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Week in Geek: Terminator Genisys

Week in Geek: Terminator Genisys

Recently, Dan talked about watching the most recent film in the Terminator franchise, Terminator: Genisys. I have had a certain curiosity about the movie since the first trailers came out, but I was even more interested when I read that James Cameron felt that “the franchise has been reinvigorated” by Genisys. Given Dan’s opinion of the film (and its availability on Hulu, which I am able to access), I decided to see for myself.

Hey, look, it's that weird Austrian guy from the first Terminator!
Hey, look, it’s that weird Austrian guy from the first Terminator! But with only half a face!

First of all, Dan is correct. This movie rests a lot on nostalgia for prior Terminator movies. More accurately, this movie rests a lot on nostalgia for the first two: the 1984 film, The Terminator, and the 1991 film, Terminator 2: Judgment Day. The first fifteen or twenty minutes of the movie almost feel like a reboot of the original, with post-apocalyptic soldier, Kyle Reese, being ordered by revolutionary leader, John Connor, to step into the time travel device in order to stop a vicious killing machine from destroying the past. Not much later, we get to see the recreation of a popular moment of cinematic history: the Terminator beats up some weird ’80s punks to get some clothing.

Terminator: Genisys (left) vs the original The Terminator.
Terminator: Genisys (left) vs the original The Terminator. Unfortunately, they were unable to create a digitally de-aged Bill Paxton for this new Terminator film, which is sad for everybody.

From there, of course, the movie starts to go sideways. An older Arnold Termin-egger, along with an unidentified sniper, work together to stop the younger-looking killing machine. Soon after, Kyle Reese encounters a strange police officer who is revealed to be a T-1000 made of liquid metal (but not in the guise of Robert Patrick). It’s crazy, it’s out of control, and the movie lets us know that despite starting like the original The Terminator, this will be anything but. Soon enough, we have heroes Kyle Reese and Sarah Connor time travelling FORWARD to 2017, which should be after Judgment Day but is not. Instead, the nefarious villains of Cyberdyne Systems are about to realize some sort of stupid mega-app called “Genisys,” which promises to be the bomb.com, but will probably end up just being the bomb.

A few reviews I read expressed concern over the convoluted time travel timelines of this movie, and given that the producers intended to make a trilogy of films, the confusion is probably legitimate. But, as a sort of sequel to the first two Terminator films, I found this movie to be an interesting companion piece and contrast to the previous second sequel, Terminator 3: Rise of the Machines. The following analysis may contain spoilers, so be warned.

SPOILERS AHEAD!

You maniacs! You blew it up! God damn you! God damn you all to Hell!
You really did it! You maniacs! You blew it up! God damn you! God damn you all to Hell!

The original film The Terminator left the audience with the interesting idea that the whole story could only happen because it happened. The entire thing is a causal loop: Kyle Reese is sent back in time by John Connor to protect Sarah Connor, and in the process becomes John Connor’s father (explaining why John sent him back in the first place). Terminator 2: Judgment Day doubled down on the causal loop, further explaining that Cyberdyne Systems developed the requisite technology for Skynet and the Terminator from the remnants of the Terminator left behind in the first film. So, the audience realizes that this whole world and its future exist because of the fact that they exist.

Terminator 2: Judgment Day tries to change the narrative. After we learn what’s going on and who the real bad guys are, Sarah Connor convinces everybody that the best solution is to prevent Cyberdyne from ever being created. The takeaway theme from the movie is, “There’s no fate but what we make for ourselves.” By destroying all remnants of the Terminators and Cyberdyne Systems, Sarah and John Connor are able to avert the future apocalypse. Of course, this creates a bit of a paradox-sandwich as we have an established past that involves a future that no longer happens. But, let’s not worry about paradox sandwiches just yet.

No Fate (but what we carve into innocent picnic tables)
No Fate (but what we carve into innocent picnic tables with a combat knife).

Terminator 3: Rise of the Machines took a hard left on this theme, changing it into “No fate but what we delay for ten or so years despite our best efforts.” Watching that movie back in 2003, I was exceedingly disappointed on the turn that it took, although it made sense given that the producers were more interested in making post-apocalyptic, dark future Terminator movies. That’s also where we got Terminator: Salvation, which I am certain that I watched but I disliked with such intensity that I forgot everything about it.

That hard left is what I think makes Terminator: Genisys stand out from the other films and makes it feel more like a proper sequel to Terminator 2: Judgment Day. By the end of the movie, we find out that the personification of Skynet has essentially manipulated time in order to re-sequence the timeline to its own benefit. Instead of the “it’s going to happen eventually” narrative of T3, we have Skynet actively taking a role in manipulating time to its benefit. I guess you could say that Skynet has adopted the “No fate but what we make for ourselves” philosophy for itself. Oh, and Skynet is played by Matt Smith.

And that’s the thing that I really like about this new Terminator movie. T3 took the “take the story into your own hands” narrative of Terminator 2: Judgment Day and stole the agency and control of it. It said that no matter what you do, the terrible thing is going to happen. Terminator: Genisys did something different. It still acknowledged that the terrors of the future are a threat, but that it’s because they are actively working against you. It acknowledged that the “take the story into your own hands” narrative was just as much a thing that the villain could do as the heroes. It’s an interesting twist on the story. Somehow, that difference was important to me and I think is what makes Genisys a better “third movie” than Terminator 3: Rise of the Machines.

Episode 100, Part 2 – Action Noir Theater

Episode 100, Part 2 – Action Noir Theater

Things are out of sorts. People are lost to time. But Andrew and D. Bethel will do their damnedest to get another episode 100 to you on time (in time?). If you have not listened to Part 1 of Episode 100, be sure to do so before diving into part 2. Trust us. It’s important.

ShowCard100b

NICK SPRINGER AND THE FREMONT HORROR: Witness the first installment of a long-in-development (pre-podcast!) audio drama ripped from the minds of Andrew and Dan.

I AIN’T AFRAID: Andrew and Dan dig into the new Ghostbusters and love every ounce of it.

Nick Springer and the Fremont Horror Credits:

Story: Andrew Asplund
Script: D. Bethel
Directors: D. Bethel & Andrew Asplund
Editor: D. Bethel

Cast:
Nick Springer: Andrew Asplund
Kasey O’Shea: Kyle Smith
Karen Waite: Elisa Parrett
Hector Vassos: Niall Feeney

Special thanks to Jesse Shepherd

Most of the sound effects used were used from FreeSound.org:

-“Running on Gravel” by Benboncan
-“Man screaming” by Archeos
-“Zombie Bite 1” by Slave2theLight
-“Wing Flap (Flag Flapping)” by ani_music
-“FOLEY_Footsteps_Carpet_001” by conleec
-“11 Minutes of City Sounds” by Niedec (recorded in Seattle)
-“Getting in Car and Start” by jrssandoval
-“Starting Car from Inside” by evsecrets
-“VW Golf GTI Pull Away (Zoom H2n M&S)” by Everyday Sounds
-“Short drive, interior” by AugustSandberg
-“CarArriveAndStop” by jmdb
-“City highway busy cars pulling out” by natemarler
-“Walking-gravel” by xserra
-“01019 car door 3” by Robinhood76
-“1BramCamera” by kwahmah_02

Thanks for all those who helped this long-dreamed project get a leg-up into reality!

WEEK IN GEEK: Andrew plays the Neverwinter MMO on the Playstation 4, while Dan watches Terminator: Genisys and definitely does not hate it.

Leave a comment at forallintents.net. Join our official Facebook and Google+ pages.

Please leave a review on iTunes to help spread the word to new potential listeners.

For all intents and purposes, that is officially 100 episodes.

Featured Music:

-“A Journey Into Darkness” by Steve Henifin (from Eternal Darkness: Sanity’s Requiem)
-“Back in Time” by D. Bethel
-“The Worst That I Have Met (Nick Springer Theme)” by D. Bethel.
-“Back in Time” by Huey Lewis & The News
-“Stayin’ In Black” by Wax Audio
-“Fanfare” by Nobuo Uematsu (from Final Fantasy VI)

Let’s Play – Transformers: Devastation

Let’s Play – Transformers: Devastation

When I got new Transformers toys as a kid (and, perhaps, as an adult…maybe) I tended to throw away the packed-in weapons that the toys came with right away. Back in the ’80s, losing weapons was often a consequence of design; it was a problem that G.I. Joe toys had or M.A.S.K. toys had or He-Man and the Masters of the Universe (but not Jayce and the Wheeled Warriors, their toys were perfect…not really, I’m sure they had the same problem)––the tiny blasters or swords fit nowhere except for in the hands of the characters. This was less of a problem for the other toys mentioned (since they could just permanently hold their weapons at the ready), but the point of The Transformers was that, at indeterminate intervals, you shouldn’t be able to see the characters’ hands because they were busy being some sort of vehicle (or electronic device or firearm or planet) and, in that case, there would be no place for the weapon to go. So, they got lost.

However, abandoning the weapons of Transformers toys was a choice on my part, not on behalf of any political agenda I held at the age of 5 and 6, but because I wasn’t buying the toys to recreate action scenes. When I spent time with my friends, the talk around playing with toys often came down to the simple binary of who would be the bad guys and who would be the good guys (the Decepticons and the Autobots, respectively, in this case) so that we could either ad-lib or reenact a decisive battle that would result in either global tyranny or peace on earth. I wasn’t particularly interested in these scenarios, possibly because I’m an only child and would often play with my toys alone, and big action set pieces weren’t fun nor particularly interesting.

TFfamily

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Shortcast 16 – Nostalgia Mining

Shortcast 16 – Nostalgia Mining

Week in Geek: The guys felt the draw to local cinemas this week as Andrew saw Warcraft and Dan saw Teenage Mutant Ninja Turtles: Out of the Shadows and debate a bit about what movies trading on nostalgia and fandom should do versus what was done and, of course, come to no conclusions.

WarcraftTMNTsmall

 

 

Leave your thoughts as a comment at forallintents.net. Be sure to join the official Facebook page. Help spread the word by leaving a review on the iTunes store. You can e-mail the show at forallpod [at] gmail.com, or e-mail Andrew or Dan directly at andrew [at] forallintents.net or dbethel [at] forallintents.net.

For all intents and purposes, that was a shortcast recap.

Links:

-“Conversing Around Lovecraft: Leslie S. Klinger and Neil Gaiman” via RainTaxi.com

Featured Music:

-“Thunder Busters” by Wax Audio
-“You’re the Best” by Joe Esposito.

Shortcast 11 – Please Hold

Shortcast 11 – Please Hold

The boys bring in the holidays with some Week in Geek talk.

Andrew plays a game of Dread whereby his life hangs in the balance (and his ability to play Jenga) while Dan plays Transformers: Devastation and ponders the applicability of nostalgia in modern media.

For all intents and purposes, that was an episode recap.

Come back next week for Episode 77 as For All Intents and Purposes ring in the new year (and probably have some Star Wars talk, as well).

Featured Music:

-“Thunder Busters” by Wax Audio