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News Blast: Deadpool 2 Creative Woes

News Blast: Deadpool 2 Creative Woes

Though it garnered some attention at the end of October when Deadpool director, Tim Miller, left the sequel’s pre-production over “creative differences” with star and the character’s champion, Ryan Reynolds, it seemed to get a bit buried under other high drama news, such as the 2016 election. While this seems to be a trend in the world of comic book movies extending as far back as Edgar Wright’s notable exit from Ant-Man to the constant issues that The Flash movie is having, the Deadpool situation marks an interesting departure from the more traditional artist vs. studio clash; instead, it seems to be artist vs. artist.

source: /Film
Despite the success of 2oth Century Fox’s Deadpool, the original creative team is having growing pains while developing the sequel. Image source: /Film

An interesting discussion could be had about what made Deadpool the sensation that it was: Ryan Reynolds’ infectious charm and tireless cheerleading for the film or Tim Miller’s unique vision, style, and story (he was developing the script for the sequel at the time of his departure). Arguably, that conversation is a bit irrelevant because, with as large as movie-making teams are and how many pieces that need to come together to get a movie to happen at all, the reality stands in contrast to the binary nature of the argument. If superhero movies are anything, they are not really the place for auteurs. Despite that, this debate seems to be churning forward as the news hit.

This has been bolstered by the most recent news that returning composer, Tom Holkenborg, aka Junkie XL, has also left production as a gesture of solidarity toward Tim Miller. Holkenborg posted the news to his official Facebook page and Twitter feed in a fairly revealing look at his decision-making process. He noted that Miller’s exit caused personal “soul-searching” for his own place within the project, which lead to his ultimate decision:

Tim [Miller] was the driving force behind Deadpool and me getting involved in this amazing project. Deadpool without Tim at the helm just does not sit right with me and that is why I have decided not to be involved in the second chapter.

Tom Holkenborg, aka Junkie XL, has left Deadpool 2 as a show of solidarity for director, Tim Miller. source: Facebook
Tom Holkenborg, aka Junkie XL, has left Deadpool 2 as a show of solidarity for director, Tim Miller. Image source: Facebook

Apparently, Ryan Reynolds wants the sequel to focus more on the R-rated humor and ground-level aesthetic that the first movie captured, while Miller wanted to increase the budget and emphasize the style and visual creativity of the original film, as well as casting decisions with regard to Cable and X-Force teammate, Domino.

More than the debate as to who has the more valid approach to the sequel, this strife (pardon the X-Force pun) points more to the likelihood that Deadpool was a confluence of luck, earnestness, and creative zeal and was not necessarily a considered and focused creative vision akin to that which Marvel Studios has cultivated under the guidance of Kevin Feige.

Where this leaves Deadpool 2 is not clear. Variety reports that a deal is closing with John Wick director, David Leitch. Casting is still nebulous around Cable, though with Miller’s exit so too goes his top pick of Friday Night Lights star, Kyle Chandler. With Reynolds still on board, Deadpool 2 will no doubt retain much of its initial charm and personality; whether that’s enough will be for the audience to decide.

Episode 108 – Private Reasons

Episode 108 – Private Reasons

108showcardWEEK IN GEEK: Andrew started playing World of Warcraft…again while Dan sees a trailer for Steven Okazaki’s documentary, Mifune: The Last Samurai, and they talk about killing your idols.

TOO OLD FOR THIS SHIT?: Dan and Andrew examine the sudden and growing trend of bringing back notable 1980s’ franchises back for modern audiences…but on television. Lethal WeaponThe ExorcistMacGuyver, and even Magnum P.I. are heading to television. What does it mean? What can we expect? Can they be any good (were they any good in the first place)?

ROBOTS IN DISGUISE: Since he started uploading Let’s Play videos, Andrew has run into the static generated by YouTube’s content monitoring algorithms, which take down videos that may have copyrighted audio embedded in the video. They talk about this trend and how its damages may extend much further than lost revenue for both YouTube streamers and copyright holders.

Leave your thoughts about this week’s topics as comments at forallintents.net. Join the official Facebook group to keep up with latest posts as well as engage in conversation with other listeners. Check out our YouTube channel for all of the latest videos. Be sure to leave a review on the iTunes store to help spread the word to new potential listeners.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Magnum, P.I. Theme” by Mike Post & Pete Carpenter
-“Somebody’s Watching Me” by Rockwell
-“Scene Change” by Johnny Douglas & Robert J. Walsh (from The Transformers)

Episode 105 – Conditional Evil

Episode 105 – Conditional Evil

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WEEK IN GEEK: Andrew watches a classic Doctor Who stories, sequels of each other, in the Fifth Doctor adventures “Kinda” and “Snakedance,” while Dan watches two episodes featured in Amazon.com’s sitcom “Pilot Season”: The Tick and Jean-Claude Van Johnson.

NERD AUTEURS: Starting with the reveal trailer at this year’s Gamescom for Konami’s surprise, Metal Gear Survive, Dan and Andrew discuss the impact of public-facing creators of popular nerd franchises and what happens when they leave those properties. What should be expected? How important are the creators? What about the creators’ next projects?

PAX

Andrew is going to be at PAX West this weekend, check him out as helps out with gameplay demos of the card game, Yukon Salon, on Friday 9/02. He will also be helping to run the Watch the Skies Child’s Play benefit game, put on by Seattle Megagames, on Saturday 9/03.

CrockerConSmall-500x221

On Thursday, September 8th, from 5-9pm, D. Bethel will be an exhibitor at Crocker-Con. This is a nerd culture convention held at Sacramento’s Crocker Art Museum and costs $10 to get in or free if you’re a member of the museum. There are also student discount admissions available with proper identification. Dan will be premiering (and selling) Long John, Volume 2 at the event, and friend of the show, Josh Tobey, will be sharing the table, selling prints of his paintings.

Leave your thoughts about this week’s topics as comments at forallintents.net. Be sure to follow the show at its official Facebook and Google+ pages. To help the show, please leave a review on the iTunes store.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Can’t Find My Way Home” by Blind Faith
-“Noble Farewell/Finale” by Mel Brooks & John Morris, perf. Hollywood Studio Symphony Orchestra (from Blazing Saddles)

Worth a Look

Worth a Look

While not about a particular aspect of nerd culture, Frankenfield’s article finds a thread strung through most aspects of geekdom: a legitimate choice between independent and “mainstream” products. In most nerdy and geeky venues, these exist side-by-side––I think of the gaming scene (specifically video gaming; Andrew will have to answer for the tabletop angle) where venues as amalgamated as Steam as well as the more hierarchical PSN or XBox Live give independent products prime real estate in an effort to get both triple-A and the snarkily titled “triple-I” titles on players’ screens. For all the drama that has surrounded video games press in the last few years, it has acted to level the playing field, not through any particular agenda as much as finding good indie games and wanting to share. For all nerdy avenues, Kickstarter and other crowd-sourced funding platforms have been key in getting independent products more mainstream attention, even if it never officially achieves that status.

Comicsverse

More than ever, the line between “independent” and “mainstream” is blurring, and I think it’s a good time to ask some simple, problem-posing questions: how and why? I think the second question is easier to answer than the first. The divide is closing because traditional “mainstream” products have become less satisfying over time. Perhaps that’s the wrong word; mainstream products have become predictable and staid even though they still rake in profit. But we see this most popularly, I think, with television (though an argument could be made for any nerd media right now). Even though the major networks are still the ratings kings and producing the most popular content, the revered content is made outside of those avenues, the top producers of which are probably HBO and AMC, currently. It was them, and networks like them, that pioneered the “new golden age of television” in which we now find ourselves. NBC, CBS, and ABC are not the trailblazers here, even if they are the “winners” using outdated metrics.

As for the “how”, that is an answer that produces the most consternation and danger as this movement progresses. The nice thing about the mainstream system is that it provides traditional and, for the most part, proven processes for bringing projects to life. The problem is that, over time, the process became corrupted by brown-nosing who-you-knows with impenetrable baselines for entry. The rise of the independents, as Frankenfield illustrates, took advantage of new media and presented new content on its own terms, letting the audience find it, even if that audience was niche. The problem with this is––and I saw this all the time in webcomics––that, arguably, the independent road to success can only be travelled once. Again, with webcomics, the success of strips like Penny Arcade or PvP or Axe Cop led to unwarranted (and unproven) codification of paths to success and many eager creators became wrapped in false righteousness when their duplication of Penny Arcade‘s arc didn’t provide the same results for them.

With new media––specifically, internet-based media––it seems that roads to success are made out of sand and are erased as soon as they are coursed. It makes “success” a much more malleable phrase for independents than a mainstream product ever could find. It’s why maintaining a self-sufficient comic through ads, Kickstarter campaigns, and regular Patreon contributions could be seen as more of a success than the new Ghostbusters, even though its gross revenue is approaching $220 million dollars (I’m this fully cognizant of the fact that those returns are less than the production budget and marketing budget combined, but there was also Zoolander 2; check those numbers).  Whether it’s in the black or not, people still paid $220 million dollars to go see it, which is impressive from an indie standpoint, but to many it’s a mainstream failure, whereas in the context of self-sustaining webcomics we could mean an amount that simply covers hosting costs. If anything, its this relative definition of success that’s going to be making the biggest marks on pop culture in the future, and Frankenfield points to specific examples of this––Louis C.K. and Chance the Rapper––to get this point across.

It’s no secret that I hold Marvel’s persecuted mutants close to my heart, and to that extent, I cherish the filmic versions a bit more dear than many MCU properties if only because of my nostalgic tie to them (while wholly acknowledging that Marvel makes better movies, on the whole). That being said, I have long felt that it would be a mistake for the X-Men and their associated titles to move from Fox to Marvel Studios. To be frank, I was hoping to write an article about it, but Kyle Anderson at Nerdist hit that nail before I did.

source: Marvel
source: Marvel

I echo Anderson’s point wholeheartedly that the X-Men work best when mutants are the only super-powered people on the planet. I realize this only really exists in the context of the movies as they have been wholly integrated into the Marvel Comics universe since their inception, but as an easily digestible metaphor that can make the largest impact, it’s a context that is much more effective than if they had to interact with super-soldiers and aliens (though X-Men: Apocalypse got a bit close to that mark and, according to Bryan Singer, is a direction he wants to go in the future).

But, referring to what guest Elijah Kaine said during our Shortcast, there currently is room in popular culture for more than one continuity. Naturally, we all assumed it would be a stark line between Marvel and DC because that’s how it exists in the print world. However, we aren’t seeing an effort really coagulating on the DC/Warner Bros. side of things despite their best efforts and it’s also smart to think of things existing more broadly. We have the MCU, we have the Arrow-verse, and we have the X-Men continuity, among others. It’s a much more nuanced and multi-faceted world we live in than, perhaps, we want, but I think, overall, it is better for it.

NOTE: Kyle Anderson is the co-host of a podcast I’ve talked about before––Doctor Who: The Writer’s Room––in which he and Erik Stadnik talk about the writers from classic Doctor Who (1963-1989). They provide incredibly in-depth critical analysis of scripts and their writers that, I would argue, makes it essential listening if you are a fan. This may also make me a bit biased toward Kyle Anderson’s argument, though I didn’t realize he was the author until after I had read the piece.

and, in a slightly different interpretation of the column’s title, here is a video that is “Worth a Look”:

In reverence for the 30th anniversary of The Transformers: The Movie, everybody needs to watch this.

Episode 104 – The One With No Outtakes

Episode 104 – The One With No Outtakes

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WEEK IN GEEK: Andrew dives into the Doctor Who audio drama archive through the use of the Big Finish app while Dan listens to classic Doctor Who while hurrying to finish his new Long John book.

WHO’S THAT GIRL?: With the rumor that actress Zendaya has been possibly cast as Mary Jane Watson in the upcoming Spider-Man: Homecoming film, Dan and Andrew discuss the history and thought behind controversial casting and the difference between what is necessary for a character and what is traditional for a character.

Leave your thoughts as comments at forallintents.net. Be sure to join our official Facebook and Google+ pages. Leave a review of the show on iTunes.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“An Underlying Problem (The Lost City)” by Jake Kaufman (from Shovel Knight)
-“Pretty Fix” by Takenobu
-“No Outtakes” by D. Bethel

Worth a Look

Worth a Look

Andrew and I do our best to steer away from politics or politically-charged issues if only because those topics––no matter the side you stand for––can be frustrating discourse. Of all comic book figures used to translate the world of political friction, the X-Men seem most ripe for such utility if only because they were born from it.

Art by Stuart Immomen. Source: Comicsverse
Art by Stuart Immonen. Source: Comicsverse

I’m not going to speak to the thesis of this article, though it is well-written and cogent, but it shows a technique that I appreciated and of which I would like to see more. Comic books––well, comic book characters, at least––have jumped the divide between niche and the mainstream. If we want the source material to make that same leap, I think using these properties as lenses through which we can explain and analyze the crazy world around us––like we do with literature and movies at this point––should be done more. Whether you agree with Jon Barr’s article or not, take note of what it’s doing and you’ll see the sketch of an important step to improving the cultural validity of comic books.

The incredible point the article makes has to do with a dangerous side-effect of using fiction as allegory or critical lens:

The biggest disparity between the X-Men universe and the gun control debate is this concept of a ‘good guy.’ The world of the X-Men have those heroes to rally behind as an example of how powers should be used.

For the sake of storytelling, clear lines sometimes need to be drawn between things like “good” and “bad,” even when those distinctions are either blurry or rare in real life. The growling of political discourse has done a lot of vilification of the “other” side when, if we were all at a barbecue together, we would all probably have more in common than not. Though there may be more “good guys” than “bad guys” on either side of any debate, it is nice to use popular culture as an avenue for intellectual investigation. As the article admits, using the X-Men as spokespeople for only one side is not only irresponsible, but the X-Men themselves have been figuratively on both sides of what is arguably the same issue as gun control. But I like that possibility. If the X-Men are about anything, it’s giving anybody who feels on the outside a place to belong.

As I progress further and further into nerd culture commentary, a major thesis that continues to bubble to the surface is my strange and possibly nebulous feelings about nostalgia. Specifically, I am kind of appalled at the persistence of the idea that hardcore fans of a property deserve even a modicum of ownership over its evolving direction in popular culture. Respect and rightful say are two very different things.

source: Nerdist.com
source: Nerdist

I want to say this basically started with the spark of superhero cinema––with things like the first few X-Men movies and their proud abandon (at the time) of the technicolor, exaggerated costumes of the comics in favor of matching padded leather or, more specifically, Christopher Nolan’s Batman Begins in 2005 which really spearheaded the movement toward “gritty” and “grounded” nerd cinema. You could even argue that it started with Tim Burton’s Batman in 1989, but it didn’t hit a fever pitch until the turn of the century.

Since then, we have also seen reboots of properties from the 1980s that received similar “maturetreatment with efforts like the 2011 Cartoon Network Thundercats show that added liberal dashes of The Lord of the Rings to the popular ’80s toyline. Similarly, G.I. Joe made the tonal shift in 2009 with an animated series, G.I. Joe: Resolute, which pushed the beloved and silly franchise into serialized storytelling more commonly found in prime time drama, and did so to much acclaim. Similarly, the Arkham series of Batman games not only revolutionary gameplay but showed the players an even darker world than what we saw in the Nolan films with Gotham being a true den of sin and the rogue’s gallery being more grotesque and twisted than we’ve seen since the Burton films. Arguably, this is also what happened with Casino Royale which killed what little was left of the classic camp during Pierce Brosnan’s tenure. While these examples are the more well-regarded ones, the dark side of the trend has been things like the Michael Bay Transformers series and their dudebro Teenage Mutant Ninja Turtles cousins.

Benjamin Bailey’s Nerdist article confronts an idea I’ve longed wanted to approach, but couldn’t really find my thesis without sounding petty and bitter (when I didn’t want to––I do love nostalgia trips). The idea that the franchises of our youth are nigh required to meet our adult sensibilities as they met the sensibilities of our youth is a strange request from rebooted or extended franchises. These properties spoke to us because they tapped into a piece of the zeitgeist that others couldn’t find or hold onto. Why should we expect or want anything different when reexamined for modern audiences thirty years later?

Episode 101 – The Black Arts of Algorithms

Episode 101 – The Black Arts of Algorithms

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WEEK IN GEEK: Andrew recovers from his serious bout of time-travel last week by watching Wil Wheaton’s tabletop adventure, Titansgrave: The Ashes of Volkana while Dan finds room on the bandwagon to jump on and start watching Netflix’s Stranger Things.

SELF-FULFILLING PROPHECY?: Even though DC/Warner Bros.’ Suicide Squad only hit theaters today, audiences at premier screenings have been walking away less than happy, possibly sounding a cloister bell for the cinematic universe they’ve been trying to build since Man of Steel. Dan and Andrew investigate how the fate of this movie may influence future DC/Warner Bros. entries.

STATISTICS AND RHETORIC: Unintentionally hitting both Andrew and Dan’s wheelhouses, they examine a controversy that surfaced on the Manfeels Park blog where the author examined the strange disparity in the language around the interpretation of box office returns for both Ghostbusters and Star Trek Beyond. Despite having similar budgets and similar opening weekend numbers, Ghostbusters was declared by some to be a disaster for Paramount, while Star Trek‘s similar numbers were hailed as being a great success. What is going on here? Is it intentional? Is it warranted? Is it bad or good analysis?

Leave a comment about this week’s topics at forallintents.net. Be sure to also join the official Facebook and Google+ pages for links, conversations, and to meet other listeners. Help the show reach out to new listeners by leaving a review on the iTunes store.

And, for what it’s worth, there is (in a sense) a Transformers Genesis (re: the outtakes):

A legitimate Transformers Genesis. Thanks, Hasbro.
A legitimate Transformers Genesis. Thanks, Hasbro.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Also Sprach Zarathustra” by Richard Strauss (conducted by Herbert von Karajan)
-“Halloween Theme – Main Title” by John Carpenter
-“Pseudo Suicide” by Oysterhead
-“Ghostbusters” by Walk the Moon
-“Rest In Peace” by Nobuo Uematsu (from Final Fantasy VI)

Week in Geek: Terminator Genisys

Week in Geek: Terminator Genisys

Recently, Dan talked about watching the most recent film in the Terminator franchise, Terminator: Genisys. I have had a certain curiosity about the movie since the first trailers came out, but I was even more interested when I read that James Cameron felt that “the franchise has been reinvigorated” by Genisys. Given Dan’s opinion of the film (and its availability on Hulu, which I am able to access), I decided to see for myself.

Hey, look, it's that weird Austrian guy from the first Terminator!
Hey, look, it’s that weird Austrian guy from the first Terminator! But with only half a face!

First of all, Dan is correct. This movie rests a lot on nostalgia for prior Terminator movies. More accurately, this movie rests a lot on nostalgia for the first two: the 1984 film, The Terminator, and the 1991 film, Terminator 2: Judgment Day. The first fifteen or twenty minutes of the movie almost feel like a reboot of the original, with post-apocalyptic soldier, Kyle Reese, being ordered by revolutionary leader, John Connor, to step into the time travel device in order to stop a vicious killing machine from destroying the past. Not much later, we get to see the recreation of a popular moment of cinematic history: the Terminator beats up some weird ’80s punks to get some clothing.

Terminator: Genisys (left) vs the original The Terminator.
Terminator: Genisys (left) vs the original The Terminator. Unfortunately, they were unable to create a digitally de-aged Bill Paxton for this new Terminator film, which is sad for everybody.

From there, of course, the movie starts to go sideways. An older Arnold Termin-egger, along with an unidentified sniper, work together to stop the younger-looking killing machine. Soon after, Kyle Reese encounters a strange police officer who is revealed to be a T-1000 made of liquid metal (but not in the guise of Robert Patrick). It’s crazy, it’s out of control, and the movie lets us know that despite starting like the original The Terminator, this will be anything but. Soon enough, we have heroes Kyle Reese and Sarah Connor time travelling FORWARD to 2017, which should be after Judgment Day but is not. Instead, the nefarious villains of Cyberdyne Systems are about to realize some sort of stupid mega-app called “Genisys,” which promises to be the bomb.com, but will probably end up just being the bomb.

A few reviews I read expressed concern over the convoluted time travel timelines of this movie, and given that the producers intended to make a trilogy of films, the confusion is probably legitimate. But, as a sort of sequel to the first two Terminator films, I found this movie to be an interesting companion piece and contrast to the previous second sequel, Terminator 3: Rise of the Machines. The following analysis may contain spoilers, so be warned.

SPOILERS AHEAD!

You maniacs! You blew it up! God damn you! God damn you all to Hell!
You really did it! You maniacs! You blew it up! God damn you! God damn you all to Hell!

The original film The Terminator left the audience with the interesting idea that the whole story could only happen because it happened. The entire thing is a causal loop: Kyle Reese is sent back in time by John Connor to protect Sarah Connor, and in the process becomes John Connor’s father (explaining why John sent him back in the first place). Terminator 2: Judgment Day doubled down on the causal loop, further explaining that Cyberdyne Systems developed the requisite technology for Skynet and the Terminator from the remnants of the Terminator left behind in the first film. So, the audience realizes that this whole world and its future exist because of the fact that they exist.

Terminator 2: Judgment Day tries to change the narrative. After we learn what’s going on and who the real bad guys are, Sarah Connor convinces everybody that the best solution is to prevent Cyberdyne from ever being created. The takeaway theme from the movie is, “There’s no fate but what we make for ourselves.” By destroying all remnants of the Terminators and Cyberdyne Systems, Sarah and John Connor are able to avert the future apocalypse. Of course, this creates a bit of a paradox-sandwich as we have an established past that involves a future that no longer happens. But, let’s not worry about paradox sandwiches just yet.

No Fate (but what we carve into innocent picnic tables)
No Fate (but what we carve into innocent picnic tables with a combat knife).

Terminator 3: Rise of the Machines took a hard left on this theme, changing it into “No fate but what we delay for ten or so years despite our best efforts.” Watching that movie back in 2003, I was exceedingly disappointed on the turn that it took, although it made sense given that the producers were more interested in making post-apocalyptic, dark future Terminator movies. That’s also where we got Terminator: Salvation, which I am certain that I watched but I disliked with such intensity that I forgot everything about it.

That hard left is what I think makes Terminator: Genisys stand out from the other films and makes it feel more like a proper sequel to Terminator 2: Judgment Day. By the end of the movie, we find out that the personification of Skynet has essentially manipulated time in order to re-sequence the timeline to its own benefit. Instead of the “it’s going to happen eventually” narrative of T3, we have Skynet actively taking a role in manipulating time to its benefit. I guess you could say that Skynet has adopted the “No fate but what we make for ourselves” philosophy for itself. Oh, and Skynet is played by Matt Smith.

And that’s the thing that I really like about this new Terminator movie. T3 took the “take the story into your own hands” narrative of Terminator 2: Judgment Day and stole the agency and control of it. It said that no matter what you do, the terrible thing is going to happen. Terminator: Genisys did something different. It still acknowledged that the terrors of the future are a threat, but that it’s because they are actively working against you. It acknowledged that the “take the story into your own hands” narrative was just as much a thing that the villain could do as the heroes. It’s an interesting twist on the story. Somehow, that difference was important to me and I think is what makes Genisys a better “third movie” than Terminator 3: Rise of the Machines.

Shortcast 17 – YouChoob

Shortcast 17 – YouChoob

Week in Geek: Andrew simulates walking in Gone Home whereby he ponders how this mechanic has future ludic applicability; he also starts playing the strange but intriguing indie game, The Bridge. Dan reads volume 1 of the manga, Akira, upon which the classic animated film is based.

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Leave your thoughts about this week’s topics as comments at forallintents.net. Be sure to join the official Facebook page for exclusive links and conversations and updates.

Please leave a review of the show on the iTunes store, which will help spread the word to new potential listeners.

For all intents and purposes, that was a Shortcast recap.

Featured Music:

-“Thunder Busters” by Wax Audio

Worth a Look

Worth a Look

As a writing teacher, the research-based portion of my scaffolding tends to always yield at least a few “Do video games contribute to youth violence?” proposals every semester. Honestly, it’s a tired debate but not because of the questions being asked, but for how little conversation actually happens. Lately, the pattern seems to be that when a new study is published that either states that games do or do not incite violent behavior in children, people then post those studies (or, let’s be honest, articles written about the studies) like flags planted in the ground and say, “The problem has been solved,” and walk away until the next one hits.

guns
polygon.com

The point of view Brian Crecente presents in his article is not only unique, but important. What’s most important is not that he picks a side; instead, he actually problem poses the issue as a way to generate discourse and not simply promote the tribalistic partisan yelling that such topics tend to degrade into. To literally pull from my lecture notes, questions that start with a “do” or “is” can only yield yes or no answers, discouraging discussion and investigation. However, problem-posing questions––the classic Who What When Where Why and How questions––don’t do that. They beg for thoughts and ideas and points of view rather than declarative sound bytes. On big topics like this––especially when topics like gun control and mental health are forced into public interest by yet another shooting by a young person––such nuance and differing points of view should be more thoroughly explored rather than just drawing a line in the sand.

What’s also important in this article is that its author is not a single-adjective author the likes of which we normally hear on these issues. He writes as a father, but he is also clearly a gamer, a person who grew up with games––violent games, too, no doubt––and that informs his approach to the topic, which is a new voice in this conversation and one worth listening to, at least.

Superhero movies live and die on their sense of verisimilitude. As discussed when I talked to Elijah Kaine, the X-Men films succeeded at existing within the apparent paradox of being both faithful to the characters but also being incredibly divergent from the source material. The Marvel films (and Deadpool as well) have become renowned for being, probably, the most faithful comic book characters on screen so far, but even then there is a fair share of divergence. But when Man of Steel or Batman v Superman: Dawn of Justice land in theaters, they are derided for being too divergent from the source material. Then there are the ultra-devout interpretations like 300Sin City, and Watchmen which are all over the place in terms of criticism and praise. This exposes the question embedded in all of our discussion of superhero cinema: “what makes a good comic book movie?” An entire Comic Con panel, I’m sure, could be dedicated to this question, but it’s one that Matt Singer surreptitiously addresses in his article as it relates to the ill-fated Green Lantern movie from 2011.

Warner Bros.
Warner Bros.

His basic argument is really interesting––is it damning to be, in a sense, too faithful to the source material?

Green Lantern is maybe the best proof to date that when it comes to superhero movies, faithful doesn’t equal excellent.

I’m sure this point is arguable, but I am not a Green Lantern scholar in any sense; however, it does help to focus the discussion around superhero movies––what does a faithful adaptation/movie look like and is it a movie we want to see?

I started reading Penny Arcade in 2002 or 2003. Since that time, it has evolved into the strangest of pop culture chimeras that evokes a sense of awe but has an underpinning of fear that, for some reason, it could all come crashing down at any moment. As a business, it felt like it expanded incredibly fast, but it withstood the current it helped create. They added more and more people to the fold, but the basic personality and attitude of the site persisted. The two creators went from being struggling, edgy voices of the generation to being––I assume––reasonably wealthy magnates of a new industry, but they seem rather unchanged by the developments. It could be argued that all of this growth and stability came from the direct management of the Penny Arcade business manager and president, Robert Khoo.

polygon.com
polygon.com

With Khoo announcing his exit from the company, it understandably has a lot of people worried. He was the master of the Penny Arcade Jenga tower, and, as he walks away from the puzzle, the worry is that it will, surely, crumble in on itself.

Matthew Loffhagen looks at what a post-Khoo Penny Arcade could look like, especially through the lens of PAX, as the keys of the kingdom are handed back to the original creators, Mike Krahulik and Jerry Holkins. Loffhagen focuses on a more legitimate worry than the knee-jerk reaction a lot of the internet provided (basically likening Khoo to an internet Jesus), and looks at the co-creators’ behaviors with fans and controversial statements and stances they’ve taken over the years and how that could impact not only the conventions but also the fans (the famous Dickwolves disaster comes to mind, among others). Drawing the line from one poorly-said statement to a massive PR catastrophe seems easy in this new administrative situation.

However, such thinking discounts Khoo himself. If we have learned anything in his decade-long+ tenure as the nerd mastermind, it’s that he knows what he’s doing. Watching everything from PA the Series to Strip Search, it’s clear that Khoo is a chess master, the Deep Blue of business, always three steps ahead of everyone around him. With that in mind, what becomes clear is that Khoo’s decision to leave was not rash; he left because he knew he could and Penny Arcade would be fine without him. While Loffhagen’s very specific concerns are, indeed, valid, I think overall that Khoo is leaving Penny Arcade exactly where it needs to be, even if it isn’t as clear as we would hope.