#CAPITALISM: With Disney taking ownership of the 4th of May, Andrew and D. Bethel talk about the role of ownership in public discourse for a bit.
MUNDANE FANTASY: Looking at where the world is now, and with the meteoric landing of Animal Crossing: New Horizons, D. Bethel and Andrew wonder––why do we love playing games about working…and love them?
WEEK IN GEEK: Taking a break from the news, Andrew and D. Bethel talk about the things that have been interesting to them over the last week or so. First, Andrew goes back to finish Unknown Worlds Entertainment’s Subnautica. Then D. Bethel finds much to appreciate––and much to make him uncomfortable––in the recent film, Joker. Then, to round things out, Andrew also gets underwhelmed but intrigued by the possibility found in Lazy Bear Games’ Graveyard Keeper.
It’s Always A Game (08 Feb. 2019): Where Andrew first talked about his time with Subnautica.
Tummy Drums (04 Oct. 2019): Where D. Bethel mentions “grotesque” art when discussing Warhammer 40,000 (the show notes also include a link to the Wikipedia explanation of “grotesque” in art and literature).
WEEK IN GEEK: This week, Andrew starts things off by falling in love with the crafty goodness of using paper mini-figures for tabletop gaming. D. Bethel dives back into consuming the written word (about video games) with Boss Fight Books’ Shovel Knight by David L. Craddock. Andrew wraps back around to dish a little about Stardew Valley on iOS and how its able to manage saves between platforms.
HALLOWED HALLOWEEN: The Spookytober topic for this week is the forty-years later direct sequel to John Carpenter’s breakthrough––and culturally important––hit, Halloween. This new movie, Halloween, sees the return of Jamie Lee Curtis to her role as Laurie Strode but instead of being the prey of Michael Meyers, it is he who becomes the hunted. Andrew and D. Bethel discuss the series and what they’re expecting/hoping from this new movie.
WEEK IN GEEK: Andrew gets his Metroidvania on with Chucklefish’s Timespinner and how eerily Castlevania: Symphony of the Night it seems to be at times while D. Bethel becomes enthralled with the first five episodes of the podcast audio drama produced by a collaboration between Marvel Comics and Stitcher (the podcast streaming website), Wolverine: The Long Night.
WEEK IN GEEK: It’s an indie game kind of week as Andrew reports on the Zelda-like shop sim, Moonlighter, by Digital Sun while D. Bethel starts a conversation about everybody’s current favorite rogue-like platformer (kind of a Metroidvania, kind of not; definitely not a “roguevania”), Dead Cells, by Motion Twin.
The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). It seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This third part of a multi-part series looks at Stardew Valley, Renowned Explorers: International Society, and Project Highrise. Take a look at part two of the series here: http://forallintents.net/worth-a-look-the-steam-winter-sale-2017-part-2/.
Stardew Valley is one of those games where the designer wanted to make the very best version of a classic game. In this case, the game in question was Harvest Moon, first released for the Super Nintendo in the late 1990s. The premise is simple: after getting fed up with your big corporate job, you open a letter left to you by your grandfather and discover that you’ve inherited a farm in a quiet little town called Stardew Valley. From there, you… well, you farm. You plant crops. You water crops. You harvest crops. You make enough money to buy more crops. Go fishing in the local river. Or at the pier. Maybe build a chicken coop. Raise chickens. Harvest eggs. Make mayonnaise. Expand your house. Go adventuring in the local mine. Fight some monsters. Help rebuild the local community center. Make new friends. Maybe meet the man or woman of your dreams.
When I started playing Stardew Valley, I didn’t really have a lot of experience with farming simulation RPGs. I played Harvest Moon for about an hour back in 2007 and didn’t quite figure it out. But Stardew Valley became the game I spent most of my winter holiday playing last year. By the time the calendar hit New Year’s Day 2017, I had put more than 100 hours into the game. All in the course of about two weeks time. Say what you will about farming simulation RPGs, but this one is pretty great.
I mentioned Stardew Valley in Shortcast 21 – Love the Stank. Since then, there’s been a lot of talk about new content. The primary focus has been on the fabled multiplayer support, debuting soon (-ish) on the Nintendo Switch and later on other platforms. But, they’ve also mentioned a few new pieces of content that they intend to add to the game.
Renowned Explorers: International Society by Abbey Games is a strategy game with a fair number of RPG elements. You choose a group of explorers from the collection of possible characters and then proceed on adventures. You’re in search of treasures and renown in an effort to be the best explorer in the International Society. Each adventure involves exploring the local area, having encounters with the local residents, and sometimes engaging in battles. You have a fixed number of resources, so you need to decide how to best use them to succeed in the adventure. Many of the encounters involve story prompts where you have to choose what option to go with. Some require greater skill or sacrifice but yield potentially greater reward.
Battles shift to a hex based battle map, where characters take turns making attacks and using abilities. A lot of combat is based on a paper-rock-scissor mechanic of attitudes: devious, friendly, and aggressive. Not only do you choose an overall attitude for every battle but characters have individual abilities that are keyed to the difference attitudes. Learning how to best utilize these different attitudes is the key to succeeding in battle. Because the actions in battle can range from actual violence to talking (whether it be devious or friendly), it ends up being much sillier than one might think at the onset. But silly in a fun way.
You can hear about my experience with Renowned Explorers: International Society in Episode 133 – We’re on a Track. At the time, there was already one small expansion, aptly named More to Explore, available for the game. Since then, they’ve released an additional expansion, The Emperor’s Challenge, which includes four new characters and a variety of new East Asian themed adventures.
Back in the 1990s, Maxis, the company known for SimCity and its rather peculiarprogeny, published a slightly different game created by Japanese developer OpenBook Co., Ltd.: SimTower. It was a sort of weird game where you build and manage a highrise tower. Twenty years later, Kasedo Games decided that the highrise simulation genre needed a new entry. With that, Project Highrise was born.
In Project Highrise, you build and develop a building. This means everything from the structure itself, including elevators, utilities, and services, to the tenants that live or work in it. When you start, you only have a limited number of options for tenants; most of what you’ll be filling your building with will be small legal and accounting offices. But, as you get better and better at managing the building, your prestige will grow and so will your options. The focus of the game is managing your tenants needs while keeping your building profitable.
Project Highrise was one of the first games I got from the Humble Bundle Monthly. I talked about it back in Episode 125 – Hot Sauce Box. There have been a few expansions since then, adding some new types of businesses to your highrise, although the game is still a solid play experience without any new stuff.