Episode 16 – Of Underwear Models & Wayward Sons

Episode 16 – Of Underwear Models & Wayward Sons

A new episode of For All Intents and Purposes is here in true episodic fashion! Though PAX may be done and no huge events seem to be around the corner, it’s back to business as usual.

The Week in Geek: Andrew plays the Battlestar Galactica board game and actually keeps his friends this time, while Dan watches Academy Award-nominated animated short films––specifically, “Adam and Dog” by Minkyu Lee. Also, Dan will be an exhibitor at this year’s Crocker-Con in Sacramento at the Crocker Art Museum. It happens on Thursday, 11 September, from 5-9pm. Be there!

Boasts of Bethel: Close-reading the second episode of Doctor Who‘s 8th series, “Into the Dalek,” Dan investigates the most prominent question on Whovians’ minds: Is Clara actually a good English teacher?

Discussion: Since Dan started watching Supernatural this week, he remembers the good old days of episodic nerdy drama and he and Andrew ponder why so much television has become serialized and whether it has helped or hurt the medium.

Love the Craft: Andrew and Dan look at another story by H. P. Lovecraft. This time, it’s one Andrew hasn’t read before, an exciting, frightening, and…funny (?) short called, “The Hound.”

Question: Hot off the presses of Apple’s press conference and their announcement of the Apple Watch, Dan and Andrew wonder:

What are your thoughts on the rise of “smart”, on-your-body peripherals for your phones?

Leave your answers on the page for this episode at forall.libsyn.com, or join and leave a comment at the For All Intents and Purposes Facebook and/or Google+ pages. You may also send us your answers, questions, or comments at forallpod@gmail.com

For all intents and purposes, that was an episode recap.

Episode 15 – Yes and Yes and No and No

Episode 15 – Yes and Yes and No and No

It’s time for PAX coverage with Dan and Andrew (mostly Andrew)! But before we get to PAX goodness, we must first get down to business.

Week in Geek: For All Intents and Purposes now has an official Facebook page and an official Google+ page! Join them for regular updates, links, and interesting discussion. Meanwhile, Dan watches a documentary about a movie that was never made––Jodorowsky’s Dune––and, guess what, Andrew goes to PAX Prime.

Andrew Interviews: Andrew interviews Luke and Nicole from both Across The Board Games.net and Nerdy Seattle.com to talk about PAX! An intriguing interview spread across two parts that has them discuss everything from video games, to tabletop games, to diversity in gaming! The interview is broken up with:

Discussion: Andrew and Dan discuss a recent study that shows that 92% of PC games purchased this year were digital. They discuss this physical-media-less trend and what it means and its benefits and deficits.

Question: After discussing what they found most intriguing about this year’s PAX Prime, they prance into a more light-hearted affair to ask:

What is a cartoon/animated show you feel deserves a second look?

Leave your responses and/or comments at this episode’s post at forall.libsyn.com, or feel free to send your responses, comments, or inquiries to forallpod@gmail.com. Also, be sure to join our official Facebook and Google+ pages to stay up to date with updates, links to interesting articles and websites, and join in on the episode’s discussion.

For all intents and purposes, that was an episode recap.

Music from this Episode:

-“Stayin’ in Black” by Wax Audio

-“Space Cruise (Title)” by Ben Prunty (from FTL: Faster Than Light (Official Soundtrack))

-“Into the Wilderness” by Michiko Naruke (from Wild Arms)

-“I Giorni Dell’ira (Days of Anger)” by Riz Ortolani (from Django Unchained)

-“You’re the Best” by Joe Esposito (from The Karate Kid)

Episode 14 – Cautiously Pessimistic

Episode 14 – Cautiously Pessimistic

With a revived vigor, Dan and Andrew tackle one of the [relatively] biggest topics yet: Doctor Who. Not to worry, however, because they surround their Doctor Who talk with the usual thoughtful commentary about topics that For All Intents and Purposes envelops.

Week in Geek: Andrew watches To Be Takei and Dan talks about working with an artist on Long John.

The Mass Effect Series: Another installment in their look at culturally and intellectually important video games, Dan and Andrew expand their breadth and discuss why the entire Mass Effect series is so important.

Discussion: As expected, Andrew and Dan watched the new episode of Doctor Who‘s Series 8, “Deep Breath”, a bit too closely and have a lot of things to say about it, focusing on the 12th Doctor (as played by Peter Capaldi), its themes, and how it fits in to the show overall.

The Big Lebowski: Expanding their breadth even more, Dan and Andrew discuss a movie that they feel is culturally and intellectually important, hoping to expose an angle on the Coen Bros.’ The Big Lebowski that you haven’t really considered before.

Question: Much like Comic Con before it, another huge convention is about to happen––the Penny Arcade Expo, colloquially known as PAX (or PAX Prime). So, with that in mind we want to know,

What came out of PAX that got you excited and/or intrigued?

Since it hasn’t happened yet, Andrew and Dan couldn’t quite answer the question. However, we’d love to hear from you! Leave a comment at the post for this episode at forall.libsyn.com, or e-mail us at forallpod@gmail.com.

For all intents and purposes, that was an episode recap.

Music from this episode:

-“Stayin’ in Black” by Wax Audio

-“Saren” by Jack Wall (from Mass Effect: Original Soundtrack)

-“New Worlds” by Jack Wall (from Mass Effect 2)

-“Just Dropped In (To See What Condition My Condition Was In)” by Kenny Rogers and the First Edition.

Episode 13 – The Space Dog and Bacchus show.

Episode 13 – The Space Dog and Bacchus show.

It’s the thirteenth episode as Dan and Andrew do their best to avoid any and all calamity.

Week in Geek:  Andrew plays the new Dungeons and Dragons to…interesting results. Dan bought a book about comics theory, Comics and Sequential Art by Will Eisner.

Boasts of Bethel: Dan discusses why he doesn’t think the new Teenage Mutant Ninja Turtle Movie isn’t a complete disaster.

Discussion: Now that they have both seen Guardians of the Galaxy, they discuss its impact within the overall Marvel Cinematic Universe and how the MCU could and/or should look from this point forward.

Andrew’s Cross-Examination: Andrew interviews Seattle-based indie game designer, Kai Cambra about his interesting thoughts about game design.

Nerd Question: It’s almost time for Peter Capaldi’s Doctor to be revealed to the world; so, with that in mind, we ask:

With the coming of the 12th Doctor, who is your favorite Doctor and/or what is your favorite Doctor Who moment?

Answer in the comments to this episode’s post at forall.libsyn.com. Or feel free to e-mail your answer––and any comments or questions about the show––to forallpod@gmail.com.

For all intents and purposes, that’s an episode recap.

See you next week!

Episode 12 – Our Best Work

Episode 12 – Our Best Work

Andrew and Dan keep it interesting by presenting you a very special episode of A Podcast [ , ] For All Intents and Purposes.  With outside commitments preventing them from recording at their usual time, the format and structure of this episode present new and exciting ideas to your (14th!) favorite geeky and nerd discussion podcast.

Week in Geek: Andrew buys new tabletop games––Caverna and Province––while Dan sees Teenage Mutant Ninja Turtles and Guardians of the Galaxy.

Andrew Interrogates:  Andrew sits down with Seattle tabletop guru, Jake Waltier, to discuss tabletop gaming, especially in the Seattle area.

[ , ] Original: Referencing a joke made at the end of episode 9, Dan wrote and recorded a folk rock original, “Cthulhu Clock.”

Andrew Cross-Examines: Next, Andrew sits down with the founders of Across the Board Games.Net, Nicole Jekich and Luke Turpeinen.

Nerd Question: With the tabletop-heavy content this week, we ask you to tell us:

What is the tabletop game that is most intriguing and/or interesting to you right now?

Submit your answers or any questions as a comment to this episode’s post at forall.libsyn.com.  You can also e-mail us at forallpod@gmail.com.

For all intents and purposes, that’s an episode recap.

Music from this Episode:

-“Stayin’ in Black” by Wax Audio

-“Cthulhu Clock” by D. Bethel

-“Dinosaucers theme” by Shuki Levy and Haim Saban

Cthulhu Clock Lyrics

(written and recorded by D. Bethel)

On the road to Rhode Island to put my mind at ease,

A secluded cabin hideaway beneath the ocean’s breeze.

It’s just a place to settle down and rest my weary head,

and I would but for a strange cuckoo clock that was mounted above my bed.

Cthulhu clock, Cthulhu clock

It penetrates my mind.

Cthulhu clock, Cthulhu clock

I hear its ceaseless chime.

Its wretched screams are endless as they

ring out through my dreams.

And until I’m driven mad…it’s not as bad as it seems.

At first, my mind was singing in the perfect solitude.

Finally, alone with all my thoughts in a bright and hopeful mood.

But as weeks wore on a creeping dread fell on me with the night

Because every hour that clock would sound filled with antediluvian fright.

Though my master remains sleeping, one day he will arise,

and amid a tenebrous cavalcade I’ll gladly proselytize.

What are these thoughts surrounding me? I cannot look away.

With every toll another part of me begins to painfully fade away.

Cthulhu clock, Cthulhu clock,

I’m clawing at my eyes.

Cthulhu clock, Cthulhu clock,

All life I now despise.

My nerve-ends are exploding because

I cannot understand:

Am I just a speck of dust in your giant, god-like hand?

Episode 11 – Anemic Clap

Episode 11 – Anemic Clap

With Episode 10 in the can, Andrew and Dan decide to mess with your minds with this exciting eleventh episode of For All Intents and Purposes.

Week in Geek:  Andrew starts making text adventures as Dan mourns the end of the Image Comics series, Prophet.

Love the Craft: The Lovecraft segment returns as Dan and Andrew dissect the invisible menace of “The Dunwich Horror.”

Discussion:  With the avalanche of response to last week’s question, Andre wand Dan decide to more fully investigate the topic of musical scores as they relate to film, video games, and television.

Andrew Objects: With movie scores in mind, Andrew objects to the Eric Serra-composed score for Pierce Brosnan’s first outing as James Bond, Goldeneye.

Geek Thoughts:  This week, they keep up the musical themes by asking:

What is your favorite television theme and why?

Submit your answer––or any other comments or questions––as a comment to this episode’s post at forall.libsyn.com. Or send us an e-mail at forallpod [at] gmail.com. Subscribe to this podcast on iTunes and leave us a rating, especially if you enjoy the show! Leaving ratings will help spread the word!

For all intents and purposes, that was an episode recap.

Music from this episode:

-“Stayin’ in Black” by Wax Audio

-“Miles Edgeworth––Objection! 2011” by Noriyuki Iwadere (from Ace Attorney 2 Orchestra Arrangement)

-“Ladies First” and “A Pleasant Drive in St. Petersburg” by Eric Serra (from the soundtrack to Goldeneye).

Episode 10 – Nerd Business

Episode 10 – Nerd Business

The podcast reaches an arbitrary milestone and our hosts celebrate in style!  They also make another podcast that falls into line with the standards set by the preceding episodes.

The Week in Geek:  Andrew plays a video game card game based on an MMO as well as, in his words, “eating comic books.”  Dan talks about his own comic, Long John.

Boasts of Bethel: Dan reminisces on his two experiences with ComicCon, and tries to figure out what the SDCC (as the REAL fans call it) is actually about.

Discussion: Since one of the biggest nerd gatherings happened this week in San Diego, Andrew and Dan decide to discuss it; but, more specifically, they try to answer the age old SDCC question: Who won––Marvel or DC?

Games That Matter: Dan and Andrew craft an argument as to why the Playstation 1 game, Castlevania: Symphony of the Night, is super-important and should be on everybody’s roster.

Geek Thoughts:  After finally answering last week’s question, they go broad with this week’s, asking:

What is a movie, tv, or video game soundtrack that you hold particularly dear and why?

Submit your answer as a comment on the episode’s page at forall.libsyn.com, on Facebook, Google+, or Twitter (Dan and Andrew).  Also feel free to subscribe to the podcast on iTunes and be sure to leave a comment there about how much you enjoy our thoughtful investigations into things geeky and nerdy! It’ll help to spread the word! Also, feel free to e-mail us at forallpod@gmail.com. You’ll be glad you did.

For all intents and purposes, that was the tenth episode recap!

Music from this Episode:

-“Stayin’ in Black” by Wax Audio

-Theme from WildC.A.T.s the Animated Series by Sheree Jeacocke and Gerry Mosby.

-“Dance of Illusions” from Castlevania: Symphony of the Night original soundtrack by Michiru Yamane

Completing the Circle: The Role of Audience in Fiction

Completing the Circle: The Role of Audience in Fiction

Picture this:  A dream-like fantasy world––not unlike something you’d imagine from a children’s book––becomes the victim of a devastating catastrophe.  What’s left is little more than hunks of earth, adorned with scraps of vegetation and ruins of homes and castles floating in space.  Survivors are few, but they know––as part of their history, mythology, or religion––that their world can only be brought back to life through the mystical, restorative will of something pronounced “Bass-chyuhn.”

For some of you––probably gamers of the recent era––this synopsis may remind you of the 2011 Supergiant Games release, Bastion.  A post-apocalyptic action-adventure game, the player controls a character simply known as “The Kid,” a youthful adventurer   who lives in a world of suspended ruin, literally.  Pieces of the world that used to be float in space, seemingly unconnected like leaves in a pond.  What’s interesting about the game is two-fold: first, the game is narrated as you play by another character in the game.  The narration is kind of dynamic, responding to how the player controls The Kid as well as revealing story.  Second, but related, is that the world only exists as your character exists; where he stands is all that is real.  For example, at the outset, The Kid wakes up in his bed in a room, which is just a bed on a rock with half a wall and a doorway just floating in the middle of nothingness.  The player can see other floating islands in the background, all at different depths, in different sizes.  The player moves the control stick which causes The Kid to get out of bed and as you guide him up and out through the door the ground literally rises up underneath his steps in disparate pieces, creating a path only as you move forward on it.  It’s an unsettling feeling at first, but you quickly get used to it, especially when creepy creatures are trying to do you in.  The crux of the story is that, despite the utter destruction of the world, The Kid is trying to collect fragments of the world to run a machine called The Bastion (a combination of terraformer, time machine, small town, and space ship) which––when fully powered––has the ability to undo the effects of the Calamity––the event that made the world what it is.

“The Kid” wakes up amid floating ruin. Source: Supergiant Games.

For others, after listening the description at the beginning, it may remind you of the classic 1984 children’s fantasy film, The Neverending Story––the last third, specifically.  The movie is based around a child in our present day finding an old book in a book store called, The Neverending Story.  The viewers watch as he reads the book, which is about a hero, a warrior-boy named Atreyu, trying to save an ill princess and, at the same time, stave off the oncoming cataclysmic event called The Nothing.

Not for lack of trying, Atreyu ultimately fails at the latter part of the to-do list and the fantasy world is left in literal fragments, highlighted by the image of the princess’ castle floating on a lonely bit of land in the vacuum of space, surrounded by other bits of the once beautiful world floating along side it.  Even amid such destruction, the princess assures Atreyu––and the reader of the book––and the viewers of the film––that there was still hope to reverse the effects of The Nothing––in this case, it was an otherworldly entity called Bastian, which happened to be the name of the kid reading the book, a name I’m assuming it’s short for “Sebastian.”  Instead of a floating city––a veritable planet all its own––the child named Bastian is imbued with the willpower to affect Fantasia, the fantasy world in the book he’s reading.  What’s interesting about this is that even though, to us viewers, Bastian is as fictional as Atreyu and the princess, but he represents reality and the fact that the fictional characters of the book he’s reading can’t repair their world––and that only a person in the “real world” can––speaks to the very nature of fiction and narrative itself: the readers are as important to the creation of a story as the writer is.

Fantasia becomes a world of floating ruin.

While I have drawn distinct parallels between these two apocalyptic fictions––and in my research I have seen no overt mention of the movie by the game’s designers––the similarities I found most interesting weren’t the obvious ones, though they are eerie.  Instead, these are fictions about fiction and use absolute destruction and vacuous absence as metaphor for a person’s engagement with fiction––how a reader or viewer actually completes the process that is “fiction.”  Games, like books, when unused sit there on a shelf (or hard drive) and figuratively don’t exist when not in play simply because the whole purpose of a book or video game (or a movie, or an album, etc.) is to be consumed.  Entertainment products are the closest things we have to tangible verbs in the sense that verbs only happen when they’re happening: a runner only runs when she is running, a painter only paints when he is painting.  They are realities conjured by action.  When looking at how this existential dilemma is brilliantly illustrated in the Toy Story movies, it’s not a far reach to think that, were things like books or video games sentient, they would be fighting night and day against this sense of non-existence––call it The Calamity, in the case of Bastion (the video game), or The Nothing, in the case of The Neverending Story.

 

This is my suspicion.

What this means for the player or reader is that consuming entertainment is not completely a passive act.  The books you love don’t exist as you know them until your eyes glance over the words on the page––only then do those characters exist at all for you and they cease to be when you close the book for the night.  With regard to Bastion and video games, the imagery of the ground flying up to meet your every step is a not-so-subtle metaphor for not only how games are processed internally but that polygons are only really processed at all once the player engages the controller––the real world’s umbilical connection to the virtual world.  The point is that these fantastic worlds don’t just exist because someone wrote them––Emily Dickinson wouldn’t be important at all had her poems not been found locked away in a chest; they would be nothing in the cultural and historical schema otherwise because they weren’t being read––fiction exists in individual bursts of imaginative light, a reaction that occurs when a fiction finds its audience, one by one, keeping it alive like the beat of a heart.

Episode 09 – Podcastin’ All Night

Episode 09 – Podcastin’ All Night

As is the case every week, when exciting news or developments happen in the nerdy & geeky world, Andrew and Dan are on top of it with sharp wits and minds.

The Week in Geek:  Andrew starts reading comics and Dan finishes video games while listening to the new Weird Al album.

Boasts of Bethel: Dan talks about the audience’s role in completing that action that is “fiction.”

Discussion: This week Dan and Andrew discuss the recent developments in the world of comic books––specifically, the new Thor and the new Captain America––and how the world would benefit more from these “legacy” characters.

Games that Matter: This time, Andrew and Dan go on about their love for all things Fallout 3.

Geek Thoughts: After discussing the answers to last week’s questions. To that end, since I said I’d link to it, here is the historical recipes blog that commenter, Tracy Johnston, maintains, Goode Eates. This week our hosts ask a timely question:

What is exciting you or piquing your interest at this year’s San Diego ComicCon?

Submit your answer as a comment at forall.libsyn.com, on Facebook, Google+, or on Twitter (Dan and Andrew).  Also, feel free to leave a review of the podcast on iTunes! Leaving reviews gets us more attention! Also, you can e-mail any questions, comments, or miscellanea to forallpod [at] gmail [dot] com.

For all intents and purposes, that was an episode recap.

Music from the Episode:

-“Stayin’ in Black” by Wax Audio

-“Get Used to It” by Darren Korb, from Bastion (Original Soundtrack)

-“I Dont’ Want to Set the World on Fire” by The Ink Spots

-“The Rockford Files Theme” by Mike Post and Pete Carpenter

Episode 08 – The Injection Objection

Episode 08 – The Injection Objection

The world can’t keep up with Dan and Andrew as they tear through all things geeky and nerdy.

The Week in Geek: Before getting into individual accomplishments, they discuss the recently released trailer for Doctor Who Series 8! Andrew then discusses his preparation for UnPub in Seattle, while Dan discusses about Metal Gear Solid V: Ground Zeroes and the Veronica Mars movie.

Boasts of Bethel:  In this week’s boast, Dan gets psychological and ponders the connection between nerds and ironic/meta-humor and asks whether it’s a good thing or not. SPOILER: He has no answers.

Discussion:  Inspired by the satirical-cum-blindingly-successful Potato Salad Kickstarter that made the rounds in this week’s news cycle, Dan and Andrew examine what, exactly, Kickstarter is, could be, and should be and how it has been a benefit or detriment to geek culture.

Andrew Objects: Hot on the heels of news that Marvel’s Thor will now be a woman, Andrew decides to object to…those who object.

Geek Thoughts: Big thanks to Walter Phippeny, Liz Geisser, Jason Morgan, Ruben Hanson-Rojas, and Brittney Farrand for responding to last week’s question! Your answers were insightful and fun to talk about.  However, we must keep moving forward, so we ask:

What is a nerdy/geeky thing you’ve been doing recently that you want more people to know about?

Leave a comment on the episode’s post at forall.libsyn.com, or on either Andrew’s or Dan’s Facebook/Google+/Twitter posts (Dan’s Twitter and Andrew’s Twitter).  You can also leave a comment on iTunes or e-mail us at forallpod [at] gmail.com.

Until next week, for all intents and purposes, this is an episode breakdown.