My journey into Final Fantasy continues with the second part of my ongoing series! This time, I actually advance the “storyline” a bit and even find a boat! And by “find a boat,” I clearly mean “take a boat from a bunch of stupid pirates through the use of excessive force.”
The “crossing the bridge” sequence is one of the more memorable moments of the game for me, which I suppose makes sense because it’s so different from the rest of the game. When you consider that the original release simply started with the player in front of Corneria/Cornelia (no cinematic intro) and very little was said outside of single text boxes, that bridge crossing was the closest the game had to a scripted story sequence. It’s the kind of game element that Final Fantasy would later become inundated with, but in the original 1989 release, this was the only one. If you compare it to some of the games contemporaries, that single sequence stands out as sort of a big deal.
As a kid, I never thought too much about how the game is “staged” based on what you can get to. First, you get the bridge to the north. Then, you get a boat, but the boat can only really go to one other place. Eventually, you blow a canal to the outer sea and can go to one or two more places. Then you get an airship. Although it looks like you’re in a big, open world to explore, you’re really not. I suppose I contrast it to the original Shining Force on Sega Genesis, which divided the gameplay into discrete chapters. Once you finished Chapter 1, you moved on to the area of Chapter 2 (and couldn’t go back). At this point, I could not say which method I prefer. Perhaps, when I get to a game that’s more “open world” I’ll have something different to say.
One of the things that became apparent to me during this part of the game was the totally wacky pricing structure within the world of Final Fantasy. It’s always sort of a weird joke when you compare prices of things. At this point in the game, it cost me 80 Gil to raise a character from the dead while it cost 50 Gil to stay at the Inn. A suit of fancy armor was 450 Gil, which is a hell of a lot more than 80 Gil. Of course, it’s a fantasy world and the whole idea of how the economy changes in the presence of the ability to raise the dead is the kind of thing nerdy economists write papers about.
WEEK IN GEEK: Andrew recovers from his serious bout of time-travel last week by watching Wil Wheaton’s tabletop adventure, Titansgrave: The Ashes of Volkana while Dan finds room on the bandwagon to jump on and start watching Netflix’s Stranger Things.
SELF-FULFILLING PROPHECY?: Even though DC/Warner Bros.’ Suicide Squad only hit theaters today, audiences at premier screenings have been walking away less than happy, possibly sounding a cloister bell for the cinematic universe they’ve been trying to build since Man of Steel. Dan and Andrew investigate how the fate of this movie may influence future DC/Warner Bros. entries.
STATISTICS AND RHETORIC: Unintentionally hitting both Andrew and Dan’s wheelhouses, they examine a controversy that surfaced on the Manfeels Park blog where the author examined the strange disparity in the language around the interpretation of box office returns for both Ghostbusters and Star Trek Beyond. Despite having similar budgets and similar opening weekend numbers, Ghostbusters was declared by some to be a disaster for Paramount, while Star Trek‘s similar numbers were hailed as being a great success. What is going on here? Is it intentional? Is it warranted? Is it bad or good analysis?
Leave a comment about this week’s topics at forallintents.net. Be sure to also join the official Facebook and Google+ pages for links, conversations, and to meet other listeners. Help the show reach out to new listeners by leaving a review on the iTunes store.
And, for what it’s worth, there is (in a sense) a Transformers Genesis (re: the outtakes):
A legitimate Transformers Genesis. Thanks, Hasbro.
For all intents and purposes, that was an episode recap.
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Also Sprach Zarathustra” by Richard Strauss (conducted by Herbert von Karajan)
-“Halloween Theme – Main Title” by John Carpenter
-“Pseudo Suicide” by Oysterhead
-“Ghostbusters” by Walk the Moon
-“Rest In Peace” by Nobuo Uematsu (from Final Fantasy VI)
Hey, look, it’s that weird Austrian guy from the first Terminator! But with only half a face!
First of all, Dan is correct. This movie rests a lot on nostalgia for prior Terminator movies. More accurately, this movie rests a lot on nostalgia for the first two: the 1984 film, The Terminator, and the 1991 film, Terminator 2: Judgment Day. The first fifteen or twenty minutes of the movie almost feel like a reboot of the original, with post-apocalyptic soldier, Kyle Reese, being ordered by revolutionary leader, John Connor, to step into the time travel device in order to stop a vicious killing machine from destroying the past. Not much later, we get to see the recreation of a popular moment of cinematic history: the Terminator beats up some weird ’80s punks to get some clothing.
Terminator: Genisys (left) vs the original The Terminator. Unfortunately, they were unable to create a digitally de-aged Bill Paxton for this new Terminator film, which is sad for everybody.
From there, of course, the movie starts to go sideways. An older Arnold Termin-egger, along with an unidentified sniper, work together to stop the younger-looking killing machine. Soon after, Kyle Reese encounters a strange police officer who is revealed to be a T-1000 made of liquid metal (but not in the guise of Robert Patrick). It’s crazy, it’s out of control, and the movie lets us know that despite starting like the original The Terminator, this will be anything but. Soon enough, we have heroes Kyle Reese and Sarah Connor time travelling FORWARD to 2017, which should be after Judgment Day but is not. Instead, the nefarious villains of Cyberdyne Systems are about to realize some sort of stupid mega-app called “Genisys,” which promises to be the bomb.com, but will probably end up just being the bomb.
A few reviews I read expressed concern over the convoluted time travel timelines of this movie, and given that the producers intended to make a trilogy of films, the confusion is probably legitimate. But, as a sort of sequel to the first two Terminator films, I found this movie to be an interesting companion piece and contrast to the previous second sequel, Terminator 3: Rise of the Machines. The following analysis may contain spoilers, so be warned.
SPOILERS AHEAD!
You really did it! You maniacs! You blew it up! God damn you! God damn you all to Hell!
The original film The Terminator left the audience with the interesting idea that the whole story could only happen because it happened. The entire thing is a causal loop: Kyle Reese is sent back in time by John Connor to protect Sarah Connor, and in the process becomes John Connor’s father (explaining why John sent him back in the first place). Terminator 2: Judgment Day doubled down on the causal loop, further explaining that Cyberdyne Systems developed the requisite technology for Skynet and the Terminator from the remnants of the Terminator left behind in the first film. So, the audience realizes that this whole world and its future exist because of the fact that they exist.
Terminator 2: Judgment Day tries to change the narrative. After we learn what’s going on and who the real bad guys are, Sarah Connor convinces everybody that the best solution is to prevent Cyberdyne from ever being created. The takeaway theme from the movie is, “There’s no fate but what we make for ourselves.” By destroying all remnants of the Terminators and Cyberdyne Systems, Sarah and John Connor are able to avert the future apocalypse. Of course, this creates a bit of a paradox-sandwich as we have an established past that involves a future that no longer happens. But, let’s not worry about paradox sandwiches just yet.
No Fate (but what we carve into innocent picnic tables with a combat knife).
Terminator 3: Rise of the Machines took a hard left on this theme, changing it into “No fate but what we delay for ten or so years despite our best efforts.” Watching that movie back in 2003, I was exceedingly disappointed on the turn that it took, although it made sense given that the producers were more interested in making post-apocalyptic, dark future Terminator movies. That’s also where we got Terminator: Salvation, which I am certain that I watched but I disliked with such intensity that I forgot everything about it.
That hard left is what I think makes Terminator: Genisys stand out from the other films and makes it feel more like a proper sequel to Terminator 2: Judgment Day. By the end of the movie, we find out that the personification of Skynet has essentially manipulated time in order to re-sequence the timeline to its own benefit. Instead of the “it’s going to happen eventually” narrative of T3, we have Skynet actively taking a role in manipulating time to its benefit. I guess you could say that Skynet has adopted the “No fate but what we make for ourselves” philosophy for itself. Oh, and Skynet is played by Matt Smith.
And that’s the thing that I really like about this new Terminator movie. T3 took the “take the story into your own hands” narrative of Terminator 2: Judgment Day and stole the agency and control of it. It said that no matter what you do, the terrible thing is going to happen. Terminator: Genisys did something different. It still acknowledged that the terrors of the future are a threat, but that it’s because they are actively working against you. It acknowledged that the “take the story into your own hands” narrative was just as much a thing that the villain could do as the heroes. It’s an interesting twist on the story. Somehow, that difference was important to me and I think is what makes Genisys a better “third movie” than Terminator 3:Rise of the Machines.
A large talk that basically started the whole GamerGate mess had to do with representation in video games, specifically with how female characters were presented and utilized within gameplay and narrative with the obvious and problematic conclusion being that female playercharacters were either underrepresented or, if present, lacked the variety or depth of the male protagonists.
However, the newest critical focus––and just as important––looks away from the screen and toward both the community and the developers. If the more forward-looking fans of gaming out there want more representation in games, we should also be asking ourselves about representation in the making of games. With regard to the community, there is a harrowing documentary that I discussed on the show awhile ago,GTFO, about female pro gamers and critics that I guarantee will have you wanting to throw a chair against the wall.
The Kotaku article discusses the story behind––and of––a new book, Women in Game Development: Breaking the Glass Level-Cap, that deals specifically with female developers and their road to being professionals in the field and how that road is paved with sacrifices, shame-dodging, and prioritizing aspects of their identity that males in the same positions never had to make. It’s infuriating how human beings are being treated in a field that, at the core of it, everyone loves so very much.
This is a book I want to read and, it seems, one that gamers should read, no matter what side of development we are on. It’s just sad that this book had to be written at all.
In a bit of selfish rank-pulling, I’m using “Worth a Look” as a “Save for Later” bookmark for myself. This article discusses Dungeons & Dragons as it is used in the recent Netflix hit, Stranger Things (which will be my “Week in Geek” in this week’s episode). Stranger Things has been a Facebook darling, especially for nerds born in, or who lived through, the 1980s and for good reason.
source: Netflix
Stranger Things is less a snapshot of life in the 1980s and more of an evocation of 1980s adventure movies: The Goonies, E.T.: The Extra-Terrestrial, Stand By Me, Explorers, and the like. By mentioning those movies, I don’t mean that is nostalgically mining those movies for characters, plot points, or in-joke references; I would argue that’s not the case at all. Instead, it feels like those movies. The Duffer Brothers (and their directors) have seemingly “figured out” how those movies were paced, how they sounded, and how they looked to feel like a long-lost sibling to those earlier movies. It’s meta-eerie on top of the creepiness of the show itself. It’s able to capture what J.J. Abrams tried to capture (and did pretty well) in his excellent Super 8. But Stranger Things just does it right in an ephemeral way.
The show is framed (or so the article tells me, I haven’t finished the series) around Dungeons & Dragons, which Kunzelman decides to parse not only as a narrative bookend, but also as a thrust, arguing that the game “functions as the primary metaphor for how these young nerdy boys are able to communicate and cooperate with one another and how they contextualize the challenges they face.”
I am eager to read the article, but not as eager as I am to finish the show. It’s so good.
Things are out of sorts. People are lost to time. But Andrew and D. Bethel will do their damnedest to get another episode 100 to you on time (in time?). If you have not listened to Part 1 of Episode 100, be sure to do so before diving into part 2. Trust us. It’s important.
NICK SPRINGER AND THE FREMONT HORROR: Witness the first installment of a long-in-development (pre-podcast!) audio drama ripped from the minds of Andrew and Dan.
I AIN’T AFRAID: Andrew and Dan dig into the new Ghostbusters and love every ounce of it.
Nick Springer and the Fremont Horror Credits:
Story: Andrew Asplund
Script: D. Bethel
Directors: D. Bethel & Andrew Asplund
Editor: D. Bethel
Cast:
Nick Springer: Andrew Asplund
Kasey O’Shea: Kyle Smith
Karen Waite: Elisa Parrett
Hector Vassos: Niall Feeney
Special thanks to Jesse Shepherd
Most of the sound effects used were used from FreeSound.org:
-“Running on Gravel” by Benboncan
-“Man screaming” by Archeos
-“Zombie Bite 1” by Slave2theLight
-“Wing Flap (Flag Flapping)” by ani_music
-“FOLEY_Footsteps_Carpet_001” by conleec
-“11 Minutes of City Sounds” by Niedec (recorded in Seattle)
-“Getting in Car and Start” by jrssandoval
-“Starting Car from Inside” by evsecrets
-“VW Golf GTI Pull Away (Zoom H2n M&S)” by Everyday Sounds
-“Short drive, interior” by AugustSandberg
-“CarArriveAndStop” by jmdb
-“City highway busy cars pulling out” by natemarler
-“Walking-gravel” by xserra
-“01019 car door 3” by Robinhood76
-“1BramCamera” by kwahmah_02
Thanks for all those who helped this long-dreamed project get a leg-up into reality!
WEEK IN GEEK: Andrew plays the Neverwinter MMO on the Playstation 4, while Dan watches Terminator: Genisys and definitely does not hate it.
Please leave a review on iTunes to help spread the word to new potential listeners.
For all intents and purposes, that is officially 100 episodes.
Featured Music:
-“A Journey Into Darkness” by Steve Henifin (from Eternal Darkness: Sanity’s Requiem)
-“Back in Time” by D. Bethel
-“The Worst That I Have Met (Nick Springer Theme)” by D. Bethel.
-“Back in Time” by Huey Lewis & The News
-“Stayin’ In Black” by Wax Audio
-“Fanfare” by Nobuo Uematsu (from Final Fantasy VI)
Last weekend was San Diego Comic-Con, and although lots of news filtered out of the event, super heroes were an important element of that story. Marvel and DC both showed up ready to spill with trailers, news, and all sorts of superheroic nonsense up in the air for fans to ingest.
DC Comics has a lot of ground to makeup for, with 2016’s Batman v Superman: Dawn of Justice leaving a lot of eager fans less than thrilled. Probably one of the biggest things they had to present was the trailer for next year’s big superhero movie, Wonder Woman:
There’s been a lot scuttlebutt around the DC Cinematic Universe in the last six months, but the one thing that seems to still be on track is the stand-alone Wonder Woman. Set in the era of World War I, it looks like this movie brings a lot of what you’d expect from Wonder Woman: some weird quasi-Greek stuff, some lasso action, and punching. And kicking in wedges, let’s be honest. Swords and shields, and the rest.
Of course, not one to disappoint, DC and WB also provided a look at the other big movie coming out next year: Justice League. This is less a trailer and more a bunch of “footage,” but it does provide a little look at what’s going on. We get to see Bruce Wayne and Wonder Woman talk about stuff. Bruce Wayne tries to recruit Aquaman and Flash, with varying levels of success. If anything, it provides a look at the different relationships the characters will have with each other in the movie.
Apparently, there’s still some confusion as to whether or not this is going to be one part of two, or a stand-alone movie. I suspect a lot of the future of the DC Cinematic Universe rests on the shoulders of Wonder Woman and this first Justice League offering.
In the TV department, DC Comics seems to be dominated by the “Arrow-verse,” the series of television shows airing on the CW. The unexpected ending of last season’s Flashwill be addressed in the upcoming season, although the extent to which we will be living in a Flashpoint world is still uncertain. In the flagship show, Arrow assembles a new team of crime-busting vigilantes, although it’s clear that the old team isn’t going anywhere. Also, Legends of Tomorrow marches forward, with Captain Rip Hunter and his crew of “legends” working to preserve the timeline (or something). It’s hard to say if Rip Hunter’s first mission will be to stop Barry Allen from saving his mother’s life, but only time will tell. Unfortunately, newcomer to the Arrow-verse (and, more specifically, the CW), Supergirl, hasn’t begun filming yet, so there’s no neat video to show; however, it does promise to bring Superman into the mix. Furthermore, a four show crossover episode is apparently also in the cards.
On the other side of the aisle, Marvel had its fair share of dazzling videos to put forth. With respect to movies, Marvel put out a new trailer for the upcoming Doctor Strange film. In an effort to prove that this movie has no respect for conventional notions of reality and geometry, it features some of the most bizarre cityscapes in recent cinematic history:
It was also announced that actor Brie Larson will be taking on the role of Major Carol Danvers, the superhero (eventually) known as Captain Marvel. Although not scheduled for release until 2019, Captain Marvel is currently the first Marvel movie headlined by a female character.
On the television side, Marvel surprised a lot of people (or, at least me) when they announced the arrival of Ghost Rider in Agents of SHIELD, Season 4. Probably bigger news, though, is the newly released trailer for Luke Cage, the third show produced from the Marvel-Netflix alliance and part of their Defenders storyline.
Although fans of the Netflix-Marvel collaboration have already seen Luke Cage appear in Jessica Jones, this series has already established a very different tone than its predecessors. A teaser trailer for the NEXT series, Iron Fist, was also released, reminding people that there will be an ongoing onslaught of Marvel characters pouring through your television screens. Of course, in an effort to flood the bitstreams with even more Marvel excitement, they also released a teaser trailer for the upcoming Defenders mini-series, featuring Daredevil, Jessica Jones, Luke Cage, and Iron Fist together.
Of course, there’s even more news out there for super hero movie and television fans. This is just the tip of the iceberg. From all of the television and film being produced, it looks like the age of the superhero has at least a few more years of kick left in it.
News Blast: Lovecraft-Based TV Show In Development
A sneaky bit of news hit the internet recently when word got out that Legendary Entertainment was developing an anthology television show based on the works of cosmic horror writer, H. P. Lovecraft.
According to Bleeding Cool and Dread Central, not much is known as only a pilot script exists, to be used to shop around to networks at the moment. The pilot is written by Matthew Francis Wilson––who, based on my research, may have previously gone by M. Francis Wilson, is a newcomer to television writing and it is unknown whether he pitched the show or was hired to write it.
Aside from the Lovecraft brand itself, the producers of the series bring the most clout to the project. Lorenzo Di Bonaventura––who was the tip of the spear when it came to developing the Michael Bay-helmed Transformers series––and Dan McDermott––a screenwriter and producer who seems to have worked on mostly short-lived but interesting television shows.
Legendary Entertainment has made quite a mark as being a rather prominent producer of successful, if not critically consistent, genre films. Big hits for the relatively new studio––established in 2000––300, The Hangover, Inception, Pacific Rim, Man of Steel, Crimson Peak, WarCraft, Gareth Edward’s Godzilla, Jurassic World,Straight Outta Compton, and basically all Christopher Nolan movies since Batman Begins.
Their expansion into television is relatively new, but rather high profile with the Netflix exclusive, Love, having garnered a bit of attention on its initial release, as well as the SyFy adaptation of the beloved James S. A. Corey book series, The Expanse, which friends-of-the-show, Nerdhole, discussed in-depth recently, and Colony, created by LOST writer, Carlton Cuse, for USA Network. The latter two debuted this year and are renewed for second seasons.
Probably the most faithful HPL adaptation made so far, and it’s a silent movie. source: cthulhulives.org
So, while to some the credentials (or lack thereof) of those directly involved with this new series may seem troubling or make a fan circumspect, Legendary itself has a respectable track record on television even if they are rather new to the medium.
The show seems peculiar because, as sources described, it is unclear whether these will be adaptations of Lovecraft stories or new stories leaning on the Lovecraft stories. Bleeding Cool described the show as including “characters, locations and story-lines from sixteen of Lovecraft’s most popular tales” while Dread Central says the show will “feature characters, narratives, and locations from sixteen of the late American author’s titles.” Both sources cite that the show will specifically draw from “The Call of Cthulhu“, “The Dunwich Horror“, and “The Shadow Over Innsmouth.” Since H. P. Lovecraft had published over fifty stories in his lifetime and collaborated on almost another fifty with friends and as a ghost writer, there is no shortage of material to draw from.
While this is the first time a show has been explicitly based on Lovecraft’s work, the father of cosmic horror is no stranger to television. His stories have been adapted to varying degrees of faithfulness on horror anthology shows, with Rod Serling’s Night Gallery being the most prominent adapter. In most cases, Lovecraft’s work served as direct or indirect inspiration for stories and series. From the 1991 HBO noir movie, Cast a Deadly Spell to an episode of The Real Ghostbusters titled, “The Collect Call of Cthulhu”, Lovecraft’s creatures and themes have often served as a great starting point for new stories rather than go through the difficulty of adapting his somewhat anachronistic and often problematic work directly. Lovecraft himself even appeared in the season six episode of Supernatural, “Let It Bleed.”Adapting Lovecraft’s work until now has been a particular tough nut to crack. Most famously, Guillermo Del Toro tried for years to get his version of “At the Mountains of Madness” off the ground, only to have funding pulled out from under him for creative and monetary differences. The closest and, perhaps, most successful adaptations come in the form of the H. P. Lovecraft Historical Society’s (HPLHS) cinematic adaptations and their full cast audio drama adaptations of his stories.
For years, Guillermo Del Toro has tried and failed to adapt the late-era mythos story, “At the Mountains of Madness.” source: geekscape.com
The main aspect of Lovecraft that seems to clear the hurdle from page to screen are his monsters, which arguably hopscotches what his stories are actually about. While his creatures indeed played an integral part to many of his stories, they were rarely about the monsters, but rather the existential dread they represented.
Which type of Lovecraftian adaptation we’ll see on screen––either monster stories, pessimistic existential epistolary narratives, or something in between––remains to be seen. Either way, there hasn’t really been a Lovecraftian tv show or movie that has really appeased the devoted fan base as well as broke through to mainstream appreciation. With luck, this new series, if picked up by a network, can bring what so many people love about his stories and mythology to a new, broader audience.
We’re finally here! Episode 100! Kind of. Mostly. Half, at least. But still a full episode. You’ll find out when you listen.
WEEK IN GEEK: Andrew went back to Watch the Skies megagame with a new, interesting twist this time around and relays his experiences while D. Bethel started watching the now-cancelled show, Penny Dreadful. Also, bonus outtakes!
A LITTLE CLASSIC: Nintendo dropped an out-of-nowhere announcement recently with the reveal of the Nintendo Classic, an 30-in-one plug-and-play NES that ignited a lot of people’s interest and nostalgia.
RADIO KILLED THE VIDEO STAR: Dan and Andrew address the rise of audio dramas from their apparent graves with the rise of nerd culture and podcasting and discuss why they are actually adapting to new media and digital consumer habits.
Check out regular articles and old episodes and leave your thoughts at forallintents.net. Be sure to join the official Facebook and Google+ pages to get regular updates and for links and meeting up with other listeners. Also, be sure to leave a review of the show on the iTunes store.
For all intents and purposes, that was the recap of the first part of episode 100!
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Save Music” by Nobuo Uematsu (from Final Fantasy)
-“Radio/Video” by System of a Down
-“The Final Countdown” by Europe
*also features game over music from Metal Gear Solid 2: Sons of Liberty
Folks that are not attuned to the media Force may have missed the fact that this last weekend was Star Wars Celebration, a giant Star Wars convention that happens every year. Well, technically, it was Star Wars Celebration Europe III, but that’s an unimportant detail.
People may not realize that Star Wars is formally entrenched in the Disney production machine. Quite a lot of news leaked out of the convention concerning a variety of Star Wars properties. Of course, people that have followed us for a while know that my first loyalty in Star Wars fandom are the CGI animated television shows (Star Wars: The Clone Wars and Star Wars: Rebels). This weekend featured the release of the trailer for the upcoming Season Three of Rebels [Warning: Spoilers abound for people that missed the end of Season 2]:
The trailer seems to throw a lot out there. Probably the biggest revelation is the introduction of Grand Admiral Thrawn, first introduced in Timothy Zahn’s non-canonicalHeir to the Empire. Thrawn, the only non-human in the Empire to be promoted to Grand Admiral, has been a subject of fan question ever since the House of Mouse exploded the Expanded Universe. A fan favorite, he might represent the most competent Imperial Officer ever introduced in Star Wars (given the propensity for most of the other ones to die rather unfortunately). Other revelations include the return of Maul and some new revelations as to the nature of the Force.
Truth be told, I missed it, but Dan pointed out that the voice of the Bendu, the peculiar creature claiming to be the “middle ground” of the Force, is voiced by none other than Fourth Doctor, Tom Baker. Although not the first Doctor to appear in a Star Wars series, as that honor would belong to David Tennant in his portrayal of the droid professor Huyang, it does say something about the reach of the animated Star Wars content. Between Star Wars: The Clone Wars and Star Wars: Rebels, the CGI animated series is becoming the place for notable actors to go (George Takei, Seth Green, Clancy Brown, Simon Pegg, Katee Sackhoff, Jon Favreau, Sarah Michelle Gellar, Jim Cummings, and even Mark Hamill in a different role).
With a lot of serious story going on in Rebels, it’s easy to forget that 2016 will also bring something new to the Star Wars continuity: a live-action “side story” (or what Dan and I like to call a “Gaiden”) film in the form of Rogue One: A Star Wars Story. Although a new trailer was featured at the event, it hasn’t been officially released as of this writing. However, a production trailer combined with the original was released:
I will admit that the closer it gets to release, the more excited I get about this new movie. A departure from the Skywalker-centric stories of Episodes I-VIII, this new “Star Wars Gaiden” looks to be expanding the Star Wars universe in new, cinematic directions. From what little has been released, it feels like this movie (and, potentially, the rest of these Gaiden stories) will create compelling characters and stories within the iconic Star Wars universe that are tangentially related to the Skywalker Magnum Opus we got with Episodes I-VI, which should be a nice change.
Additional information about the next Star Wars Gaiden, popularly referred to as “the Han Solo movie,” was also provided: Alden Ehrenreich has been confirmed as the man playing the galaxy’s favorite scoundrel (although I’ll admit to being more of a Lando man, myself). With filming beginning sometime in 2017, it will be interesting to see where the directors of The LEGO Movie will take the character of Han Solo and the Star Wars universe.
Overall, Star Wars Celebration dribbled just enough Star Wars fun to keep everybody excited for the Fall. If you’re interested in all of the details, I recommend checking out Gizmodo’s coverage spread of articles here.
D. Bethel looks at the first volume of Katsuhiro Otomo’s Akira manga and finds in its pages much more than a commentary on nuclear war.
Akira, as an anime and manga series, is arguably better known for being a groundbreaking work than for the story it tells (variable as that may be, depending on the medium). From presentation to content to technology and themes, Akira has earned a place in the cultural discourse of not only Japan but the rest of the world as well.
As I mentioned on the podcast, I have come to Katsuhiro Otomo‘s manga after having seen the anime, which I’m sure is the course most westerners took since the movie was such a significant event, especially in the nerd world. Now three volumes into the story, I have already seen a significant diversion in narrative between the manga and anime, to the point that the movie feels less like an adaptation and like a new story using the same players. This difference intrigues me to the point that I found myself down the hole of an academic database search for any criticism about Akira.
Not surprisingly, the discourse around both the anime and manga nearly unanimously focuses around its use of imagery related to nuclear weapons and Japan’s historical tie to them. While not wrong nor an insignificant approach to the work, I feel that using a small lens on such a large work misses out on a lot of fantastic critical angles. Also, when conversations around Akira happen in person (with friends or fellow fans) and the group wants to take it to serious territory, it seems the only road to travel is the one that leads to nuclear warfare and its relation to Japanese history as well.
Katsuhiro Otomo. Looks pretty content for a dude that blew up Japan. Source: The Japan Times
One of the most crucial tenets of literary analysis and critique is that texts don’t have a single meaning or purpose. Moreover, meaning can change over time because the needs of the cultures that consume literature change as well, and texts that don’t maintain some sort of relevance, I would argue, fall away. It’s sad, perhaps, and some hold onto, teach, and love texts only for their historical relevance. There’s nothing wrong with that, but it’s the relevant applicability of texts that makes them still feel important and impactful to an audience and culture, which is a much stronger response than just reverence for it. Part of the fun of literary analysis comes from devising a thesis and seeing if any sustaining evidence rests inside the text. When it comes to Akira, it seems that only one thesis is pursued, if not allowed, and everyone takes part in the Easter egg hunt. Like any other text, analysis should be less like an Easter egg hunt and more like a scavenger hunt, but everyone has their own goal and their own list and all hunts are happening in the same place.
Perhaps because I had always heard the nuclear conversation around Akira, and drew the same conclusion on my first viewing––it was probably the first movie that really presented the allegory to me before ever seeing things like Godzilla or more art house fare like Akira Kurosawa’s Dreams––it wasn’t on my mind when I cracked open the first volume of the manga so many years later. I had no desire to find more evidence about Otomo’s commentary on post-nuclear Japan because, perhaps, I was sure it was there, dripping off of every line. In a sense, that hunt was over because, in a finite work, all the eggs had been found.
It put me in a wonderful space when approaching a text: free of expectations.
What I came away from volume 1 pondering––and what drives me through subsequent volumes––is a theme I should have expected but didn’t think would be so fully developed. Before going into it, let me just present a single image that, I think, summarizes what Akira is about to me on this read-through:
Youth gone wild, basically that Skid Row song interpreted in comic form.
What sticks out in this story from the beginning (from the first page, though you don’t know it yet) is that its characters are teenagers. These youths have grown up in a post-apocalyptic world as the book starts with what looks like a nuclear event detonating in the heart of “the metropolitan area of Japan,“ which ignited World War III. The story picks up nearly forty years later. Those who were in the war are middle-aged and the teenagers have never known a country without a big hole in the middle of it. World War III isn’t even a part of their memory; it’s just another chapter in their education (if they pay attention).
Though it’s not a Mad Max desert-scape––Neo-Tokyo has familiar sky-scrapers and cool future technology as well as the expected slums and people doing their best to make their way––its society is in just as much turmoil. It’s just beneath the surface and bubbling to the top through these kids.
In a post-nuclear and post-World War society, Neo-Tokyo exists in the static created by a paranoid and strictly regulated government and a generation that has no living memory of what created that paranoia in the first place.
Teenagers in Akira are nihilistic and quick-tempered and angry. (I can already hear you saying, “Oh, so you mean a normal teenager?” I get it.) But––to connect it with the more traditional reading of this book––in a post-nuclear and post-World War society (and for Japan, this has now happened twice by the events within the book), Neo-Tokyo exists in the static created by a paranoid and strictly regulated government and a generation that has no living memory of what created that paranoia in the first place.
This is tempered in the way adults and youths interact. Most of the time it’s polemical adults exploding in hyperbole (or sometimes physical violence) without any respect to or awareness of the kids’ intelligence. This is probably unintentional on the part of the adults; they’re stuck in the tautology of thinking the kids don’t understand because they weren’t there, so they can’t understand, so they must be told––but they won’t understand! The kids, in turn, are frustrated because despite the fact that they live in a world they are bound to inherit, the shadow of the explosion and the war looms over everything in their culture. Because the adults are so tetchy and repressed (because that is how they keep the world from falling apart again), the kids never really learned how “to articulate any meaningful relation between themselves” and the world they live in (Lamarre 138). It reminds me a bit of Victorian manners in their treatment of children––the whole “seen but not heard” ethos that leads to severe problems down the line.
Such treatment and behavior, of course, doesn’t pacify the youth; in fact, it weaponizes them, which is literally what Akira is about in terms of plot. But even in terms of plot, it is the teenagers in the story that activate every movement forward; they are the only ones that have any narrative agency. All the adults do (so far from what I’ve seen) is stand and watch the kids disassemble what structure adult society has been trying to hold together and yell at them as they do so. The titular Akira (and a few others like him) is a mere boy who can do city-wide destruction by just being. It’s almost as if the momentous destruction previous generations had to build and fall victim to has become a natural, unconscious part of the new generation (albeit Akira and his crew have been subjected to horrific experiments). It’s a powerful statement on youth culture striving to not only survive but learn in a society that goes through the motions of trying to educate and instruct, but is actively pursuing the opposite.
I think this divide is perfectly illustrated in a scene from the beginning of volume three. Because stuff happened, the city is placed under a “Code Seven Alert” which enacts a complete lockdown of all residents with severe punishments for those who break the edict. Military/police hybrids patrol the streets along with military-grade machinery––automated robots called “Caretakers.” Only two types of civilians interact with the military/police in these scenes––adults looting and children playing. But it’s the latter that is most interesting:
Page 26 & 27 from Akira, volume 3. Read from left to right. Click to enlarge.
Previously, we saw the Caretaker robots “pacifying” the adult looters by gunning them all down with ordnance so powerful it annihilated not only the looters but also the storefront they were stopped at. In the scene with the children, they relay the fact that they know these things mean business, but they play anyway. They only leave because they don’t want to deal with the soldiers/police, probably because in this Code Seven environment, they might end up on the wrong end of sanctioned lethal force. They don’t leave because they are scared; that much is clear on the faces of the children on the last panel of page 26. Running from the military/police is part of the fun they’re having. If they were scared, they wouldn’t yell the derogatory insults as they left (panel 1 of page 27).
Just as the adults are using the tools they have at their disposal to create a sewn-up, paranoid, and violent society to keep it safe, so are the kids using the tools at their disposal to have a childhood in spite of it. Climbing all over a death robot while playing with friends isn’t dangerous––it is to the adults who see them doing it. To the kids, that’s normal. In that sense, it reminds of Mad Max: Beyond Thunderdome where the ways the residents of Bartertown repurpose “old world” items into new things differ vastly from how the Child Tribe repurposes items; they are doing the same thing but what they do with them is disparate from the other. The way the world is defined for both parties is extremely and intrinsically different.
So, yes, the devastation of World War II strongly grips this book, but such discussion exists on a macro, holistic scale. It diminishes the struggle these kids are going through. They don’t want to have that conversation because it’s been the only conversation that’s ever been had throughout their entire lives, which is a handy metaphor for the discussion around Akira itself.
Works Cited:
Lamarre, Thomas. “Born of Trauma: Akira and Capitalist Modes of Destruction.” positions: east asia cultures critiques, 2008, vol. 16, p. 131-156.
Works Referenced:
Bolton, Christopher. “From Ground Zero to Degree Zero: Akira from Origin to Oblivion.” Mechademia, 2014, vol. 9, p. 295-315.
Nelson, Lindsay. “Embracing the Demon: The Monstrous Child in Japanese Literature and Cinema: 1946-2008.” Diss. University of Southern California, 2012. Web.