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Worth a Look

Worth a Look

While not about a particular aspect of nerd culture, Frankenfield’s article finds a thread strung through most aspects of geekdom: a legitimate choice between independent and “mainstream” products. In most nerdy and geeky venues, these exist side-by-side––I think of the gaming scene (specifically video gaming; Andrew will have to answer for the tabletop angle) where venues as amalgamated as Steam as well as the more hierarchical PSN or XBox Live give independent products prime real estate in an effort to get both triple-A and the snarkily titled “triple-I” titles on players’ screens. For all the drama that has surrounded video games press in the last few years, it has acted to level the playing field, not through any particular agenda as much as finding good indie games and wanting to share. For all nerdy avenues, Kickstarter and other crowd-sourced funding platforms have been key in getting independent products more mainstream attention, even if it never officially achieves that status.

Comicsverse

More than ever, the line between “independent” and “mainstream” is blurring, and I think it’s a good time to ask some simple, problem-posing questions: how and why? I think the second question is easier to answer than the first. The divide is closing because traditional “mainstream” products have become less satisfying over time. Perhaps that’s the wrong word; mainstream products have become predictable and staid even though they still rake in profit. But we see this most popularly, I think, with television (though an argument could be made for any nerd media right now). Even though the major networks are still the ratings kings and producing the most popular content, the revered content is made outside of those avenues, the top producers of which are probably HBO and AMC, currently. It was them, and networks like them, that pioneered the “new golden age of television” in which we now find ourselves. NBC, CBS, and ABC are not the trailblazers here, even if they are the “winners” using outdated metrics.

As for the “how”, that is an answer that produces the most consternation and danger as this movement progresses. The nice thing about the mainstream system is that it provides traditional and, for the most part, proven processes for bringing projects to life. The problem is that, over time, the process became corrupted by brown-nosing who-you-knows with impenetrable baselines for entry. The rise of the independents, as Frankenfield illustrates, took advantage of new media and presented new content on its own terms, letting the audience find it, even if that audience was niche. The problem with this is––and I saw this all the time in webcomics––that, arguably, the independent road to success can only be travelled once. Again, with webcomics, the success of strips like Penny Arcade or PvP or Axe Cop led to unwarranted (and unproven) codification of paths to success and many eager creators became wrapped in false righteousness when their duplication of Penny Arcade‘s arc didn’t provide the same results for them.

With new media––specifically, internet-based media––it seems that roads to success are made out of sand and are erased as soon as they are coursed. It makes “success” a much more malleable phrase for independents than a mainstream product ever could find. It’s why maintaining a self-sufficient comic through ads, Kickstarter campaigns, and regular Patreon contributions could be seen as more of a success than the new Ghostbusters, even though its gross revenue is approaching $220 million dollars (I’m this fully cognizant of the fact that those returns are less than the production budget and marketing budget combined, but there was also Zoolander 2; check those numbers).  Whether it’s in the black or not, people still paid $220 million dollars to go see it, which is impressive from an indie standpoint, but to many it’s a mainstream failure, whereas in the context of self-sustaining webcomics we could mean an amount that simply covers hosting costs. If anything, its this relative definition of success that’s going to be making the biggest marks on pop culture in the future, and Frankenfield points to specific examples of this––Louis C.K. and Chance the Rapper––to get this point across.

It’s no secret that I hold Marvel’s persecuted mutants close to my heart, and to that extent, I cherish the filmic versions a bit more dear than many MCU properties if only because of my nostalgic tie to them (while wholly acknowledging that Marvel makes better movies, on the whole). That being said, I have long felt that it would be a mistake for the X-Men and their associated titles to move from Fox to Marvel Studios. To be frank, I was hoping to write an article about it, but Kyle Anderson at Nerdist hit that nail before I did.

source: Marvel
source: Marvel

I echo Anderson’s point wholeheartedly that the X-Men work best when mutants are the only super-powered people on the planet. I realize this only really exists in the context of the movies as they have been wholly integrated into the Marvel Comics universe since their inception, but as an easily digestible metaphor that can make the largest impact, it’s a context that is much more effective than if they had to interact with super-soldiers and aliens (though X-Men: Apocalypse got a bit close to that mark and, according to Bryan Singer, is a direction he wants to go in the future).

But, referring to what guest Elijah Kaine said during our Shortcast, there currently is room in popular culture for more than one continuity. Naturally, we all assumed it would be a stark line between Marvel and DC because that’s how it exists in the print world. However, we aren’t seeing an effort really coagulating on the DC/Warner Bros. side of things despite their best efforts and it’s also smart to think of things existing more broadly. We have the MCU, we have the Arrow-verse, and we have the X-Men continuity, among others. It’s a much more nuanced and multi-faceted world we live in than, perhaps, we want, but I think, overall, it is better for it.

NOTE: Kyle Anderson is the co-host of a podcast I’ve talked about before––Doctor Who: The Writer’s Room––in which he and Erik Stadnik talk about the writers from classic Doctor Who (1963-1989). They provide incredibly in-depth critical analysis of scripts and their writers that, I would argue, makes it essential listening if you are a fan. This may also make me a bit biased toward Kyle Anderson’s argument, though I didn’t realize he was the author until after I had read the piece.

and, in a slightly different interpretation of the column’s title, here is a video that is “Worth a Look”:

In reverence for the 30th anniversary of The Transformers: The Movie, everybody needs to watch this.

Week in Geek: Fantasy AGE RPG

Week in Geek: Fantasy AGE RPG

I recently mentioned that I had been watching Geek & Sundry’s Titansgrave: The Ashes of Valkana. Besides being a very well produced “watch people play RPGs” show, it’s also a very good illustration of the Fantasy AGE role-playing game system. What I find really impressive about that the Fantasy AGE RPG did not exist until Titansgrave. As I mentioned in the podcast, the game was based heavily on the Dragon AGE RPG published by Green Ronin Publishing, which was (of course) based on the very popular video game by Bioware. I did not spend a lot of time talking about what Fantasy AGE brings to the table during the podcast. Instead, I thought I would take a moment and do that here.

From the cover of Fantasy AGE, where bad ass women fight off big ugly monsters.
From the cover of Fantasy AGE, where bad ass women engage in battle with big ugly monsters.

Although there have always been other rule sets distinct from Dungeons & Dragons, including those of Palladium Books and Steve Jackson’s GURPS, it is safe to say that various versions of D&D have always dominated the market. This began to change in 2001, and the proliferation of RPG systems has become sort of a defining aspect of this era of tabletop role-playing. The creation of the “Open Game License” created the widely accepted notion that it was okay for third parties to develop content for existing RPG systems. Some companies even started flirting with the idea of developing their own derivative rule systems for gaming. The alledged “fall of D&D” with the release of D&D Fourth Edition and the resulting “Edition Wars” opened the door even farther. Suddenly, companies like Paizo, Goodman Games, and Green Ronin were able to penetrate the market and find their own space.

The Stunts of Fantasy AGE

After watching the entire season of Titansgrave, what I took away from the Fantasy AGE system was that it brought something new and different to the table. What I really liked was the stunt system. Using similar mechanics as the Dragon AGE RPG, it inserts opportunities for the spectacular into every die roll. D&D players are familiar with the idea of “critical successes,” in which the player rolls a 20 on the 20-sided die which results in a novel effect. Fantasy AGE kind of captures that feeling with “stunts,” in which any time doubles are rolled (out of three dice), the player gets “stunt points” to spend on cool things. When you consider that nearly 45% of all rolls of three six sided dice contain at least two matching dice, this means that the prospect of using stunt points can happen with some regularity. Suddenly, it starts to feel like your player characters can do awesome stuff like you see on the cover of every RPG rulebook. That’s a neat feeling that nearly every combat-heavy tabletop RPG has tried to address for years.

You want to cast a spell while jumping up to the face of a big ass giant? That's what stunts are about.
You want to cast a spell while jumping up to the face of a big ass giant? That’s what a stunt is!

The Characters of Fantasy AGE

How the players build their characters is always a fundamental part of any tabletop role-playing game. In part due to its basis on the original Dragon Age: Origins, Fantasy AGE take a slightly different approach to characters and classes than your typical tabletop RPG. Although it is a class-based system, it draws that spectrum down to only three: Warrior, Rogue, and Mage. However, these basic classes get differentiated by abilities, specializations, and other options. For those who watched Titansgrave, it’s worth mentioning that Aankia and Kiliel were both rogues, but that isn’t immediately apparent to the viewer. As somebody who has sat at a table of Dungeons & Dragons and felt like the two fighters at the table were only distinguishable on the basis of the players, it’s nice to see a system that tries to create mechanical distinctions between different characters.

Despite whatever you thought when you started looking at this picture, this is a mage in Titansgrave.
You probably didn’t think so, but this is a mage.

One thing I’ve seen when poking around Fantasy AGE-themed webpages is the ease with which players are adding their own content to the character system. New types of magic, new specializations, and other character options add further depth to the game. I’ve even see one online game master adapt the original Dragon Age RPG system into a Star Wars game. It appears that the relatively straightforward specialization system allows people to throw together a new variant that further expands the depth of field.

The Flexibility of Fantasy AGE

One of my greatest weaknesses as a tabletop RPG player is that I am never content with existing settings as provided. More often than not, I decide that the setting is too restrictive or somehow doesn’t meet my interests. Generally, this means I’ve always been attracted to “generic” role-playing game systems. Of course, as I get older, I learn to disregard things that I don’t like, but I still retain a soft spot for games designed to give you serious freedom of setting. And Fantasy AGE does that.

A very young Andrew was an enormous fan of whatever was going on here.
A very young me was an enormous fan of whatever was going on here.

If it’s not clear, the Fantasy AGE presented in the rulebook is a generic fantasy setting. Sword and sorcery stuff, mostly. Titansgrave, on the other hand, is different. It’s that weird “sci-fi meets fantasy” Thundarr the Barbarian thing. Beyond that, the Fantasy AGE rulebook provides guidance on black powder weapons, providing the mechanical underpinnings of an Age of Sail game. At the end of the day, the game provides some basic rules for interaction, battle, and other gameplay and then lets the player’s imagination do the driving.

Bringing Something New to the Genre

I haven’t played Fantasy AGE yet, so everything I’m saying should probably be taken with a grain of salt. But, having played a lot of different tabletop RPG systems, I really like that this one brought something new to the table. It comes across as very free-form, allowing players to do what they want to do, while still providing something with a little bit of weight. Character options are wide and flexible while still giving players interesting development choices to make. Stunts give players a way to do cool and interesting things besides just “roll to hit.” I’m excited to try throwing the game into my normal rotation of tabletop RPG systems.

News Blast: Metal Gear Survive

News Blast: Metal Gear Survive

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At this week’s Gamescom in Cologne, Germany, Konami unveiled the trailer for a new Metal Gear game, titled Metal Gear Survive. While a new Metal Gear game was not a surprise, perhaps receiving a trailer so soon after Metal Gear Solid V: The Phantom Pain (released in September 2015) and the subsequent public relations disaster that was Hideo Kojima’s (creator of Metal Gear) exit from the company made it so. This is made more puzzling considering the very public withdrawal from AAA games that Konami made following the release of MGSV:TPP in favor of more profitable and cheap-to-make pachinko/mobile fare.

The new Metal Gear game trailer has caused fervent discussion for a few reasons.

First, for a game series so thoroughly attached to its creator, Hideo Kojima is not involved with the game in any capacity, which, again, is not surprising considering his focus on a fledgling company and new IP as well as his fairly acrimonious relationship with his former employer of three decades.  Second, its apparent focus on multiplayer action arguably stands in contradiction to what Metal Gear is about: stealth and tactics. Third, the dimension-hopping, zombie-filled world seems more like an amalgam of horror Resident Evil and Silent Hill games rather than a heightened reality, Tom Clancyesque, military Metal Gear game.

Lastly, it’s surprising that Konami is interested in creating a mainstream console-based video game at all, especially one in a series with a strong reputation in the industry and among players. Since 2015, Konami has only released licensed soccer video games––Pro Evolution Soccer 2016 and 2017––to the major markets (Playstation 4, XBox One, and PC) aside from releasing MGSV:TPP across all platforms in 2015. This was taken as a signal that Konami does not prioritize the console and home computing market. So, the sudden push of a new Metal Gear game does seem a bit strange. When you consider that alongside the rather non-Metal Gear theme, it draws even more questions as to whether this is actually a Metal Gear game that fits into the canonical story or simply a new IP tagged with a grandfather franchise in a lazy effort to guarantee sales (re: Metroid Prime: Federation Force).

Metal Gear creator, Hideo Kojima, is no longer with Konami after three decades of employment.
Metal Gear creator, Hideo Kojima, is no longer with Konami after three decades of employment.

Many sources have erroneously reported that this is the first Metal Gear game developed without Kojima’s involvement. While there have been plenty of Metal Gear games produced and developed by Kojima in varying degrees (Metal Gear AC!DMetal Gear Solid: Ghost BabelMetal Gear Rising: Revengeance), early in the series’ life, a few Metal Gear games completely skipped the creator’s grace due to different console ports and local demands. Most notoriously, Snake’s Revenge was a side-scrolling sequel to the original Metal Gear developed solely for the North American NES market and none of the original Metal Gear team was involved in any way.

Furthermore, the original Metal Gear was released for Microsoft’s MSX2 platform in Japan. The success of the game, as well as the parallel success of the Famicom/Nintendo Entertainment System, prompted Konami to produce a port for Nintendo without Kojima’s involvement at all. The Famicom/NES version is infamous for being a Metal Gear game without a Metal Gear in it (unlike the original MSX version) due to technological constraints,and is a version that Kojima has wholly disowned.

All together, the entire project is punctuated by a question mark at the moment. It is likely a lot of discussion will be had about the game up to and through its release, but seeing how the most ardent Metal Gear fans prioritize story, characters, and stealth gameplay over any multiplayer offering the series has brought to this point, combined with the history of Konami acting directly in contradiction to the series’ creator’s vision for the series, the largest question being asked right now is how well does Konami know its own flagship franchise?

News Blast: The Leaders of Civilization VI

News Blast: The Leaders of Civilization VI

In May of this year, Firaxis Games announced the upcoming release of Sid Meier’s Civilization VI, the next title in the award winning Civilization series. That in itself is old news. Since the original May announcement trailer, they have been releasing details about the new game, including information about the civilizations of the game and their respective leaders. That is where the story gets interesting. Just this week, the team at Firaxis revealed the civilization of Germany with it’s new leader, Barbarosa.

All of the games in the Sid Meier’s Civilization series feature a standard array of popular civilizations to play and the nation’s corresponding leader. Civilizations like the Aztecs, Japanese, Americans, and French have always been present, led by Montezuma, Tokugawa (or Nobunaga), George Washington (or Abraham Lincoln or FDR), and Napoleon Bonaparte (or Louis XIV or Joan d’Arc). With this new game, it appears that the designers at Firaxis Games are trying to shake up the conventional array of civilizations and leaders by adding a few new faces to the game.

Civilization VI will feature a new iconic President for the American Civilization - Theodore "Teddy" Roosevelt.
We can only imagine that Roosevelt’s “speak softly, and carry a big stick” diplomatic posture will feel very different from that of India’s Gandhi, who’s words are backed by NUCLEAR WEAPONS.

As each new leader has been announced, some have commented that a lot of them are quite different than what people expected. Classic, iconic leaders like Washington or Bonaparte have been replaced by Teddy Roosevelt and Catherine de Medici. In some cases, even I had to go google specific leaders (like Japan’s Hojo Tokimune) or even entire civilizations (like the Scythians, led by Queen Tomyris). In a preview video, the design team made it clear that there goal was to go for leaders with the “biggest personalities,” which (if nothing else) explains where we got Teddy Roosevelt.

The Firaxis team has also made it clear that every leader will have a distinct personal agenda or style of play to set them apart. Roosevelt will endeavor to build a large military and prevent people from waging war on his home continent. Emperor Qin Shi Huang of China will have an obsessive desire to build wonders of the world. We can only assume that India’s Gandhi will once again have a passionate urge to carpet the planet in the warming glow of nuclear weapons.

For those that missed the first Civilization game, Gandhi was quite hostile and fond of nukes.
History never mentioned his nuclear ambition.

As the October release date approaches, more and more of the new details will be released. Already, they’ve made it clear that this game will change the way cities are built and how diplomacy is handled. Will it survive the test of time? We won’t know until the game comes out (and probably one to two expansions).

Worth a Look

Worth a Look

Andrew and I do our best to steer away from politics or politically-charged issues if only because those topics––no matter the side you stand for––can be frustrating discourse. Of all comic book figures used to translate the world of political friction, the X-Men seem most ripe for such utility if only because they were born from it.

Art by Stuart Immomen. Source: Comicsverse
Art by Stuart Immonen. Source: Comicsverse

I’m not going to speak to the thesis of this article, though it is well-written and cogent, but it shows a technique that I appreciated and of which I would like to see more. Comic books––well, comic book characters, at least––have jumped the divide between niche and the mainstream. If we want the source material to make that same leap, I think using these properties as lenses through which we can explain and analyze the crazy world around us––like we do with literature and movies at this point––should be done more. Whether you agree with Jon Barr’s article or not, take note of what it’s doing and you’ll see the sketch of an important step to improving the cultural validity of comic books.

The incredible point the article makes has to do with a dangerous side-effect of using fiction as allegory or critical lens:

The biggest disparity between the X-Men universe and the gun control debate is this concept of a ‘good guy.’ The world of the X-Men have those heroes to rally behind as an example of how powers should be used.

For the sake of storytelling, clear lines sometimes need to be drawn between things like “good” and “bad,” even when those distinctions are either blurry or rare in real life. The growling of political discourse has done a lot of vilification of the “other” side when, if we were all at a barbecue together, we would all probably have more in common than not. Though there may be more “good guys” than “bad guys” on either side of any debate, it is nice to use popular culture as an avenue for intellectual investigation. As the article admits, using the X-Men as spokespeople for only one side is not only irresponsible, but the X-Men themselves have been figuratively on both sides of what is arguably the same issue as gun control. But I like that possibility. If the X-Men are about anything, it’s giving anybody who feels on the outside a place to belong.

As I progress further and further into nerd culture commentary, a major thesis that continues to bubble to the surface is my strange and possibly nebulous feelings about nostalgia. Specifically, I am kind of appalled at the persistence of the idea that hardcore fans of a property deserve even a modicum of ownership over its evolving direction in popular culture. Respect and rightful say are two very different things.

source: Nerdist.com
source: Nerdist

I want to say this basically started with the spark of superhero cinema––with things like the first few X-Men movies and their proud abandon (at the time) of the technicolor, exaggerated costumes of the comics in favor of matching padded leather or, more specifically, Christopher Nolan’s Batman Begins in 2005 which really spearheaded the movement toward “gritty” and “grounded” nerd cinema. You could even argue that it started with Tim Burton’s Batman in 1989, but it didn’t hit a fever pitch until the turn of the century.

Since then, we have also seen reboots of properties from the 1980s that received similar “maturetreatment with efforts like the 2011 Cartoon Network Thundercats show that added liberal dashes of The Lord of the Rings to the popular ’80s toyline. Similarly, G.I. Joe made the tonal shift in 2009 with an animated series, G.I. Joe: Resolute, which pushed the beloved and silly franchise into serialized storytelling more commonly found in prime time drama, and did so to much acclaim. Similarly, the Arkham series of Batman games not only revolutionary gameplay but showed the players an even darker world than what we saw in the Nolan films with Gotham being a true den of sin and the rogue’s gallery being more grotesque and twisted than we’ve seen since the Burton films. Arguably, this is also what happened with Casino Royale which killed what little was left of the classic camp during Pierce Brosnan’s tenure. While these examples are the more well-regarded ones, the dark side of the trend has been things like the Michael Bay Transformers series and their dudebro Teenage Mutant Ninja Turtles cousins.

Benjamin Bailey’s Nerdist article confronts an idea I’ve longed wanted to approach, but couldn’t really find my thesis without sounding petty and bitter (when I didn’t want to––I do love nostalgia trips). The idea that the franchises of our youth are nigh required to meet our adult sensibilities as they met the sensibilities of our youth is a strange request from rebooted or extended franchises. These properties spoke to us because they tapped into a piece of the zeitgeist that others couldn’t find or hold onto. Why should we expect or want anything different when reexamined for modern audiences thirty years later?

Week in Geek: Terminator Genisys

Week in Geek: Terminator Genisys

Recently, Dan talked about watching the most recent film in the Terminator franchise, Terminator: Genisys. I have had a certain curiosity about the movie since the first trailers came out, but I was even more interested when I read that James Cameron felt that “the franchise has been reinvigorated” by Genisys. Given Dan’s opinion of the film (and its availability on Hulu, which I am able to access), I decided to see for myself.

Hey, look, it's that weird Austrian guy from the first Terminator!
Hey, look, it’s that weird Austrian guy from the first Terminator! But with only half a face!

First of all, Dan is correct. This movie rests a lot on nostalgia for prior Terminator movies. More accurately, this movie rests a lot on nostalgia for the first two: the 1984 film, The Terminator, and the 1991 film, Terminator 2: Judgment Day. The first fifteen or twenty minutes of the movie almost feel like a reboot of the original, with post-apocalyptic soldier, Kyle Reese, being ordered by revolutionary leader, John Connor, to step into the time travel device in order to stop a vicious killing machine from destroying the past. Not much later, we get to see the recreation of a popular moment of cinematic history: the Terminator beats up some weird ’80s punks to get some clothing.

Terminator: Genisys (left) vs the original The Terminator.
Terminator: Genisys (left) vs the original The Terminator. Unfortunately, they were unable to create a digitally de-aged Bill Paxton for this new Terminator film, which is sad for everybody.

From there, of course, the movie starts to go sideways. An older Arnold Termin-egger, along with an unidentified sniper, work together to stop the younger-looking killing machine. Soon after, Kyle Reese encounters a strange police officer who is revealed to be a T-1000 made of liquid metal (but not in the guise of Robert Patrick). It’s crazy, it’s out of control, and the movie lets us know that despite starting like the original The Terminator, this will be anything but. Soon enough, we have heroes Kyle Reese and Sarah Connor time travelling FORWARD to 2017, which should be after Judgment Day but is not. Instead, the nefarious villains of Cyberdyne Systems are about to realize some sort of stupid mega-app called “Genisys,” which promises to be the bomb.com, but will probably end up just being the bomb.

A few reviews I read expressed concern over the convoluted time travel timelines of this movie, and given that the producers intended to make a trilogy of films, the confusion is probably legitimate. But, as a sort of sequel to the first two Terminator films, I found this movie to be an interesting companion piece and contrast to the previous second sequel, Terminator 3: Rise of the Machines. The following analysis may contain spoilers, so be warned.

SPOILERS AHEAD!

You maniacs! You blew it up! God damn you! God damn you all to Hell!
You really did it! You maniacs! You blew it up! God damn you! God damn you all to Hell!

The original film The Terminator left the audience with the interesting idea that the whole story could only happen because it happened. The entire thing is a causal loop: Kyle Reese is sent back in time by John Connor to protect Sarah Connor, and in the process becomes John Connor’s father (explaining why John sent him back in the first place). Terminator 2: Judgment Day doubled down on the causal loop, further explaining that Cyberdyne Systems developed the requisite technology for Skynet and the Terminator from the remnants of the Terminator left behind in the first film. So, the audience realizes that this whole world and its future exist because of the fact that they exist.

Terminator 2: Judgment Day tries to change the narrative. After we learn what’s going on and who the real bad guys are, Sarah Connor convinces everybody that the best solution is to prevent Cyberdyne from ever being created. The takeaway theme from the movie is, “There’s no fate but what we make for ourselves.” By destroying all remnants of the Terminators and Cyberdyne Systems, Sarah and John Connor are able to avert the future apocalypse. Of course, this creates a bit of a paradox-sandwich as we have an established past that involves a future that no longer happens. But, let’s not worry about paradox sandwiches just yet.

No Fate (but what we carve into innocent picnic tables)
No Fate (but what we carve into innocent picnic tables with a combat knife).

Terminator 3: Rise of the Machines took a hard left on this theme, changing it into “No fate but what we delay for ten or so years despite our best efforts.” Watching that movie back in 2003, I was exceedingly disappointed on the turn that it took, although it made sense given that the producers were more interested in making post-apocalyptic, dark future Terminator movies. That’s also where we got Terminator: Salvation, which I am certain that I watched but I disliked with such intensity that I forgot everything about it.

That hard left is what I think makes Terminator: Genisys stand out from the other films and makes it feel more like a proper sequel to Terminator 2: Judgment Day. By the end of the movie, we find out that the personification of Skynet has essentially manipulated time in order to re-sequence the timeline to its own benefit. Instead of the “it’s going to happen eventually” narrative of T3, we have Skynet actively taking a role in manipulating time to its benefit. I guess you could say that Skynet has adopted the “No fate but what we make for ourselves” philosophy for itself. Oh, and Skynet is played by Matt Smith.

And that’s the thing that I really like about this new Terminator movie. T3 took the “take the story into your own hands” narrative of Terminator 2: Judgment Day and stole the agency and control of it. It said that no matter what you do, the terrible thing is going to happen. Terminator: Genisys did something different. It still acknowledged that the terrors of the future are a threat, but that it’s because they are actively working against you. It acknowledged that the “take the story into your own hands” narrative was just as much a thing that the villain could do as the heroes. It’s an interesting twist on the story. Somehow, that difference was important to me and I think is what makes Genisys a better “third movie” than Terminator 3: Rise of the Machines.

Worth a Look

Worth a Look

A large talk that basically started the whole GamerGate mess had to do with representation in video games, specifically with how female characters were presented and utilized within gameplay and narrative with the obvious and problematic conclusion being that female player characters were either underrepresented or, if present, lacked the variety or depth of the male protagonists.

Source: kotaku
Source: Kotaku

However, the newest critical focus––and just as important––looks away from the screen and toward both the community and the developers. If the more forward-looking fans of gaming out there want more representation in games, we should also be asking ourselves about representation in the making of games. With regard to the community, there is a harrowing documentary that I discussed on the show awhile ago, GTFO, about female pro gamers and critics that I guarantee will have you wanting to throw a chair against the wall.

The Kotaku article discusses the story behind––and of––a new book, Women in Game Development: Breaking the Glass Level-Cap, that deals specifically with female developers and their road to being professionals in the field and how that road is paved with sacrifices, shame-dodging, and prioritizing aspects of their identity that males in the same positions never had to make. It’s infuriating how human beings are being treated in a field that, at the core of it, everyone loves so very much.

Another great feature on the book was published at Polygon, “How Women in Gaming Face Hostility” by Colin Campbell.

This is a book I want to read and, it seems, one that gamers should read, no matter what side of development we are on. It’s just sad that this book had to be written at all.

In a bit of selfish rank-pulling, I’m using “Worth a Look” as a “Save for Later” bookmark for myself. This article discusses Dungeons & Dragons as it is used in the recent Netflix hit, Stranger Things (which will be my “Week in Geek” in this week’s episode). Stranger Things has been a Facebook darling, especially for nerds born in, or who lived through, the 1980s and for good reason.

source: Netflix
source: Netflix

Stranger Things is less a snapshot of life in the 1980s and more of an evocation of 1980s adventure movies: The GooniesE.T.: The Extra-TerrestrialStand By MeExplorers, and the like. By mentioning those movies, I don’t mean that is nostalgically mining those movies for characters, plot points, or in-joke references; I would argue that’s not the case at all. Instead, it feels like those movies. The Duffer Brothers (and their directors) have seemingly “figured out” how those movies were paced, how they sounded, and how they looked to feel like a long-lost sibling to those earlier movies. It’s meta-eerie on top of the creepiness of the show itself. It’s able to capture what J.J. Abrams tried to capture (and did pretty well) in his excellent Super 8. But Stranger Things just does it right in an ephemeral way.

The show is framed (or so the article tells me, I haven’t finished the series) around Dungeons & Dragons, which Kunzelman decides to parse not only as a narrative bookend, but also as a thrust, arguing that the game “functions as the primary metaphor for how these young nerdy boys are able to communicate and cooperate with one another and how they contextualize the challenges they face.”

I am eager to read the article, but not as eager as I am to finish the show. It’s so good.

News Blast: Super Heroes at San Diego Comic-Con

News Blast: Super Heroes at San Diego Comic-Con

Last weekend was San Diego Comic-Con, and although lots of news filtered out of the event, super heroes were an important element of that story. Marvel and DC both showed up ready to spill with trailers, news, and all sorts of superheroic nonsense up in the air for fans to ingest.

DC Comics has a lot of ground to makeup for, with 2016’s Batman v Superman: Dawn of Justice leaving a lot of eager fans less than thrilled. Probably one of the biggest things they had to present was the trailer for next year’s big superhero movie, Wonder Woman:

There’s been a lot scuttlebutt around the DC Cinematic Universe in the last six months, but the one thing that seems to still be on track is the stand-alone Wonder Woman. Set in the era of World War I, it looks like this movie brings a lot of what  you’d expect from Wonder Woman: some weird quasi-Greek stuff, some lasso action, and punching. And kicking in wedges, let’s be honest. Swords and shields, and the rest.

Of course, not one to disappoint, DC and WB also provided a look at the other big movie coming out next year: Justice League. This is less a trailer and more a bunch of “footage,” but it does provide a little look at what’s going on. We get to see Bruce Wayne and Wonder Woman talk about stuff. Bruce Wayne tries to recruit Aquaman and Flash, with varying levels of success. If anything, it provides a look at the different relationships the characters will have with each other in the movie.

Apparently, there’s still some confusion as to whether or not this is going to be one part of two, or a stand-alone movie. I suspect a lot of the future of the DC Cinematic Universe rests on the shoulders of Wonder Woman and this first Justice League offering.

In the TV department, DC Comics seems to be dominated by the “Arrow-verse,” the series of television shows airing on the CW. The unexpected ending of last season’s Flash will be addressed in the upcoming season, although the extent to which we will be living in a Flashpoint world is still uncertain. In the flagship show, Arrow assembles a new team of crime-busting vigilantes, although it’s clear that the old team isn’t going anywhere. Also, Legends of Tomorrow marches forward, with Captain Rip Hunter and his crew of “legends” working to preserve the timeline (or something). It’s hard to say if Rip Hunter’s first mission will be to stop Barry Allen from saving his mother’s life, but only time will tell. Unfortunately, newcomer to the Arrow-verse (and, more specifically, the CW), Supergirl, hasn’t begun filming yet, so there’s no neat video to show; however, it does promise to bring Superman into the mix. Furthermore, a four show crossover episode is apparently also in the cards.

On the other side of the aisle, Marvel had its fair share of dazzling videos to put forth. With respect to movies, Marvel put out a new trailer for the upcoming Doctor Strange film. In an effort to prove that this movie has no respect for conventional notions of reality and geometry, it features some of the most bizarre cityscapes in recent cinematic history:

It was also announced that actor Brie Larson will be taking on the role of Major Carol Danvers, the superhero (eventually) known as Captain Marvel. Although not scheduled for release until 2019, Captain Marvel is currently the first Marvel movie headlined by a female character.

On the television side, Marvel surprised a lot of people (or, at least me) when they announced the arrival of Ghost Rider in Agents of SHIELD, Season 4. Probably bigger news, though, is the newly released trailer for Luke Cage, the third show produced from the Marvel-Netflix alliance and part of their Defenders storyline.

https://www.youtube.com/watch?v=Ymw5uvViqPU

Although fans of the Netflix-Marvel collaboration have already seen Luke Cage appear in Jessica Jones, this series has already established a very different tone than its predecessors. A teaser trailer for the NEXT series, Iron Fist, was also released, reminding people that there will be an ongoing onslaught of Marvel characters pouring through your television screens. Of course, in an effort to flood the bitstreams with even more Marvel excitement, they also released a teaser trailer for the upcoming Defenders mini-series, featuring Daredevil, Jessica Jones, Luke Cage, and Iron Fist together.

Of course, there’s even more news out there for super hero movie and television fans. This is just the tip of the iceberg. From all of the television and film being produced, it looks like the age of the superhero has at least a few more years of kick left in it.

News Blast: Lovecraft-Based TV Show In Development

News Blast: Lovecraft-Based TV Show In Development

A sneaky bit of news hit the internet recently when word got out that Legendary Entertainment was developing an anthology television show based on the works of cosmic horror writer, H. P. Lovecraft.

LEgendary

According to Bleeding Cool and Dread Central, not much is known as only a pilot script exists, to be used to shop around to networks at the moment. The pilot is written by Matthew Francis Wilson––who, based on my research, may have previously gone by M. Francis Wilson, is a newcomer to television writing and it is unknown whether he pitched the show or was hired to write it.

Aside from the Lovecraft brand itself, the producers of the series bring the most clout to the project. Lorenzo Di Bonaventura––who was the tip of the spear when it came to developing the Michael Bay-helmed Transformers series––and Dan McDermott––a screenwriter and producer who seems to have worked on mostly short-lived but interesting television shows.

Legendary Entertainment has made quite a mark as being a rather prominent producer of successful, if not critically consistent, genre films. Big hits for the relatively new studio––established in 2000––300, The Hangover, Inception, Pacific Rim, Man of Steel, Crimson Peak, WarCraft, Gareth Edward’s Godzilla, Jurassic World, Straight Outta Compton, and basically all Christopher Nolan movies since Batman Begins.

Their expansion into television is relatively new, but rather high profile with the Netflix exclusive, Love, having garnered a bit of attention on its initial release, as well as the SyFy adaptation of the beloved James S. A. Corey book series, The Expanse, which friends-of-the-show, Nerdhole, discussed in-depth recently, and Colony, created by LOST writer, Carlton Cuse, for USA Network. The latter two debuted this year and are renewed for second seasons.

Probably the most faithful HPL adaptation made so far, and it's a silent movie. source: cthulhulives.org
Probably the most faithful HPL adaptation made so far, and it’s a silent movie. source: cthulhulives.org

So, while to some the credentials (or lack thereof) of those directly involved with this new series may seem troubling or make a fan circumspect, Legendary itself has a respectable track record on television even if they are rather new to the medium.

The show seems peculiar because, as sources described, it is unclear whether these will be adaptations of Lovecraft stories or new stories leaning on the Lovecraft stories. Bleeding Cool described the show as including “characters, locations and story-lines from sixteen of Lovecraft’s most popular tales” while Dread Central says the show will “feature characters, narratives, and locations from sixteen of the late American author’s titles.” Both sources cite that the show will specifically draw from “The Call of Cthulhu“, “The Dunwich Horror“, and “The Shadow Over Innsmouth.” Since H. P. Lovecraft had published over fifty stories in his lifetime and collaborated on almost another fifty with friends and as a ghost writer, there is no shortage of material to draw from.

While this is the first time a show has been explicitly based on Lovecraft’s work, the father of cosmic horror is no stranger to television. His stories have been adapted to varying degrees of faithfulness on horror anthology shows, with Rod Serling’s Night Gallery being the most prominent adapter. In most cases, Lovecraft’s work served as direct or indirect inspiration for stories and series. From the 1991 HBO noir movie, Cast a Deadly Spell to an episode of The Real Ghostbusters titled, “The Collect Call of Cthulhu”, Lovecraft’s creatures and themes have often served as a great starting point for new stories rather than go through the difficulty of adapting his somewhat anachronistic and often problematic work directly. Lovecraft himself even appeared in the season six episode of Supernatural, “Let It Bleed.”Adapting Lovecraft’s work until now has been a particular tough nut to crack. Most famously, Guillermo Del Toro tried for years to get his version of “At the Mountains of Madness” off the ground, only to have funding pulled out from under him for creative and monetary differences. The closest and, perhaps, most successful adaptations come in the form of the H. P. Lovecraft Historical Society’s (HPLHS) cinematic adaptations and their full cast audio drama adaptations of his stories.

For years, Guillermo Del Toro has tried and failed to adapt the late-era mythos story, "At the Mountains of Madness." source: geekscape.com
For years, Guillermo Del Toro has tried and failed to adapt the late-era mythos story, “At the Mountains of Madness.” source: geekscape.com

The main aspect of Lovecraft that seems to clear the hurdle from page to screen are his monsters, which arguably hopscotches what his stories are actually about. While his creatures indeed played an integral part to many of his stories, they were rarely about the monsters, but rather the existential dread they represented.

Which type of Lovecraftian adaptation we’ll see on screen––either monster stories, pessimistic existential epistolary narratives, or something in between––remains to be seen. Either way, there hasn’t really been a Lovecraftian tv show or movie that has really appeased the devoted fan base as well as broke through to mainstream appreciation. With luck, this new series, if picked up by a network, can bring what so many people love about his stories and mythology to a new, broader audience.

News Blast: Star Wars Trailers

News Blast: Star Wars Trailers

Folks that are not attuned to the media Force may have missed the fact that this last weekend was Star Wars Celebration, a giant Star Wars convention that happens every year. Well, technically, it was Star Wars Celebration Europe III, but that’s an unimportant detail.

People may not realize that Star Wars is formally entrenched in the Disney production machine. Quite a lot of news leaked out of the convention concerning a variety of Star Wars properties. Of course, people that have followed us for a while know that my first loyalty in Star Wars fandom are the CGI animated television shows (Star Wars: The Clone Wars and Star Wars: Rebels). This weekend featured the release of the trailer for the upcoming Season Three of Rebels [Warning: Spoilers abound for people that missed the end of Season 2]:

The trailer seems to throw a lot out there. Probably the biggest revelation is the introduction of Grand Admiral Thrawn, first introduced in Timothy Zahn’s non-canonical Heir to the Empire. Thrawn, the only non-human in the Empire to be promoted to Grand Admiral, has been a subject of fan question ever since the House of Mouse exploded the Expanded Universe. A fan favorite, he might represent the most competent Imperial Officer ever introduced in Star Wars (given the propensity for most of the other ones to die rather unfortunately). Other revelations include the return of Maul and some new revelations as to the nature of the Force.

Truth be told, I missed it, but Dan pointed out that the voice of the Bendu, the peculiar creature claiming to be the “middle ground” of the Force, is voiced by none other than Fourth Doctor, Tom Baker. Although not the first Doctor to appear in a Star Wars series, as that honor would belong to David Tennant in his portrayal of the droid professor Huyang, it does say something about the reach of the animated Star Wars content. Between Star Wars: The Clone Wars and Star Wars: Rebels, the CGI animated series is becoming the place for notable actors to go (George Takei, Seth GreenClancy Brown, Simon Pegg, Katee SackhoffJon Favreau, Sarah Michelle GellarJim Cummings, and even Mark Hamill in a different role).

With a lot of serious story going on in Rebels, it’s easy to forget that 2016 will also bring something new to the Star Wars continuity: a live-action “side story” (or what Dan and I like to call a “Gaiden”) film in the form of Rogue One: A Star Wars Story. Although a new trailer was featured at the event, it hasn’t been officially released as of this writing. However, a production trailer combined with the original was released:

https://youtu.be/jXEMO_Zv_gQ

I will admit that the closer it gets to release, the more excited I get about this new movie. A departure from the Skywalker-centric stories of Episodes I-VIII, this new “Star Wars Gaiden” looks to be expanding the Star Wars universe in new, cinematic directions. From what little has been released, it feels like this movie (and, potentially, the rest of these Gaiden stories) will create compelling characters and stories within the iconic Star Wars universe that are tangentially related to the Skywalker Magnum Opus we got with Episodes I-VI, which should be a nice change.

Additional information about the next Star Wars Gaiden, popularly referred to as “the Han Solo movie,” was also provided: Alden Ehrenreich has been confirmed as the man playing the galaxy’s favorite scoundrel (although I’ll admit to being more of a Lando man, myself). With filming beginning sometime in 2017, it will be interesting to see where the directors of The LEGO Movie will take the character of Han Solo and the Star Wars universe.

Overall, Star Wars Celebration dribbled just enough Star Wars fun to keep everybody excited for the Fall. If you’re interested in all of the details, I recommend checking out Gizmodo’s coverage spread of articles here.