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Episode 134 – Greek It Up

Episode 134 – Greek It Up

WEEK IN GEEK: Andrew learns about the seedy underbelly of LEGO knock-offs while Dan preps for the upcoming Wonder Woman movie by watching the 2009 animated film.

DOCTOR WHO KNEW?: Dan and Andrew discuss their skeptical praise for the current series of Doctor Who. Five episodes in and all episodes have been undeniably good so far. Should they be waiting with baited breath for the show to stumble as it has done for the last five series? Or should they let their freak flag fly once again?

WAKING LIFE: Remedy Entertainment’s 2010 sleeper hit, Alan Wake, was summarily pulled from all digital storefronts last weekend due to the lapsing of the licenses paid for music featured in the game. It’s a strange situation considering exactly how many games––even those released before Alan Wake––use licensed music and are still available for purchase.

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For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“I Am the Doctor” by Jon Pertwee
-“Nerd Law” by D. Bethel

News Blast: The Parting of the (Warhammer) Ways

News Blast: The Parting of the (Warhammer) Ways

On Friday, September 9, Fantasy Flight Games (FFG) made a somewhat surprising announcement on their website. The licensing agreement that allowed for games like Blood Bowl: Team Manager, Talisman (4th Edition, Revised), and Chaos in the Old World would end: “Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop[.]” There were not a lot of details provided, although it was clear that FFG would not be supporting or selling any of those games after the drop-dead date of February 28th.

License agreements ending is nothing new in any entertainment industry. Just like Marvel and Capcom ended their license relationship a few years ago, this kind of thing happens with some regularity. In tabletop gaming, Star Wars has had role-playing games developed by West End Games, Wizards of the Coast, and Fantasy Flight Games all because the license moved between different companies. Of course, every time the creative license switches over, people who like the now extinct product have to accept that they will not get any more of that version of the content. Just like Ultimate Marvel vs. Capcom 3 was the final Marvel vs. Capcom game, the Fantasy Flight Games/Games Workshop titles just met their future’s end.

What is interesting about this is how Games Workshop has been pushing the licensing business quite heavily in the past year. They were recently spotted at 2016’s Licensing Expo in Las Vegas trying to push all of their brands into video games, entertainment, and more. (And, yes. Licensing Expo is a real thing, apparently.) Earlier this year, they announced that they had made more income than expected from licensing agreements. If anything, it would seem that the FFG/GW license relationship had been good for everybody.

This is the booth of a company looking to sign some licensing agreements.
This is obviously the Licensing Expo booth of a company looking to sign some licensing agreements.

Of course, that assumes that the end of the relationship is on the part of Games Workshop. Since the original license agreement was created, the industry has changed. Back in August 2011, Fantasy Flight Games announced that it had acquired the license to the Star Wars universe from LucasFilm Ltd. That license was renewed in 2015 and expanded to include new content. In November 2014, Fantasy Flight Games merged with the Asmodee Group, creating one of the largest tabletop gaming companies in the United States (excepting Hasbro and its subsidiaries, of course). It may very well be that Fantasy Flight Games no longer sought to pay the licensing fees Games Workshop expected. When you consider that this is the company that has licenses to Lord of the Rings and Star Wars, the Games Workshop line of games seems relatively unimpressive in comparison.

Whatever the reason for the separation, one thing is certain: fans of the Fantasy Flight line of Games Workshop licensed games have until February 2017 to get ahold of them before they will start to become difficult to find.

Episode 84 – Your Cursor is My Prisoner

Episode 84 – Your Cursor is My Prisoner

Week in Geek: Andrew plays to complete the Assassin’s Creed Chronicles trilogy with its final Russian installment while Dan plays Campo Santo’s new release, Firewatch.

Same Song, Different Tune: Dan and Andrew discuss how the cultural meaning of music can change drastically when used in different contexts. How many people think about demon-slaying when they hear “Carry On Wayward Son” by Kansas? How many people think of stylized violence when they hear Dick Dale’s “Miserlou”? (How many people think about A Podcast [ , ] For All Intents and Purposes when they hear “Stayin’ In Black” by Wax Audio––or either ACDC’s “Back in Black” or the BeeGee’s “Stayin’ Alive”, for that matter?)

Cheap Games, Part 2 – The Returns: Andrew and Dan return tangentially to the discussion of cheap ass games with an investigation of how many players think of a game’s value in terms of length of play.

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For all intents and purposes, that’s an episode recap.

Interesting Reading:

Street Fighter II led the Way for Games as a Medium of Self-Expression” by Anthony John Agnello via the A.V. Club.
Deadpool and the Box Office of R-Rated Comic Book Films” by Rob Leane via Den of Geek.
“Pearls From the Depths: An Interview with Night Dive Studios” by Rock Closson via Known Griefers.
“No, You Shouldn’t Get Your Money Back for Games You Finished and Loved” by Ben Kuchera via Polygon.

Featured Music:

-“Stayin’ in Black” by Wax Audio
-“Carry On Wayward Son” by Kansas
-“Stay in Your Tower and Watch” by Chris Remo (from Firewatch)
-“Miserlou” by Dick Dale