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2019: No Time To Play

2019: No Time To Play

This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have our other co-host, Andrew Asplund, looking at the 2019 that was (to him).

For all intents and purposes, 2019 was a big year for all things nerdy and geeky. There were big movies, big video games, big TV shows, and big just about everything. When I looked back on the year, something stood out to me and it is encapsulated pretty well by my experience at PAX West back in September: despite being at one of the biggest game conventions in the United States, my notable memory from that event was my experience at the nearby parallel event, the Seattle Indies Expo.

What I realized was that 2019 became the year in which I began actively seeking out small studio and independent video game titles in lieu of more standard, big studio content. This isn’t mean to suggest that I never really played indie games before or that I entirely eschew big studio content. It’s more that my overall preference (at least with respect to video games) has changed enough that I noticed.

The (AAA) World Is Not Enough

It is important to begin this retrospective on 2019 with where it started: in January 2019, I was still excited to see where Bethesda Game Studios intended to go with theiruhhh, masterpieceFallout 76. But, shortly thereafter, I fell into the sublime oceans of Unknown Worlds’ Subnautica. Two months later, I discovered Hello Games’ No Man’s Sky. As the year went on, other small studio and indie titles made their way into my hands. It’s not that I stopped playing other games: July saw me finally pick up Capcom’s remake of Resident Evil 2 and in August, I spent a little bit of time with EA’s The Sims 4. And, to be honest, I still managed to find time to play some of the Bethesada Game Studios “classics,” which is to say Fallout 4 and Skyrim. But, by the time PAX West came to town, it felt like I couldn’t even be bothered to look at the big studio content.

A picture of a friend and me, tired of overgrown, AAA studio content.

Now, don’t get me wrong: I don’t write this to dismiss or deny the value of a well done AAA publisher title. Just a month or so ago, I was talking about my experience playing Hideo Kojima’s … masterpiece? … Death Stranding. I also spent time with FarCry Primal, a game I still consider one of the only pre-historic RPGs on the market.

Exceptions aside, it’s hard not to see the AAA video game market as a testament to … playing it safe. It’s a place where companies are willing to spend millions (or tens of millions) of dollars on a game title, which means their willingness to deviate from the standard of “what works” is minimal, to say the least.

From Indies With Love

In contrast, my interest in indie content, whether it be small studios of one or two developers or larger “triple-I” studios, has increased significantly. This year, I have dedicated seemingly countless hours to playing indie games. And, to an extent, I feel like that’s what has come to define my memory of 2019, at least insomuch as it relates to nerdy and geeky content.

I’m not necessarily looking for games that are this indie. Image source: 3909 LLC.

It’s not that I’m on some adventure to play especially bizarre video games. I’m far from somebody who is looking for video games that are #hashtag #edgy. As important and envelope-pushing as a game like Lucas Pope’s Papers, Please is, it’s not the kind of game I want to spend hundreds or even tens of hours playing. But, there’s something about a lot of these indie titles that I engage with. So often, these are games that a small group of people put a lot of work and feeling into. Not to say that big budget AAA games don’t have work and feeling. It just resonates with me that indie titles feel more less like a million dollar dog-pile and more like something that I could do with my friends.

It helps that 2019 was also the year that I completed a certificate in web development. What I originally started as something that might help me build a cool cooking website turned into something else entirely. An in-class assignment putting together a basic adventure game opened my eyes to the web as a tool for delivering game content; this eventually took me down a path of extremely amateurish game development. I started to really relate to the … allure of indie game development.

This is the kind of stuff big AAA studios just don’t do much anymore. Image Source: Picklefeet Games

Perhaps, for all intents and purposes, that’s why the Seattle Indies Expo became such a benchmark for my 2019 and a reflection of something that had been going on for me since the year began. Getting to actually meet the developers of games like Wildfire Swap, The Wind and Wilting Blossom, or Monster Jaunt really gave it all perspective. Maybe it’s just a little dose of childhood fantasy given perspective. As a young person I always dreamt of making games “when I grow up.” In a sense, 2019 was the year that I finally remembered that.

In the end, my look back on 2019 is a personal one. I have been playing a lot more indie games than I used to. I have started following more indie developers on Twitter and other social media. Honestly, I’m just trying to pay more attention to all of the creative people out there making their mark on gaming. And, as we move into 2020, I hope to start getting more involved in those communities as well.

Worth a Look: The Steam Winter Sale 2017, Part 4

Worth a Look: The Steam Winter Sale 2017, Part 4

The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). It seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This fourth part of a multi-part series looks at Chroma SquadRogue Legacy, and Steamworld Dig. Take a look at the third part here: http://forallintents.net/worth-a-look-the-steam-winter-sale-2017-part-3/.

Chroma Squad

Chroma Squad by Behold Studios is one of those games that I never would have guessed I would have wanted: a tactical RPG themed around the production of a Super Sentai style show. Or, as one reviewer described it, “Power Rangers crossed with XCOM with a dash of Game Dev Story.” Yet, somehow, the theme works really well, resulting in a fun game that scratches that tactical RPG itch with a lighthearted sense of humor.

You have to defeat those Putties, Power Rangers! Source: Behold Studios

Perhaps one of the stranger aspects of the game is the meta narrative: the player controls a group of stunt actors who decide to create their own Super Sentai show. The game is divided between turn based battles, in which the cast acts out an episode of the show, and the time between episodes, where you create new costumes and upgrade the production equipment. This creates a unique spin on the RPG aspect of the game, with character improvement being tied to things like upgraded costumes. The battles are important insomuch that success and achieving bonus goals reflects on the show’s popularity with fans. It’s not enough that you win battles; there are goals that you have to meat in order to keep viewers happy and engaged. Do poorly and you may even find your show getting cancelled.

Buying new props for your team makes them more effective in battle. Source: Behold Studios

You can hear me discuss Chroma Squad back in Episode 131 – A Magical Failure. Since then, the game has expanded to include a new “Director’s Cut” free update which adds some new game modes and tweaks some of the play experience. The game is also available on other platforms, including iOS and Android, so you can take the excitement of Super Sentai with you wherever you go.

Check out Chroma Squad for Steam here: http://store.steampowered.com/app/251130/Chroma_Squad/.

Rogue Legacy

Rogue Legacy was the breakthrough hit Rogue-lite platform action-adventure game by Cellar Door Games, developer of a number of free Flash games like Don’t Shit Your Pants. Basically, it combines the difficulty and random generation of Roguelike games with the platform action-adventure of Metroidvania style games in a unique combination.

Action platformer craziness! Source: Cellar Door Games

The story of Rogue Legacy is relatively straight-forward: you play as a line of royal descendants entering a castle to find a great treasure. Every time your character dies (which is inevitable, given the nature of the game), you choose a new descendant to take his or her place. You have three options, each with their own combination of abilities and disabilities that will make that next play-through unique. You keep the gold and other items that you find through each expedition into the castle. These can be used to make further generations more powerful, either through purchasing new equipment or upgrading your castle (which, in turn, makes your heroes more powerful). Although the game can be frustratingly difficult at times, it still makes for a really fun game that captures the feel of a Roguelike without being too punishing.

After many collecting many treasures, you too can be this powerful. Source: Cellar Door Games

Rogue Legacy has actually come up in the show multiple times, back in 2014-2015. Andrew first mentioned the game back in Episode 27 – Super Sleep Mode. Dan started playing in Episode 53 – With Space Hands and continues discussing his experience in Episode 54 – Noun the Adjective. The game is available on Steam but also available for consoles (PS4, XBox One).

Check out Rogue Legacy for Steam here: http://store.steampowered.com/app/241600/Rogue_Legacy/.

Steamworld Dig

Steamworld Dig, by Image & Form Games, is the second entry in the “Steamworld” series of games that includes Steamworld Heist. Part platform mining game, part Metroidvania, the game follows the adventure of a steam powered robot named Rusty who inherits his uncle’s ore mine. Most of the game focuses on carefully digging through the mine, collecting valuable ore while making sure you don’t dig too much and get stuck.

A combination of steampunk, westerns, and … digging. Source: Image and Form Games

I will admit (again) that I am always a sucker for games that have that Metroidvania feel and Steamworld Dig did a very good job of capturing the essence of what I liked from a game like Castlevania: Symphony of the Night. In a way, what it brings together is the best of platform action-adventure games with a reasonable dose of RPG gameplay. The game doesn’t do as much for exploring as some of the classic Metroidvania games, as most of the exploring is going further down the mine, but it manages to be a lot of fun. Perhaps, the only real complaint I had was that I was done with it so quickly; I sat down to play the game on a day off and found myself at the end before I even realized it.

Between descents into the mine, you get to go shopping. Source: Image and Form Games

For whatever reason, I never actually talked about playing through Steamworld Dig on the show. It probably has something to do with the fact that I finished it quickly enough that it didn’t make its way into my Week in Geek. However, it’s worth mentioning that since I played it, they’ve actually released a sequel to the game, Steamworld Dig 2.

Check out Steamworld Dig for Steam here: http://store.steampowered.com/app/252410/SteamWorld_Dig/

 

Worth a Look: The Steam Winter Sale 2017, Part 3

Worth a Look: The Steam Winter Sale 2017, Part 3

The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). It seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This third part of a multi-part series looks at Stardew Valley, Renowned Explorers: International Society, and Project Highrise. Take a look at part two of the series here: http://forallintents.net/worth-a-look-the-steam-winter-sale-2017-part-2/.

Stardew Valley

Stardew Valley is one of those games where the designer wanted to make the very best version of a classic game. In this case, the game in question was Harvest Moon, first released for the Super Nintendo in the late 1990s. The premise is simple: after getting fed up with your big corporate job, you open a letter left to you by your grandfather and discover that you’ve inherited a farm in a quiet little town called Stardew Valley. From there, you… well, you farm. You plant crops. You water crops. You harvest crops. You make enough money to buy more crops. Go fishing in the local river. Or at the pier. Maybe build a chicken coop. Raise chickens. Harvest eggs. Make mayonnaise. Expand your house. Go adventuring in the local mine. Fight some monsters. Help rebuild the local community center. Make new friends. Maybe meet the man or woman of your dreams.

Farming takes work. And organization. And patience. Source: ConcernedApe

When I started playing Stardew Valley, I didn’t really have a lot of experience with farming simulation RPGs. I played Harvest Moon for about an hour back in 2007 and didn’t quite figure it out. But Stardew Valley became the game I spent most of my winter holiday playing last year. By the time the calendar hit New Year’s Day 2017, I had put more than 100 hours into the game. All in the course of about two weeks time. Say what you will about farming simulation RPGs, but this one is pretty great.

The people of Stardew Valley add a lot of character to the game. Source: ConcernedApe

I mentioned Stardew Valley in Shortcast 21 – Love the Stank. Since then, there’s been a lot of talk about new content. The primary focus has been on the fabled multiplayer support, debuting soon (-ish) on the Nintendo Switch and later on other platforms. But, they’ve also mentioned a few new pieces of content that they intend to add to the game.

Check out Stardew Valley for Steam here: http://store.steampowered.com/app/413150/Stardew_Valley/

Renowned Explorers: International Society

Renowned Explorers: International Society by Abbey Games is a strategy game with a fair number of RPG elements. You choose a group of explorers from the collection of possible characters and then proceed on adventures. You’re in search of treasures and renown in an effort to be the best explorer in the International Society. Each adventure involves exploring the local area, having encounters with the local residents, and sometimes engaging in battles. You have a fixed number of resources, so you need to decide how to best use them to succeed in the adventure. Many of the encounters involve story prompts where you have to choose what option to go with. Some require greater skill or sacrifice but yield potentially greater reward.

Exploring the local environment is a big part of the game. Source: Abbey Games

Battles shift to a hex based battle map, where characters take turns making attacks and using abilities. A lot of combat is based on a paper-rock-scissor mechanic of attitudes: devious, friendly, and aggressive. Not only do you choose an overall attitude for every battle but characters have individual abilities that are keyed to the difference attitudes. Learning how to best utilize these different attitudes is the key to succeeding in battle. Because the actions in battle can range from actual violence to talking (whether it be devious or friendly), it ends up being much sillier than one might think at the onset. But silly in a fun way.

To Battle! Agatha von Brunswick lectures the local farmers. Source: Abbey Games

You can hear about my experience with Renowned Explorers: International Society in Episode 133 – We’re on a Track. At the time, there was already one small expansion, aptly named More to Explore, available for the game. Since then, they’ve released an additional expansion, The Emperor’s Challenge, which includes four new characters and a variety of new East Asian themed adventures.

Check out Renowned Explorers: International Society for Steam here: http://store.steampowered.com/app/296970/Renowned_Explorers_International_Society/

Project Highrise

Back in the 1990s, Maxis, the company known for SimCity and its rather peculiar progeny, published a slightly different game created by Japanese developer OpenBook Co., Ltd.: SimTower. It was a sort of weird game where you build and manage a highrise tower. Twenty years later, Kasedo Games decided that the highrise simulation genre needed a new entry. With that, Project Highrise was born.

You’re in charge of all the stuff a bustling office tower might need. Source: Kasedo Games

In Project Highrise, you build and develop a building. This means everything from the structure itself, including elevators, utilities, and services, to the tenants that live or work in it. When you start, you only have a limited number of options for tenants; most of what you’ll be filling your building with will be small legal and accounting offices. But, as you get better and better at managing the building, your prestige will grow and so will your options. The focus of the game is managing your tenants needs while keeping your building profitable.

Nobody said your building had to make sense. Source: Kasedo Games

Project Highrise was one of the first games I got from the Humble Bundle Monthly. I talked about it back in Episode 125 – Hot Sauce Box. There have been a few expansions since then, adding some new types of businesses to your highrise, although the game is still a solid play experience without any new stuff.

Check out Project Highrise for Steam here: http://store.steampowered.com/app/423580/Project_Highrise/

Worth a Look: The Steam Winter Sale 2017, Part 2

Worth a Look: The Steam Winter Sale 2017, Part 2

The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). It seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This second part of a multi-part series looks at Game Dev Tycoon, Starbound, and Turmoil. Take a look at the first part here: http://forallintents.net/worth-a-look-the-steam-winter-sale-2017-part-1/.

Game Dev Tycoon

Ever wanted to run your own game development studio? Well, that takes work. And you’ll probably face loads of failure. But, if you just wanted to SIMULATE running your own game development studio, Game Dev Tycoon, by Greenheart Games, is here for you. It’s a pretty straightforward indie game from 2013 that has a surprising amount of mechanical depth.

Every good game company starts out in a garage. With a DeLorean. Source: Greenheart Games

The bulk of the game focuses on developing games. It’s relatively straightforward: you pick a topic (like Virtual Pet, Pirate, or Hacking); pick a genre (like Strategy, Casual, or RPG); and select a system to develop it on (like the Ninvento TES 64, PC, or the Vena Oasis). For each game, you have to decide how to prioritize different elements of the game. Will you choose to emphasize World Design or Graphics? Engine or Story? Every type of game has different priorities, so part of the game is learning what works and what doesn’t.

It’s tough to know what makes a good Medieval RPG. Source: Greenheart Games

As your games are successful, your company grows. You move out of the garage and into an office. As you grow, you develop bigger games and build a larger fan base. You eventually get to go to the big trade show, G3. Get big enough and maybe you can even develop your own console. Or maybe a MMO. Eventually, you reach the end of the game (after about 30-35 years) and you get ranked based on your performance. Well, that’s assuming you don’t go bankrupt along the way.

This is a bit of a cheat because I just talked about Game Dev Tycoon in Shortcast 39 – Holidaycast 01, but I was specifically talking about the recently released iOS version. However, as it ends up, the Steam version is currently on sale! Although it hasn’t been updated with the new content from the iOS version as of this writing, the developers say that they’ve moved their timetable for it forward, meaning that the content should be available soon.

Check out Game Dev Tycoon for Steam here: http://store.steampowered.com/app/239820/Game_Dev_Tycoon/

Starbound

Starbound is a good example where I showed up to a type of game pretty late. I never played Minecraft. Or Terraria. I never got caught up in the sandbox building and crafting games when they first hit the scene. But Starbound, by Chucklefish, was my chance to not only get into this kind of thing but also to spend far too much time playing around with it.

Create a character from a variety of different appearances and playable races. Source: A. J. Asplund

Starbound, considered by some a sort of spiritual successor to Terraria, is a 2D sandbox building game with a light overlay of adventure and exploration. When you start your game, an entire procedurally generated universe is created that you will explore. Ostensibly, you are one of the last surviving members of a galactic federation. You escape just as a terrible monster destroys the headquarters of the federation. All you have is a broken down ship and a matter manipulator, a tool that lets you construct and deconstruct matter. From there, you get to explore the wide open universe located on your hard drive.

There is a lot of procedurally generated galaxy to explore. Source: A. J. Asplund

There’s a story to follow, but there’s also a lot to do on your own. Go mining for resources. Build your own house. Or city. Construct an underground empire. Go searching for fossils. Capture strange creatures. Build a space station. Raid pirate ships. To a certain extent, Starbound is what you make of it. On my home server, I built a small colony on an ocean planet. Shopkeepers and soldiers lived in peace on the surface. Hidden in the main structure was an elevator leading deep down into the ocean below, where I had constructed a giant underwater farming colony, growing exotic plants from across the galaxy. Eventually, I added a museum to showcase all the fossils I had discovered in my adventures. Starbound is what you make of it.

Building your own structures is a big part of the game. Here’s my museum. Source: A. J. Asplund

I actually talked about Starbound twice: once, in Episode 122- It’s a Fake, where I first picked up the game but didn’t quite get it, and again in Episode 136 – Make it So, when I set up a Starbound server at home for some friends to play around with. It’s worth mentioning that the game continues to get updated, so there’s seems to always be something new around the corner.

Check out Starbound for Steam here: http://store.steampowered.com/app/211820/Starbound/

Turmoil

Turmoil, by Gamious, is a lighthearted simulation game set in 19th century North America. It’s about OIL. You play a young entrepreneur that starts into the oil drilling business. Each level focuses on a single plot of land, precious black gold buried somewhere underneath the surface. Through a combination of using sounders and effective drilling, you try your best to pull as much of the oil as you can to the surface, where your oil delivery men then haul it to sell. And you have exactly one year to do it. Of course, there are challenges. Sometimes, the market price for oil dips, so maybe it’s better to stockpile your oil. Or maybe the pocket of oil you found has gone dry and you need to dig deeper. As you continue through the game, things get complicated.

Drilling for oil never seemed this entertaining in the movies. Source: Gamious

Between levels, you go to town, where you have the opportunity to spend your money on all sorts of things. New technology. Improved sounders. Better drills. All the sorts of upgrades you need as things get more difficult. You also have to compete against three other oil tycoons, each trying to be the best oil tycoon around. And, like any game about rich oil tycoons trying to make it big, you also have the opportunity to buy and sell stock in each other’s oil companies. It may be that the easiest way to beat Ricardo is to buy out his oil company.

Fred the Factory guy wants to upgrade your drills and pipes. Source: Gamious

I first mentioned this game back in Episode 128 – His Curry Name. There have been a few minor tweaks and patches since then. But, perhaps the most important thing is that they’ve announced new DLC that is coming soon, sometime in the first quarter of 2018. Maybe it’s time you take a chance at being an oil tycoon.

Check out Turmoil for Steam here: http://store.steampowered.com/app/361280/Turmoil/

 

Worth a Look: The Steam Winter Sale 2017, Part 1

Worth a Look: The Steam Winter Sale 2017, Part 1

The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). With it being a day of giving/commerce for a lot of people, it seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This first part of a multi-part series looks at Punch Club, Steamworld Heist, and Sentinels of the Multiverse.

Punch Club

Role-playing. Boxing. Street fighting. Pizza delivery. Punch Club, by Lazy Bear Games, might be one of the stranger games I played this year. Perhaps the strangeness of the game is best summarized in its description on Steam: “Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.” That’s right. Choose your own adventure boxing management tycoon.

You have to choose the right skills and moves before every battle. Source: A. J. Asplund

The game is divided between fights, where you select which moves and abilities your character will use in battle and then watch it play through the fight, and the rest of the game, where you wander around the city performing odd jobs, training to be a better fighter, and signing up for tournaments.  The story starts simply enough, but quickly goes into unexpected directions depending on what you do and where you go. After a few days of play, I was going into the sewer fighting ninja crocodiles where a friend of mine had become an enforcer for the local mafia. There’s a lot of strange content in this one.

There are a lot of places to go in Punch Club, each with its own challenge. Source: A. J. Asplund

You can hear my initial thoughts on Punch Club in Shortcast 28 – Linguistic Bravado. Since that recording, I can say that the game only gets more strange. With a skill-tree character upgrade system more complicated than a majority of RPGs out there, this game sits in that weird place that so many indie games do. Part RPG, part management game, part simulation… a little bit of everything.

Check out Punch Club for Steam here: http://store.steampowered.com/app/394310/Punch_Club/

Steamworld Heist

Steamworld Heist, part of the “Steamworld” family of games by Image & Form, is a turn based strategy platform game. At least I think that’s the best way to describe it. You control a crew of space pirate robots that go from destination to destination, looking for salvage. Each character has a different combination of weapon, abilities, and hats that result in different play styles and uses within any specific level. As you explore the different locations in the game, you typically find yourself engaged in battle with a variety of different bad robots out to stop you. Different missions have different goals (whether it be defeating all the enemies, collecting all the treasures, or just escaping alive). Think of it a bit like a cross between XCOM and Worms.

Sometimes, all it takes to defeat the bad guy is a well-aimed shot. Source: Image & Form Games

Between missions, you navigate your steam ship through space to different mission locations. You can also visit shops throughout space that let you buy better equipment and weapons using the scrap that you find. This makes your robot space pirates more capable on missions, from better weapons to improved abilities. It’s a dash of role-playing style character advancement in the middle of a turn-based platform shooting game.

Oh, the grim looking places you’ll go! Source: Image & Form Games

When I talked about Steamworld Heist in Shortcast 31 – The Secret was the Clap, I had actually just downloaded the version on the PS4/PS Vita. What I didn’t realize was that I had picked up the game on Steam some time earlier (and forgotten). Like a lot of these indie games, they find their way to consoles in one form or another.

Check out Steamworld Heist on Steam here: http://store.steampowered.com/app/322190/SteamWorld_Heist/

Sentinels of the Multiverse

Anybody that listens to the show knows I’m a big fan of Greater Than Games superhero cooperative card game, Sentinels of the Multiverse. The virtual version, created by Handelabra Games, captures the fun of the card game with the convenience of not having to lug around a giant box full of cards. As in the tabletop game, everything begins with the setup: you choose a one of the four villains to battle and one of the four environments to do battle in. In addition, you choose three to five heroes to control from the available ten. This means that the base game has a lot of different possible combinations of play available. Expansions (of which there are many) add additional villains, environments, heroes, and even new ways to play the game.

So many heroic options to choose from! Source: A. J. Asplund

Once you’ve selected your villain, heroes, and environment, it’s time to start the actual game. Gameplay is identical to the tabletop card game, although the game engine prevents you from making rules mistakes (or, as some people like to call it, cheating). The system correctly plays through the villain and environment turns, making sure you don’t miss anything. On hero turns, you have to determine what cards and powers to use to defeat your opponent. When playing by yourself, you control all of the heroes in the battle. However, the game also allows for cross-platform multiplayer, so you can play with your friends on iOS or Android, each of you controlling your own hero (like the card game).

America’s Finest Legacy faces off against the villainous Baron Blade. Source: A. J. Asplund

Between the card version and the computer version, Sentinels of the Multiverse has come up quite a bit on the show. Dan played the Steam version back in Episode 87 – Thunder and Lightning. I mentioned it during our discussion of virtual versions of tabletop games in Episode 94 – The Garbleflangers. Either way, the whole line of Sentinels of the Multiverse products are currently on sale on Steam, but the base game is only $1.99 right now so if you haven’t given it a try, I recommend it.

Check out Sentinels of the Multiverse for Steam here: http://store.steampowered.com/app/337150/Sentinels_of_the_Multiverse/

News Blast: New Releases for The Last Jedi

News Blast: New Releases for The Last Jedi

Although old news for just about everybody, Lucasfilm released a new trailer for the upcoming film in the Star Wars franchise, Star Wars Episode VIII: The Last Jedi. [Note: Your guess is as good as mine as to how many colons belong in that title. I’ll leave that for Dan to determine at a later date.] As with any Marvel/Disney/Lucasfilm trailer, there’s a lot being packed into two minutes and thirty-four seconds. For those that missed it, here it is:

I’m not really here to make any major speculation or draw any conclusions from this trailer. As a lot of people on the internet have already pointed out, there is a significant amount of clever cutting and editing. Any conclusions that you may draw from the trailer are entirely speculative (unless your conclusion is, “These people are in this movie”).

However, there is one thing from the trailer that has also appeared in several other forms of advertising media that has turned a few heads and gotten a few people talking: Luke Skywalker in various stages of “looking like a bad guy.” In the trailer, some attentive fans have looked at 1:47, where a defeated (and wet?) Luke says, “This will not go the way you think.” Others have referenced 1:53, where a wet Rey confronts what appears to be Luke in his grimdark outfit. [Note: we’re not entirely sure what wetness has to do with it, but it may be important.]

Of course, a few seconds of a trailer never amounted to anything. Don’t worry, because Lucasfilm did not stop there. Shortly before the release of the trailer, Lucasfilm released the new poster for the movie. It features everything one would expect from a movie titled, “The Last Jedi.” All the characters locked in seemingly action poses. A couple of lightsabers. Lots of … red? Judge for yourself:

Apparently, the primary color being used here is “Sith Red.”

Fans of Star Wars posters have noticed a certain theme that appears throughout a number of the posters. It is typical for a villainous character to appears in the background, behind the rest: Episode 1 – Darth Maul; Episode 3 – Darth Vader; Episode IV – Darth VaderEpisode V – Darth VaderEpisode VI – Darth VaderEpisode VII – Kylo Ren. Certainly, it’s nothing definitive, especially since in half of those cases, the villain pictured is not main villain of the story. But, it’s another thing that have drawn the attention of fans.

And let’s not forget about the IMAX Standee, also released last week.

Big movie requires big standee.

The standee, which is cleverly divided into “good guys” on the left and “bad guys” on the right, also happens to feature one character on both sides: our man Luke Skywalker, again. We could go on with this, but it’s just speculative absurdity at this point.

What does it all mean? Apparently, we’re meant to believe that Luke is playing both sides in this movie. Or not? It’s never really clear. Teasing the fanbase is something that Lucasfilm (or, more appropriately, Disney) has turned into a veritable art form and a standard operating procedure. At this point, the only thing we know for certain is that a lot of people are going to go see the new Star Wars movie in mid-December.

News Blast: Star Wars Celebration 2017!

News Blast: Star Wars Celebration 2017!

This weekend was Star Wars Celebration Orlando, the twelfth instance of the Star Wars Celebration experience. Star Wars Celebration is usually an opportunity for fans to get together and talk about their love of Star Wars. Of course, it’s also a great opportunity for the people that make Star Wars to unleash new content onto the world. This year was no different.

Perhaps the biggest news is the revelation of a trailer for Star Wars: The Last Jedi:

The Internet is already abuzz over the release of the first trailer for Star Wars: Episode 8: The Last Jedi. Mark Hamill drives the trailer as Luke Skywalker, providing the overall narration and a lot of heavy context to the “Last Jedi” aspect of the title. It sounds like the film will address the “balance of the Force” theme that first appeared in The Phantom Menace and has been further explored in Season 3 of Star Wars: Rebels. I’ve already spent an undue amount of time trying to determine if Tom Baker found his way on to the cast list, given his role as the Bendu in Star Wars: Rebels. With a release expected this December, there’s already a lot of fan excitement developing for this title.

“Jedi and Sith wield the Ashla and Bogan. The light and the dark. I’m the one in the middle. The Bendu.”

In addition to the Episode VIII trailer, a preview for the upcoming fourth (and final!) season of Star Wars: Rebels was also released:

For those not following Star Wars: Rebels, it is the story of a cell of rebels fighting the Empire that become an essential part of the Rebel Alliance. The show has continued to provide a background for the formative years of the Rebel Alliance, and this final year appears to be no different. Season 3 villain Admiral Thrawn makes an appearance in the trailer (with what appears to be a silly General Veers style helmet) as does Katee Sackhoff’s character Bo-Katan, who was previously seen in Star Wars: The Clone Wars. Forest Whitaker’s character Saw Gerrera also appeared briefly. With regard to thematic content, it appears that they will be addressing both the “balance of the Force” theme and the battle for Mandalore (which was an element of Sabine’s storyline from Season 3).

Probably the only character not featured (despite claims that her fate would be addressed) was Ahsoka Tano. As /Film’s Peter Sciretta points out, showrunner Dave Filoni seemed to tease the audience with a clever t-shirt swap during the Rebels event last weekend.

For not saying anything about Ahsoka during the event, he certainly seems to have said a bunch.

Given everything Star Wars that was unleashed in Orlando, it looks like 2017-18 will be a relatively big year for the franchise.

 

News Blast: Mass Effect Review Round Up

News Blast: Mass Effect Review Round Up

This week saw the release of the long awaited “next title” in Bioware’s popular Mass Effect series: Mass Effect: Andromeda. For any number of reasons, Dan and I are far from the “cutting edge” of video game playing; I have no plans to play the game soon and Dan will start playing it this week.

That being said, the game has attracted its fair share of reviews, commentaries, and discussions. A lot of the internet is abuzz over the game, with many reviews acknowledging the games strengths but also admitting a healthy share of weaknesses. Erik Kain from Forbes even called it the “worst-reviewed game in the franchise.”

No matter how beautiful the planet, somebody has something negative to say…

From IGN‘s Dan Stapleton:

Mass Effect: Andromeda is an expansive action role-playing game with a few great moments that recapture the high points of the landmark trilogy that came before it, and energetic combat and fantastic sound effects contribute to a potent sci-fi atmosphere. Without consistently strong writing or a breakout star in its cast to carry it through the long hours and empty spaces, however, disappointments like a lack of new races, no companion customization, and major performance problems and bugs take their toll.

From Kotaku‘s Patricia Hernandez:

The plot and structure of Mass Effect: Andromeda can be viewed as a metaphor for the game itself, where a population eager for a fresh start makes a leap into a new frontier. The destination isn’t the paradise we hoped for. For our characters, Andromeda required a leap of faith, the belief that the universe must hold more for humanity. Nobody anticipated how much work building a new home would really take, and in a way, the entire game is about mitigating everyone’s disappointment. The truth is that Andromeda itself isn’t the promised land players hoped for either, but there is a lot that’s good in this flawed new frontier for Mass Effect.

From Polygon‘s Arthur Gies:

Let’s be clear: I’m conflicted about Mass Effect: Andromeda. There’s a lot of roughness throughout the game, and the technical issues, while not game-breaking, are often incredibly distracting. But it’s my time with the cast that I’m still thinking about, and the mysteries about the world that haven’t been answered that make me feel like I’m waiting once again for a new Mass Effect game. And if I’m judging a game by where it leaves me, Andromeda succeeds, even if it stumbled getting there.

Being both a sort of prequel and sequel to the original Mass Effect trilogy, it’s understandable that there would be both excitement and trepidation regarding the changes made to the venerated series. However, in at least one case, dissatisfaction with the game has taken a rather dark turn.

Kotaku‘s Ethan Gach reports that Allie Rose-Marie Leost, a woman who worked for EA Games in the motion-capture labs and had been associated with Mass Effect: Andromeda, was the victim of a series of online harassment and threats. Some people appear to be discontent with the animations in the game, somehow identified Leost as a lead animator, and are holding her responsible. The harassment ranges from threats of sexual assault to accusations of her providing sexual services in order to get her job.

This was going to be a screenshot of some of the awful tweets made towards Leost, but I figured it would be much more positive and uplifting to just post a Mass Effect: Andromeda screenshot instead.

After the initial onslaught began, Bioware decided to try and take action to rectify the situation by tweeting that somebody who had been “misidentified as a lead member” of the team was not, in fact, a lead member. It also clarified that she was no longer an employee of EA Games. This has been met with mixed responses from media websites and fans.

More recently, former Mass Effect animator Jonathan Cooper took to Twitter to both oppose attacks made against members of the development team and discuss some of the methods used in animation development. Pointing out the expansiveness of a project like Andromeda and the time limitations associated with the development cycle, his comments provide context for how a few of the more prominent animation mistakes have become the signature video for the game.

First though; going after individual team members is not only despicable, but the culprits and choice of target revealed their true nature. Just as we credit a team, not an individual, for a game’s success, we should never single out one person for a team’s failures. That said, animating an RPG is a really, really big undertaking – completely different from a game like Uncharted so comparisons are unfair. Every encounter in Uncharted is unique & highly controlled because we create highly-authored ‘wide’ linear stories with bespoke animations. Conversely, RPGs offer a magnitude more volume of content and importantly, player/story choice. It’s simply a quantity vs quality tradeoff. In Mass Effect 1 we had over 8 hrs of facial performance. In Horizon Zero Dawn they had around 15. Player expectations have only grown. As such, designers (not animators) sequence pre-created animations together – like DJs with samples and tracks.

Since the game’s release, there has been some discussion about providing some sort of patch or fix for some of the concerns expressed by fans. Ian S. Frazier, the lead designer, has expressed on Twitter that they’re “looking at patching lots of issues and want to strongly support the game moving forward.”

How all of this will affect the game (and, potentially, the critical response) remains to be seen. It does also, however, touch on the growing conversation around the status of high-profile, triple-A games being released in increasingly hobbled conditions (commonly decried as being “unfinished“), requiring either day one patches or, after vociferous fan and critical response, releasing one as soon as possible. Where Mass Effect: Andromeda falls in that conversation is unknown, but time (and sales) may yet tell.

Nerd Law 101: Intellectual Property Basics

Nerd Law 101: Intellectual Property Basics

It is hard to talk about “the law” and the importance it has in all things geeky and nerdy because “the law” is a vast collection of rules with a lot of interpretations and intricacies that vary from state to state and country to country. However, when considering the different areas of law and how they apply to nerd and geek issues, one practice area stands out as most applicable to your average nerd or geek: intellectual property.

Intellectual property usually refers to non-physical things like inventions or identities or stories that the government has determined important enough to recognize as a specific type of property. Typically, intellectual property is divided into four separate categories that cover different types of things: copyright, patent, trademark, and trade secret. Because three of these things (copyright, patent, and trademark) come up with some regularity in nerdy and geeky endeavors, they’re worth discussing in a bit more detail.

It should go without saying that the contents of this article are meant as a general overview. This isn’t legal advice. Do not base any legal arguments on what you read in this or any further Nerd Law articles. Their purpose is to provide a basic understanding of how intellectual property law is relevant to nerdy and geeky stuff so you don’t end up saying something silly like “I’m going to patent my comic book” or “I own the copyright to this rule system.” One more time, just to make it clear: the contents of this article do not constitute legal advice.

From Plows to Portraits

When you look at the whole of intellectual property, it’s important to recognize that there are different kinds of things being protected. A new, unique farm tool is a very different thing from a painting of a farm, and both are different from the recognized trade name of a farming conglomerate. Because the sort of things being protected have different purposes, the rules associated with them are different and they have different names. Knowing the difference is important, because it’s common for people (even lawyers) to get the rules mixed up.

Copyright is probably the most famous (or infamous) type of intellectual property because it protects so many things that people interact with. Copyright protects creative works and expressions. This includes stories and paintings but also includes film, sculpture, dance, and songs. If it’s something you’d describe as “art,” it probably falls under copyright.

Patents, on the other hand, protect “inventions” like new machines, tools, chemical concoctions, and medicines. Specific processes also falls under patents: a software algorithm and a method for exercising your cat with a laser would also be a patentable invention. Usually, something falls under the protection of copyright or of patent, but rarely both.

Actual illustration from Patent #5,443,036.

Trademark, in contrast, is used to protect names, symbols, and other identifying marks associated with business. These are the marks and styling that let consumers know they’re buying items from a known business. Think of logos and brand names: “DC Comics” and the DC logo let you know that what you’re looking at is made by the company that makes all the Wonder Woman and Batman comics. This is a main reason why most superheroes have big logos on their chests.

Knowing the difference can be important, especially if you find yourself doing something that involves intellectual property. In the future, we will take time to focus on each individual type of intellectual property. For now, it’s good to start simple. Think of copyright as the law that protects creative things that artists do, patent as the law that protects inventive stuff that engineers and scientists do, and trademark as the law that protects identifying stuff that marketing people do. That’s a generalization, but it’s a good place to start thinking about it.

Knowing What They Don’t Do

Keeping in mind the basics of each type of intellectual property, it’s also important to recognize what they do not protect. Although there are interesting exceptions, most things fall into one of the three categories of intellectual property. Yet, I mentioned earlier that a lot of people tend to mix them up. Even lawyers, although one could argue that it’s less a mistake and more of a bold attempt at “shotgunning” a solution. Let’s take a somewhat recent example: the lawsuit that Wizards of the Coast brought against Cryptozoic over their online trading card game, HEX. This lawsuit claimed that Cryptozoic infringed on Wizards of the Coast’s copyright, patent, and trademark property. Consider this excerpt from the copyright section of the complaint:

37. Cyptozoic copied the cards, plot, elements, circumstances, play sequence, and flow of Magic. Players in both games are confined to the same parameters based on an initial dealing of seven cards and play progresses in a substantially identical manner. Players must efficiently use their skill and calculation to assemble their initial decks and then in suitable selection and play of the various cards.

Although this paragraph comes from the copyright infringement of their complaint, most of what they’re describing is the process or procedure of the game. But, it’s worth pointing out that they never say process, procedure, or method of operation, because “[i]n no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.” 17 USC 102(b) (emphasis added). The attorneys here are carefully trying to sneak patent concepts into the copyright section of the complaint.

It’s obvious something is going on here.

Of course, it doesn’t stop there. If you go down to the patent section of the complaint, they make the following claim:

55. Cryptozoic deliberately and intentionally copied the game play, rules, player interaction with the game, layout and arrangement, visual presentation, sequence and flow, scoring system, and Magic’s overall look. By duplicating the rules, scoring, and cards, Cryptozoic has copied Magic’s then-inventive game.

Most of that sounds like a patent issue (rules, processes, and procedures). But, then something else sneaks in: “layout and arrangement, visual presentation, […] and Magic‘s overall look.” That’s strange, when you consider that patents are obtained by “[w]hoever intents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new, and useful improvement thereof[.]” 35 USC 101. Nothing in that says anything about “visual presentation” or “overall look.” As before, the attorneys for Wizards of the Coast were packing extra claims, in this case, likely a variety of trademark claim, into the incorrect section of the complaint.

When Even the Lawyers Are Not Sure

This just goes to show that intellectual property law can be a difficult subject. And I haven’t even gotten to things like fair use, derivative works, trade dress, non-obviousness, functional aspects of aesthetic components, or any of the other wild and crazy elements of intellectual property. From Rocky IV to Monopoly to Games Workshop, there are plenty of interesting issues to explore in the world of intellectual property.

This is just intended to be a quick introduction to the three major types of intellectual property that affect the nerdy/geeky community. Consider this the first step of a much larger exploration of how intellectual property manifests in the world of all things nerdy and geeky.

News Blast: Iron Fist Roundup

News Blast: Iron Fist Roundup

With Iron Fist set to come out on Friday of this week, it seemed appropriate to do a quick round up of all the news and reviews that have been circulating in the previous week. For those who have been distracted by other news, Netflix has released the first six episodes of Iron Fist to a number of reviewers and critics. The response has been … less than was perhaps expected.

“He’s not a human. He’s like a piece of iron.” -Ivan Drago. Image by John Gallagher

From Polygon‘s Susana Polo:

Iron Fist’s problems with its portrayal of Asian cultures and Asian-Americans are embedded throughout every episode. It’s just that its problems with delivering exposition, crafting consistent characters, and even basic dialogue writing run right alongside.

From The Onion A.V. Club‘s Danette Chavez:

Had Netflix rolled out Iron Fist first, its unsteadiness would be forgivable; this is a process, after all. But it’s actually the final step before a huge showdown, so it can’t afford to buckle under the pressure. And yet, with all that riding on it, the first half of the season is just a checked box. Filler episodes are one thing, but right now Iron Fist looks like a filler season.

From The Hollywood Reporter‘s Daniel Fienberg:

Iron Fist feels like a step backward on every level, a major disappointment that already suffers from storytelling issues through the first six episodes made available to critics and would probably be mercifully skippable in its entirety if it weren’t the bridge into the long-awaited Defenders crossover series.

From Business Insider‘s Jethro Nededog:

First, it doesn’t live up to the quality of storytelling found in “Daredevil,” “Jessica Jones,” and “Luke Cage.” Plainly stated, “Iron Fist” is boring.

Of course, it is worth remembering that this is based entirely on the first six episodes. Rumors abound that the seventh episode of the series will be extremely violent. The episode has been rated 18 for “Strong Bloody Violence.” Given the stagnant impressions of the first six episodes, it remains to be seen if episode 7 (titled “Felling With Tree Routes”) is as much a dramatic turn as the portended graphically violent turn.

Given that the Defenders mini-series is already slated for a 2017 release, it’s clear that Iron Fist‘s poor initial reception will not stop the Marvel/Netflix hybrid from moving forward. That being said, it’s unfortunate that the same studio partnership that produced Jessica Jones, Luke Cage, and Daredevil has hit a slump with their most recent offering; whether this should be viewed as a bump in the road or an image of what’s to come is uncertain.