News Blast: Mass Effect Review Round Up

News Blast: Mass Effect Review Round Up

This week saw the release of the long awaited “next title” in Bioware’s popular Mass Effect series: Mass Effect: Andromeda. For any number of reasons, Dan and I are far from the “cutting edge” of video game playing; I have no plans to play the game soon and Dan will start playing it this week.

That being said, the game has attracted its fair share of reviews, commentaries, and discussions. A lot of the internet is abuzz over the game, with many reviews acknowledging the games strengths but also admitting a healthy share of weaknesses. Erik Kain from Forbes even called it the “worst-reviewed game in the franchise.”

No matter how beautiful the planet, somebody has something negative to say…

From IGN‘s Dan Stapleton:

Mass Effect: Andromeda is an expansive action role-playing game with a few great moments that recapture the high points of the landmark trilogy that came before it, and energetic combat and fantastic sound effects contribute to a potent sci-fi atmosphere. Without consistently strong writing or a breakout star in its cast to carry it through the long hours and empty spaces, however, disappointments like a lack of new races, no companion customization, and major performance problems and bugs take their toll.

From Kotaku‘s Patricia Hernandez:

The plot and structure of Mass Effect: Andromeda can be viewed as a metaphor for the game itself, where a population eager for a fresh start makes a leap into a new frontier. The destination isn’t the paradise we hoped for. For our characters, Andromeda required a leap of faith, the belief that the universe must hold more for humanity. Nobody anticipated how much work building a new home would really take, and in a way, the entire game is about mitigating everyone’s disappointment. The truth is that Andromeda itself isn’t the promised land players hoped for either, but there is a lot that’s good in this flawed new frontier for Mass Effect.

From Polygon‘s Arthur Gies:

Let’s be clear: I’m conflicted about Mass Effect: Andromeda. There’s a lot of roughness throughout the game, and the technical issues, while not game-breaking, are often incredibly distracting. But it’s my time with the cast that I’m still thinking about, and the mysteries about the world that haven’t been answered that make me feel like I’m waiting once again for a new Mass Effect game. And if I’m judging a game by where it leaves me, Andromeda succeeds, even if it stumbled getting there.

Being both a sort of prequel and sequel to the original Mass Effect trilogy, it’s understandable that there would be both excitement and trepidation regarding the changes made to the venerated series. However, in at least one case, dissatisfaction with the game has taken a rather dark turn.

Kotaku‘s Ethan Gach reports that Allie Rose-Marie Leost, a woman who worked for EA Games in the motion-capture labs and had been associated with Mass Effect: Andromeda, was the victim of a series of online harassment and threats. Some people appear to be discontent with the animations in the game, somehow identified Leost as a lead animator, and are holding her responsible. The harassment ranges from threats of sexual assault to accusations of her providing sexual services in order to get her job.

This was going to be a screenshot of some of the awful tweets made towards Leost, but I figured it would be much more positive and uplifting to just post a Mass Effect: Andromeda screenshot instead.

After the initial onslaught began, Bioware decided to try and take action to rectify the situation by tweeting that somebody who had been “misidentified as a lead member” of the team was not, in fact, a lead member. It also clarified that she was no longer an employee of EA Games. This has been met with mixed responses from media websites and fans.

More recently, former Mass Effect animator Jonathan Cooper took to Twitter to both oppose attacks made against members of the development team and discuss some of the methods used in animation development. Pointing out the expansiveness of a project like Andromeda and the time limitations associated with the development cycle, his comments provide context for how a few of the more prominent animation mistakes have become the signature video for the game.

First though; going after individual team members is not only despicable, but the culprits and choice of target revealed their true nature. Just as we credit a team, not an individual, for a game’s success, we should never single out one person for a team’s failures. That said, animating an RPG is a really, really big undertaking – completely different from a game like Uncharted so comparisons are unfair. Every encounter in Uncharted is unique & highly controlled because we create highly-authored ‘wide’ linear stories with bespoke animations. Conversely, RPGs offer a magnitude more volume of content and importantly, player/story choice. It’s simply a quantity vs quality tradeoff. In Mass Effect 1 we had over 8 hrs of facial performance. In Horizon Zero Dawn they had around 15. Player expectations have only grown. As such, designers (not animators) sequence pre-created animations together – like DJs with samples and tracks.

Since the game’s release, there has been some discussion about providing some sort of patch or fix for some of the concerns expressed by fans. Ian S. Frazier, the lead designer, has expressed on Twitter that they’re “looking at patching lots of issues and want to strongly support the game moving forward.”

How all of this will affect the game (and, potentially, the critical response) remains to be seen. It does also, however, touch on the growing conversation around the status of high-profile, triple-A games being released in increasingly hobbled conditions (commonly decried as being “unfinished“), requiring either day one patches or, after vociferous fan and critical response, releasing one as soon as possible. Where Mass Effect: Andromeda falls in that conversation is unknown, but time (and sales) may yet tell.

Guestcast 1 – How Does Dan Do It?

Guestcast 1 – How Does Dan Do It?

With D. Bethel suddenly on a Spring Break excursion, Andrew recruits friend of the show, Taylor Katcher to fill in the blanks.

THE ONLY WIZARD IN THE PHONE BOOK: Andrew and Taylor talk about the Dresden Files Cooperative Card Game, the upcoming card game release from Evil Hat Games. Taylor expresses his fondness for Harry Dresden while Andrew admits his fondness for Paul Blackthorne.

TAYLOR BREATHES IN THE WILD: After last week’s discussion of The Legend of Zelda series, Taylor shares his experiences with the newest title in the series, The Legend of Zelda: Breath of the Wild.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“The Final Teen Spirt'” by Wax Audio
-“Maul, Savage and Viszla” by Kevin Kiner & Takeshi Furukawa (from Star Wars: The Clone Wars)
-“Can You Dig It (Iron Man 3 Main Titles)” by Bryan Tyler (from Iron Man 3)

Nerd Law 101: Intellectual Property Basics

Nerd Law 101: Intellectual Property Basics

It is hard to talk about “the law” and the importance it has in all things geeky and nerdy because “the law” is a vast collection of rules with a lot of interpretations and intricacies that vary from state to state and country to country. However, when considering the different areas of law and how they apply to nerd and geek issues, one practice area stands out as most applicable to your average nerd or geek: intellectual property.

Intellectual property usually refers to non-physical things like inventions or identities or stories that the government has determined important enough to recognize as a specific type of property. Typically, intellectual property is divided into four separate categories that cover different types of things: copyright, patent, trademark, and trade secret. Because three of these things (copyright, patent, and trademark) come up with some regularity in nerdy and geeky endeavors, they’re worth discussing in a bit more detail.

It should go without saying that the contents of this article are meant as a general overview. This isn’t legal advice. Do not base any legal arguments on what you read in this or any further Nerd Law articles. Their purpose is to provide a basic understanding of how intellectual property law is relevant to nerdy and geeky stuff so you don’t end up saying something silly like “I’m going to patent my comic book” or “I own the copyright to this rule system.” One more time, just to make it clear: the contents of this article do not constitute legal advice.

From Plows to Portraits

When you look at the whole of intellectual property, it’s important to recognize that there are different kinds of things being protected. A new, unique farm tool is a very different thing from a painting of a farm, and both are different from the recognized trade name of a farming conglomerate. Because the sort of things being protected have different purposes, the rules associated with them are different and they have different names. Knowing the difference is important, because it’s common for people (even lawyers) to get the rules mixed up.

Copyright is probably the most famous (or infamous) type of intellectual property because it protects so many things that people interact with. Copyright protects creative works and expressions. This includes stories and paintings but also includes film, sculpture, dance, and songs. If it’s something you’d describe as “art,” it probably falls under copyright.

Patents, on the other hand, protect “inventions” like new machines, tools, chemical concoctions, and medicines. Specific processes also falls under patents: a software algorithm and a method for exercising your cat with a laser would also be a patentable invention. Usually, something falls under the protection of copyright or of patent, but rarely both.

Actual illustration from Patent #5,443,036.

Trademark, in contrast, is used to protect names, symbols, and other identifying marks associated with business. These are the marks and styling that let consumers know they’re buying items from a known business. Think of logos and brand names: “DC Comics” and the DC logo let you know that what you’re looking at is made by the company that makes all the Wonder Woman and Batman comics. This is a main reason why most superheroes have big logos on their chests.

Knowing the difference can be important, especially if you find yourself doing something that involves intellectual property. In the future, we will take time to focus on each individual type of intellectual property. For now, it’s good to start simple. Think of copyright as the law that protects creative things that artists do, patent as the law that protects inventive stuff that engineers and scientists do, and trademark as the law that protects identifying stuff that marketing people do. That’s a generalization, but it’s a good place to start thinking about it.

Knowing What They Don’t Do

Keeping in mind the basics of each type of intellectual property, it’s also important to recognize what they do not protect. Although there are interesting exceptions, most things fall into one of the three categories of intellectual property. Yet, I mentioned earlier that a lot of people tend to mix them up. Even lawyers, although one could argue that it’s less a mistake and more of a bold attempt at “shotgunning” a solution. Let’s take a somewhat recent example: the lawsuit that Wizards of the Coast brought against Cryptozoic over their online trading card game, HEX. This lawsuit claimed that Cryptozoic infringed on Wizards of the Coast’s copyright, patent, and trademark property. Consider this excerpt from the copyright section of the complaint:

37. Cyptozoic copied the cards, plot, elements, circumstances, play sequence, and flow of Magic. Players in both games are confined to the same parameters based on an initial dealing of seven cards and play progresses in a substantially identical manner. Players must efficiently use their skill and calculation to assemble their initial decks and then in suitable selection and play of the various cards.

Although this paragraph comes from the copyright infringement of their complaint, most of what they’re describing is the process or procedure of the game. But, it’s worth pointing out that they never say process, procedure, or method of operation, because “[i]n no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which it is described, explained, illustrated, or embodied in such work.” 17 USC 102(b) (emphasis added). The attorneys here are carefully trying to sneak patent concepts into the copyright section of the complaint.

It’s obvious something is going on here.

Of course, it doesn’t stop there. If you go down to the patent section of the complaint, they make the following claim:

55. Cryptozoic deliberately and intentionally copied the game play, rules, player interaction with the game, layout and arrangement, visual presentation, sequence and flow, scoring system, and Magic’s overall look. By duplicating the rules, scoring, and cards, Cryptozoic has copied Magic’s then-inventive game.

Most of that sounds like a patent issue (rules, processes, and procedures). But, then something else sneaks in: “layout and arrangement, visual presentation, […] and Magic‘s overall look.” That’s strange, when you consider that patents are obtained by “[w]hoever intents or discovers any new and useful process, machine, manufacture, or composition of matter, or any new, and useful improvement thereof[.]” 35 USC 101. Nothing in that says anything about “visual presentation” or “overall look.” As before, the attorneys for Wizards of the Coast were packing extra claims, in this case, likely a variety of trademark claim, into the incorrect section of the complaint.

When Even the Lawyers Are Not Sure

This just goes to show that intellectual property law can be a difficult subject. And I haven’t even gotten to things like fair use, derivative works, trade dress, non-obviousness, functional aspects of aesthetic components, or any of the other wild and crazy elements of intellectual property. From Rocky IV to Monopoly to Games Workshop, there are plenty of interesting issues to explore in the world of intellectual property.

This is just intended to be a quick introduction to the three major types of intellectual property that affect the nerdy/geeky community. Consider this the first step of a much larger exploration of how intellectual property manifests in the world of all things nerdy and geeky.

Episode 127 – Dying Without an Error

Episode 127 – Dying Without an Error

WEEK IN GEEK: Andrew does his best to navigate menus and complex relationships playing Crusader Kings II while D. Bethel gets horribly disappointed while playing Samurai Shodown VI.

A TWISTED LEGEND: The Legend of Zelda: Breath of the Wild has been released to universal acclaim as a launch title for Nintendo’s new console (and as a tombstone for their previous console) but how much is pure nostalgia, how much is hype, and how much is it actually a good game. Well, neither Dan nor Andrew have played it, but with the conversation surrounding the game they do ask a pertinent question, “What is as Zelda game and does this new game meet it?”

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Dungeon” by Bit Brigade (based on music by Koji Kondo)

News Blast: Iron Fist Roundup

News Blast: Iron Fist Roundup

With Iron Fist set to come out on Friday of this week, it seemed appropriate to do a quick round up of all the news and reviews that have been circulating in the previous week. For those who have been distracted by other news, Netflix has released the first six episodes of Iron Fist to a number of reviewers and critics. The response has been … less than was perhaps expected.

“He’s not a human. He’s like a piece of iron.” -Ivan Drago. Image by John Gallagher

From Polygon‘s Susana Polo:

Iron Fist’s problems with its portrayal of Asian cultures and Asian-Americans are embedded throughout every episode. It’s just that its problems with delivering exposition, crafting consistent characters, and even basic dialogue writing run right alongside.

From The Onion A.V. Club‘s Danette Chavez:

Had Netflix rolled out Iron Fist first, its unsteadiness would be forgivable; this is a process, after all. But it’s actually the final step before a huge showdown, so it can’t afford to buckle under the pressure. And yet, with all that riding on it, the first half of the season is just a checked box. Filler episodes are one thing, but right now Iron Fist looks like a filler season.

From The Hollywood Reporter‘s Daniel Fienberg:

Iron Fist feels like a step backward on every level, a major disappointment that already suffers from storytelling issues through the first six episodes made available to critics and would probably be mercifully skippable in its entirety if it weren’t the bridge into the long-awaited Defenders crossover series.

From Business Insider‘s Jethro Nededog:

First, it doesn’t live up to the quality of storytelling found in “Daredevil,” “Jessica Jones,” and “Luke Cage.” Plainly stated, “Iron Fist” is boring.

Of course, it is worth remembering that this is based entirely on the first six episodes. Rumors abound that the seventh episode of the series will be extremely violent. The episode has been rated 18 for “Strong Bloody Violence.” Given the stagnant impressions of the first six episodes, it remains to be seen if episode 7 (titled “Felling With Tree Routes”) is as much a dramatic turn as the portended graphically violent turn.

Given that the Defenders mini-series is already slated for a 2017 release, it’s clear that Iron Fist‘s poor initial reception will not stop the Marvel/Netflix hybrid from moving forward. That being said, it’s unfortunate that the same studio partnership that produced Jessica Jones, Luke Cage, and Daredevil has hit a slump with their most recent offering; whether this should be viewed as a bump in the road or an image of what’s to come is uncertain.

Episode 126 – Not Choosable Parts

Episode 126 – Not Choosable Parts

WEEK IN GEEK: In what should be a Shortcast ended up being an entire episode, this week Dan and Andrew have a lot to say about their respective Weeks in Geek. Andrew attended Emerald City Comic Con and attended some panels and people-watched while also playing a bit of the officially licensed sequel to the NES cult hit, River City Ransom, Conatus Creative Inc.’s River City Ransom Underground while Dan saw Logan and has a lot to say about it (spoiler-free), nerd tribalism, and superhero movies.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“El Limo-Nator” by Marco Beltrami (from Logan)
-“Some Kind of Monster” by Metallica

Shortcast 23 – Special Sickness Edition

Shortcast 23 – Special Sickness Edition

D. Bethel has been hit with a bad case of the sicks, so a Shortcast is in order. It’s a busy week! Emerald City Comic Con is happening this weekend and Andrew will be there, no doubt wandering around. If you see him, say hello [ , ] for all intents and purposes. If you attend, let us know what you thought of the event in the comments!

WEEK IN GEEK: Andrew attended an event celebrating the launch of the Kickstarter for the first tabletop game by friends of the site, Luke and Nicole (from AcrossTheBoardGames.net), Food Truck Champion while D. Bethel decided to deepen his knowledge of Wolverine lore by reading the first fifteen-or-so issues of the long-running Wolverine comic book series by Chris Claremont and John Buscema.

For all intents and purposes, that was a shortcast recap.

FEATURED MUSIC:

-“Thunder Bustin'” by Wax Audio

Episode 125 – Hot Sauce Box

Episode 125 – Hot Sauce Box

WEEK IN GEEK: Andrew plays Project Highrise after receiving it as part of this month’s Humble Bundle subscription service, while Dan reads a book about the history of the Japanese game industry in Chris Kohler’s Power-Up: How Japanese Video Games Gave the World an Extra Life.

THINK INSIDE THE BOX: With Andrew’s sojourn into the world of subscription grab-bag services, he and Dan discuss the growing phenomenon and where they think the trajectory may end up.

ACCELERATED EVOLUTION: When a YouTube star gets the spotlight from a major industry publication, his world starts to crumble a little bit despite his denial of it. Swedish YouTube sensation, PewDiePie, encountered some issues after an exposé by the Wall Street Journal causes him to lose valuable contracts and allies and seemingly sends him into a strange spiral of denial and self-pity––without losing any subscribers. Andrew and Dan look at this very strange situation and how it connects to the larger cultural issues the news media and celebrity are dealing with while trying to figure out a solution.

WORKS REFERENCED

McAlone, Nathan. “What Someone Who Worked Closely with PewDiePie Thinks About Disney and YouTube Dropping Him.” Business Insider, 20 Feb. 2017, http://www.businessinsider.com/pewdiepie-scandal-came-from-the-way-youtube-works-2017-2 Accessed 20 Feb. 2017.

Ibrahim, Mona. “The Limits of Free Speech (When You Have 50 Million Subscribers).” Polygon, 20 Feb. 2017, http://www.polygon.com/2017/2/20/14675914/freedom-of-speech-censorship-pewdiepie Accessed 21 Feb. 2017.

WORKS CITED

Klepek, Patrick. “PewDiePie Criticizes Wall Street Journal Report, Says Jokes Went ‘Too Far.'” Waypoint, 16 Feb. 2017. https://waypoint.vice.com/en_us/article/pewdiepie-criticizes-wall-street-journal-report-says-jokes-went-too-far Accessed 20 Feb. 2017.

Kuchera, Ben. “PewDiePie and Trump Aren’t Hurting the Press, But They Desperately Want To.” Polygon, 18 Feb. 2017, http://www.polygon.com/2017/2/18/14641952/pewdiepie-trump-anti-semitic Accessed 20 Feb. 2017.

Kuchera, Ben. “PewDiePie Versus the Media: Why He’s So Mad to be Losing the Fight.” Waypoint, 15 Feb. 2017, http://www.polygon.com/2017/2/15/14610652/pewdiepie-versus-the-media-disney-youtube-google Accessed 20 Feb. 2017.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“(The Majestic Tale of) An Idiot With a Box” by Murray Gold (from Doctor Who)
-“Fall From Grace, Pt. 2” by Andrew Hale & Simon Hale (from L. A. Noire)

Episode 124 – American Puppy Story

Episode 124 – American Puppy Story

WEEK IN GEEK: As promised, Andrew watches (and loves) The LEGO Batman Movie while Dan can’t stop playing Righteous Hammer Games.

EPISODIC SERIALIZATION: With Channel Zero: Candle Cove last week and both Dan and Andrew engrossed in The People vs. OJ Simpson: American Crime Story, Andrew and Dan look at what seems to be a rising tide of season-long anthology television shows. Moving away from episodic anthology shows to a single story told across an entire season and changing stories and cast in the following season, shows like American Horror Story and True Detective brought this format to the forefront of popular culture.

AMERICAN CRIME STORY AND THE FICTIONALIZATION OF LIVING MEMORY: As mentioned above both Dan and Andrew are oddly obsessed with The People vs. OJ Simpson and, frankly, they take some time to wonder why.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Far From Any Road (Main Title Theme from True Detective)” by The Handsome Family
-“Time” by Titiyo

Episode 123 – Underground Murder Barn

Episode 123 – Underground Murder Barn

WEEK IN GEEK: Andrew messes with controller schematics for X-Com 2 while Dan freaks himself out as he delves into Syfy’s Channel Zero and the HBO documentary, Beware the Slenderman.

THE DOCTOR NO MORE: As Peter Capaldi announces his departure from the role of The Doctor in Doctor Who, speculation begins as to who will take his place in Series 11 which brings with it a new showrunner, Chris Chibnall.

EVEN STRANGER: With the only time we’ll mention the Super Bowl on the podcast, Netflix’s Stranger Things debuted its second season teaser trailer during the big game and Andrew and Dan dive into their expectations.

For all intents and purposes, that was an episode recap.

WORKS CITED

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“I Am the Doctor” by Jon Pertwee
-“Stranger Things” by Kyle Dixon & Michael Stein
-“Untitled Self Portrait” by Will Arnett (from The Lego Movie)

*audio clip sourced from Doctor Who, “The Day of the Doctor.”