#CAPITALISM: With Disney taking ownership of the 4th of May, Andrew and D. Bethel talk about the role of ownership in public discourse for a bit.
MUNDANE FANTASY: Looking at where the world is now, and with the meteoric landing of Animal Crossing: New Horizons, D. Bethel and Andrew wonder––why do we love playing games about working…and love them?
WHAT MAKES A REMAKE: With the incredible success of games like Resident Evil 2 and Final Fantasy VII Remake, Andrew and D. Bethel discuss the legacy of these new games (and their original versions) while also discussing all of the iterations of “re-” that you can find in media (reboots, remakes, remasters).
RELEVANT EPISODES:
Shortcast 76 – “A Sense of Place” (30 November 2018): Where Andrew talks about what was captivating and engaging in the original release of Fallout 76.
“A Veritable Odyssey” (12 July 2019): Where Andrew briefly describes his time playing the beginning of the remake of Resident Evil 2.
“Makes A Taste” (13 March 2020): Where D. Bethel is impressed as he played the demo for Final Fantasy VII Remake.
INFO:
Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
WEEK IN GEEK: Andrew finds the retro-JRPG stylings of Square Enix’s Octopath Traveler engaging and fun while D. Bethel gets challenged making the new pages from his webcomic, Long John, into short videos for Instagram, forcing him to look at his own work in new ways.
ComicLab – A podcast hosted by professional webcomickers Brad Guigar (cartoonist of Evil Inc. and editor of Webcomics.com) and Dave Kellett (cartoonist of Sheldon and Drive and co-director of the comic strip documentary, Stripped) where they talk about “making comics and making a living from comics.”
Here’s the videos Dan has been making of his comic on his YouTube channel:
RELEVANT EPISODES:
Episode 128 – “His Curry Name” (31 March 2017): Where Andrew discussed playing the indie game about being an oil baron, Turmoil.
Shortcast 33 – “National Character Counts” (20 October 2017): Where D. Bethel discusses playing the JRPG-styled Battle Chasers by Airship Syndicate, based on the comic book series by Joe Madureira.
INFO:
Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
WEEK IN GEEK: This week, our hosts push through the shelter at home monotony by playing video games albeit old video games. First, Andrew steps back into 2015’s The Witcher III: The Wild Hunt now that he has more context after watching the hit Netflix show, while D. Bethel is intrigued at how hard the narrative payoff will fail in the otherwise really fun Shadow of the Tomb Raider.
RELEVANT EPISODES:
Episode 69 – “Two Matching Ties” (23 October 2015): Where Andrew discusses his time with International Murder Simulator––er, I mean, Uncharted.
Episode 76 – “Beepop” (18 December 2015): Where Andrew first dicsussed playing the very good 2D Assassin’s Creed spinoff, Assassin’s Creed Chronicle: China.
Shortcast 65 – “Find a Cheap Show” (03 August 2018): Where D. Bethel talks about his experience playing Uncharted: Lost Legacy as well as the first Uncharted game in the series.
“Starting By Starting” (03 January 2020): Where Andrew shares his experience with the first few episodes of Netflix’s The Witcher.
CORONA, I HARDLY KNEW YA: The coronavirus continues to wreak havoc on the nerd world with––since the last episode––the postponement of Emerald City Comic Con, the cancellation of this year’s E3 and other cultural events like SXSW. Andrew & D. Bethel cover the COVID-19-related news since the last episode.
WEEK IN GEEK: This week, Andrew falls in love with Scratchpad Publishing’s new RPG, Spectaculars, while D. Bethel is intrigued by the demo for Final Fantasy VII Remake on Playstation 4.
The Future is Only Forward (22 March 2019): Where Andrew talks about Rodney Thompson’s previous game, Dusk City Outlaws.
Textured in Fear (24 May 2019): Where SquareEnix released its first trailer for Final Fantasy VII Remake and D. Bethel and Andrew discuss the remake’s relevance to the modern market.
Tile Pile (22 Nov. 2019): Where Andrew talks about playing Betrayal Legacy.
INFO:
Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
DON’T DIE: With the rising threat of the coronavirus and its impact on nerd conventions––especially Emerald City Comic Con and the Game Developer’s Conference––Andrew and D. Bethel investigate all the ways this pandemic can impact not only fans of nerdy things but makers of nerdy things.
RELEVANT EPISODES:
Episode 63 – Just a Quel (04 Sept. 2015): Where Andrew and D. Bethel talk about the state (at the time) of nerd conventions.
GOTTA GO FAST:Sonic the Hedgehog destroys box office expectations Valentine’s Day weekend. Andrew and Dan discuss the surprise success of this cinematic adaptation of the beloved video game franchise.
BIRDS OF PREY: OR, THE REINSTATEMENT OF INSTITUTIONALIZED SEXISM AGAINST WOMAN-LED SUPERHERO FILMS:Birds of Prey released last week and its box office performance left some upset. D. Bethel and Andrew talk about the relativity of box office success, how Marvel fandom may be tainting the pond, and how marketing is a strange magic.
DOOMED ANIMAL CROSSING: In a bit of light news, with Animal Crossing: New Horizons and Doom Eternal releasing on the same day, Twitter and Reddit have become very interesting places, and in mostly good ways.
The tweet that did the direct comparison between Ford v. Ferrari and Birds of Prey:
RELEVANT EPISODES:
“Episode 101 – The Black Arts of Algorithms” (05 August 2015): Where Andrew and D. Bethel discuss a similar discourse around the reboot of Ghostbusters and how it was deemed a failure despite earning perfectly fine box office numbers.
“Episode 155 – Captain Host” (20 July 2018): Where Dan and Andrew ask the question, “Were there too many superhero/nerd movies packed into a single summer?”, among which Solo: A Star Wars Story was released.
INFO:
Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
WEEK IN GEEK: This week, Andrew dives in to Hello Games’ No Man’s Sky after another patch while D. Bethel relays his experience going to see Kevin Smith present his newest film––Jay and Silent Bob Reboot––as part of a traveling tour for the movie when it came to Sacramento.
Shortcast 58 – “Quite Easily Done” (08 June 2018): Where Dan and Andrew discuss the thorough documentary on the history of game developer, Bethesday, produced by NoClip.
“Plants Having Sex” (05 April 2019): Where Andrew first talked about playing No Man’s Sky.
“Reverent Irreverence” (17 May 2019): Where Andrew talks about his experience seeing What We Left Behind––a Star Trek: Deep Space Nine documentary––live with a Q&A.
“Threadnaught” (13 September 2019): Where Andrew talks about his experience with No Man’s Sky after a previous big update to the game.
INFO:
Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode.
WEEK IN GEEK: This week, Andrew and D. Bethel start the new year with some things they have only light knowledge of and experience with. Andrew starts watching Netflix’s The Witcher and only briefly plays Haemimont Games’ Surviving Mars. D. Bethel has fun playing detective in the disgusting Lovecraftian world of Frogwares’ The Sinking City.
Silva, Kyrun. “2019: Reigniting Geekdom.” A Website [ , ] For All Intents and Purposes. 31 Dec. 2019.
RELEVANT EPISODES:
“Episode 44 – Man Band” (10 April 2015): Where Andrew shared his experiences with another, more terrestrial-focused, city simulation game, Cities: Skylines.
“Episode 89 – High-Five Forever” (25 March 2017): Where D. Bethel talked about other Lovecraftian revisionist literature with Victor LaValle’s The Ballad of Black Tom.
This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have our other co-host, Andrew Asplund, looking at the 2019 that was (to him).
For all intents and purposes, 2019 was a big year for all things nerdy and geeky. There were big movies, big video games, big TV shows, and big just about everything. When I looked back on the year, something stood out to me and it is encapsulated pretty well by my experience at PAX West back in September: despite being at one of the biggest game conventions in the United States, my notable memory from that event was my experience at the nearby parallel event, the Seattle Indies Expo.
What I realized was that 2019 became the year in which I began actively seeking out small studio and independent video game titles in lieu of more standard, big studio content. This isn’t mean to suggest that I never really played indie games before or that I entirely eschew big studio content. It’s more that my overall preference (at least with respect to video games) has changed enough that I noticed.
Exceptions aside, it’s hard not to see the AAA video game market as a testament to … playing it safe. It’s a place where companies are willing to spend millions (or tens of millions) of dollars on a game title, which means their willingness to deviate from the standard of “what works” is minimal, to say the least.
From Indies With Love
In contrast, my interest in indie content, whether it be small studios of one or two developers or larger “triple-I” studios, has increased significantly. This year, I have dedicated seemingly countless hours to playing indie games. And, to an extent, I feel like that’s what has come to define my memory of 2019, at least insomuch as it relates to nerdy and geeky content.
It’s not that I’m on some adventure to play especially bizarre video games. I’m far from somebody who is looking for video games that are #hashtag #edgy. As important and envelope-pushing as a game like Lucas Pope’s Papers, Please is, it’s not the kind of game I want to spend hundreds or even tens of hours playing. But, there’s something about a lot of these indie titles that I engage with. So often, these are games that a small group of people put a lot of work and feeling into. Not to say that big budget AAA games don’t have work and feeling. It just resonates with me that indie titles feel more less like a million dollar dog-pile and more like something that I could do with my friends.
It helps that 2019 was also the year that I completed a certificate in web development. What I originally started as something that might help me build a cool cooking website turned into something else entirely. An in-class assignment putting together a basic adventure game opened my eyes to the web as a tool for delivering game content; this eventually took me down a path of extremely amateurish game development. I started to really relate to the … allure of indie game development.
Perhaps, for all intents and purposes, that’s why the Seattle Indies Expo became such a benchmark for my 2019 and a reflection of something that had been going on for me since the year began. Getting to actually meet the developers of games like Wildfire Swap, The Wind and Wilting Blossom, or Monster Jaunt really gave it all perspective. Maybe it’s just a little dose of childhood fantasy given perspective. As a young person I always dreamt of making games “when I grow up.” In a sense, 2019 was the year that I finally remembered that.
In the end, my look back on 2019 is a personal one. I have been playing a lot more indie games than I used to. I have started following more indie developers on Twitter and other social media. Honestly, I’m just trying to pay more attention to all of the creative people out there making their mark on gaming. And, as we move into 2020, I hope to start getting more involved in those communities as well.