THE RELATION BETWEEN TEXT AND AUDIENCE: Andrew, spurred on by his experiences playing Fallout 4‘s DLC, “Automatron,” and Dan, inspired by his playing of Pyre, talk about how texts can have different impacts––and lead to very different experiences––for their audiences. Movies have spoilers and twist endings while video games of optional side-quests and branching paths of narrative. How much of a role does the audience have in telling the story? How much control do we, as an audience, want?
- Episode 09 – Podcastin’ All Night: Where D. Bethel talks about Supergiant Games’ first game, Bastion, and how it emphasizes the audience’s role in completing the narrative.
- “Boasts of Bethel: Completing the Circle – The Role of Audience in Fiction” by D. Bethel
- “Spotlight: The Marvel Minimum––The Four Movies to See Before Avengers: Infinity War” by Taylor Katcher.
- Salkowitz, Rob. “Marvel Names John Nee As Publisher.” Forbes. Forbes Media, 16 Jan. 2018.
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For all intents and purposes, that was an episode recap.
-“Disco Medusae” by Kevin McLeod (incompetech.com)*
-“Sixty Minute Man” by Billy Ward and the Dominoes
-“District Four” by Kevin McLeod (incompetech.com)*
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