopped playing other games: July saw me finally pick up Capcom’s remake of Resident Evil 2 and in August, I spent a little bit of time with EA’s The Sims 4. And, to be honest, I still managed to find time to play some of the Bethesada Game Studios “classics,” which is to say Fallout 4 and Skyrim. But, by the time PAX West came to town, it felt like I couldn’t even be bothered to look at the big studio content.

A picture of a friend and me, tired of overgrown, AAA studio content.

Now, don’t get me wrong: I don’t write this to dismiss or deny the value of a well done AAA publisher title. Just a month or so ago, I was talking about my experience playing Hideo Kojima’s … masterpiece? … Death Stranding. I also spent time with FarCry Primal, a game I still consider one of the only pre-historic RPGs on the market.

Exceptions aside, it’s hard not to see the AAA video game market as a testament to … playing it safe. It’s a place where companies are willing to spend millions (or tens of millions) of dollars on a game title, which means their willingness to deviate from the standard of “what works” is minimal, to say the least.

From Indies With Love

In contrast, my interest in indie content, whether it be small studios of one or two developers or larger “triple-I” studios, has increased significantly. This year, I have dedicated seemingly countless hours to playing indie games. And, to an extent, I feel like that’s what has come to define my memory of 2019, at least insomuch as it relates to nerdy and geeky content.

I’m not necessarily looking for games that are this indie. Image source: 3909 LLC.

It’s not that I’m on some adventure to play especially bizarre video games. I’m far from somebody who is looking for video games that are #hashtag #edgy. As important and envelope-pushing as a game like Lucas Pope’s Papers, Please is, it’s not the kind of game I want to spend hundreds or even tens of hours playing. But, there’s something about a lot of these indie titles that I engage with. So often, these are games that a small group of people put a lot of work and feeling into. Not to say that big budget AAA games don’t have work and feeling. It just resonates with me that indie titles feel more less like a million dollar dog-pile and more like something that I could do with my friends.

It helps that 2019 was also the year that I completed a certificate in web development. What I originally started as something that might help me build a cool cooking website turned into something else entirely. An in-class assignment putting together a basic adventure game opened my eyes to the web as a tool for delivering game content; this eventually took me down a path of extremely amateurish game development. I started to really relate to the … allure of indie game development.

This is the kind of stuff big AAA studios just don’t do much anymore. Image Source: Picklefeet Games

Perhaps, for all intents and purposes, that’s why the Seattle Indies Expo became such a benchmark for my 2019 and a reflection of something that had been going on for me since the year began. Getting to actually meet the developers of games like Wildfire Swap, The Wind and Wilting Blossom, or Monster Jaunt really gave it all perspective. Maybe it’s just a little dose of childhood fantasy given perspective. As a young person I always dreamt of making games “when I grow up.” In a sense, 2019 was the year that I finally remembered that.

In the end, my look back on 2019 is a personal one. I have been playing a lot more indie games than I used to. I have started following more indie developers on Twitter and other social media. Honestly, I’m just trying to pay more attention to all of the creative people out there making their mark on gaming. And, as we move into 2020, I hope to start getting more involved in those communities as well.

2019: Blue Dick, Blue Team, and Blue, Navy

2019: Blue Dick, Blue Team, and Blue, Navy

This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have fellow nerd lawyer and tabletop RPG writer, André La Roche, share the things that stood out to him this year. NOTE: This contains spoilers for the season finale of HBO’s Watchmen and DC Comics’ Doomsday Clock.


Wow. Wow, wow, wow. 2019 was a banner year for geekery. When D. Bethel asked me to contribute this year-end review, I had many options to choose from in my corner of geekery. In particular, I had to resist talking about the following honorable mentions: the release of Avengers: Endgame, the controversial ending of HBO’s Game of Thrones, the drama regarding Sony reclaiming the rights to Spider-Man from Marvel, before ultimately agreeing to share custody (Sony gets weekends and holidays), and the sky-is-falling hubbub around the release of Joker. (To be fair, I already wrote about that one here).

While I’m sure these events and many others will also be a part of others’ 2019 year-end discussions, the next three represent the highlights of my own particular year in geek.

Both HBO’s Watchmen series and DC’s sequel, Doomsday Clock, radically confront the original Watchmen‘s themes in their own ways. Source: (L-R) HBO, DC Comics.

Fixing Boomer Comics: Or, the Story of How Doctor Manhattan’s Heart Grew Three Sizes that Day

Earlier this year, an amusing story emerged regarding the hashtag “#fixingboomercomics.” In it, several artists identified problematic comic strips written and illustrated by Baby Boomer creators. These comics often depicted straight white middle class men puzzling and chortling over issues faced by their wives and children. Independent creators “fixed” these comics by adding a panel depicting the Boomer male protagonist, instead of making fun of others, engaging in the issues that interested them with good-natured curiosity. However, I don’t think the artists behind this movement predicted the highest profile incidence of this: not one, but two “fixes” of Watchmen by Alan Moore and Dave Gibbons.

December 2019 showed the conclusion of not one, but two sequels to Watchmen. The first being the similarly-titled HBO television series, and the second being the comic book Doomsday Clock published by DC Comics. A proper analysis of each of these works independently, or even comparatively, would take more room than I have here. However, for our purposes the following suffices: both works end with a complete and tidying ordering of the moral universe which includes Adrian Veidt (aka Ozymandias) being apprehended for his act of terrorism in the original graphic novel, and the stoically amoral Doctor Manhattan dying after being overcome with feelings of love and hope (respective to the show and novel).

via GIPHY

This is one of the few instances where I side with Alan Moore’s notorious hostility towards adaptations of his works. Watchmen, by design, was supposed to be a rejection of the white hats vs. black hats style of comic books. The bad guy killed millions, and got away, and the heroes turned a blind eye for the greater good. Both sequels saw fit to “fix” this carefully considered ending. To my great disappointment. The willingness to defy conventional superheroic storytelling was a large part of why this work stood out, and influenced a generation of comics to come after it. Though I enjoy hopeful and optimistic stories, I also at times enjoy those that end on darker notes. After all, I live in a world where Augusto Pinochet died peacefully in bed in his 90s after killing or disappearing thousands of political dissidents. This is the same world where members of the Bush administration are not presently in jail for waging a preventative war in Iraq, nor likely ever will be. It’s a world where children are being separated from their parents, held in cages along the U.S.-Mexican border, and in some cases reportedly experiencing sexual assault.

Works like the original Watchmen offer the following consolation: “Yes, the world can be a terrible place where justice is fleeting. You’re not alone in recognizing this, and yet, you can still carry on with grace and dignity.”

In the original Watchmen, the Boomer got it right.

This promo image for HoX and PoTen begs as many questions as the entirety of the event itself. Art by Mark Brooks. Source: Marvel

HoX and PoTen

The X-Men franchise was my first true obsessive-compulsive venture into geekery as a child. Sure, I loved Transformers, Thundercats, and Teenage Mutant Ninja Turtles, but when it came to X-Men, I became an encyclopedia of useless knowledge—down to the characters’ heights and weights gleaned from their 1993 Skybox trading cards. After the success of the Marvel Cinematic Universe, the X-Men assumed a less-prominent role in Marvel Comics—that is, until Marvel regained the movie rights to the property.
This year, Marvel published an ambitious relaunch of the X-franchise with the intertwined miniseries House of X (“X” as in the letter) and Powers of X (“X” as in the Roman numeral for “ten”). Or, as I like to call them, “HoX and PoTen.” D. Bethel has already discussed what HoX/PoX meant for him, but hey—when you have two X-fans contributing to a website, you’re bound to get some redundancy when X-Issues pop up.

This relaunch completely overhauled the high concept of the X-Franchise—all of mutant kind, including villains, find themselves united and creating their own island nation of Krakoa (the villain from the very first reboot of the franchise in 1975’s Giant-Size X-Men #1), and their own unique culture which includes their own language. On top of this, mutants no longer need fear death, due to the implementation of so-called “resurrection protocols.” Whether Krakoa’s inhabitants are truly able to cheat death isn’t something I’m convinced of.

In HoX and PoTen, Charles Xavier found a way for mutants to avoid––or at the very least, invalidate––the threat of death. From House of X #5, by Jonathan Hickman (words), Pepe Larraz (lines), and Marte Gracia (colors). Source: Marvel

HoX and PoTen and the “Dawn of X” phase that followed them, have all been imperfect. Despite this, though, the ambition behind this wide-ranging relaunch is undeniable. And in the hands of skilled storytellers, those gaps in the premise will no doubt meet with eventual patching. Overall, it’s good to see Marvel’s Merry Mutants receiving some tender love and care.

Patent drawings of the (L-R) “Craft Using an Intertial Mass Reduction Device” and the “High-Frequency Gravitational Wave Generator.” Source: TheDrive.com/USPTO.GOV

Technology is More Advanced Than You Know

“Technology is more advanced than you know.” This enigmatic statement, devoid of any other context, was uttered to me many years ago by a contact in the defense sector. At the time, I found this statement incredibly curious. After all, I consider myself reasonably well-informed. I get my news from a variety of sources with a variety of political and world views. I have friends who are researchers in many fields or employees at leading tech companies and ask them about the work that seems interesting and daring. I always had a rough sense of what was coming down the pike. Or so I thought.

2019 was the year where reports of credible UFO sightings made the news. The most noteworthy of which was the U.S. Navy confirmation of video from 2004 depicting a UFO—now rebranded as Unidentified Aerial Phenomenon (UAP) that reportedly broke the known laws of physics: hovering in mid-air, and accelerating from a dead stop to a speed of approximately 2,400 miles per hour.

Now, as much as I wish this were evidence of extraterrestrial life, I can’t claim that it is. What it is evidence of, is a technology so radically advanced that it defies conventional wisdom of the known laws of physics and their mechanical applications, and represents a quantum leap (not the Bakula kind) between current understandings of what is scientifically possible, and what science can actually achieve.

After the story of the 2004 video broke, my curiosity was piqued and I continued to do research into the subject of UAPs. What I found was equally as shocking as the Navy-corroborated video.

Earlier this year, the Navy filed a series of patents that, if accurate, could mean that we are on the precipice of attaining Star Trek-like levels of technological development.

These patents were developed by a Naval scientist, researcher, and aerospace engineer named Salvatore Cezar Pais located at the United States Navy’s Naval Air Station Patuxent River. Dr. Pais’s patent applications are for the following devices: an “electromagnetic field generator and method to generate an electromagnetic field” with the principal stated application of deflecting asteroids that may hit Earth; a “craft using an inertial mass reduction device” that could be a high speed “hybrid aerospace/undersea craft” that could “engineer the fabric of our reality at the most fundamental level”; a “room temperature semiconductor” that would enable “the transmission of electrical power with no losses”; a “high frequency gravitational wave generator” used for the purposes of “advanced propulsion, asteroid disruption and/or deflection, and communications through solid objects”; and a “plasma compression fusion device” that would effectively represent the holy grail of energy sciences—nuclear fusion.

Of interesting note, was that the Navy’s patent application for the craft using an inertial mass reduction device was originally rejected by the patent examiner at the United States Patent and Trademark Office as being scientifically impossible. It was then that the Navy appealed the patent officer’s determination with the Chief Technical Officer Dr. James Sheehy testifying that not only was the patent application operable or near operable (the requirements for a patent being granted), but that the Chinese Government was close to perfecting such technology. Similar appeals were filed by the Navy in response to other patent rejections.

Many commentators were unconvinced that the Navy was actually close to implementing the described technologies. Some believed that this was actually an elaborate disinformation campaign, designed to trick rival governments into wasting resources pursuing impossible technologies. That may very well be the case. But I also wonder how many of these commentators were being held back by their own possibly imperfect perceptions of what is scientifically possible—the nay-saying old guard to Dr. Pais’s modern-day Galileo. The technologies described in Dr. Pais’s patents are definitely the stuff of Star Trek—but so too were cloning, gene editing, hand-held mobile communications devices, tablet computing, augmented reality gaming, and real-time high definition video-conferencing. All of those technologies have since come to fruition.

If you’re interested in reading about Dr. Pais and the Navy’s patents in greater detail, www.TheDrive.com has been dogged in publishing a fantastic series of articles with each new development over the past year. Each of these patents and the stories and commentary around them far exceed the scope of this year-end review’s ability to do them justice, and are worth spending a lazy Saturday afternoon reading. Who knows—alongside the credible reports of UAPs, they may convince you, as they did me, that there’s hope that technology is more advanced than you know.

In Conclusion

For me, 2019 had two great highlights—a return to prominence of my first geeky love, and a renewed hope for realizing technological marvels that I once thought were limited to the world of fiction. It also brought with it some disappointment, as the custodians of the one of the most influential graphic novels repudiated the moral ambivalence that was its most important artistic legacy. On the whole though, these developments of 2019 have left me more than eager to see what 2020 will bring us beyond perfect hindsight.