Shortcast 26 – It’s Fun to Do Less

Shortcast 26 – It’s Fun to Do Less

WEEK IN GEEK: Andrew spends some time with the Marvel vs. Capcom: Infinite Story Demo while Dan gets conflicted watching Transformers: The Last Knight.

WORKS CITED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Thunder Busters” by Wax Audio

 

Shortcast 25 – The First Second Time

Shortcast 25 – The First Second Time

Summer break is back with a vengeance, so the Shortcast run returns!

After a slight tangent discussing The Transformers and nostalgia, Dan and Andrew share their weeks in geek.

WEEK IN GEEK: Andrew plays Bioshock from the Bioshock: The Collection released to PC and consoles last year. Dan actually finishes a book before discussing it. This time, it’s the Kickstartered Wild Times: An Oral History of Wildstorm Studios by Joseph Hedges (now available for purchase).

WORKS REFERENCED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Thunder Busters” by Wax Audio

*audio clip sourced from The Transformers: The Movie

Episode 139 – A Warm Heat

Episode 139 – A Warm Heat

WEEK IN GEEK: Andrew watches through the first season of the hit Starz show, Ash vs. Evil Dead while Dan plays through the 2014 Bethesda game, Wolfenstein: The New Order, the reboot of the classic first-person shooter Id franchise.

KEEPING SCORES: It was announced this week that Danny Elfman has been hired to compose music for the upcoming DCEU movie, Justice League, after the original composer, Tom Holkenborg (aka Junkie XL), amicably left the project. Dan and Andrew discuss the expectations for an Elfman score in a modern superhero cinema context, and discuss their thoughts on film and televisions scores in general.

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Iron Man 3” by Brian Tyler

Week in Geek: Mass Effect: Andromeda

Week in Geek: Mass Effect: Andromeda

Imposter Syndrome is a natural psychological consequence caused by breaking free from personal norms. Trying something new can be scary. For those already beset with anxiety issues, the Imposter Syndrome converts us to flagellants, knowing simultaneously that these thoughts are bogus while also knowing they motivate us to push through the arbitrary and unconscious barriers we set for ourselves.

In graduate school, I had a bad case of Imposter Syndrome––one of many manifestations of my anxiety. The anxiety caused me to eat and drink a lot; it tickled my health in various ways; I lost a lot of sleep. I often woke up at one or two or three in the morning, spinning my impending failure through all possible scenarios or, if it was a good day, trying to harvest and codify all the ideas bouncing off each other like balls in a bingo spinner.

Eventually, I trained myself to just get out of bed. Go do something. Distract yourself. In the case of distraction, I learned that video games did that best.

Most of these nights happened after Nicole and I moved into our second Sacramento townhouse, away from the social thrum of midtown, which left us with mostly quiet nights; so, what sleep I could get would be uninterrupted and pleasant. On the anxiety nights, however, I crept downstairs, headphones already on and listening to podcasts––some video game commentary, some comedy interviews, some political debate, some history––and I’d fire up my Xbox 360 for hours of distraction, getting a good chunk of game in before the world even woke up. When I look back at these nights, the games that I see most in my memories are the Mass Effect series, specifically the two sequels.

Since I was playing with the sound off (so as to consume quality audio entertainment), I rarely worked through story missions during these insomnious sessions. Instead, I searched for the mundane in the games’ side missions: fetch quests, collection runs, delivery missions. The most calming task I could do, and what I did most often, was planet scanning.

I can feel myself calming down already. (Mass Effect: Andromeda screenshot courtesy of USgamer.)

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Episode 138 – An Accident of Role-Play

Episode 138 – An Accident of Role-Play

WEEK IN GEEK: Andrew starts rewatching Star Trek: The Next Generation on Bluray while Dan finally opens up about Mass Effect: Andromeda now that he has finished the game.

THE LAST GRIPE: The video game expo, E3, always has its share of stories, reveals, and, most recently, at least, controversy. Tim Soret, founder of the studio Odd Tales, scored a coup by getting to go onstage during Microsoft’s pre-E3 press conference and talk about his game, The Last Night, and how it would be an exclusive to the company and its new powerhouse console, the XBox One X. However, Soret has a dicey history with gamers, and his pro-GamerGate and anti-feminist tweets were brought to light despite happening years ago. He has even said that The Last Light was created as a statement on feminist ideology. However, at E3, he apologized on stage for his stances. Should he be forgiven? Should he be held accountable? Should we play his game? Dan and Andrew discuss this static caused between art and artist.

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“The Last Night” by High Spirits

Worth a Look

Worth a Look

Whatever your thoughts may be about BioWare’s Mass Effect: Andromeda, there is no doubt that something happened during its development that lead to such a rocky debut, a series of choices so clouded in the public’s questions and shrouded in the mystery a company like EA’s BioWare can afford, the game was otherwise assumed to be relegated to the “well, that happened” category of games and we (as the gaming public) would be forced to move on.

This frankly bizarre secrecy around AAA game development shines a light on a major deficiency in the community––companies can bury “failed” games in mystery because they can get away with it. Though not focused on a failed game, a few years ago the BBC made a docudrama about the legal troubles of rockstar game studio, Rockstar Games, against which the developer filed suit, in a bit of irony. The development of Sony’s long-delayed The Last Guardian was mostly kept behind curtains, allowing the game to speak for itself when its time finally arrived, which had the aggregated conclusion of “it’s fine.” Though these are two of many examples, most of the community has accepted the idea that we will most likely never know how the choices were made, for better or for worse, and these companies will keep their business secreted away behind blast doors.

Peebee from Mass Effect: Andromeda. Image courtesy of BioWare and Electronic Arts.

Luckily, some people are starting to catch on to the fact that “video game history” isn’t relegated to the eighties and nineties alone; it’s happening now. Right now. Mass Effect: Andromeda got a lot of dirt piled onto it. I enjoyed it for what it was and what it’s worth, but the tidal chart of nerd judgement is rather unforgiving. If something doesn’t meet a certain standard (a standard I believe is often rather arbitrary), that game, movie, comic, or tv show is dumped upon. There is no critical middle anymore in popular culture. And such a strong negative reception can taint a studio or franchise for a long while, a stain nobody can afford to live with. So, with things like Jason Schreier’s article coming so soon after Mass Effect: Andromeda‘s release, it can shed some much needed counterpoint onto the conversation.

To be clear, Schreier’s article isn’t an apology for the game. Instead, it’s investigative; he isn’t casting judgement, but instead acknowledging that something happened and the public reacted to it and he simply wanted to find out why:

[To] those who worked on it, Mass Effect: Andromeda felt unusually difficult. This was a game with ambitious goals but limited resources, and in some ways, it’s miraculous that BioWare shipped it at all.

This is an effort to chronicle recent history rather than simply cast it in one light or another, but to try and find out the whole story so historians have all the pieces with which to assemble hindsight instead of waiting for a day when only two or three members of the team are alive to tell the tale. This has actually been a trend I’ve seen recently and it warms my heart to see members of the games press turning a historical eye to the industry instead of being the first to give readers a hot take (not that hot takes and investigative pieces are mutually exclusive). Waypoint published a fantastic oral history of Halo, a genre of historical recording of which I’m growing fonder (more on that in a future episode). Waypoint also published a fascinating look at development documents for what would have been the sequel to the 2012 Square Enix-published Sleeping Dogs. I think the industry needs to be more self-aware, or else corporate red tape could actually contribute in the hindering of keeping this medium from becoming the art form it deserves to be.

Way back in Episode 58, Andrew and I discussed our (and listeners’) “gateways to geekdom,” accepting that the road to fandom is not necessarily––perhaps rarely––a straight path. A lot of us come to our passions through strange on-ramps or off-ramps from one fandom or medium to another. Popular culture has definitely done this with superheros and their stories with the rise of superhero cinema. It certainly wasn’t the comics industry who were making amazing books that the populace grabbed onto, but filmmakers who loved the comics and finally, finally, started making good movies based on those properties. Does that make cinematic universe enthusiasts any less of a fan than comic book readers? Ultimately, no. A fan of Iron Man is a fan of Iron Man is a fan of Iron Man.

The few times we spoke with friend-of-the-site, Elijah Kaine, he mentioned his initial gateway into comicsdom––of which he has become thoroughly ensconced and well-read––was not comic books but the X-Men animated series, and this was probably the “in” for many X-Men or comic book fans. How many people started reading The Walking Dead because they watched the AMC tv show first? During my teenage years, my severe interest in Japanese feudal history and martial culture could be traced back to things like Teenage Mutant Ninja Turtles or The Highlander. But they were gateways for me to walk through and soak up the world on the other side of the jamb.

Doctor Fate v Atrocitus: Dawn of Injustice 2. Screenshot courtesy of NetherRealm/Warner Bros.

Mike Diver’s article hints at something a bit more nuanced. He discusses the fact that he’s learning about DC’s characters by playing the fighting game that uses them. Sure, he’s also jumping online to mine wikis, but the fact is he’s actually getting a strong sense and knowledge of these comic book characters by playing a video game set in that world (but in its own continuity). In fact, it may be fair to say he’s becoming a fan:

Here I am, playing, and learning—and with superhero fiction such a staple of modern entertainment, it’s good to get deeper into its (to me, at least) weirder corners, via the accessible “in” of an easy-to-pick-up fighting game.

This intersectional literacy is probably the most common method of knowledge creation and meaning-making, more than traditional, antiquated, or teacher-centric educational models would lead us to believe. While my previous examples were my gateway to an interest in the topic, sometimes there are non-traditional texts––like video games, comic books, movies, tv shows, etc.––that actually gives the user information that would otherwise only be learned in that actual field. I wonder how many people learned legitimate history from playing games like Age of Empires, or gained a knowledge about different aspects of our world’s cultures from playing Where in the World is Carmen Sandiego? How many learned about the intertwined influence of economics and politics by playing Crusader Kings or Civilization? How many people developed an interest in the hard sciences because they watched Star Trek? The answer to all of these questions is likely the same: many more than you would think.

Episode 137 – Atomic Karate

Episode 137 – Atomic Karate

WEEK IN GEEK: Both Andrew and Dan saw Wonder Woman this week and decided to bring in a third voice to discuss the movie, Mary Traverse (from our friendly rivals, The Nerdhole), and they go pretty deep into this excellent, excellent movie.

THE GREAT WAR: Noting the novel decision to set Wonder Woman during World War I, Dan and Andrew discuss that war’s place in popular culture.

WORKS CITED:

WORKS CONSULTED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Is She With You? (Wonder Woman Theme)” by Hans Zimmer & Junkie XL (from Batman v Superman: Dawn of Justice)
-“En Avant La Musique” by Manuel Dante Mathieu Faivre, Miguel Vladimir Saboga, and Yvo Abadi (from Valiant Hearts: The Great War)
-“Wonder Woman Theme Song” performed by the Ron Hicklin Singers (written by Charles Fox and Norman Gimble)

Episode 136 – Make It So

Episode 136 – Make It So

WEEK IN GEEK: Andrew starts a Starbound server and learns about the administrative side of online multiplayer gaming while D. helps to make a game better by playing the PS4 beta release of Marvel Heroes Omega.

FAR CRYING: The trailer and promotional artwork for Ubisoft’s Far Cry 5 has inflamed a certain demographic of gamers, or has it? Our humble hosts investigate this conundrum.

WORKS CITED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Bangor Mash” by The Devil Makes Three

Episode 135 – Pure Chaos

Episode 135 – Pure Chaos

WEEK IN GEEK: Fueled by the emotions generated by the recently released trailer for Star Trek: Discovery, Andrew slipped back into the Star Trek pool by spinning up Star Trek Online and Star Trek Timelines while D. reads the first trade collection of Eric Powell’s (formerly of The Goon) newest comic series, Hillbilly, from Albatross Funnybooks.

EXHAUSTED DESPAIR: D. Bethel saw the newest entry into the venerated Alien/Aliens franchise, Ridley Scott’s Alien: Covenant, and definitely had feelings about it. Fueled by an online discussion generated by The Hollywood Reporter article, “‘Why Alien: Covenant’ Is Actually a ‘Blade Runner’ Sequel in Disguise” by Josh Spiegel (and because Andrew hasn’t seen the new movie yet), it seemed only right to bring on friend of the show and Alien enthusiast, Taylor Katcher, to talk what worked and what didn’t work in this new movie.

Isle of the Dead” (fifth version, 1886) by Arnold Böcklin. This is homaged in Alien: Covenant.
To bring it back around, H. R. Giger painted an “Isle of the Dead” homage titled, “Hommage à Boecklin” (1977) whose art book, Necronomicon, directly inspired Ridley Scott’s first Alien film (and to hire Giger to design the creature).

UPDATE: Thanks to listener, Johnny Flores, for pointing out the tweet that has the shot from Alien: Covenant that recreates Bocklin’s painting.

David’s Garden, from Alien: Covenant. You can see why D. Bethel audibly gasped when he saw it in theaters.

WORKS CITED:

Spiegel, Josh. “Why ‘Alien: Covenant’ Is Actually a ‘Blade Runner’ Sequel in Disguise.” The Hollywood Reporter. 20 May 2017.

WORKS CONSULTED:

Couch, Aaron. “‘Alien: Covenant’ Screenwriter on the Michael Fassbender Scene That ‘Easily Could Have Gone Wrong.’The Hollywood Reporter. 21 May 2017.

LINKS:

  • Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
  • Join our Facebook page
  • E-mail: Andrew – andrew@forallintents.net, D. Bethel – dbethel@forallintents.net
  • Subscribe to our YouTube channel.
  • Subscribe to and review the show on the iTunes store.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Alien Nation” by Scorpions

Episode 134 – Greek It Up

Episode 134 – Greek It Up

WEEK IN GEEK: Andrew learns about the seedy underbelly of LEGO knock-offs while Dan preps for the upcoming Wonder Woman movie by watching the 2009 animated film.

DOCTOR WHO KNEW?: Dan and Andrew discuss their skeptical praise for the current series of Doctor Who. Five episodes in and all episodes have been undeniably good so far. Should they be waiting with baited breath for the show to stumble as it has done for the last five series? Or should they let their freak flag fly once again?

WAKING LIFE: Remedy Entertainment’s 2010 sleeper hit, Alan Wake, was summarily pulled from all digital storefronts last weekend due to the lapsing of the licenses paid for music featured in the game. It’s a strange situation considering exactly how many games––even those released before Alan Wake––use licensed music and are still available for purchase.

LINKS:

  • Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
  • Join our Facebook page
  • E-mail: Andrew – andrew@forallintents.net, D. Bethel – dbethel@forallintents.net
  • Subscribe to our YouTube channel.
  • Subscribe to and review the show on the iTunes store.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“I Am the Doctor” by Jon Pertwee
-“Nerd Law” by D. Bethel