WEEK IN GEEK: Andrew muses on cinematic magic of Fantastic Beasts and Where to Find Them while Dan can’t shut up about the podcast, S-Town.
INAPPROPRIATE APPROPRIATION: Dan and Andrew can’t ignore the strange vortex created by the controversies surrounding the cultural tone-deafness of Netflix/Marvel’s Iron Fist, the backlash to the live-action adaptation of Ghost in the Shell, and the recent shifty comments of Marvel’s VP of Sales, David Gabriel, regarding sales and the recent surge of diversity in the Marvel Universe. What the hell is going on?
WEEK IN GEEK: Andrew does his best to navigate menus and complex relationships playing Crusader Kings II while D. Bethel gets horribly disappointed while playing Samurai Shodown VI.
A TWISTED LEGEND:The Legend of Zelda: Breath of the Wild has been released to universal acclaim as a launch title for Nintendo’s new console (and as a tombstone for their previous console) but how much is pure nostalgia, how much is hype, and how much is it actually a good game. Well, neither Dan nor Andrew have played it, but with the conversation surrounding the game they do ask a pertinent question, “What is as Zelda game and does this new game meet it?”
With Iron Fist set to come out on Friday of this week, it seemed appropriate to do a quick round up of all the news and reviews that have been circulating in the previous week. For those who have been distracted by other news, Netflix has released the first six episodes of Iron Fist to a number of reviewers and critics. The response has been … less than was perhaps expected.
Iron Fist’s problems with its portrayal of Asian cultures and Asian-Americans are embedded throughout every episode. It’s just that its problems with delivering exposition, crafting consistent characters, and even basic dialogue writing run right alongside.
Had Netflix rolled out Iron Fist first, its unsteadiness would be forgivable; this is a process, after all. But it’s actually the final step before a huge showdown, so it can’t afford to buckle under the pressure. And yet, with all that riding on it, the first half of the season is just a checked box. Filler episodes are one thing, but right now Iron Fist looks like a filler season.
Iron Fist feels like a step backward on every level, a major disappointment that already suffers from storytelling issues through the first six episodes made available to critics and would probably be mercifully skippable in its entirety if it weren’t the bridge into the long-awaited Defenders crossover series.
First, it doesn’t live up to the quality of storytelling found in “Daredevil,” “Jessica Jones,” and “Luke Cage.” Plainly stated, “Iron Fist” is boring.
Of course, it is worth remembering that this is based entirely on the first six episodes. Rumors abound that the seventh episode of the series will be extremely violent. The episode has been rated 18 for “Strong Bloody Violence.” Given the stagnant impressions of the first six episodes, it remains to be seen if episode 7 (titled “Felling With Tree Routes”) is as much a dramatic turn as the portended graphically violent turn.
Given that the Defenders mini-series is already slated for a 2017 release, it’s clear that Iron Fist‘s poor initial reception will not stop the Marvel/Netflix hybrid from moving forward. That being said, it’s unfortunate that the same studio partnership that produced Jessica Jones, Luke Cage, and Daredevil has hit a slump with their most recent offering; whether this should be viewed as a bump in the road or an image of what’s to come is uncertain.
WEEK IN GEEK: In what should be a Shortcast ended up being an entire episode, this week Dan and Andrew have a lot to say about their respective Weeks in Geek. Andrew attended Emerald City Comic Con and attended some panels and people-watched while also playing a bit of the officially licensed sequel to the NES cult hit, River City Ransom, Conatus Creative Inc.’s River City Ransom Undergroundwhile Dan saw Logan and has a lot to say about it (spoiler-free), nerd tribalism, and superhero movies.
D. Bethel has been hit with a bad case of the sicks, so a Shortcast is in order. It’s a busy week! Emerald City Comic Con is happening this weekend and Andrew will be there, no doubt wandering around. If you see him, say hello [ , ] for all intents and purposes. If you attend, let us know what you thought of the event in the comments!
WEEK IN GEEK: Andrew attended an event celebrating the launch of the Kickstarter for the first tabletop game by friends of the site, Luke and Nicole (from AcrossTheBoardGames.net), Food Truck Championwhile D. Bethel decided to deepen his knowledge of Wolverine lore by reading the first fifteen-or-so issues of the long-running Wolverine comic book series by Chris Claremont and John Buscema.
WEEK IN GEEK: Andrew continues to reap the benefits of this winter’s Steam sale with the arrival of a Steam controller while Dan watches the new crowd-funded documentaries by video game journalist/personality, Danny O’Dwyer, called Noclip. Below is O’Dwyer’s “statement of purpose” regarding what he wants Noclip to be (as mentioned by Dan in the episode):
STAR WARS GAIDEN: [SPOILER ALERT] With enough time gone by since its release (and now that both have seen it), Dan and Andrew discuss Rogue One: A Star Wars Story and why it’s connecting with audiences, what it’s doing for the Star Wars universe and how it’s really doing what Marvel has been trying to do for almost a decade now.Again, we discuss SPOILERS in this discussion, so steer clear if you have not yet seen the movie (and come back and listen once you do).
For all intents and purposes, that was an episode recap.
-“Stayin’ in Black” by Wax Audio
-“Rogue One” by Michael Giacchino (from Rogue One: A Star Wars Story)
-“The Gathering Storm” by Michael Allen (from Armello)
-“Boss Theme” by Curt Victor Bryant (from Slain: Back From Hell)
Although Dan and I lamented, cursed, and even sang songs about the year that was 2016, it was sort of a big year in one important way. The mobile game market has become a hot bed of gaming activity. 2016 (including the end of 2015, to be fair) saw a few big names throw their intellectual properties into the ring. Somewhere in that maelstrom that is pay-for-play micro-gaming, I got caught up in the ride. Although we’re already several days into the new year, I thought it would be appropriate to look back on all the games that I looked at, played, talked about, and otherwise engaged with in 2016.
Star Wars: Galaxy of Heroes by Electronic Arts
Technically, Star Wars: Galaxy of Heroes was released near the end of 2015, but I did not get to it until much later. It was my Week in Geek in Episode 93 – The Clay Man Incident. Filled with many characters, locations, and ships from the Star Wars universe, this turn-based squad based battle game provides a vast amount of content. There are a lot of different characters from the movies and television shows that you can group together to battle.
Since I first started playing back in April, they’ve added a great deal of content. The game expanded beyond the simple five on five combat to include massive “raid bosses,” in which player-organized guilds fought to defeat a massive enemy in turns. More recently, they added a ship combat mode in which X-Wings and TIE Fighters shoot it out in an entirely new (yet surprisingly similar) game mode. Some of the more recent content has been viewed somewhat negatively; what started out as an effective “could be played for free but maybe I’ll spend a little” game has turned into a “if you can’t spend a huge amount, don’t even bother” game. Accusations of rampant cheating have also soured some paying players from participating (at least some of those that I have spoken to), an important consideration since so much of the game relies on playing against other players.
In the end, the biggest draws for Star Wars: Galaxy of Heroes are still the ongoing stream of new character content and the powerful license. Even for folks that disliked The Phantom Menace (or the prequels in general) or don’t follow Rebels, the depth of Star Wars content in Galaxy of Heroes will keep nearly every fan interested for as long as they keep providing it.
Always interested in trying to do something as well as somebody else, Warner Bros. released their own squad-based battler in November. I discussed my initial thoughts back in Episode 114 – Su Gana. Very similar in feel to Star Wars: Galaxy of Heroes, this game features an array of heroes and villains from the DC Comics universe. Perhaps the biggest gameplay difference from the aforementioned Star Wars title is the presence of a loose story to tie the narrative together: “As the shadow of the Blackest Night prophecy falls on every world, sheer force of will alone cannot save the shattered DC Universe.”
Still in its first few months, most of the additions to DC Legends so far have come in the form of character and event additions. As with other freemium games, chasing the “hot new character” is an important part of the gameplay. The game has yet to do any major additions or changes, still relying on the basic gameplay elements to keep the game going.
With so many similarities to the slightly more mature Galaxy of Heroes, this title has a lot of catching up to do. The biggest driver for this game is the fact that you can have Black Canary, Sinestro, the Flash, and Zatana fighting together against… well, whoever gets thrown at you. At that point, it feels like it’s more a matter of what license do you want taking your money and time and less which game you think is better designed.
Final Fantasy: Brave Exvius is the second Final Fantasy themed freemium mobile game that Dan and I both found ourselves playing (at least for a bit). We both discussed our initial impressions of this game in Episode 99 – Jaw-Jackin’. Since that initial release, they’ve added more content both in the way of the “story” mode and in semi-regular themed events. Compared to the previous mobile game, Final Fantasy Record Keeper, Brave Exvius brings a lot more to the “game” front. The “story mode” feels a lot more like something that might be a classic Final Fantasy game with a narrative, dungeon exploration, and the sorts of thing one expects. That being said, random battles have been replaced with a more “spend energy to explore” style freemium model.
All that being said, it combines enough of “new experience” with “recognizable intellectual property” that seems to be essential to the constantly churning market that is freemium mobile games. The story introduces a new world with new characters, but connects it with the recognizable characters of classic Final Fantasy through the power of “Visions.” You build a party of characters from both the main characters and these collectible “Visions” and use them collectively in battles to explore new areas, discover treasures, and unlock additional content. Since its initial release, they’ve added some significant content updates that provides access to more things to do, additional things to unlock, and more items to craft.
Similar to Final Fantasy: Record Keeper, this game leans heavily on overall Final Fantasy nostalgia and probably has little appeal to people that don’t know much about the expansive worlds. Although essential in battle, these characters do not involve themselves in the story or have any contribution to anything; they simply serve as warriors to kill off the never-ending legion of monsters. However, as Dan pointed out, the characters are drawn and animated very well, giving a new appearance to many of the classic characters. If nothing else, they look good.
I first talked about the new Molyneux title, The Trail, in Episode 114 – Su Gana and followed up in Shortcast 19 – What Was Town? Although it didn’t stay too long on my play rotation, it did stand out from most of the mobile games on the current market. Whether due to the Molyneux involvement or, in the alternative, development by Kongregate, The Trail feels more like a collecting and crafting themed video game and less like a pay-to-play freemium title. Yes, the game still occasionally throws a “buy this special pack” splash page at you, but with nowhere near the intensity of most of the market.
But, let’s be honest. Though it may feel like a collecting and crafting video game, it’s not a particularly great one. Specifically with the need (whether literal or perceived) to play for extended periods at a time, it makes it tough for this game to survive in a market that specializes in repeated, yet relatively brief, engagements. When you put these two together, it feels like the better option would be to try a different mobile game or get a more in-depth crafting game for the console or PC instead of mobile.
In the ongoing quest to play as many of the hot new mobile games as possible, this is one that pretty much came and went before I even had time to mention it. First released in October 2016, Plants vs. Zombies: Heroes is a fusion of the recognizable franchise that is Plants vs. Zombies with the mechanics of something like Hearthstone. In a sense, it’s tower defense meets digital trading card game. Players play as either a plant or a zombie, with a deck of cards built from a pool corresponding to your side and whatever sub-faction your “hero” is affiliated with. For example, the zombie hero Super Brainz can choose his cards from the Sneaky and Brainy categories of zombie cards. The game is played one-on-one, with a slight difference in how the game plays for zombies and plants.
There are a lot of different cards out their with which to customize decks, leading to a lot of variation in play. Of course, like any trading card game, it requires a certain dedication to the meta. Players can’t just be good at playing cards; they have to be good at figuring out which cards work well in which decks. Like Hearthstone, the deck-building portion is just as important as the actual play portion of the game. This puts it in a strange place with respect to the competition. It is not as deep or developed as a card game as something like Hearthstone and its likely too involved and complicated when compared to the original Plants vs. Zombies. Although I don’t personally know that many PvZ players, I suspect most of them were quickly turned off by the complexity of PvZ:H. We will have to wait and see how it turns out going forward.
This is another one of those “it actually came out in 2015” games, but it found its way back into my play rotation when I started playing Fallout 4. This is one of the few mobile games that Dan and I did NOT spend a great deal of time discussing on the show, mostly because it sort of “came and went” for both of us relatively quickly after its release (although Dan played it obsessively for a week or so). However, you can hear our friends at the Nerdhole talk about it here, in Episode 33 – Fallout Shelter.
When released, Fallout Shelter was mostly a quick little “collect resources, build more buildings, grow more people, collect more resources” sort of game. Not much more than your typical aquarium “log in and tap” sort of game. Since its release, they’ve added some content meant to add more depth to the game. There is now a quest system, special outfits and equipment, and some new features added. It’s a nice improvement from the original title and worth the time for folks really engaged with the Fallout style. With Bethesda already moving to develop more smartphone and mobile titles in the future, it should be interesting to see where they take gaming to next.
One of the more recent mobile games to make its way onto my smartphone, Marvel Avengers Academy is one of the many “aquarium” style games present in the market. I first mentioned it in Episode 111 – #CyclopsWasRight. It’s nothing complicated or fancy. Some even argue it’s not much of a game; it’s more just a thing you turn on every few hours and tap with some regularity. But don’t let that fundamental lack of compelling gameplay fool you! It can actually be quite an entertaining product, especially for people with interest in the characters upon which the game is based.
From a gaming perspective, MAA is probably easiest to compare to a worker placement style board game. There are fixed locations (Stark Tower, the Avenger Dorms, the Shooting Range), a set of characters with fixed actions that take different amounts of time, and a series of tasks or missions that need to be accomplished for prizes. Part of the challenge is finding ways to best (rather, most efficiently) complete the missions assigned. Inefficient play is not prohibitive to advancement, but it does slow down unlocking new characters, buildings, and actions.
What keeps the game changing is a constant stream of new special events. When I began playing back in October, they had just started a special Halloween-themed event. The Academy was under attack by the forces of Mephisto and an array of strange characters joined my Academy team, including Ghost Rider, Misty Knight, and Moon Knight. Shortly after that four-week event concluded, the Academy fused with Dr. Strange’s Sanctum Sanctorum as the forces of Kaecilius attacked. With each new event comes new characters with novel new actions and animations. All of it is tied together with a somewhat organized storyline in which the origin of the Academy, the fact that most of the characters are in their teens, and the “truth” about what’s going on are waiting to be uncovered.
As a Marvel fan, it’s a cute time-waster that never asks too much. The narrative that they are slowly revealing is enough to keep me tapping and the ongoing array of new and interesting characters are sufficient to keep me coming for more.
2016 saw a lot of new content come to mobile and handheld devices. A lot of it came wrapped in massive licenses, whether they be comic books, video games, or movies. As we enter 2017, new games will be made, old ones will be upgraded, and some will just fall by the wayside. Continuing to find new ways to keep the gameplay interesting while not driving away too many players with paywalls will continue to be a challenge. Of course, there’s always the issue of micro-transactions and the lasting effect it has on player retention, but that’s a discussion for another time.
PHOENIX FALLING?: The Phoenix Comicon has come under scrutiny recently as it became public that, essentially, people would have to pay to be volunteers at the show by paying dues to become members of the Blue Ribbon Army Social Club. Dan and Andrew discuss the issues surrounding this controversy, such as “Why is this a controversy at all?”
MINDING THE NUMBERS: In a Bleeding Cool article covering December’s comic book sales numbers, Andrew and Dan dive deep into 2016 sales by Marvel and DC and compare their respective performances and draw some interesting (if very not scientific) conclusions from the data.
WEEK IN GEEK: Andrew spends some time with Fantasy Flight’s Arkham Horror: The Card Game while Dan reads Boss Fight Books’ Metal Gear Solid by sibling team, Ashly and Anthony Burch (a book Dan may actually finish!).
GONNA TAKE YOU FOR A RIDE: Sony had it’s most recent Playstation Experience event which unveiled a lot of new games, most Sony exclusives, but amid that they announce the new installment of the previously-thought-dead franchise with Marvel vs. Capcom: Infinite.
Plus, an extended gameplay trailer has been released since the segment was recorded, confirming both Captain America’s and Darkstalkers‘ Morrigan’s presence in the game.
REBOOTING FRANCHISES: With the upcoming Rogue One: A Star Wars Story, Dan and Andrew investigate the approach to legacy franchises. Should we reboot and start from scratch, or keep pushing the continuity forward or leave it be and fill in the “cracks”?
Leave your thoughts as comments at forallintents.net. Be sure to join the official Facebook group and like and subscribe to the official YouTube channel. Email Andrew at firstname.lastname@example.org or D. Bethel at email@example.com. Help the show out by subscribing to and leaving a review of the show at the official iTunes store. If you like the episode, please feel free to share.
For all intents and purposes, that was a podcast recap.
-“Stayin’ in Black” by Wax Audio
-“Player Select” by Mitsuhiko Takano (from Marvel vs. Capcom 2: New Age of Heroes)
-“Rey’s Theme” by John Williams (from Star Wars: The Force Awakens)
WEEK IN GEEK: Andrew finally sat down and saw Marvel’s newest addition to its cinematic universe, Doctor Strange, while Dan sits down and replays the opening of Mass Effect 2.
BETWEEN TWO WORLDS: After being pushed back in the movie schedule before getting removed completely, The Inhumans finally gets a release date…on television…kind of. While it’s premiere will be in IMAX theaters for a few weeks, Marvel announced that a The Inhumans tv show will air on ABC alongside Agents of SHIELD. Dan and Andrew talk about this newest plan and what it says about the static between Marvel’s movie house and television studios.
NEW WHO, IN COLOR: The Second Doctor’s premiere story, “The Power of the Daleks,” is getting a DVD release in fully animated form (due to the original episodes getting wiped by the BBC in the 1970s), but more interestingly the release will be getting an extra feature of the whole story in color. Andrew and Dan discuss this feature as well as the state of missing Doctor Who, based on the News Blast Andrew wrote about this announcement.
Leave your thoughts as comments at forallintents.net. Be sure to join the official Facebook group for links and conversation with other listeners. Subscribe to our YouTube channel to watch Andrew and Dan play video games. If you want to help the show, be sure to subscribe and review the show on iTunes to spread the word to new potential listeners.
For all intents and purposes, that was an episode recap.
-“Stayin’ in Black” by Wax Audio
-“More Human Than Human” by White Zombie
-“I Am the Doctor” by Jon Pertwee