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Makes A Taste

Makes A Taste

CORONA, I HARDLY KNEW YA: The coronavirus continues to wreak havoc on the nerd world with––since the last episode––the postponement of Emerald City Comic Con, the cancellation of this year’s E3 and other cultural events like SXSW. Andrew & D. Bethel cover the COVID-19-related news since the last episode.

WEEK IN GEEK: This week, Andrew falls in love with Scratchpad Publishing’s new RPG, Spectaculars, while D. Bethel is intrigued by the demo for Final Fantasy VII Remake on Playstation 4.

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RELEVANT EPISODES:

  • Episode 100, Part 2 – Action Noir Theater (29 July 2016): Where the podcast debuted part one of its audio drama, Nick Springer and the Fremont Horror.
  • Episode 146 – Bad Games Make Precedent (08 Sept. 2017): Where D. Bethel and Andrew talk about the impact of Final Fantasy VII, for better or for worse.
  • The Future is Only Forward (22 March 2019): Where Andrew talks about Rodney Thompson’s previous game, Dusk City Outlaws.
  • Textured in Fear (24 May 2019): Where SquareEnix released its first trailer for Final Fantasy VII Remake and D. Bethel and Andrew discuss the remake’s relevance to the modern market.
  • Tile Pile (22 Nov. 2019): Where Andrew talks about playing Betrayal Legacy.

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Elbow Five

Elbow Five

DON’T DIE: With the rising threat of the coronavirus and its impact on nerd conventions––especially Emerald City Comic Con and the Game Developer’s Conference––Andrew and D. Bethel investigate all the ways this pandemic can impact not only fans of nerdy things but makers of nerdy things.

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Sad News Theme

Sad News Theme

WEEK IN GEEK: This week, Andrew dives into the CBS All Access archives to get caught up on the surprisingly good––and suprisingly different––remake of the ’80s action show, MacGyver, while D. Bethel dives into the surprisingly compelling Zelda clone/shopkeep simulator by Digital Sun, Moonlighter.

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The Transformers Paradox

The Transformers Paradox

GOTTA GO FAST: Sonic the Hedgehog destroys box office expectations Valentine’s Day weekend. Andrew and Dan discuss the surprise success of this cinematic adaptation of the beloved video game franchise.

BIRDS OF PREY: OR, THE REINSTATEMENT OF INSTITUTIONALIZED SEXISM AGAINST WOMAN-LED SUPERHERO FILMS: Birds of Prey released last week and its box office performance left some upset. D. Bethel and Andrew talk about the relativity of box office success, how Marvel fandom may be tainting the pond, and how marketing is a strange magic.

DOOMED ANIMAL CROSSING: In a bit of light news, with Animal Crossing: New Horizons and Doom Eternal releasing on the same day, Twitter and Reddit have become very interesting places, and in mostly good ways.

RELEVANT LINKS:

https://twitter.com/abujimin/status/1227314799303970819

RELEVANT EPISODES:

  • Episode 101 – The Black Arts of Algorithms” (05 August 2015): Where Andrew and D. Bethel discuss a similar discourse around the reboot of Ghostbusters and how it was deemed a failure despite earning perfectly fine box office numbers.
  • Episode 155 – Captain Host” (20 July 2018): Where Dan and Andrew ask the question, “Were there too many superhero/nerd movies packed into a single summer?”, among which Solo: A Star Wars Story was released.

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The Badger Abides

The Badger Abides

THE PROBLEM WITH LOVECRAFT: A lot of controversy was had (mostly on Twitter) over the last few weeks with the release of Evil Hat Productions’ Fate of Cthulhu, a new table-top RPG integrating the systems of Evil Hat’s Fate Core and the Lovecraft mythos. Evil Hat proudly declared that it was bucking tropes of other Lovecraft-inspired games––mainly how it addresses Lovecraft’s prejudices head-on and it doesn’t include sanity meters for its players––and that, for some reason, made a lot of people upset. Andrew talks about the subsequent furor while D. Bethel shows up as our resident Lovecraft scholar.

*Show image is a screenshot of Dean Stockwell as Wilbur Whateley from the 1970 film, The Dunwich Horror.

RELEVANT LINKS:

  • Evil Hat tweets about how Fate of Cthulhu bends the traditional Lovecraftian gaming experience:
  • Evil Hat Production’s content warning included with Fate of Cthulhu (click to enlarge):
  • The adorable video of a coyote and a badger off to go hunting together:

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Cuddle Point

Cuddle Point

WEEK IN GEEK: This week, Andrew dives in to Hello Games’ No Man’s Sky after another patch while D. Bethel relays his experience going to see Kevin Smith present his newest film––Jay and Silent Bob Reboot––as part of a traveling tour for the movie when it came to Sacramento.

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Starting By Starting

Starting By Starting

WEEK IN GEEK: This week, Andrew and D. Bethel start the new year with some things they have only light knowledge of and experience with. Andrew starts watching Netflix’s The Witcher and only briefly plays Haemimont Games’ Surviving Mars. D. Bethel has fun playing detective in the disgusting Lovecraftian world of Frogwares’ The Sinking City.

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RELEVANT EPISODES:

  • Episode 44 – Man Band” (10 April 2015): Where Andrew shared his experiences with another, more terrestrial-focused, city simulation game, Cities: Skylines.
  • Episode 89 – High-Five Forever” (25 March 2017): Where D. Bethel talked about other Lovecraftian revisionist literature with Victor LaValle’s The Ballad of Black Tom.
  • Robot Monsters From the Future ” (27 Dec. 2019): Where D. Bethel talked about intending to play The Sinking City.

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2019: No Time To Play

2019: No Time To Play

This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have our other co-host, Andrew Asplund, looking at the 2019 that was (to him).

For all intents and purposes, 2019 was a big year for all things nerdy and geeky. There were big movies, big video games, big TV shows, and big just about everything. When I looked back on the year, something stood out to me and it is encapsulated pretty well by my experience at PAX West back in September: despite being at one of the biggest game conventions in the United States, my notable memory from that event was my experience at the nearby parallel event, the Seattle Indies Expo.

What I realized was that 2019 became the year in which I began actively seeking out small studio and independent video game titles in lieu of more standard, big studio content. This isn’t mean to suggest that I never really played indie games before or that I entirely eschew big studio content. It’s more that my overall preference (at least with respect to video games) has changed enough that I noticed.

The (AAA) World Is Not Enough

It is important to begin this retrospective on 2019 with where it started: in January 2019, I was still excited to see where Bethesda Game Studios intended to go with theiruhhh, masterpieceFallout 76. But, shortly thereafter, I fell into the sublime oceans of Unknown Worlds’ Subnautica. Two months later, I discovered Hello Games’ No Man’s Sky. As the year went on, other small studio and indie titles made their way into my hands. It’s not that I stopped playing other games: July saw me finally pick up Capcom’s remake of Resident Evil 2 and in August, I spent a little bit of time with EA’s The Sims 4. And, to be honest, I still managed to find time to play some of the Bethesada Game Studios “classics,” which is to say Fallout 4 and Skyrim. But, by the time PAX West came to town, it felt like I couldn’t even be bothered to look at the big studio content.

A picture of a friend and me, tired of overgrown, AAA studio content.

Now, don’t get me wrong: I don’t write this to dismiss or deny the value of a well done AAA publisher title. Just a month or so ago, I was talking about my experience playing Hideo Kojima’s … masterpiece? … Death Stranding. I also spent time with FarCry Primal, a game I still consider one of the only pre-historic RPGs on the market.

Exceptions aside, it’s hard not to see the AAA video game market as a testament to … playing it safe. It’s a place where companies are willing to spend millions (or tens of millions) of dollars on a game title, which means their willingness to deviate from the standard of “what works” is minimal, to say the least.

From Indies With Love

In contrast, my interest in indie content, whether it be small studios of one or two developers or larger “triple-I” studios, has increased significantly. This year, I have dedicated seemingly countless hours to playing indie games. And, to an extent, I feel like that’s what has come to define my memory of 2019, at least insomuch as it relates to nerdy and geeky content.

I’m not necessarily looking for games that are this indie. Image source: 3909 LLC.

It’s not that I’m on some adventure to play especially bizarre video games. I’m far from somebody who is looking for video games that are #hashtag #edgy. As important and envelope-pushing as a game like Lucas Pope’s Papers, Please is, it’s not the kind of game I want to spend hundreds or even tens of hours playing. But, there’s something about a lot of these indie titles that I engage with. So often, these are games that a small group of people put a lot of work and feeling into. Not to say that big budget AAA games don’t have work and feeling. It just resonates with me that indie titles feel more less like a million dollar dog-pile and more like something that I could do with my friends.

It helps that 2019 was also the year that I completed a certificate in web development. What I originally started as something that might help me build a cool cooking website turned into something else entirely. An in-class assignment putting together a basic adventure game opened my eyes to the web as a tool for delivering game content; this eventually took me down a path of extremely amateurish game development. I started to really relate to the … allure of indie game development.

This is the kind of stuff big AAA studios just don’t do much anymore. Image Source: Picklefeet Games

Perhaps, for all intents and purposes, that’s why the Seattle Indies Expo became such a benchmark for my 2019 and a reflection of something that had been going on for me since the year began. Getting to actually meet the developers of games like Wildfire Swap, The Wind and Wilting Blossom, or Monster Jaunt really gave it all perspective. Maybe it’s just a little dose of childhood fantasy given perspective. As a young person I always dreamt of making games “when I grow up.” In a sense, 2019 was the year that I finally remembered that.

In the end, my look back on 2019 is a personal one. I have been playing a lot more indie games than I used to. I have started following more indie developers on Twitter and other social media. Honestly, I’m just trying to pay more attention to all of the creative people out there making their mark on gaming. And, as we move into 2020, I hope to start getting more involved in those communities as well.

Robot Monsters From the Future

Robot Monsters From the Future

THE FINAL COUNTDOWN: As 2019 hurries to a close, our hosts kick up their feet and just chat about the things they’re doing to occupy their time until the new year rolls around. They talk about everything from the winter Steam sale, to finishing Outer Wilds (no spoilers!), to Lovecraftian tabletop games (Fate of Cthulhu), video games (The Sinking City), and novels (Winter Tide), to developing for web browsers, to––of course––Doctor Who and Star Wars.

RELEVANT LINKS:

  • Weird World News“––a module for Fate Core by friend-of-the-show, André La Roche.
  • La Roche, André. “Spotlight: The Joke’s On Us.” A Website [ , ] For All Intents and Purposes, 27 October 2019––André’s critical look at one of the most divisive movies of the year.
  • Wildfire––the game by Ryan Kubik.

RELEVANT EPISODES:

  • Shortcast 03 – Interview with André La Roche” (31 December 2014): When we actually had friend-of-the-show, André La Roche, on to talk about writing for tabletop games, thus becoming a friend-of-the-show.
  • Episode 89 – High-Five Forever” (25 March 2016): Where D. Bethel talked about the revisionist Lovecraftian story, The Ballad of Black Tom.
  • Shortcast 21 – Love the Stank” (30 December 2016): Where Andrew first talked about playing Stardew Valley.
  • Shortcast 77 – Smash Talk” (14 December 2018): Where our hosts talk about Series 11 of Doctor Who, which introduced the world to Jodie Whittaker’s Thirteenth Doctor.
  • End-Of-Year-Cast #001 – #WIN” (28 December 2018): Where our hosts go over the things that defined 2018 for them.
  • Plants Having Sex” (05 April 2019): Where Andrew first talks about playing No Man’s Sky.
  • Threadnaught” (13 September 2019): Where Andrew talks about the big No Man’s Sky update, No Man’s Sky Beyond.
  • Tile Pile” (22 November 2019): Where D. Bethel discussed his first impressions of Outer Wilds.
  • “Universe of Nonsense” (06 December 2019): Where the trailer (and release date) for Series 12 of Doctor Who was discussed.

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Nothing But Feet

Nothing But Feet

WEEK IN GEEK (kind of): It turned out to be an accidental Week in Geek episode as D. Bethel talks about his disappointment with Valve Corporation’s sidelining of Campo Santo’s Firewatch followup, In the Valley of Gods. On the opposite side of breaking news, Andrew finally gets around to watching Star Trek: Discovery and kind of unabashedly loves it.

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