EPIC WIN (OR FAIL): It has been a few weeks of high drama in the world of video games as Epic––the company behind Fortnite and the Unreal Engine––sued Apple after Apple delisted Fortnite from its storefront when Epic violated its terms of service as a developer. It’s a complicated, convoluted issue with a lot of far-reaching and severe consequences for those who don’t really have a dog in this fight––the players (not to mention the impact it could have on smaller indie developers). Andrew and D. Bethel attempt to unravel all the goings-on in this very interesting and possibly paradigm-shifting event.
- Axon, Samuel. “The Mandalorian was Shot on a Holodeck-esque Set with Unreal Engine, Video Shows.” Ars Technica. Condé Nast, 22 Feb. 2020.
- Brandom, Russell, Sean Hollister, and Jay Peters. “Epic Judge Will Protect Unreal Engine––but not Fortnite.” The Verge. Vox Media, 25 Aug. 2020.
- Fahey, Mike. “Apple Court Filing Says Epic Asked for Special Deal Before All This Nonsense Started.” Kotaku. G/O Media, 21 Aug. 2020.
- Sadler, Emily. “From EA to the NHL: How Synthetic Audio is Helping Tell Story of the Game.” Sportsnet. Rogers Media, 13 Aug. 2020.
- “Episode 27 – Super Sleep Mode” (28 Nov. 2014): Where Andrew first talked about playing Rogue Legacy.
- “Episode 53 – With Space Hands” (12 June 2015): Where Dan first talks about his experience with Rogue Legacy.
- “Episode 54 – Noun the Adjective” (19 June 2015): Where Dan continues to talk about Rogue Legacy.
- “Shortcast 57 – Fair Point, Dude” (01 June 2018): Where Andrew talks about taking an Udemy course to learn to program in Unity.
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- “Disco Medusae” by Kevin McLeod
- “District Four” by Kevin McLeod
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