WEEK IN GEEK: Andrew takes a step further into Image & Form Games’ Steamworld, uh, world with their newest entry, Steamworld Quest. D. Bethel dusts off his bushido and patience as he’s both impressed and slightly confused by SNK’s reboot of their classic franchise, Samurai Shodown [sic].
We Still Don’t Know $#!& (31 May 2019): Where Andrew and D. Bethel make experience points talking about the proliferation of “RPG elements” across gaming genres.
INFO:
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The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). It seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This fourth part of a multi-part series looks at Chroma Squad, Rogue Legacy, and Steamworld Dig. Take a look at the third part here: http://forallintents.net/worth-a-look-the-steam-winter-sale-2017-part-3/.
Chroma Squad
Chroma Squad by Behold Studios is one of those games that I never would have guessed I would have wanted: a tactical RPG themed around the production of a Super Sentai style show. Or, as one reviewer described it, “Power Rangers crossed with XCOM with a dash of Game Dev Story.” Yet, somehow, the theme works really well, resulting in a fun game that scratches that tactical RPG itch with a lighthearted sense of humor.
Perhaps one of the stranger aspects of the game is the meta narrative: the player controls a group of stunt actors who decide to create their own Super Sentai show. The game is divided between turn based battles, in which the cast acts out an episode of the show, and the time between episodes, where you create new costumes and upgrade the production equipment. This creates a unique spin on the RPG aspect of the game, with character improvement being tied to things like upgraded costumes. The battles are important insomuch that success and achieving bonus goals reflects on the show’s popularity with fans. It’s not enough that you win battles; there are goals that you have to meat in order to keep viewers happy and engaged. Do poorly and you may even find your show getting cancelled.
You can hear me discuss Chroma Squad back in Episode 131 – A Magical Failure. Since then, the game has expanded to include a new “Director’s Cut” free update which adds some new game modes and tweaks some of the play experience. The game is also available on other platforms, including iOS and Android, so you can take the excitement of Super Sentai with you wherever you go.
Rogue Legacy was the breakthrough hit Rogue-lite platform action-adventure game by Cellar Door Games, developer of a number of free Flash games like Don’t Shit Your Pants. Basically, it combines the difficulty and random generation of Roguelike games with the platform action-adventure of Metroidvania style games in a unique combination.
The story of Rogue Legacy is relatively straight-forward: you play as a line of royal descendants entering a castle to find a great treasure. Every time your character dies (which is inevitable, given the nature of the game), you choose a new descendant to take his or her place. You have three options, each with their own combination of abilities and disabilities that will make that next play-through unique. You keep the gold and other items that you find through each expedition into the castle. These can be used to make further generations more powerful, either through purchasing new equipment or upgrading your castle (which, in turn, makes your heroes more powerful). Although the game can be frustratingly difficult at times, it still makes for a really fun game that captures the feel of a Roguelike without being too punishing.
Rogue Legacy has actually come up in the show multiple times, back in 2014-2015. Andrew first mentioned the game back in Episode 27 – Super Sleep Mode. Dan started playing in Episode 53 – With Space Hands and continues discussing his experience in Episode 54 – Noun the Adjective. The game is available on Steam but also available for consoles (PS4, XBox One).
Steamworld Dig, by Image & Form Games, is the second entry in the “Steamworld” series of games that includes Steamworld Heist. Part platform mining game, part Metroidvania, the game follows the adventure of a steam powered robot named Rusty who inherits his uncle’s ore mine. Most of the game focuses on carefully digging through the mine, collecting valuable ore while making sure you don’t dig too much and get stuck.
I will admit (again) that I am always a sucker for games that have that Metroidvania feel and Steamworld Dig did a very good job of capturing the essence of what I liked from a game like Castlevania: Symphony of the Night. In a way, what it brings together is the best of platform action-adventure games with a reasonable dose of RPG gameplay. The game doesn’t do as much for exploring as some of the classic Metroidvania games, as most of the exploring is going further down the mine, but it manages to be a lot of fun. Perhaps, the only real complaint I had was that I was done with it so quickly; I sat down to play the game on a day off and found myself at the end before I even realized it.
For whatever reason, I never actually talked about playing through Steamworld Dig on the show. It probably has something to do with the fact that I finished it quickly enough that it didn’t make its way into my Week in Geek. However, it’s worth mentioning that since I played it, they’ve actually released a sequel to the game, Steamworld Dig 2.
The Steam Winter Sale 2017 began on December 21. One of the things that I noticed looking through the items on sale were the surprising number of games that I have played this year (or even earlier!). With it being a day of giving/commerce for a lot of people, it seemed like a good time to go and highlight a few of the games that are on sale now that I have talked about on the show. This first part of a multi-part series looks at Punch Club, Steamworld Heist, and Sentinels of the Multiverse.
Punch Club
Role-playing. Boxing. Street fighting. Pizza delivery. Punch Club, by Lazy Bear Games, might be one of the stranger games I played this year. Perhaps the strangeness of the game is best summarized in its description on Steam: “Train hard, fight crocodiles and find love. Earn your place in the Punch Club ranks, and discover who brutally murdered your father, in this choose your own adventure boxing management tycoon.” That’s right. Choose your own adventure boxing management tycoon.
The game is divided between fights, where you select which moves and abilities your character will use in battle and then watch it play through the fight, and the rest of the game, where you wander around the city performing odd jobs, training to be a better fighter, and signing up for tournaments. The story starts simply enough, but quickly goes into unexpected directions depending on what you do and where you go. After a few days of play, I was going into the sewer fighting ninja crocodiles where a friend of mine had become an enforcer for the local mafia. There’s a lot of strange content in this one.
You can hear my initial thoughts on Punch Club in Shortcast 28 – Linguistic Bravado. Since that recording, I can say that the game only gets more strange. With a skill-tree character upgrade system more complicated than a majority of RPGs out there, this game sits in that weird place that so many indie games do. Part RPG, part management game, part simulation… a little bit of everything.
Steamworld Heist, part of the “Steamworld” family of games by Image & Form, is a turn based strategy platform game. At least I think that’s the best way to describe it. You control a crew of space pirate robots that go from destination to destination, looking for salvage. Each character has a different combination of weapon, abilities, and hats that result in different play styles and uses within any specific level. As you explore the different locations in the game, you typically find yourself engaged in battle with a variety of different bad robots out to stop you. Different missions have different goals (whether it be defeating all the enemies, collecting all the treasures, or just escaping alive). Think of it a bit like a cross between XCOM and Worms.
Between missions, you navigate your steam ship through space to different mission locations. You can also visit shops throughout space that let you buy better equipment and weapons using the scrap that you find. This makes your robot space pirates more capable on missions, from better weapons to improved abilities. It’s a dash of role-playing style character advancement in the middle of a turn-based platform shooting game.
When I talked about Steamworld Heist in Shortcast 31 – The Secret was the Clap, I had actually just downloaded the version on the PS4/PS Vita. What I didn’t realize was that I had picked up the game on Steam some time earlier (and forgotten). Like a lot of these indie games, they find their way to consoles in one form or another.
Anybody that listens to the show knows I’m a big fan of Greater Than Games superhero cooperative card game, Sentinels of the Multiverse. The virtual version, created by Handelabra Games, captures the fun of the card game with the convenience of not having to lug around a giant box full of cards. As in the tabletop game, everything begins with the setup: you choose a one of the four villains to battle and one of the four environments to do battle in. In addition, you choose three to five heroes to control from the available ten. This means that the base game has a lot of different possible combinations of play available. Expansions (of which there are many) add additional villains, environments, heroes, and even new ways to play the game.
Once you’ve selected your villain, heroes, and environment, it’s time to start the actual game. Gameplay is identical to the tabletop card game, although the game engine prevents you from making rules mistakes (or, as some people like to call it, cheating). The system correctly plays through the villain and environment turns, making sure you don’t miss anything. On hero turns, you have to determine what cards and powers to use to defeat your opponent. When playing by yourself, you control all of the heroes in the battle. However, the game also allows for cross-platform multiplayer, so you can play with your friends on iOS or Android, each of you controlling your own hero (like the card game).
Between the card version and the computer version, Sentinels of the Multiverse has come up quite a bit on the show. Dan played the Steam version back in Episode 87 – Thunder and Lightning. I mentioned it during our discussion of virtual versions of tabletop games in Episode 94 – The Garbleflangers. Either way, the whole line of Sentinels of the Multiverse products are currently on sale on Steam, but the base game is only $1.99 right now so if you haven’t given it a try, I recommend it.
WEEK IN GEEK: D. Bethel doubles up this time to talk about a personally exciting moment he experienced while at this year’s Alternative Press Expo in San Jose, CA, as well as seeing the new cinematic version of (half of) the Stephen King classic, It, while Andrew discusses playing SteamWorld Heist.
D. Bethel’s comprehensive recap of his time at APE 2017: