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Tag: Subnautica

Nomanski

Nomanski

WHAT’S OLD IS NEW: In a brief holiday episode, our hosts meet to talk about the storied video game, No Man’s Sky by British developer, Hello Games. They share their experiences with the game and how it fits into the varied survival-management game genre.

TOPICS:

(00:00) Intro – Black Friday!
(01:41) D. starts playing No Man’s Sky
(14:34) Casual outro
(15:25) Outtakes

RELEVANT EPISODES:

  • It’s Always a Game” (8 February 2019): Where Andrew shares his thoughts about “the swimming one”, Subnautica.
  • Plants Having Sex” (5 April 2019): Where Andrew first dives into his experience with No Man’s Sky.
  • Threadnaught” (13 September 2019): Where our hosts discuss the long, arduous, redemptive road of No Man’s Sky.
  • The Soundness” (1 September 2023): Where Andrew discusses his time with another survival-management game, Green Hell.

INFO:

FEATURED MUSIC:

The Soundness

The Soundness

A LESSON IN SURVIVAL: Our hosts are going to take it easy this week, but they’re stopping in for a quick look at what’s been drawing their attention. Andrew gets frustrated by the difficulty to be found in Green Hell while D. Bethel dips a toe into the wildly popular independent game, Vampire Survivors.

RELEVANT LINKS:

RELEVANT EPISODES:

  • Where the Hands Touch” (13 January 2017): Where D. Bethel first discusses the video game documentary YouTube channel, Noclip.
  • It’s Always a Game” (8 February 2019): Where Andrew shares his impressions about Subnautica.

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Bear is Watching

Bear is Watching

WEEK IN GEEK: This week, Andrew dabbles in a few different ponds, first by playing a bit of Mass Effect Legendary Edition, then talks about his experience going through Subnautica: Below Zero, and testing his mettle with Ring Fit Adventure for the Nintendo Switch. D. Bethel is very conflicted––but having a lot of fun––as he plays through Dragon’s Crown Pro.

RELEVANT EPISODES:

  • Shortcast 44 – The Game of Life” (23 Feb. 2018): Where Andrew talks about Full Metal Furies, another side-scrolling beat-em-up with RPG elements.
  • Shortcast 62 – Not the Episode Title” (06 July 2018): Where Andrew discusses his previous experience with gamified fitness playing Zombies, Run!
  • It’s Always a Game” (08 Feb. 2019): Where Andrew first discusses his experience playing the original Subnautica.
  • We Still Don’t Know $#!&” (31 May 2019): Where D. Bethel and Andrew discuss the incorporation of “RPG elements” in non-RPG genres of games.
  • Full Release” (29 Jan. 2021): Where Andrew discusses his first impressions of the early access version of Subnautica: Below Zero.

RELEVANT LINKS:

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FEATURED MUSIC:

Full Release

Full Release

WEEK IN GEEK: As a buffer between episodes about the The Karate Kid movies and talking about Cobra Kai, Andrew and D. Bethel talk about what other nerdy stuff has been occupying their attentions. Andrew talks about the early access release of the Subnautica sequel with Subnautica: Below Zero while D. Bethel is pretty sure he’s playing Rebel Galaxy Outlaw incorrectly as he delivers goods across different solar systems.

RELEVANT LINKS:

RELEVANT EPISODES:

  • It’s Always a Game” (08 February 2019): Where Andrew first discusses his time playing the original Subnautica.
  • Math That Works” (25 October 2019): Where Andrew dials in the gumption to finish Subnautica.
  • “Tile Pile” (22 November 2019): Where D. Bethel discusses his time playing Outer Wilds.

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FEATURED MUSIC:

2019: No Time To Play

2019: No Time To Play

This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have our other co-host, Andrew Asplund, looking at the 2019 that was (to him).

For all intents and purposes, 2019 was a big year for all things nerdy and geeky. There were big movies, big video games, big TV shows, and big just about everything. When I looked back on the year, something stood out to me and it is encapsulated pretty well by my experience at PAX West back in September: despite being at one of the biggest game conventions in the United States, my notable memory from that event was my experience at the nearby parallel event, the Seattle Indies Expo.

What I realized was that 2019 became the year in which I began actively seeking out small studio and independent video game titles in lieu of more standard, big studio content. This isn’t mean to suggest that I never really played indie games before or that I entirely eschew big studio content. It’s more that my overall preference (at least with respect to video games) has changed enough that I noticed.

The (AAA) World Is Not Enough

It is important to begin this retrospective on 2019 with where it started: in January 2019, I was still excited to see where Bethesda Game Studios intended to go with theiruhhh, masterpieceFallout 76. But, shortly thereafter, I fell into the sublime oceans of Unknown Worlds’ Subnautica. Two months later, I discovered Hello Games’ No Man’s Sky. As the year went on, other small studio and indie titles made their way into my hands. It’s not that I stopped playing other games: July saw me finally pick up Capcom’s remake of Resident Evil 2 and in August, I spent a little bit of time with EA’s The Sims 4. And, to be honest, I still managed to find time to play some of the Bethesada Game Studios “classics,” which is to say Fallout 4 and Skyrim. But, by the time PAX West came to town, it felt like I couldn’t even be bothered to look at the big studio content.

A picture of a friend and me, tired of overgrown, AAA studio content.

Now, don’t get me wrong: I don’t write this to dismiss or deny the value of a well done AAA publisher title. Just a month or so ago, I was talking about my experience playing Hideo Kojima’s … masterpiece? … Death Stranding. I also spent time with FarCry Primal, a game I still consider one of the only pre-historic RPGs on the market.

Exceptions aside, it’s hard not to see the AAA video game market as a testament to … playing it safe. It’s a place where companies are willing to spend millions (or tens of millions) of dollars on a game title, which means their willingness to deviate from the standard of “what works” is minimal, to say the least.

From Indies With Love

In contrast, my interest in indie content, whether it be small studios of one or two developers or larger “triple-I” studios, has increased significantly. This year, I have dedicated seemingly countless hours to playing indie games. And, to an extent, I feel like that’s what has come to define my memory of 2019, at least insomuch as it relates to nerdy and geeky content.

I’m not necessarily looking for games that are this indie. Image source: 3909 LLC.

It’s not that I’m on some adventure to play especially bizarre video games. I’m far from somebody who is looking for video games that are #hashtag #edgy. As important and envelope-pushing as a game like Lucas Pope’s Papers, Please is, it’s not the kind of game I want to spend hundreds or even tens of hours playing. But, there’s something about a lot of these indie titles that I engage with. So often, these are games that a small group of people put a lot of work and feeling into. Not to say that big budget AAA games don’t have work and feeling. It just resonates with me that indie titles feel more less like a million dollar dog-pile and more like something that I could do with my friends.

It helps that 2019 was also the year that I completed a certificate in web development. What I originally started as something that might help me build a cool cooking website turned into something else entirely. An in-class assignment putting together a basic adventure game opened my eyes to the web as a tool for delivering game content; this eventually took me down a path of extremely amateurish game development. I started to really relate to the … allure of indie game development.

This is the kind of stuff big AAA studios just don’t do much anymore. Image Source: Picklefeet Games

Perhaps, for all intents and purposes, that’s why the Seattle Indies Expo became such a benchmark for my 2019 and a reflection of something that had been going on for me since the year began. Getting to actually meet the developers of games like Wildfire Swap, The Wind and Wilting Blossom, or Monster Jaunt really gave it all perspective. Maybe it’s just a little dose of childhood fantasy given perspective. As a young person I always dreamt of making games “when I grow up.” In a sense, 2019 was the year that I finally remembered that.

In the end, my look back on 2019 is a personal one. I have been playing a lot more indie games than I used to. I have started following more indie developers on Twitter and other social media. Honestly, I’m just trying to pay more attention to all of the creative people out there making their mark on gaming. And, as we move into 2020, I hope to start getting more involved in those communities as well.

Math That Works

Math That Works

WEEK IN GEEK: Taking a break from the news, Andrew and D. Bethel talk about the things that have been interesting to them over the last week or so. First, Andrew goes back to finish Unknown Worlds Entertainment’s Subnautica. Then D. Bethel finds much to appreciate––and much to make him uncomfortable––in the recent film, Joker. Then, to round things out, Andrew also gets underwhelmed but intrigued by the possibility found in Lazy Bear Games’ Graveyard Keeper.

RELEVANT LINKS:

RELEVANT EPISODES:

  • Shortcast 21 – Love the Stank (30 Dec 2016): Where Andrew harvests his experience playing Stardew Valley.
  • Episode 126 – Not Choosable Parts (10 March 2017): Where D. Bethel discusses another challenging comic book movie, Logan.
  • Shortcast 28 – Linguistic Bravado (11 Aug. 2017): Where Andrew and D. talk about Lazy Bear Games’ previous game, Punch Club.
  • It’s Always A Game (08 Feb. 2019): Where Andrew first talked about his time with Subnautica.
  • Tummy Drums (04 Oct. 2019): Where D. Bethel mentions “grotesque” art when discussing Warhammer 40,000 (the show notes also include a link to the Wikipedia explanation of “grotesque” in art and literature).

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