WEEK IN GEEK: This week, Andrew find a lot lacking in the latest open world RPG by Obsidian Entertainment, The Outer Worlds. D. Bethel, on the other hand, finds a lot to love going back and playing Capcom’s lost NES classic, Darkwing Duck.
“Tile Pile” (22 November 2019): Where D. Bethel discusses his initial impressions of Outer Wilds (which is very much a different game than The Outer Worlds).
“Duck Law” (30 October 2020): Where Andrew and D. Bethel discuss “Let’s Get Dangerous”, the mid-third season premiere of Disney XD’s Ducktales that is dedicated to The Terror That Flaps In The Night himself.
LET’S GET DANGEROUS: With the genius resurgence of Ducktales on Disney XD, fans around the world were delighted with the introduction of another Disney Afternoon fan favorite, Darkwing Duck, into the series during the second season. For the third season’s mid-season premiere, Disney released an hour-long Darkwing Duck-focused episode that delighted Andrew––who has watched all of the rebooted Ducktales so far––and D. Bethel––who has only seen a few scattered episodes. They discuss how the episode looks forward, looks backward, and looks inward in one of the most clever episodes of television either have seen in a long while.
LUDO-NARRATIVE DISSONANCE: Noted video game critic, Ian Bogost, got blood boiling when he wrote the salaciously titled, “Video Games Are Better Without Stories,” for The Atlantic. D. and Andrew investigate the argument Bogost is making––its good points and its flaws––while also talking about why people play games in the first place. Dan talked about Ian Bogost’s book, How to Talk About Video Games, back in “Episode 76 – Beepop.”