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Tag: Video Games

Posts related to video games (console and computer).

Arcabar

Arcabar

#CAPITALISM: With Disney taking ownership of the 4th of May, Andrew and D. Bethel talk about the role of ownership in public discourse for a bit.

MUNDANE FANTASY: Looking at where the world is now, and with the meteoric landing of Animal Crossing: New Horizons, D. Bethel and Andrew wonder––why do we love playing games about working…and love them?

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Part Racehorse; All Workhorse

Part Racehorse; All Workhorse

WHAT MAKES A REMAKE: With the incredible success of games like Resident Evil 2 and Final Fantasy VII Remake, Andrew and D. Bethel discuss the legacy of these new games (and their original versions) while also discussing all of the iterations of “re-” that you can find in media (reboots, remakes, remasters).

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The Battle Is The Game

The Battle Is The Game

WEEK IN GEEK: Andrew finds the retro-JRPG stylings of Square Enix’s Octopath Traveler engaging and fun while D. Bethel gets challenged making the new pages from his webcomic, Long John, into short videos for Instagram, forcing him to look at his own work in new ways.

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Playing the Menu

Playing the Menu

WEEK IN GEEK: This week, our hosts push through the shelter at home monotony by playing video games albeit old video games. First, Andrew steps back into 2015’s The Witcher III: The Wild Hunt now that he has more context after watching the hit Netflix show, while D. Bethel is intrigued at how hard the narrative payoff will fail in the otherwise really fun Shadow of the Tomb Raider.

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Makes A Taste

Makes A Taste

CORONA, I HARDLY KNEW YA: The coronavirus continues to wreak havoc on the nerd world with––since the last episode––the postponement of Emerald City Comic Con, the cancellation of this year’s E3 and other cultural events like SXSW. Andrew & D. Bethel cover the COVID-19-related news since the last episode.

WEEK IN GEEK: This week, Andrew falls in love with Scratchpad Publishing’s new RPG, Spectaculars, while D. Bethel is intrigued by the demo for Final Fantasy VII Remake on Playstation 4.

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  • Episode 100, Part 2 – Action Noir Theater (29 July 2016): Where the podcast debuted part one of its audio drama, Nick Springer and the Fremont Horror.
  • Episode 146 – Bad Games Make Precedent (08 Sept. 2017): Where D. Bethel and Andrew talk about the impact of Final Fantasy VII, for better or for worse.
  • The Future is Only Forward (22 March 2019): Where Andrew talks about Rodney Thompson’s previous game, Dusk City Outlaws.
  • Textured in Fear (24 May 2019): Where SquareEnix released its first trailer for Final Fantasy VII Remake and D. Bethel and Andrew discuss the remake’s relevance to the modern market.
  • Tile Pile (22 Nov. 2019): Where Andrew talks about playing Betrayal Legacy.

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Elbow Five

Elbow Five

DON’T DIE: With the rising threat of the coronavirus and its impact on nerd conventions––especially Emerald City Comic Con and the Game Developer’s Conference––Andrew and D. Bethel investigate all the ways this pandemic can impact not only fans of nerdy things but makers of nerdy things.

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The Transformers Paradox

The Transformers Paradox

GOTTA GO FAST: Sonic the Hedgehog destroys box office expectations Valentine’s Day weekend. Andrew and Dan discuss the surprise success of this cinematic adaptation of the beloved video game franchise.

BIRDS OF PREY: OR, THE REINSTATEMENT OF INSTITUTIONALIZED SEXISM AGAINST WOMAN-LED SUPERHERO FILMS: Birds of Prey released last week and its box office performance left some upset. D. Bethel and Andrew talk about the relativity of box office success, how Marvel fandom may be tainting the pond, and how marketing is a strange magic.

DOOMED ANIMAL CROSSING: In a bit of light news, with Animal Crossing: New Horizons and Doom Eternal releasing on the same day, Twitter and Reddit have become very interesting places, and in mostly good ways.

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https://twitter.com/abujimin/status/1227314799303970819

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  • Episode 101 – The Black Arts of Algorithms” (05 August 2015): Where Andrew and D. Bethel discuss a similar discourse around the reboot of Ghostbusters and how it was deemed a failure despite earning perfectly fine box office numbers.
  • Episode 155 – Captain Host” (20 July 2018): Where Dan and Andrew ask the question, “Were there too many superhero/nerd movies packed into a single summer?”, among which Solo: A Star Wars Story was released.

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Cuddle Point

Cuddle Point

WEEK IN GEEK: This week, Andrew dives in to Hello Games’ No Man’s Sky after another patch while D. Bethel relays his experience going to see Kevin Smith present his newest film––Jay and Silent Bob Reboot––as part of a traveling tour for the movie when it came to Sacramento.

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Starting By Starting

Starting By Starting

WEEK IN GEEK: This week, Andrew and D. Bethel start the new year with some things they have only light knowledge of and experience with. Andrew starts watching Netflix’s The Witcher and only briefly plays Haemimont Games’ Surviving Mars. D. Bethel has fun playing detective in the disgusting Lovecraftian world of Frogwares’ The Sinking City.

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  • Episode 44 – Man Band” (10 April 2015): Where Andrew shared his experiences with another, more terrestrial-focused, city simulation game, Cities: Skylines.
  • Episode 89 – High-Five Forever” (25 March 2017): Where D. Bethel talked about other Lovecraftian revisionist literature with Victor LaValle’s The Ballad of Black Tom.
  • Robot Monsters From the Future ” (27 Dec. 2019): Where D. Bethel talked about intending to play The Sinking City.

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2019: No Time To Play

2019: No Time To Play

This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have our other co-host, Andrew Asplund, looking at the 2019 that was (to him).

For all intents and purposes, 2019 was a big year for all things nerdy and geeky. There were big movies, big video games, big TV shows, and big just about everything. When I looked back on the year, something stood out to me and it is encapsulated pretty well by my experience at PAX West back in September: despite being at one of the biggest game conventions in the United States, my notable memory from that event was my experience at the nearby parallel event, the Seattle Indies Expo.

What I realized was that 2019 became the year in which I began actively seeking out small studio and independent video game titles in lieu of more standard, big studio content. This isn’t mean to suggest that I never really played indie games before or that I entirely eschew big studio content. It’s more that my overall preference (at least with respect to video games) has changed enough that I noticed.

The (AAA) World Is Not Enough

It is important to begin this retrospective on 2019 with where it started: in January 2019, I was still excited to see where Bethesda Game Studios intended to go with theiruhhh, masterpieceFallout 76. But, shortly thereafter, I fell into the sublime oceans of Unknown Worlds’ Subnautica. Two months later, I discovered Hello Games’ No Man’s Sky. As the year went on, other small studio and indie titles made their way into my hands. It’s not that I stopped playing other games: July saw me finally pick up Capcom’s remake of Resident Evil 2 and in August, I spent a little bit of time with EA’s The Sims 4. And, to be honest, I still managed to find time to play some of the Bethesada Game Studios “classics,” which is to say Fallout 4 and Skyrim. But, by the time PAX West came to town, it felt like I couldn’t even be bothered to look at the big studio content.

A picture of a friend and me, tired of overgrown, AAA studio content.

Now, don’t get me wrong: I don’t write this to dismiss or deny the value of a well done AAA publisher title. Just a month or so ago, I was talking about my experience playing Hideo Kojima’s … masterpiece? … Death Stranding. I also spent time with FarCry Primal, a game I still consider one of the only pre-historic RPGs on the market.

Exceptions aside, it’s hard not to see the AAA video game market as a testament to … playing it safe. It’s a place where companies are willing to spend millions (or tens of millions) of dollars on a game title, which means their willingness to deviate from the standard of “what works” is minimal, to say the least.

From Indies With Love

In contrast, my interest in indie content, whether it be small studios of one or two developers or larger “triple-I” studios, has increased significantly. This year, I have dedicated seemingly countless hours to playing indie games. And, to an extent, I feel like that’s what has come to define my memory of 2019, at least insomuch as it relates to nerdy and geeky content.

I’m not necessarily looking for games that are this indie. Image source: 3909 LLC.

It’s not that I’m on some adventure to play especially bizarre video games. I’m far from somebody who is looking for video games that are #hashtag #edgy. As important and envelope-pushing as a game like Lucas Pope’s Papers, Please is, it’s not the kind of game I want to spend hundreds or even tens of hours playing. But, there’s something about a lot of these indie titles that I engage with. So often, these are games that a small group of people put a lot of work and feeling into. Not to say that big budget AAA games don’t have work and feeling. It just resonates with me that indie titles feel more less like a million dollar dog-pile and more like something that I could do with my friends.

It helps that 2019 was also the year that I completed a certificate in web development. What I originally started as something that might help me build a cool cooking website turned into something else entirely. An in-class assignment putting together a basic adventure game opened my eyes to the web as a tool for delivering game content; this eventually took me down a path of extremely amateurish game development. I started to really relate to the … allure of indie game development.

This is the kind of stuff big AAA studios just don’t do much anymore. Image Source: Picklefeet Games

Perhaps, for all intents and purposes, that’s why the Seattle Indies Expo became such a benchmark for my 2019 and a reflection of something that had been going on for me since the year began. Getting to actually meet the developers of games like Wildfire Swap, The Wind and Wilting Blossom, or Monster Jaunt really gave it all perspective. Maybe it’s just a little dose of childhood fantasy given perspective. As a young person I always dreamt of making games “when I grow up.” In a sense, 2019 was the year that I finally remembered that.

In the end, my look back on 2019 is a personal one. I have been playing a lot more indie games than I used to. I have started following more indie developers on Twitter and other social media. Honestly, I’m just trying to pay more attention to all of the creative people out there making their mark on gaming. And, as we move into 2020, I hope to start getting more involved in those communities as well.