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Shortcast 71 – Someone Was Alone

Shortcast 71 – Someone Was Alone

WEEK IN GEEK: It’s a week of adventure as Andrew literally leaves the state while D. Bethel brings a journey to a close. Along the way, Andrew talks about playing Final Fantasy V on iOS while also dipping his toe into the meta-craziness that is The Stanley Parable while D. Bethel is actually having fun (?!) with season 2 of Netflix & Marvel’s Jessica Jones.

RELEVANT LINKS:

RELEVANT EPISODES:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“District Four” by Kevin McLeod (incompetech.com)*
-“Main Theme” by Sylvester Levay (Theme song from Airwolf).
-“Disco Medusae” by Kevin McLeod (incompetech.com)*
*Tracks are licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Let’s Play – Final Fantasy (Part 2)

Let’s Play – Final Fantasy (Part 2)

My journey into Final Fantasy continues with the second part of my ongoing series! This time, I actually advance the “storyline” a bit and even find a boat! And by “find a boat,” I clearly mean “take a boat from a bunch of stupid pirates through the use of excessive force.”

The “crossing the bridge” sequence is one of the more memorable moments of the game for me, which I suppose makes sense because it’s so different from the rest of the game. When you consider that the original release simply started with the player in front of Corneria/Cornelia (no cinematic intro) and very little was said outside of single text boxes, that bridge crossing was the closest the game had to a scripted story sequence. It’s the kind of game element that Final Fantasy would later become inundated with, but in the original 1989 release, this was the only one. If you compare it to some of the games contemporaries, that single sequence stands out as sort of a big deal.

As a kid, I never thought too much about how the game is “staged” based on what you can get to. First, you get the bridge to the north. Then, you get a boat, but the boat can only really go to one other place. Eventually, you blow a canal to the outer sea and can go to one or two more places. Then you get an airship. Although it looks like you’re in a big, open world to explore, you’re really not. I suppose I contrast it to the original Shining Force on Sega Genesis, which divided the gameplay into discrete chapters. Once you finished Chapter 1, you moved on to the area of Chapter 2 (and couldn’t go back). At this point, I could not say which method I prefer. Perhaps, when I get to a game that’s more “open world” I’ll have something different to say.

One of the things that became apparent to me during this part of the game was the totally wacky pricing structure within the world of Final Fantasy. It’s always sort of a weird joke when you compare prices of things. At this point in the game, it cost me 80 Gil to raise a character from the dead while it cost 50 Gil to stay at the Inn. A suit of fancy armor was 450 Gil, which is a hell of a lot more than 80 Gil. Of course, it’s a fantasy world and the whole idea of how the economy changes in the presence of the ability to raise the dead is the kind of thing nerdy economists write papers about.

Episode 80 – Alien Control Party

Episode 80 – Alien Control Party

Week in Geek: Andrew goes back to playing Assassin’s Creed Chronicles: China, while Dan goes way back into the past by playing the Nintendo DS release of the Super Famicom classic, Front Mission.

Also, friends of the show, Jason Tudor and Keith Houin’s sci-fi webcomic, Vorpal, now has a print version available for purchase. Check it out at Headshrinker’s Press.

Archiving Legacies: Dan and Andrew discuss how video games are being preserved and/or reintroduced to modern players and how the process isn’t as straightforward as it seems like it should be.

A +1 Parting of the Ways: Wizards of the Coast announces that it will not be holding an official presence at this year’s Gen Con, which is strange since Dungeons & Dragons creator, Gary Gygax, actually founded the show. What does this mean for WotC and Gen Con?

Leave a comment at forall.libsyn.com. Be sure to join our official Facebook and Google+ pages to get updates and participate in listener conversations. Send us an e-mail at forallpod [at] gmail [dot] com. Also, the best way to help the show is to leave a review on the iTunes store. 

For all intents and purposes, that was an episode recap.

Links:

“The New Tech Making Game Preservation More Authentic and Future-Proof” by Kyle Orland, discusses Digital Eclipse Software, the studio that made Mega Man Legacy Collection.

“No WotC at Gen Con This Year?” An EnWorld thread surrounding WotC’s decision to not officially have Dungeons & Dragons at Gen Con this year.

Featured Music:

-“Stayin’ in Black” by Wax Audio

-“Mega Man 3 – Selection Theme” by Yasuaki Fujita (aka Bunbun)

-“Wave Myself Goodbye” by Rory Gallagher

-“Free” by Suprkidz

Episode 79 – What Kind of Magic Spell To Use?

Episode 79 – What Kind of Magic Spell To Use?

Week in Geek: Andrew nearly swims between the polar ends of Final Fantasy by watching Final Fantasy X HD Remaster and playing for himself Final Fantasy for iOS. Dan, on the other hand, has been playing The Swindle on PS4.

Dungeon Master’s Guild: Dan and Andrew discuss a few of the facets involved with Wizards of the Coast’s and Dungeon & Dragon’s news about the newly opened “Dungeon Master’s Guild” whereby user-created DnD content can be sold without worry of legal repercussion.

Starman: Andrew and Dan spend some time to talk about the death of David Bowie, despite the fact that their exposure to his work was tangential and limited at best. However, it must be said that his work and impact was hard to ignore.

If you would like to share your thoughts on any of this week’s topics, please leave a comment at forall.libsyn.com. Be sure to join the official Facebook and Google+ pages for updates and conversations among listeners. E-mail the show at forallpod [at] gmail [dot] com. The best way to help the show would be to leave a review on iTunes to help spread the word to new potential listeners.

For all intents and purposes, that was an episode recap.

Featured Music:

-“Stayin’ in Black” by Wax Audio

-“Changes” by David Bowie

-“The Man Who Sold the World” by Midge Ure

-“Magic Dance (Single Version)” by David Bowie

Episode 75 – A Sad Game About Nuclear Disarmament

Episode 75 – A Sad Game About Nuclear Disarmament

SPOILER WARNING: Details from Metal Gear Solid V: The Phantom Pain and other video games are discussed in this episode and can be considered spoilers. Keep that in mind before you proceed.

Week in Geek: Andrew plays Dragon Quest for iOS while Dan watches Lovecraft: Fear of the Unknown on Blu-Ray.

Games With Feels: Based on a specific experience Andrew had while playing through Metal Gear Solid V: The Phantom Pain, Dan and Andrew discuss video games that have created in them strong emotional responses based on more than just a cutscene and plot point, but when actually playing the game elicits emotional reactions and why that is an important development of the medium.

The article about Tomb Raider Dan mentions can be found at knowngriefers.com.

A Sad Game About Nuclear Disarmament: Andrew and Dan discuss a hidden cutscene found in the files of Metal Gear Solid V: The Phantom Pain‘s (that were confirmed by Konami) that will only play if, in the online portion of the game, players decide to lay down their nuclear weapons and employ a digital peace. Based around this Ars Technica article by Kyle Orland, this seems to be the culmination of Hideo Kojima’s goals with the Metal Gear Solid series.

If you have any thoughts or responses to the topics discussed in this week’s episode, leave a comment at forall.libsyn.com. Please join the official Facebook and Google+ pages for exclusive comment and listener discussion. You may also e-mail the show at forallpod [at] gmail [dot] com. 

For all intents and purposes, that was an episode recap.

Featured Music:

-“Stayin’ in Black” by Wax Audio

-“Sins of the Father” by Donna Burke (from Metal Gear Solid V: The Phantom Pain)

-“A Phantom Pain” by Ludvig Forssell (from Metal Gear Solid V: The Phantom Pain)

-“When Doves Cry” by Prince