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Worth a Look

Worth a Look

As a writing teacher, the research-based portion of my scaffolding tends to always yield at least a few “Do video games contribute to youth violence?” proposals every semester. Honestly, it’s a tired debate but not because of the questions being asked, but for how little conversation actually happens. Lately, the pattern seems to be that when a new study is published that either states that games do or do not incite violent behavior in children, people then post those studies (or, let’s be honest, articles written about the studies) like flags planted in the ground and say, “The problem has been solved,” and walk away until the next one hits.

guns
polygon.com

The point of view Brian Crecente presents in his article is not only unique, but important. What’s most important is not that he picks a side; instead, he actually problem poses the issue as a way to generate discourse and not simply promote the tribalistic partisan yelling that such topics tend to degrade into. To literally pull from my lecture notes, questions that start with a “do” or “is” can only yield yes or no answers, discouraging discussion and investigation. However, problem-posing questions––the classic Who What When Where Why and How questions––don’t do that. They beg for thoughts and ideas and points of view rather than declarative sound bytes. On big topics like this––especially when topics like gun control and mental health are forced into public interest by yet another shooting by a young person––such nuance and differing points of view should be more thoroughly explored rather than just drawing a line in the sand.

What’s also important in this article is that its author is not a single-adjective author the likes of which we normally hear on these issues. He writes as a father, but he is also clearly a gamer, a person who grew up with games––violent games, too, no doubt––and that informs his approach to the topic, which is a new voice in this conversation and one worth listening to, at least.

Superhero movies live and die on their sense of verisimilitude. As discussed when I talked to Elijah Kaine, the X-Men films succeeded at existing within the apparent paradox of being both faithful to the characters but also being incredibly divergent from the source material. The Marvel films (and Deadpool as well) have become renowned for being, probably, the most faithful comic book characters on screen so far, but even then there is a fair share of divergence. But when Man of Steel or Batman v Superman: Dawn of Justice land in theaters, they are derided for being too divergent from the source material. Then there are the ultra-devout interpretations like 300Sin City, and Watchmen which are all over the place in terms of criticism and praise. This exposes the question embedded in all of our discussion of superhero cinema: “what makes a good comic book movie?” An entire Comic Con panel, I’m sure, could be dedicated to this question, but it’s one that Matt Singer surreptitiously addresses in his article as it relates to the ill-fated Green Lantern movie from 2011.

Warner Bros.
Warner Bros.

His basic argument is really interesting––is it damning to be, in a sense, too faithful to the source material?

Green Lantern is maybe the best proof to date that when it comes to superhero movies, faithful doesn’t equal excellent.

I’m sure this point is arguable, but I am not a Green Lantern scholar in any sense; however, it does help to focus the discussion around superhero movies––what does a faithful adaptation/movie look like and is it a movie we want to see?

I started reading Penny Arcade in 2002 or 2003. Since that time, it has evolved into the strangest of pop culture chimeras that evokes a sense of awe but has an underpinning of fear that, for some reason, it could all come crashing down at any moment. As a business, it felt like it expanded incredibly fast, but it withstood the current it helped create. They added more and more people to the fold, but the basic personality and attitude of the site persisted. The two creators went from being struggling, edgy voices of the generation to being––I assume––reasonably wealthy magnates of a new industry, but they seem rather unchanged by the developments. It could be argued that all of this growth and stability came from the direct management of the Penny Arcade business manager and president, Robert Khoo.

polygon.com
polygon.com

With Khoo announcing his exit from the company, it understandably has a lot of people worried. He was the master of the Penny Arcade Jenga tower, and, as he walks away from the puzzle, the worry is that it will, surely, crumble in on itself.

Matthew Loffhagen looks at what a post-Khoo Penny Arcade could look like, especially through the lens of PAX, as the keys of the kingdom are handed back to the original creators, Mike Krahulik and Jerry Holkins. Loffhagen focuses on a more legitimate worry than the knee-jerk reaction a lot of the internet provided (basically likening Khoo to an internet Jesus), and looks at the co-creators’ behaviors with fans and controversial statements and stances they’ve taken over the years and how that could impact not only the conventions but also the fans (the famous Dickwolves disaster comes to mind, among others). Drawing the line from one poorly-said statement to a massive PR catastrophe seems easy in this new administrative situation.

However, such thinking discounts Khoo himself. If we have learned anything in his decade-long+ tenure as the nerd mastermind, it’s that he knows what he’s doing. Watching everything from PA the Series to Strip Search, it’s clear that Khoo is a chess master, the Deep Blue of business, always three steps ahead of everyone around him. With that in mind, what becomes clear is that Khoo’s decision to leave was not rash; he left because he knew he could and Penny Arcade would be fine without him. While Loffhagen’s very specific concerns are, indeed, valid, I think overall that Khoo is leaving Penny Arcade exactly where it needs to be, even if it isn’t as clear as we would hope.

Worth a Look

Worth a Look

We’ve broached the topic of adaptations from one medium to another a few times over the life of the podcast, but this is a nice, focused look at a unique case. Growing up in the early days of anime proliferation––when titles were few and unprofessional translations could be bought (of varying quality) at conventions––Akira was kind of “the” anime. Not in the sense that it was the only one, but fans talked about it as if the film rested atop the peak of quality, outshining everything beneath it. You had to watch it and you were not going to understand it. It existed as a kind of filmic puzzle box that people would attempt to parse and explain which only further confused the discourse. In spite of that, Akira remains quite an amazing movie when watching it as an adult. Technically, it’s an awe-inspiring work of art. Its story, too, while often confusing and obtuse, does have a lot of incredibly complex social ideas and themes, especially about youth/teenage culture.akira-feat

The truth is that the Akira film is an adaptation of a manga series that wasn’t even close to being done and writer/director, Katsuhiro Otomo, had to draw conclusions that made sense for a two-hour animated film. That’s what makes the movie such a standout from other adapted manga, however. It must carry some legitimacy because Katsuhiro Otomo also wrote and drew the manga; so, the moviegoer must be seeing a glimpse into the future. However, being such a big story, the task of adapting it into a movie that made any kind of sense at all would be an unenviable task, which makes it a fascinating case study in the continuing dialogue about adaptations. Tom Speelman’s article dives into the relationship between the anime and the manga in detailed and cogent fashion, drawing together the point that––despite some uneven spots––Otomo was able to create two masterpieces in two different mediums in the span of a decade. No matter how you look at it, that’s a feat that deserves a closer look.

With the massive success of the Marvel Studios movies and the can’t-help-but-watch trainwreck that Warner Bros. has done with the DC heroes since Chris Nolan left The Dark Knight trilogy, it’s easy to see the Fox and Sony licenses (The Fantastic Four/X-Men and Spider-Man, respectively) get short shrift from comic book fans, especially. Now, with regard to The Fantastic Four, Fox has done itself no favors and Sony straight-up gave up the fight to an extent by––as we all saw in Captain America: Civil War––giving Spider-man back to Marvel in all but the actual rights, so the anti-Fox/Sony arguments do carry a lot of weight, but the X-Men movies have become almost a forgotten undercurrent over which the “superhero movie” genre now flows.

bryan-singer

I think “undercurrent” is the right word and that’s what Dan Marcus’ article does its best to show, recreating how the world felt back when the first X-Men movie was released in 2000. The only successful comic book adaptation made before it––aside from the Superman films––was Blade, but a lot of people didn’t even realize that was a comic book character beforehand; knowing that or not, the movie didn’t make any attempts to really draw that connection, either.

The first two X-Men movies were an interesting and important step because even though they didn’t fly the comic book colors in the way Marvel has deemed necessary in a modern context, it was still obliquely reverent, capturing what was important about the comics even if they changed a lot of details.  While I personally think that the drubbing X-Men: Apocalypse received was mostly unearned and feverish due to its proximity to both Captain America: Civil War and Batman v Superman: Dawn of Justice, without the X-Men franchise it’s fair to say that we wouldn’t have the Marvel Studios that we have now, and the X-Men should just be allowed to keep on keeping on (except for X-Men: Last Stand; that should be thrown into a fire).

 

 

Episode 83 – The F-14 in the Backyard

Episode 83 – The F-14 in the Backyard

Week in Geek: Andrew buys a bunch of indie games, but plays Thomas Was Alone while Dan reads Dagon by Ben Templesmith.

The Merc With a Mouth as a Gamble by a Studio: Marvel mutant Deadpool hits cinema this week and Dan and Andrew discuss the implications of this faithful arrival into the superhero movie discourse.

Whose [sic] Tim Cosing? Greater Than Games promotes their Kickstarter for the final expansion for the popular card game, Sentinels of the Multiverse, with a well-planned, quickly foiled, very intricate ARG focused around a fictional game tester “Tim Cosing.” Andrew and Dan unravel the sleuthing fans of the game did to figure out the mystery.

Featured Music:

-“Stayin’ in Black” by Wax Audio

-“(This Song’s Just) Six Words Long” by “Weird Al” Yankovic

-“The Sentinels of the Multiverse (Main Theme)” by Jean-Marc Griffin

-“X Gon’ Give It To Ya” by DMX

Episode 78 – It’s Not Crude, It’s Savage

Episode 78 – It’s Not Crude, It’s Savage

Week in Geek: Inspired by last week, Andrew starts watching Cowboy Bebop while Dan checks out the new sketchbook by one of his favorite working artists, Giannis Milonogiannis, called Never Be Game Over.

Sub Vs. Dub: Dan and Andrew tackle what is possibly a moot issue in the world of digital home video and media, but they still find the issues underpinning the perennial debate over which is a better experience: subtitled anime versus English dubbed versions.

Toshiro Mifune: Despite being a bit of older news, Andrew and Dan discuss the importance of Hollywood recognizing the contributions of Toshiro Mifune to not only Japanese cinema but American (and worldwide) cinema as well.

Please share your thoughts about any of the discussed topics by leaving a comment at forall.libsyn.com. You can also con contact the show at forallpod [at] gmail [dot] com. Be sure to also join the official Facebook and Google+ pages for updates, fan conversations, and exclusive content. The best way to help the show out is to leave a review on iTunes––either a text review or stars––which will spread the word to new potential listeners.

For all intents and purposes, that’s an episode recap.

Links:

-Giannis Milonogiannis: http://www.milonogiannis.com/

-Giannis’ 2015 Sketchbook, Never Be Game Over: https://gumroad.com/l/azxsu

-Ted Woolsey & Translating Final Fantasy III (VI): http://www.playeronepodcast.com

Featured Music:

-“Stayin’ in Black” by Wax Audio

-“Let’s Fighting Love” by Trey Parker (from South Park episode 8.1, “Good Times With Weapons”)

-“Titles” by Masaru Satoh & His Orchestra (from Yojimbo)

-“Cyborg Mermaid” by Kaori Akima (from Gunnm [Battle Angel] OVA)