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Worth a Look

Worth a Look

It’s no surprise by now that I’m a fervent X-Men apologist and proudly so. Such sentiments are only bolstered by their very strange treatment by Marvel over the last eight or so years. Most of my conspiratorial talk is just for fun, but there are some details that eke through and seem just a bit too shady to be mere coincidence. There was the omission of any mutants from the cover of Marvel’s 75th Anniversary magazine, which was given away for free (which Andrew and I discussed early in our show’s history). Since then, they have made Cyclops––the boy scout figurehead of the mutants (ostensibly the Superman of the X-Men)––a terrorist murderer (#cyclopswasright), they have legit killed the most famous mutant character, Wolverine, and now they are having the team nobody really knows about (but they really want people to know about) fight the team they want everyone to forget about in the “Inhumans vs. X-Men” event (but not before they have a prologue event literally called “The Death of X”).

source: marvel.com
source: marvel.com

Comicsverse are, admittedly, as apologetic about the X-Men as I am, but they approach this topic with a collectively cooler head. Jack Fisher’s article looks at what he describes as the problem with this fight beyond the obviously corporate undertones that poison the well. He sees this forced skirmish as a severely problematic one based on the origin of these teams and how these continuous “…vs. X-Men” storylines are doing more cultural damage in the long run even if books are being sold. Fisher boils it down beautifully:

Whatever the outcome and whatever the legal undertones, the concept between Inhumans vs. X-Men is flawed. On one side, you have a minority that has been forcibly sterilized twice in the past decade. On the other, you have a team with a tradition of racism, xenophobia, and slavery. It’s not a battle between heroes as much as it is an exercise in contrivance.

I don’t know much about the Inhumans, but it seems that in the cinematic universe they are building them from the ground up. On more than one occasion, it has been noted (especially by co-host Andrew) that they’re just trying to slot them in the empty socket where mutants normally go. But that exacerbates the problem, I would argue.

It’s not as the Den of Geek article linked to in the last paragraph argues that the Inhumans are “the same basic idea, but with the serial numbers filed off.” It’s worse than that. It’s a self-fulfilling prophecy. Mutants were created to represent the minorities of this country and to dramatize their plight and struggle to accomplish two things: first, it presents these otherwise uncomfortable and possibly unknown issues to the predominantly white readership; second, it gives minorities (be it color, creed, gender, or sexual orientation) a safe place to go in the world of comics. The X series of books is about showing what true prejudice, bias, and hate looks like and having the minority survive.

And what happens?

In 2005, editor-in-chief, Joe Quesada instructs the X-writers to kill off all mutants except for 198. Genocide. Narratively (and creatively), it made sense. Mutants work best when they are a minority. But they were also presented as being the next stage in human evolution. With so many mutants on the planet (by 2005, at least) it seemed that theory was correct––science wins again––until they were forcibly made a minority again. That, of course, was the big event. But the small things, such as the omission from the Marvel 75th Anniversary Magazine cover, killing off fan-favorite characters, pitting C-level characters against them, etc., when piled together that makes a pretty loud squeaky wheel. Holistically, it looks like corporate monkey-wrenching and favoritism and simple catering to what is popular right now. But that isn’t all of it.

When taken in as a whole with the knowledge of what the X-Men actually mean, it looks like the type of thing the scared majority does to keep a minority down, and, in this day and age, it’s rather sickening.

With Halloween behind us, a lot of Lovecraft-focused articles circulated around the internet in celebration of the ghastly day. Mostly well-trod biographies or overviews of his racism, these are valid and important conversations to have as they can add a lot to the knowledge of the casual consumer. Much like the Luke Cage article I shared before, the most interesting article that I saw this last week was a roundtable discussion of Lovecraft and his work by three writers whose works have been influenced by his mythos: Kij Johnson, Cassandra Khaw, and Ruthanna Emrys.

Cover image from The Dream-Quest of Vellitt Boe by Kij Johnson, source: barnesandnoble.com
Cover image from The Dream-Quest of Vellitt Boe by Kij Johnson, source: barnesandnoble.com

The conversation is important because, despite being short, it digs deeper than a normal roundtable usually goes. The interviewer gets right to the point and discusses Lovecraft’s racism and what his legacy should be in a modern context, and––even better––the writers don’t shy away from giving tough answers.

As a reader of both Lovecraft and Lovecraft criticism, I belong to a few Lovecraftian fan pages on Facebook in the hope that there will be discussion as found in Joel Cunningham’s article. However, on the whole it’s a rather soft engagement with the material. What frustrates, however, is whenever an article that addresses his racism or intolerance starts making its way around the internet, the claws come out and the hate speech––for lack of a better word––fills the subsequent comments. Just as bad is the insistence on apathy in many cases, and that is a tragedy.

To say anything about Lovecraft’s work requires an acknowledgement of his love for the sciences. Like, a capital-L Love. The scientific method is all about asking questions, not picking sides. Science seeks to find how things thread into their place within the context of the universe and to see how that weave is part of a larger puzzle, a puzzle getting larger all the time. Science does not reward partisanship or apathy, it rewards the explorer. The fact that most Lovecraft stories warn people away from the scientific method is because Lovecraft himself was intrigued by the seemingly infinite possibility that science could offer us and then turned it on its ear for dramatic purposes. Why? Because horror stories are fun.

Again, referring to that previous Luke Cage roundtable I previously linked to, this type of conversation that these writers have about Lovecraft are the types of conversations we should be having because they are new and interesting and the ultimate outcome of this discourse is not to decide whether Lovecraft should be banished from modern thought or not––far from it. If we did that, we would be unable to have some interesting conversations. If anything, it would actually more firmly establish his place in the canon as someone worth talking about. Simply brushing off his racism will only keep him from reaching that place where I, most certainly, and most Lovecraft fans feel he should be woven into.

Episode 109 – Thunderous Typing

Episode 109 – Thunderous Typing

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WEEK IN GEEK: Andrew watches the season 3 premiere of Star Wars: Rebels (as well as talks about the extended edition of Ghostbusters aka Ghostbusters: Answer the Call) while Dan talks about going to a heavy metal show to see the band, High Spirits.

BULLETPROOF BLACK MAN: Dan and Andrew talk about their first impressions of Marvel/Netflix’s Luke Cage, the latest entry in the Marvel Cinematic Universe. Though neither had finished the season by the time of this recording, they talk about the general conversation about the show and what it brings to the superhero cinematic genre that others haven’t really done before. Dan published some interesting links this week about Luke Cage, specifically.

Leave a comment at ForAllIntents.net. Be sure to join the official Facebook group for conversation with other fans. Be sure to leave a review on iTunes to help spread word about the show to new potential listeners.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Theme” by Adrian Younge & Ali Shaheed Muhammad (from Luke Cage)
-“Up and Overture” by High Spirits

Episode 107 – Spock’s Screams

Episode 107 – Spock’s Screams

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WEEK IN GEEK: Andrew bides his time until Civilization VI releases by playing a bunch of Blizzard games while Dan swims through the lush animation and Old Norse world of Thunder Lotus Games’ Jotun.

NEWS BLAST – UPDATE – METAL GEAR SURVIVE: Metal Gear series creator and famous non-employee of Konami, Hideo Kojima, boldly said that he has nothing to do with Konami’s upcoming Metal Gear Solid V spinoff, Metal Gear Survive, on stage at this years Tokyo Game Show. Konami retaliated by releasing approximately fifteen minutes of co-op gameplay to a rather tepid response.

LEGACY CHARACTERS 2.0: Building off of the previous conversations about “legacy characters”––superhero mantles that can be passed from person to person rather than being locked to a single identity––in Episode 09 and, tangentially, in Episode 104, Dan and Andrew return to the topic now that the world has a new Superman––officially New Super-Man––and recent Legacy turns with Wolverine and the use of a Legacy character in Marvel’s Agents of SHIELD: Ghost Rider v3.0, Robby Reyes. So, there’s lots of stuff to talk about.

Leave your thoughts about this week’s topics as comments at forallintents.net. Be sure to join the official Facebook page and follow Andrew and D. Bethel on Twitter. Help the show out by leaving a review on the iTunes store. Check out the official YouTube channel, as well!

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“New Blood (Here Comes a New Challenger)” by Another Soundscape (Street Fighter II remix)
-“Little Ashes” by Joseph LoDuca (from Army of Darkness)

Worth a Look

Worth a Look

That the comics industry works through strange machinations puts the whole situation mildly. It’s an industry perpetually flailing for readers and sales, but its movies are making more money than any other adapted medium in history. Combined with all of the crossovers and events that “The Big Two” (Marvel Comics and DC Comics) push––and the associated bumps and crashes in sales––there is no doubt that there is something funky about how the comics industry works, but it also that blame has been mercurial, shifting scapegoats depending on the ails of the current generation: people aren’t reading comics anymore because of video games; people are waiting for the trade paperback collections instead of buying individual issues; the movies and tv shows are more accessible and modern than the books; print versus digital distribution, etc.

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source: The Outhousers

The problem this has caused shows that the blame-shifting that moves the industry has done its job rather well, getting the industry to blame itself rather than looking for a deeper seed. This Outhousers (what a name) article does a fine job at pointing the finger away from general culture (which does have its share of culpability, just not nearly as much as we apparently want to foist upon it) and toward the one constant in the last, at least, thirty years of the industry: a monopolized distribution system.

Diamond Comic Distributors is the only distributor for the Big Two as well as the other top-tier publishers such as Image, Dark Horse, Oni, etc. While that in itself is not inherently bad, a look at its practices and demands upon the publishers (and creators) reveals a rotten core tethering together the ever-changing problems from which the industry suffers.

It’s a bold statement, but also not much of a surprise––as an independent comicker, if you want to get any ground in comic stores around the country, you must meet the demands of Diamond, and their barrier to entry is unreasonably high. Some of it comes across as honest gatekeeping, which is fine to a point; you want only good comics to make it to stores, but it also puts an extreme burden on pretty much any independent creator unless you have found word-of-mouth/viral success through the internet. Even then, it’s still best to pitch to a publisher and have them deal with the distribution.

The Outhousers article shines a bright light on the issue, but being an independent blog in its own right, I wonder how much change it can actually inspire. I’ll just do my part, then, and keep the conversation going.

For all of the video games that land onto store shelves or on the front page of an online retailer, it’s astounding to see how many games are out there right now. From what I have come to understand, mostly from listening to gaming podcasts that have interviewed developers (to having interned for a startup developer myself back in the late nineties/early aughts), what astounds even more is how many games don’t get made, despite going into production.

source: Vice Gaming
source: Vice Gaming

Development is shut down all of the time with apparently little cause given, in many cases. Luke Winkie’s article presents a fascinating case study into one example of this, through the lens of a developer who worked on the nearly-finished Infinite Crisis, a MOBA featuring all of DC Comics’ major characters, before it was shut down.

I argue that the saddest part of a game getting shut down mostly has to do with the ache of possibility, that a game with promise won’t ever see the light of day. What’s heartwarming, though, is that an unreleased game seems to have little effect on a developer’s resume, often because it’s not the developer’s fault that a game got pulled. It usually has to do with business decisions from investors and the like, people gauging the market and finding it unfit for whatever they had already pumped thousands or millions of dollars into.

What this tangentially touches upon is another heated conversation in the gaming world right now, one about the poor working conditions afforded to people who work in the industry. If there is a bright spot, it could be that despite all the other issues you have to face as a game developer––working within strict budgets, big teams, time crunches (and long hours), aggregate review scores, etc.––working for years on a game that never gets released doesn’t damage your possibilities to continue working in the industry at all. In fact, the bigger the “failure,” the better it could be for you.

Worth a Look

Worth a Look

While not about a particular aspect of nerd culture, Frankenfield’s article finds a thread strung through most aspects of geekdom: a legitimate choice between independent and “mainstream” products. In most nerdy and geeky venues, these exist side-by-side––I think of the gaming scene (specifically video gaming; Andrew will have to answer for the tabletop angle) where venues as amalgamated as Steam as well as the more hierarchical PSN or XBox Live give independent products prime real estate in an effort to get both triple-A and the snarkily titled “triple-I” titles on players’ screens. For all the drama that has surrounded video games press in the last few years, it has acted to level the playing field, not through any particular agenda as much as finding good indie games and wanting to share. For all nerdy avenues, Kickstarter and other crowd-sourced funding platforms have been key in getting independent products more mainstream attention, even if it never officially achieves that status.

Comicsverse

More than ever, the line between “independent” and “mainstream” is blurring, and I think it’s a good time to ask some simple, problem-posing questions: how and why? I think the second question is easier to answer than the first. The divide is closing because traditional “mainstream” products have become less satisfying over time. Perhaps that’s the wrong word; mainstream products have become predictable and staid even though they still rake in profit. But we see this most popularly, I think, with television (though an argument could be made for any nerd media right now). Even though the major networks are still the ratings kings and producing the most popular content, the revered content is made outside of those avenues, the top producers of which are probably HBO and AMC, currently. It was them, and networks like them, that pioneered the “new golden age of television” in which we now find ourselves. NBC, CBS, and ABC are not the trailblazers here, even if they are the “winners” using outdated metrics.

As for the “how”, that is an answer that produces the most consternation and danger as this movement progresses. The nice thing about the mainstream system is that it provides traditional and, for the most part, proven processes for bringing projects to life. The problem is that, over time, the process became corrupted by brown-nosing who-you-knows with impenetrable baselines for entry. The rise of the independents, as Frankenfield illustrates, took advantage of new media and presented new content on its own terms, letting the audience find it, even if that audience was niche. The problem with this is––and I saw this all the time in webcomics––that, arguably, the independent road to success can only be travelled once. Again, with webcomics, the success of strips like Penny Arcade or PvP or Axe Cop led to unwarranted (and unproven) codification of paths to success and many eager creators became wrapped in false righteousness when their duplication of Penny Arcade‘s arc didn’t provide the same results for them.

With new media––specifically, internet-based media––it seems that roads to success are made out of sand and are erased as soon as they are coursed. It makes “success” a much more malleable phrase for independents than a mainstream product ever could find. It’s why maintaining a self-sufficient comic through ads, Kickstarter campaigns, and regular Patreon contributions could be seen as more of a success than the new Ghostbusters, even though its gross revenue is approaching $220 million dollars (I’m this fully cognizant of the fact that those returns are less than the production budget and marketing budget combined, but there was also Zoolander 2; check those numbers).  Whether it’s in the black or not, people still paid $220 million dollars to go see it, which is impressive from an indie standpoint, but to many it’s a mainstream failure, whereas in the context of self-sustaining webcomics we could mean an amount that simply covers hosting costs. If anything, its this relative definition of success that’s going to be making the biggest marks on pop culture in the future, and Frankenfield points to specific examples of this––Louis C.K. and Chance the Rapper––to get this point across.

It’s no secret that I hold Marvel’s persecuted mutants close to my heart, and to that extent, I cherish the filmic versions a bit more dear than many MCU properties if only because of my nostalgic tie to them (while wholly acknowledging that Marvel makes better movies, on the whole). That being said, I have long felt that it would be a mistake for the X-Men and their associated titles to move from Fox to Marvel Studios. To be frank, I was hoping to write an article about it, but Kyle Anderson at Nerdist hit that nail before I did.

source: Marvel
source: Marvel

I echo Anderson’s point wholeheartedly that the X-Men work best when mutants are the only super-powered people on the planet. I realize this only really exists in the context of the movies as they have been wholly integrated into the Marvel Comics universe since their inception, but as an easily digestible metaphor that can make the largest impact, it’s a context that is much more effective than if they had to interact with super-soldiers and aliens (though X-Men: Apocalypse got a bit close to that mark and, according to Bryan Singer, is a direction he wants to go in the future).

But, referring to what guest Elijah Kaine said during our Shortcast, there currently is room in popular culture for more than one continuity. Naturally, we all assumed it would be a stark line between Marvel and DC because that’s how it exists in the print world. However, we aren’t seeing an effort really coagulating on the DC/Warner Bros. side of things despite their best efforts and it’s also smart to think of things existing more broadly. We have the MCU, we have the Arrow-verse, and we have the X-Men continuity, among others. It’s a much more nuanced and multi-faceted world we live in than, perhaps, we want, but I think, overall, it is better for it.

NOTE: Kyle Anderson is the co-host of a podcast I’ve talked about before––Doctor Who: The Writer’s Room––in which he and Erik Stadnik talk about the writers from classic Doctor Who (1963-1989). They provide incredibly in-depth critical analysis of scripts and their writers that, I would argue, makes it essential listening if you are a fan. This may also make me a bit biased toward Kyle Anderson’s argument, though I didn’t realize he was the author until after I had read the piece.

and, in a slightly different interpretation of the column’s title, here is a video that is “Worth a Look”:

In reverence for the 30th anniversary of The Transformers: The Movie, everybody needs to watch this.

Worth a Look

Worth a Look

Andrew and I do our best to steer away from politics or politically-charged issues if only because those topics––no matter the side you stand for––can be frustrating discourse. Of all comic book figures used to translate the world of political friction, the X-Men seem most ripe for such utility if only because they were born from it.

Art by Stuart Immomen. Source: Comicsverse
Art by Stuart Immonen. Source: Comicsverse

I’m not going to speak to the thesis of this article, though it is well-written and cogent, but it shows a technique that I appreciated and of which I would like to see more. Comic books––well, comic book characters, at least––have jumped the divide between niche and the mainstream. If we want the source material to make that same leap, I think using these properties as lenses through which we can explain and analyze the crazy world around us––like we do with literature and movies at this point––should be done more. Whether you agree with Jon Barr’s article or not, take note of what it’s doing and you’ll see the sketch of an important step to improving the cultural validity of comic books.

The incredible point the article makes has to do with a dangerous side-effect of using fiction as allegory or critical lens:

The biggest disparity between the X-Men universe and the gun control debate is this concept of a ‘good guy.’ The world of the X-Men have those heroes to rally behind as an example of how powers should be used.

For the sake of storytelling, clear lines sometimes need to be drawn between things like “good” and “bad,” even when those distinctions are either blurry or rare in real life. The growling of political discourse has done a lot of vilification of the “other” side when, if we were all at a barbecue together, we would all probably have more in common than not. Though there may be more “good guys” than “bad guys” on either side of any debate, it is nice to use popular culture as an avenue for intellectual investigation. As the article admits, using the X-Men as spokespeople for only one side is not only irresponsible, but the X-Men themselves have been figuratively on both sides of what is arguably the same issue as gun control. But I like that possibility. If the X-Men are about anything, it’s giving anybody who feels on the outside a place to belong.

As I progress further and further into nerd culture commentary, a major thesis that continues to bubble to the surface is my strange and possibly nebulous feelings about nostalgia. Specifically, I am kind of appalled at the persistence of the idea that hardcore fans of a property deserve even a modicum of ownership over its evolving direction in popular culture. Respect and rightful say are two very different things.

source: Nerdist.com
source: Nerdist

I want to say this basically started with the spark of superhero cinema––with things like the first few X-Men movies and their proud abandon (at the time) of the technicolor, exaggerated costumes of the comics in favor of matching padded leather or, more specifically, Christopher Nolan’s Batman Begins in 2005 which really spearheaded the movement toward “gritty” and “grounded” nerd cinema. You could even argue that it started with Tim Burton’s Batman in 1989, but it didn’t hit a fever pitch until the turn of the century.

Since then, we have also seen reboots of properties from the 1980s that received similar “maturetreatment with efforts like the 2011 Cartoon Network Thundercats show that added liberal dashes of The Lord of the Rings to the popular ’80s toyline. Similarly, G.I. Joe made the tonal shift in 2009 with an animated series, G.I. Joe: Resolute, which pushed the beloved and silly franchise into serialized storytelling more commonly found in prime time drama, and did so to much acclaim. Similarly, the Arkham series of Batman games not only revolutionary gameplay but showed the players an even darker world than what we saw in the Nolan films with Gotham being a true den of sin and the rogue’s gallery being more grotesque and twisted than we’ve seen since the Burton films. Arguably, this is also what happened with Casino Royale which killed what little was left of the classic camp during Pierce Brosnan’s tenure. While these examples are the more well-regarded ones, the dark side of the trend has been things like the Michael Bay Transformers series and their dudebro Teenage Mutant Ninja Turtles cousins.

Benjamin Bailey’s Nerdist article confronts an idea I’ve longed wanted to approach, but couldn’t really find my thesis without sounding petty and bitter (when I didn’t want to––I do love nostalgia trips). The idea that the franchises of our youth are nigh required to meet our adult sensibilities as they met the sensibilities of our youth is a strange request from rebooted or extended franchises. These properties spoke to us because they tapped into a piece of the zeitgeist that others couldn’t find or hold onto. Why should we expect or want anything different when reexamined for modern audiences thirty years later?

News Blast: Super Heroes at San Diego Comic-Con

News Blast: Super Heroes at San Diego Comic-Con

Last weekend was San Diego Comic-Con, and although lots of news filtered out of the event, super heroes were an important element of that story. Marvel and DC both showed up ready to spill with trailers, news, and all sorts of superheroic nonsense up in the air for fans to ingest.

DC Comics has a lot of ground to makeup for, with 2016’s Batman v Superman: Dawn of Justice leaving a lot of eager fans less than thrilled. Probably one of the biggest things they had to present was the trailer for next year’s big superhero movie, Wonder Woman:

There’s been a lot scuttlebutt around the DC Cinematic Universe in the last six months, but the one thing that seems to still be on track is the stand-alone Wonder Woman. Set in the era of World War I, it looks like this movie brings a lot of what  you’d expect from Wonder Woman: some weird quasi-Greek stuff, some lasso action, and punching. And kicking in wedges, let’s be honest. Swords and shields, and the rest.

Of course, not one to disappoint, DC and WB also provided a look at the other big movie coming out next year: Justice League. This is less a trailer and more a bunch of “footage,” but it does provide a little look at what’s going on. We get to see Bruce Wayne and Wonder Woman talk about stuff. Bruce Wayne tries to recruit Aquaman and Flash, with varying levels of success. If anything, it provides a look at the different relationships the characters will have with each other in the movie.

Apparently, there’s still some confusion as to whether or not this is going to be one part of two, or a stand-alone movie. I suspect a lot of the future of the DC Cinematic Universe rests on the shoulders of Wonder Woman and this first Justice League offering.

In the TV department, DC Comics seems to be dominated by the “Arrow-verse,” the series of television shows airing on the CW. The unexpected ending of last season’s Flash will be addressed in the upcoming season, although the extent to which we will be living in a Flashpoint world is still uncertain. In the flagship show, Arrow assembles a new team of crime-busting vigilantes, although it’s clear that the old team isn’t going anywhere. Also, Legends of Tomorrow marches forward, with Captain Rip Hunter and his crew of “legends” working to preserve the timeline (or something). It’s hard to say if Rip Hunter’s first mission will be to stop Barry Allen from saving his mother’s life, but only time will tell. Unfortunately, newcomer to the Arrow-verse (and, more specifically, the CW), Supergirl, hasn’t begun filming yet, so there’s no neat video to show; however, it does promise to bring Superman into the mix. Furthermore, a four show crossover episode is apparently also in the cards.

On the other side of the aisle, Marvel had its fair share of dazzling videos to put forth. With respect to movies, Marvel put out a new trailer for the upcoming Doctor Strange film. In an effort to prove that this movie has no respect for conventional notions of reality and geometry, it features some of the most bizarre cityscapes in recent cinematic history:

It was also announced that actor Brie Larson will be taking on the role of Major Carol Danvers, the superhero (eventually) known as Captain Marvel. Although not scheduled for release until 2019, Captain Marvel is currently the first Marvel movie headlined by a female character.

On the television side, Marvel surprised a lot of people (or, at least me) when they announced the arrival of Ghost Rider in Agents of SHIELD, Season 4. Probably bigger news, though, is the newly released trailer for Luke Cage, the third show produced from the Marvel-Netflix alliance and part of their Defenders storyline.

https://www.youtube.com/watch?v=Ymw5uvViqPU

Although fans of the Netflix-Marvel collaboration have already seen Luke Cage appear in Jessica Jones, this series has already established a very different tone than its predecessors. A teaser trailer for the NEXT series, Iron Fist, was also released, reminding people that there will be an ongoing onslaught of Marvel characters pouring through your television screens. Of course, in an effort to flood the bitstreams with even more Marvel excitement, they also released a teaser trailer for the upcoming Defenders mini-series, featuring Daredevil, Jessica Jones, Luke Cage, and Iron Fist together.

Of course, there’s even more news out there for super hero movie and television fans. This is just the tip of the iceberg. From all of the television and film being produced, it looks like the age of the superhero has at least a few more years of kick left in it.

Week in Geek: Akira, Vol. 1

Week in Geek: Akira, Vol. 1

D. Bethel looks at the first volume of Katsuhiro Otomo’s Akira manga and finds in its pages much more than a commentary on nuclear war.

AkiraV01

Akira, as an anime and manga series, is arguably better known for being a groundbreaking work than for the story it tells (variable as that may be, depending on the medium). From presentation to content to technology and themes, Akira has earned a place in the cultural discourse of not only Japan but the rest of the world as well.

As I mentioned on the podcast, I have come to Katsuhiro Otomo‘s manga after having seen the anime, which I’m sure is the course most westerners took since the movie was such a significant event, especially in the nerd world. Now three volumes into the story, I have already seen a significant diversion in narrative between the manga and anime, to the point that the movie feels less like an adaptation and like a new story using the same players. This difference intrigues me to the point that I found myself down the hole of an academic database search for any criticism about Akira.

Not surprisingly, the discourse around both the anime and manga nearly unanimously focuses around its use of imagery related to nuclear weapons and Japan’s historical tie to them. While not wrong nor an insignificant approach to the work, I feel that using a small lens on such a large work misses out on a lot of fantastic critical angles. Also, when conversations around Akira happen in person (with friends or fellow fans) and the group wants to take it to serious territory, it seems the only road to travel is the one that leads to nuclear warfare and its relation to Japanese history as well.

Katsuhiro Otomo. Looks pretty content for a dude the blew up Japan. Source: Japan TImes
Katsuhiro Otomo. Looks pretty content for a dude that blew up Japan. Source: The Japan Times

One of the most crucial tenets of literary analysis and critique is that texts don’t have a single meaning or purpose. Moreover, meaning can change over time because the needs of the cultures that consume literature change as well, and texts that don’t maintain some sort of relevance, I would argue, fall away. It’s sad, perhaps, and some hold onto, teach, and love texts only for their historical relevance. There’s nothing wrong with that, but it’s the relevant applicability of texts that makes them still feel important and impactful to an audience and culture, which is a much stronger response than just reverence for it. Part of the fun of literary analysis comes from devising a thesis and seeing if any sustaining evidence rests inside the text. When it comes to Akira, it seems that only one thesis is pursued, if not allowed, and everyone takes part in the Easter egg hunt. Like any other text, analysis should be less like an Easter egg hunt and more like a scavenger hunt, but everyone has their own goal and their own list and all hunts are happening in the same place.

Perhaps because I had always heard the nuclear conversation around Akira, and drew the same conclusion on my first viewing––it was probably the first movie that really presented the allegory to me before ever seeing things like Godzilla or more art house fare like Akira Kurosawa’s Dreams––it wasn’t on my mind when I cracked open the first volume of the manga so many years later. I had no desire to find more evidence about Otomo’s commentary on post-nuclear Japan because, perhaps, I was sure it was there, dripping off of every line. In a sense, that hunt was over because, in a finite work, all the eggs had been found.

It put me in a wonderful space when approaching a text: free of expectations.

What I came away from volume 1 pondering––and what drives me through subsequent volumes––is a theme I should have expected but didn’t think would be so fully developed. Before going into it, let me just present a single image that, I think, summarizes what Akira is about to me on this read-through:

Youth gone wild.
Youth gone wild, basically that Skid Row song interpreted in comic form.

What sticks out in this story from the beginning (from the first page, though you don’t know it yet) is that its characters are teenagers. These youths have grown up in a post-apocalyptic world as the book starts with what looks like a nuclear event detonating in the heart of “the metropolitan area of Japan, which ignited World War III. The story picks up nearly forty years later. Those who were in the war are middle-aged and the teenagers have never known a country without a big hole in the middle of it. World War III isn’t even a part of their memory; it’s just another chapter in their education (if they pay attention).

Though it’s not a Mad Max desert-scape––Neo-Tokyo has familiar sky-scrapers and cool future technology as well as the expected slums and people doing their best to make their way––its society is in just as much turmoil. It’s just beneath the surface and bubbling to the top through these kids.

In a post-nuclear and post-World War society, Neo-Tokyo exists in the static created by a paranoid and strictly regulated government and a generation that has no living memory of what created that paranoia in the first place.

Teenagers in Akira are nihilistic and quick-tempered and angry. (I can already hear you saying, “Oh, so you mean a normal teenager?” I get it.) But––to connect it with the more traditional reading of this book––in a post-nuclear and post-World War society (and for Japan, this has now happened twice by the events within the book), Neo-Tokyo exists in the static created by a paranoid and strictly regulated government and a generation that has no living memory of what created that paranoia in the first place.

This is tempered in the way adults and youths interact. Most of the time it’s polemical adults exploding in hyperbole (or sometimes physical violence) without any respect to or awareness of the kids’ intelligence. This is probably unintentional on the part of the adults; they’re stuck in the tautology of thinking the kids don’t understand because they weren’t there, so they can’t understand, so they must be told––but they won’t understand! The kids, in turn, are frustrated because despite the fact that they live in a world they are bound to inherit, the shadow of the explosion and the war looms over everything in their culture. Because the adults are so tetchy and repressed (because that is how they keep the world from falling apart again), the kids never really learned how “to articulate any meaningful relation between themselves” and the world they live in (Lamarre 138). It reminds me a bit of Victorian manners in their treatment of children––the whole “seen but not heard” ethos that leads to severe problems down the line.

Such treatment and behavior, of course, doesn’t pacify the youth; in fact, it weaponizes them, which is literally what Akira is about in terms of plot. But even in terms of plot, it is the teenagers in the story that activate every movement forward; they are the only ones that have any narrative agency. All the adults do (so far from what I’ve seen) is stand and watch the kids disassemble what structure adult society has been trying to hold together and yell at them as they do so. The titular Akira (and a few others like him) is a mere boy who can do city-wide destruction by just being. It’s almost as if the momentous destruction previous generations had to build and fall victim to has become a natural, unconscious part of the new generation (albeit Akira and his crew have been subjected to horrific experiments). It’s a powerful statement on youth culture striving to not only survive but learn in a society that goes through the motions of trying to educate and instruct, but is actively pursuing the opposite.

I think this divide is perfectly illustrated in a scene from the beginning of volume three. Because stuff happened, the city is placed under a “Code Seven Alert” which enacts a complete lockdown of all residents with severe punishments for those who break the edict. Military/police hybrids patrol the streets along with military-grade machinery––automated robots called “Caretakers.” Only two types of civilians interact with the military/police in these scenes––adults looting and children playing. But it’s the latter that is most interesting:

Page 26 & 27 from Akira, volume 3. Read from left to right. Click to enlarge.
Page 26 & 27 from Akira, volume 3. Read from left to right. Click to enlarge.

Previously, we saw the Caretaker robots “pacifying” the adult looters by gunning them all down with ordnance so powerful it annihilated not only the looters but also the storefront they were stopped at. In the scene with the children, they relay the fact that they know these things mean business, but they play anyway. They only leave because they don’t want to deal with the soldiers/police, probably because in this Code Seven environment, they might end up on the wrong end of sanctioned lethal force. They don’t leave because they are scared; that much is clear on the faces of the children on the last panel of page 26. Running from the military/police is part of the fun they’re having. If they were scared, they wouldn’t yell the derogatory insults as they left (panel 1 of page 27).

Just as the adults are using the tools they have at their disposal to create a sewn-up, paranoid, and violent society to keep it safe, so are the kids using the tools at their disposal to have a childhood in spite of it. Climbing all over a death robot while playing with friends isn’t dangerous––it is to the adults who see them doing it. To the kids, that’s normal. In that sense, it reminds of Mad Max: Beyond Thunderdome where the ways the residents of Bartertown repurpose “old world” items into new things differ vastly from how the Child Tribe repurposes items; they are doing the same thing but what they do with them is disparate from the other. The way the world is defined for both parties is extremely and intrinsically different.

So, yes, the devastation of World War II strongly grips this book, but such discussion exists on a macro, holistic scale. It diminishes the struggle these kids are going through. They don’t want to have that conversation because it’s been the only conversation that’s ever been had throughout their entire lives, which is a handy metaphor for the discussion around Akira itself.

Works Cited:

Lamarre, Thomas. “Born of Trauma: Akira and Capitalist Modes of Destruction.” positions: east asia cultures critiques, 2008, vol. 16, p. 131-156.

Works Referenced:

Bolton, Christopher. “From Ground Zero to Degree Zero: Akira from Origin to Oblivion.” Mechademia, 2014, vol. 9, p. 295-315.

Nelson, Lindsay. “Embracing the Demon: The Monstrous Child in Japanese Literature and Cinema: 1946-2008.” Diss. University of Southern California, 2012. Web.

Episode 99 – Jaw-Jackin’

Episode 99 – Jaw-Jackin’

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WEEK IN GEEK: Andrew spent his week diving deeper into the Lego muck and mire, watching a bit of the Lego Ninjago animated series in order to get some more context to the more esoteric Lego Dimensions levels he has encountered.. Dan didn’t stray to far, playing Resident Evil 7: Beginning Hour, the proof-of-concept demo for Capcom’s sequel Resident Evil 7: Biohazard (or Biohazard 7: Resident Evil in Japan).

MAKING UP WORDS: In the first look at mobile gaming this week, Dan and Andrew talk about a game that seems to be made just for them, Square Enix and A-Lim’s Final Fantasy Brave Exvius and how it scratches certain itches while causing others.

POKE MONGO: Pokémon Go is just about the biggest thing in the world right now, topping the charts of the iTunes free apps and is, purportedly, even bigger than porn with Google searches. It’s a veritable point-counterpoint discussion as Andrew relates his experience playing the game while Dan remains in ignorance while discussing the world-wide phenomenon that is Nintendo’s latest genius move.

LINKS:
-Help local Sacramento comic shop, Big Brother Comics, recover from a dreadful fire that ravaged the store by contributing at the GoFundMe page.

FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Cayenne (Cyan)” by Nobuo Uematsu (from Final Fantasy VI)
-“The Chase is Better Than the Catch” by Motörhead
-“Through the Fire and Flames” by Dragonforce

Shortcast 17 – YouChoob

Shortcast 17 – YouChoob

Week in Geek: Andrew simulates walking in Gone Home whereby he ponders how this mechanic has future ludic applicability; he also starts playing the strange but intriguing indie game, The Bridge. Dan reads volume 1 of the manga, Akira, upon which the classic animated film is based.

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For all intents and purposes, that was a Shortcast recap.

Featured Music:

-“Thunder Busters” by Wax Audio