Episode 75 – A Sad Game About Nuclear Disarmament
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SPOILER WARNING: Details from Metal Gear Solid V: The Phantom Pain and other video games are discussed in this episode and can be considered spoilers. Keep that in mind before you proceed.
Week in Geek: Andrew plays Dragon Quest for iOS while Dan watches Lovecraft: Fear of the Unknown on Blu-Ray.
Games With Feels: Based on a specific experience Andrew had while playing through Metal Gear Solid V: The Phantom Pain, Dan and Andrew discuss video games that have created in them strong emotional responses based on more than just a cutscene and plot point, but when actually playing the game elicits emotional reactions and why that is an important development of the medium.
The article about Tomb Raider Dan mentions can be found at knowngriefers.com.
A Sad Game About Nuclear Disarmament: Andrew and Dan discuss a hidden cutscene found in the files of Metal Gear Solid V: The Phantom Pain‘s (that were confirmed by Konami) that will only play if, in the online portion of the game, players decide to lay down their nuclear weapons and employ a digital peace. Based around this Ars Technica article by Kyle Orland, this seems to be the culmination of Hideo Kojima’s goals with the Metal Gear Solid series.
If you have any thoughts or responses to the topics discussed in this week’s episode, leave a comment at forall.libsyn.com. Please join the official Facebook and Google+ pages for exclusive comment and listener discussion. You may also e-mail the show at forallpod [at] gmail [dot] com.
For all intents and purposes, that was an episode recap.
Featured Music:
-“Stayin’ in Black” by Wax Audio
-“Sins of the Father” by Donna Burke (from Metal Gear Solid V: The Phantom Pain)
-“A Phantom Pain” by Ludvig Forssell (from Metal Gear Solid V: The Phantom Pain)
-“When Doves Cry” by Prince
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