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Shortcast 32 – This Is the Take

Shortcast 32 – This Is the Take

STRIKE WHILE THE IRON’S HOT: After almost an entire year on strike, SAG-AFTRA and the studios it named in its grievance have come to a tentative deal, thusly ending the video game voice actors’ strike. But what was agreed to? What does this mean for the future of voice actors and game development going forward? Andrew and D. Bethel talk it out.

RELATED EPISODES & LINKS:

Despite saying “We don’t talk about that” when referencing Konami’s upcoming Metal Gear Survive, that game has been discussed on numerous occasions:

WORKS REFERENCED:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Thunder Busters” by Wax Audio

Shortcast 31 – The Secret Was the Clap

Shortcast 31 – The Secret Was the Clap

WEEK IN GEEK: D. Bethel doubles up this time to talk about a personally exciting moment he experienced while at this year’s Alternative Press Expo in San Jose, CA, as well as seeing the new cinematic version of (half of) the Stephen King classic, It, while Andrew discusses playing SteamWorld Heist.

D. Bethel’s comprehensive recap of his time at APE 2017:

RELATED EPISODES:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Thunder Busters” by Wax Audio

Episode 146 – Bad Games Make Precedent

Episode 146 – Bad Games Make Precedent

WEEK IN GEEK: Andrew pauses his walk down the Star Trek Nostalgia Trail and attended a day of PAX West (starts at 2:14) while Dan dips into the history of his favorite comic book franchise by reading Marvel Epic Collection Vol. 5: X-Men – Second Genesis which collects the early issues of the great X-Men reboot from 1975 when the “All-New, All-Different” X-men were added to the team (Wolverine, Colossus, Storm, Nightcrawler) and started the 16-year run of writer Chris Claremont (18:17).

FINAL FANTASY VII AGAIN: (28:23) September 7th marked the 20th anniversary of Squaresoft’s (at the time, now Square Enix) breakthrough hit, Final Fantasy VII. Dan and Andrew talk less about the game itself and instead talk about the impact the game had on gaming and nerd culture.

NOTE: Sacramento’s Crocker Con | Art Mix is happening September 14th at the Crocker Art Museum at which D. Bethel will be exhibiting with his wares. Come by and say hi!

RELATED EPISODES:

WORKS CITED:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio

Episode 143 – This Is A Family Show

Episode 143 – This Is A Family Show

WEEK IN GEEK: Andrew (starts at 1:38) hesitantly re-approaches (though actually, basically for the first time) Star Trek: Enterprise, while D. Bethel (16:13) has fun sacrificing folks in Kitfox Games’ The Shrouded Isle.

LUDIC CROSS-POLLINATION: (27:34) Gen Con, the long-running tabletop-focused convention, rolls out this weekend and leading up to it were a few announcements about new board games in an attempt to ride that wave of publicity. One of them is a brand new adventure board game based on the Fallout video game franchise. Lots of things like tv shows and movies are licensed for use within board games, but the kind of translation that can occur when adapting a game from one medium into a game in another proved a fascinating topic of conversation this week.

RELATED LINKS:

WORKS REFERENCED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Get Aboard” by Daryl Neil Alexander Griffith (from the soundtrack to Valiant Hearts)

Week in Geek: Mass Effect: Andromeda

Week in Geek: Mass Effect: Andromeda

D. Bethel dives into his history with the Mass Effect series and why he found a lot to enjoy in Mass Effect: Andromeda.

Imposter Syndrome is a natural psychological consequence caused by breaking free from personal norms. Trying something new can be scary. For those already beset with anxiety issues, the Imposter Syndrome converts us to flagellants, knowing simultaneously that these thoughts are bogus while also knowing they motivate us to push through the arbitrary and unconscious barriers we set for ourselves.

In graduate school, I had a bad case of Imposter Syndrome––one of many manifestations of my anxiety. The anxiety caused me to eat and drink a lot; it tickled my health in various ways; I lost a lot of sleep. I often woke up at one or two or three in the morning, spinning my impending failure through all possible scenarios or, if it was a good day, trying to harvest and codify all the ideas bouncing off each other like balls in a bingo spinner.

Eventually, I trained myself to just get out of bed. Go do something. Distract yourself. In the case of distraction, I learned that video games did that best.

Most of these nights happened after Nicole and I moved into our second Sacramento townhouse, away from the social thrum of midtown, which left us with mostly quiet nights; so, what sleep I could get would be uninterrupted and pleasant. On the anxiety nights, however, I crept downstairs, headphones already on and listening to podcasts––some video game commentary, some comedy interviews, some political debate, some history––and I’d fire up my Xbox 360 for hours of distraction, getting a good chunk of game in before the world even woke up. When I look back at these nights, the games that I see most in my memories are the Mass Effect series, specifically the two sequels.

Scanning planets captured perfectly the strange, silent calm of what we understand of outer space. Unlike humans…there’s nothing fragile about the cosmos. It simply is, existing slowly toward some end that is neither frightening nor threatening.

Since I was playing with the sound off (so as to consume quality audio entertainment), I rarely worked through story missions during these insomnious sessions. Instead, I searched for the mundane in the games’ side missions: fetch quests, collection runs, delivery missions. The most calming task I could do, and what I did most often, was planet scanning.

I can feel myself calming down already. (Mass Effect: Andromeda screenshot courtesy of USgamer.)

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Episode 133 – We’re On a Track

Episode 133 – We’re On a Track

WEEK IN GEEK: Andrew takes another dip into the Humble Bundle and comes out playing Renowned Explorers: International Society while Dan gets nostalgic (again) playing Disney Afternoon Collection.

LUDO-NARRATIVE DISSONANCE: Noted video game critic, Ian Bogost, got blood boiling when he wrote the salaciously titled, “Video Games Are Better Without Stories,” for The Atlantic. D. and Andrew investigate the argument Bogost is making––its good points and its flaws––while also talking about why people play games in the first place. Dan talked about Ian Bogost’s book, How to Talk About Video Games, back in “Episode 76 – Beepop.

NOTES:

WORKS CITED:

WORKS REFERENCED:

LINKS:.

  • Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
  • Join our Facebook page
  • E-mail: Andrew – andrew@forallintents.net, D. Bethel – dbethel@forallintents.net
  • Subscribe to our YouTube channel.
  • Subscribe to and review the show on the iTunes store.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio

Episode 132 – The Tainted Lens

Episode 132 – The Tainted Lens

WEEK IN GEEK: Andrew puts his manual dexterity and patience to the test while assembling the LEGO Creator Expert Parisian Restaurant set, while Dan can’t stop playing Double Fine’s recent release of Full Throttle Remastered.

LAPSING SUBSCRIPTIONS: DC Comics announced that the third season of the fan-beloved Young Justice animated series, which will be called Young Justice: Outsiders, will be an exclusive release on DC’s as-of-yet unreleased subscription streaming service. It marks yet another step in content providers eschewing more popular platforms like Netflix, Hulu, or Amazon Prime in favor of doing something similar but centralizing around their specific content. Is this where streaming is heading, to a diversified subscription market? Or is it a swing at extra revenue that will ultimately be futile? D. Bethel and Andrew discuss.

WORKS REFERENCED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio

Episode 130 – Form a Constant Voltron

Episode 130 – Form a Constant Voltron

WEEK IN GEEK: Andrew watched the live action remake of the Disney animated feature, Beauty and the Beast and D. Bethel discusses his experience at this year’s Sacramento Indie Arcade Expo.

REGRESSIVE RESURRXION: First, the comic book news cycle went nuts because the first post-Inhumans vs. X-Men book was released, X-Men Gold, which was then subsumed by the fact that people seemed to like it, which was then subsumed by the likelihood that X-Men Gold artist, Ardian Syaf, may have placed possibly intolerant symbology in not-so-hidden places throughout the book. Then it turned out that he definitely did that. It has been a roller coaster of news and insight into Indonesian politics (where Syaf resides) that has been mostly very sad and upsetting for X-Men fans.
*Extra Bit: Marius Thienenkamp of Comicsverse wrote a thoughtful analysis and retrospective of this entire affair.

THE TWO MASTERS: On the threshold of the debut of Doctor Who‘s Series 10, it was revealed that actor John Simm would be returning to the show in his former role as The Master, the longtime foe of the show’s titular hero. Last seen at David Tennant’s departure from the lead role, he returns during the tenure of his successor, Michelle Gomez as Missy. What this means for the episode(s) in which they appear together (the last one or two of the season), we can’t yet say, but both Dan and Andrew are pretty excited about it.

WORKS CITED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio

Episode 128 – His Curry Name

Episode 128 – His Curry Name

WEEK IN GEEK: Andrew plays catch-up after the Guestcast by letting us know about his time with the indie game, Turmoil, as well as discussing his experience with Alton Brown’s live show, Eat Your Science, while Dan talks about reboots and his hesitancy going into the first two issues of DC Comics’ new series, The Wild Storm.

MASS REJECTS: As Andrew reported, the new Bioware game, Mass Effect Andromeda, has met with a lot of criticism. However, said criticism is all over the map. Dan and Andrew get deep talking about expectations, Mass Effect, fandoms, and video games as cultural expressions. WARNING: the hosts get a little worked up.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“WildC.A.T.s Theme Song” by Sheree Jaecocke and Gerry Mosby
-“A Trail of Hope” by John Paesano (from Mass Effect Andromeda)

Guestcast 1 – How Does Dan Do It?

Guestcast 1 – How Does Dan Do It?

With D. Bethel suddenly on a Spring Break excursion, Andrew recruits friend of the show, Taylor Katcher to fill in the blanks.

THE ONLY WIZARD IN THE PHONE BOOK: Andrew and Taylor talk about the Dresden Files Cooperative Card Game, the upcoming card game release from Evil Hat Games. Taylor expresses his fondness for Harry Dresden while Andrew admits his fondness for Paul Blackthorne.

TAYLOR BREATHES IN THE WILD: After last week’s discussion of The Legend of Zelda series, Taylor shares his experiences with the newest title in the series, The Legend of Zelda: Breath of the Wild.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“The Final Teen Spirt'” by Wax Audio
-“Maul, Savage and Viszla” by Kevin Kiner & Takeshi Furukawa (from Star Wars: The Clone Wars)
-“Can You Dig It (Iron Man 3 Main Titles)” by Bryan Tyler (from Iron Man 3)