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Shortcast 58 – Quite Easily Done

Shortcast 58 – Quite Easily Done

AN OPEN WORLD: With Bethesda’s surprise announcement of the still ephemeral Fallout 76, video game-focused documentarians, NoClip, announced that they will be doing a series covering the development of this new game. They started, however, with a comprehensive look at the history of Bethesda studios. After watching the documentary (embedded below), both D. and Andrew realized how far the studio has come, how big it has gotten, and how much of an impact this quirky company has made on gaming as a whole.

RELATED EPISODES:

  • Shortcast 49 – The Sweet Beats: Where Andrew and D. Bethel talk about Fallout 4, also the RELATED EPISODES of this episode contain a comprehensive list of the other times Fallout 4 was discussed on the show.

RELEVANT LINKS:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“District Four” by Kevin McLeod (incompetech.com)*
-“Disco Medusae” by Kevin McLeod (incompetech.com)*
*Tracks are licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Week in Geek: Mass Effect: Andromeda

Week in Geek: Mass Effect: Andromeda

D. Bethel dives into his history with the Mass Effect series and why he found a lot to enjoy in Mass Effect: Andromeda.

Imposter Syndrome is a natural psychological consequence caused by breaking free from personal norms. Trying something new can be scary. For those already beset with anxiety issues, the Imposter Syndrome converts us to flagellants, knowing simultaneously that these thoughts are bogus while also knowing they motivate us to push through the arbitrary and unconscious barriers we set for ourselves.

In graduate school, I had a bad case of Imposter Syndrome––one of many manifestations of my anxiety. The anxiety caused me to eat and drink a lot; it tickled my health in various ways; I lost a lot of sleep. I often woke up at one or two or three in the morning, spinning my impending failure through all possible scenarios or, if it was a good day, trying to harvest and codify all the ideas bouncing off each other like balls in a bingo spinner.

Eventually, I trained myself to just get out of bed. Go do something. Distract yourself. In the case of distraction, I learned that video games did that best.

Most of these nights happened after Nicole and I moved into our second Sacramento townhouse, away from the social thrum of midtown, which left us with mostly quiet nights; so, what sleep I could get would be uninterrupted and pleasant. On the anxiety nights, however, I crept downstairs, headphones already on and listening to podcasts––some video game commentary, some comedy interviews, some political debate, some history––and I’d fire up my Xbox 360 for hours of distraction, getting a good chunk of game in before the world even woke up. When I look back at these nights, the games that I see most in my memories are the Mass Effect series, specifically the two sequels.

Scanning planets captured perfectly the strange, silent calm of what we understand of outer space. Unlike humans…there’s nothing fragile about the cosmos. It simply is, existing slowly toward some end that is neither frightening nor threatening.

Since I was playing with the sound off (so as to consume quality audio entertainment), I rarely worked through story missions during these insomnious sessions. Instead, I searched for the mundane in the games’ side missions: fetch quests, collection runs, delivery missions. The most calming task I could do, and what I did most often, was planet scanning.

I can feel myself calming down already. (Mass Effect: Andromeda screenshot courtesy of USgamer.)

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