The lauded limited podcast series returns with a new episode as well as a fan-favorite co-host, Kyrun Silva of Taurus Comics as he and D. Bethel (check out his webcomic, Long John, and his podcast, A Podcast [ , ] For All Intents and Purposes) pair up to take on the first StocktonCon Winter show. This episode focuses on the strange space that indie creators inhabit, that realm between fan and professional and how those waters can get muddied, especially when it comes to reading and respecting creators from your childhood (there is a lot of Rob Liefeld talk in these conversations) to meeting your heroes as a creator in your own right.
CORRECTION: D. Bethel said that one of the Uncanny X-Men issues he had Jim Lee sign was #249; he meant to say it was #248. All apologies.
Con Artists #01 – StocktonCon, pt. 1 : The drive home from the first day of the show. Kyrun and D. discuss making sales, confidence, and the comics they grew up reading and enjoying.
Con Artists #02 – StocktonCon, pt. 2 : The drive to StocktonCon to start Day 2 of the show. They discuss the importance of continuity, the level of fan engagement and ownership over continuity, and Dan’s strange reading habits growing up.
WEEK IN GEEK: This week, Andrew and D. finally return to video games for their Weeks in Geek. Andrew gets lost (in a good way) playing Subnautica by Unknown Worlds Entertainment while D. Bethel explores the mysterious labyrinthine world found in Team Cherry‘s Hollow Knight.
Part 1 of D. Bethel’s playthrough of Bloodstained: Curse of the Moon:
MIRA DEL MAHER: Bill Maher redoubles his “complaints” against adult comic book fans on a recent episode of his show, Real Time with Bill Maher, in an editorial titled, “Grow Up” (from the “New Rules” segment he does at the end of his show). Andrew and D. examine less the content of his argument and more the ideas it intersects, discussing the need for fandom self-reflection, literature and literary history, the Western canon, and the invented division between “high” and “low” art.
Though linked above, here is the segment in question:
Wikipedia article about one of the earliest examples of this thing called “comics”, The Yellow Kid.
Comics writer, Peter David, responds to the segment:
Cat Valente’s Response to Maher’s comments on Twitter (click on the tweet to read the entire thread):
Last night, Bill Maher went on a rant about comic books & those who love them & the generation (it rhymes with Schmelennials!) that uses words like #adulting & doesn’t want to give up the things they loved as kids or grow up
Well my name is Miss Valente & I got something to say
WEEK IN GEEK: This week, Andrew takes dives into season three of Netflix’s The Travelers and ponders how it continually plays with time travel in interesting ways while D. Bethel gets educated and affected by the Netflix documentary, Struggle: The Life and Lost Art of Szukalski––a documentary about artist Stanisław Szukalski and his time trying to create a national artistic identity for Poland, his brush with nationalism, his loss of everything due to Nazi occupation, and his rediscovery by a bunch of scraggly Los Angeles underground comix makers.
Here’s the trailer for Travelers, season 3:
And here’s the trailer for Struggle: The Life and Lost Art of Szukalski:
NERD LAW, 2019: Two unrelated but intriguingly similar trademark cases have made the rounds in the news this last week. Chooseco, the owner of the Choose Your Own Adventure franchise has brought a lawsuit to Netflix over Black Mirror: Bandersnatch and the tenuous if not honorific connections that movie has to the classic children’s book series. In the world of video games, the Pinkerton Consulting & Investigations has sued Take Two––owners of Rockstar Games––for the apparent vilification of the company in the developer’s highly successful late-2018 release, Red Dead Redemption 2. Andrew and D. Bethel sound the Nerd Law alarm and discuss these two cases in depth.
Dan will be tabling at Stocktoncon Winter this Sunday, January 20, with Kyrun Silva of Taurus Comics yet again (which hints at a return of the Con Artists limited podcast series)! If you’re in the area, please stop by. For more information, read this post at Long John or go straight to the source at Stocktoncon.com. Hope to see you there!
LOOKING FORWARD: With 2018 behind them, Andrew and D. Bethel discuss what they’re looking forward to in 2019. Andrew is interested in the upcoming premium Disney streaming service, Disney+, as well as to Bethesda Game Studios adding more content to Fallout 76, while D. Bethel can’t wait for It, Chapter 2 to hit theaters as well as playing the new game from Firewatch‘s Campo Santo, In the Valley of the Gods.
What are you looking forward to in 2019? Let us know in the comments!
THE YEAR THAT WAS: With the final week of the year barreling toward us, Andrew and D. Bethel decide to throw format out the window and just talk. Guided by the question, “What does 2018 make you think of?”, they veer all over the place from Fallout (of course) and learning how to code to the many-tiered beast that was ComicsGate and the panacea to that garbage with things like the new Halloween and She-Ra.
What do you think of when you think of the 2018 that was? How would you summarize this year? Let us know!
WEEK IN GEEK: Andrew gets impressed with The Bard’s Tale Trilogy remastered collection on Steam while D. Bethel watches Venom and, even though he enjoyed it, wonders why it’s hitting such a strong chord with viewers.
DOCTOR BOO!: With Spookytober drawing to a close, Andrew and D. couldn’t not talk about Doctor Who, so they dove into the archive to talk about what they argue may be one of the series’ scariest episodes yet, series 4’s “Midnight.”
WEEK IN GEEK: This week, it’s a dive into the Fall tv shows that both our hosts were excited to see as Andrew watches the first episode of Alton Brown’s Good Eats: Reloaded while D. Bethel reacts to the first three episodes of the second season of The Gifted.
GAMES WORKERS UNITE: In the wake of massive layoffs by developers like Telltale Games and Riot Games, The Vulture published an article under the auspice of being a “behind the scenes” look at Red Dead Redemption 2‘s development at Rockstar Games. The article sparked a lot of controversy, specifically around the (walked back) claim of the team working 100-hour weeks multiple times during 2018 to make sure this game is top of the line in terms of quality. These incidents bring again a highlight to the labor practices of game development, through which D. and Andrew try to wade.