Due to literal construction disrupting the ability to record, there’s no new episode this week. Our hosts shall return soon, however! Thank you for your patience!
In the meantime, here are some recent episodes that were pretty good:
“Private Scientists” (23 February 2024): Our hosts discuss the homework involved (or not involved) in watching Disney+ Star Wars content (Ahsoka, in this case).
“A Bunch of Empty Sound” (5 April 2024): We bring in our On-The-Ground-Marvel correspondent, Kyrun Silva (of Taurus Comics), to talk about the opening episodes of X-Men ’97.
“Jersey Finger” (26 April 2024): In the middle of the frenzy that was Amazon Prime’s Fallout show, our hosts share their takes on it.
“Rads & Butts” (10 May 2024): Where our hosts check out Fallout 76 in the wake of its new popularity after the success of the Amazon Prime show.
“The Egyptian Sam Elliott” (19 July 2024): If there’s anything our hosts love, it’s Netflix’s Barbecue Showdown, and here they gush about the show’s third season.
“General Skalsfass” (16 August 2024): Andrew brings a discussion around tabletop RPGs and the necessity (or not) of knowing their rules to “properly” play or enjoy a game.
With both the July 4th holiday (in the United States) and a brutal heatwave tearing through the west coast right now, our hosts decided to take a breather if only to bring you a shiny new episode next week!
RELEVANT EPISODES:
“Too Hot to Podcast” (09 September 2022): A previous episode that didn’t happen because it was too hot (except we actually recorded some audio for it).
Unfortunately, due to technical issues, there will be no new episode this week. What would have been the post for the episode remains below (complete with the topics) for those that were interested. Until next week, thank you for your patience!
A SERIES MUTATED: Our hosts bring back their on-the-ground-Marvel correspondent, Kyrun Silva (of Taurus Comics and the 4 Tales Podcast) to talk about the now completed first season of X-Men ’97.
TOPICS:
Intro – Ralph Ineson hired to play Galactus in the MCU
What stood out the most?
What was the biggest surprise?
Was the show too fast-paced?
Review of the villain, Bastion.
The future of MCU animation and X-Men movies
RELEVANT EPISODES:
“A Bunch of Empty Sound” (5 April 2024): Where our hosts and Kyrun Silva talk about the first three episodes of X-Men ’97.
Today marks seven full years since the very first episode went live. Thank you all for listening and supporting the show. We pretend we’re your 14th source for all nerdy and geeky news and discussion, but it’s ultimately just a show where two old friends talk about the stuff they like and we’re consistently surprised by how many people like hearing that as well. Thank you again to all who listen and a BIG thank you to all of the friends of the show that have helped us along the way, including: Taylor, Kyrun, André, Jason, Mary, Jesse, Jake, Luke, Nicole, The Nerdhole, Jacqueline, Josh, and many others we are surely forgetting. Again, thank you.
So, with that out of the way we’re going to get back to making our weekly content for you all to enjoy. With that said, for all intents and purposes, that was a podcast anniversary.
2020 was a year that upended all expectations. Though the threats that 2020 brought affected people in a variety of ways, for most it became a year of simple survival. For nerds, of course, we turn to the things that occupy our attention, inspire our imagination, or generate conversation. This year, we are looking at the things that helped us survive 2020. Today, co-host D. Bethel shares what kept him inspired throughout the year.
2020 became a year of self-reflection for most people; for creatives, it became a challenge to find inspiration in new places and ways. Working from home proved to be incredibly difficult when, all of a sudden, my creative, personal space became my classroom. Teaching, planning, and grading at my computer all day made it difficult to walk the two feet to my drawing table and work for another handful of hours on a Long John page. To that end, of all the things to provide inspiration, the sweet and sentimental video game, Spiritfarer, hit hard and unexpectedly.
Spiritfarer
On its own, Thunder Lotus’ newest game, Spiritfarer isn’t particularly notable. Yes, it looks very nice and the systems and loops are fun to juggle and the writing is top-notch. But it’s not revolutionary, at least not on its own. It’s just a good game. Honestly, that’s enough.
Spiritfarer is a management sim; playing as Stella, you takes over the role of spiritfarer––shepherding souls from death to the afterlife––from a retiring Charon. The majority of the game takes place on your boat that houses the spirits found along the way. During their tenancy, you talk to them, learn their stories, and help them get past whatever psychology holds them back from accepting their deaths. Once they have a moment of clarity, you take them to the “Everdoor” which sends them to their eternal home. For each spirit you recruit––taking the form of a different anthropomorphized animal––you do small quests to help brighten their moods. To do that, you grow crops, cook food, take them to specific locations, or harvest materials they want. With so many different spirits on your boat, your job is to keep all of these plates spinning while also maintaining your boat.
The thing about this game is not what it is, specifically, although––as I said––it’s very good. Instead, it’s about what it represents and what came before. Spiritfarer‘s Canadian developer, Thunder Lotus, is renowned for their amazing art and animation; what they can’t be accused of, however, is being stuck in a rut. Their previous game, Sundered, is a procedurally-generated Metroidvania. Before that, their first game, Jøtun, is an isometric 2D-Zelda-like that had you battling giant bosses to get into Valhalla (I played bothgames on the Dan & Rusty Video Game Power Hour years ago).
Every game differs wildly from the last, with the quality of art and music being the only link between them. This also makes them unpredictable, but not in a worrying, nervous way. There is no doubt that their next game will be beautiful and good, even if I have no idea what kind of game it will be, and that’s what I found so comforting about this game in a year like 2020.
While Spiritfarer is wonderful, I find its success validating for the mercurial ethos of Thunder Lotus Games, and for me. Though I’m slow with the output for my western webcomic, Long John, I also know it’s not the only story I want to tell. Seeing Thunder Lotus not only bounce between genres and styles without a care but to also be successful (in terms of execution) with every game they make shows me that a similar desire to bounce around with my own creative endeavors is not only possible but can absolutely work when done with integrity, thoughtful intent, and earnest excitement. Those qualities seep through Spiritfarer on every level (pardon the pun), and they were more than welcome in a year like 2020.
2020 was a year that upended all expectations. Though the threats that 2020 brought affected people in a variety of ways, for most it became a year of simple survival. For nerds, of course, we turn to the things that occupy our attention, inspire our imagination, or generate conversation. This year, we are looking at the things that helped us survive 2020. Today, Kyrun Silva––creator at Taurus Comics and co-host of the Con Artists podcast on this very website––shares what kept his spirits up this year.
Okay, let’s get this out of the way: 2020 sucked for most of us. For me it sucked a lot. No comic book conventions, no family gatherings, no martial arts training (which also meant I didn’t get my black belt this year, maybe next year; who knows?), and so many other things. 2020 will be a year that remembered forever, but even through all this turmoil Some things still brought joy to my life. A few of those joys were geeky things. While my family’s love (and the sheer variety) of anime––a mainstay of my 2019––allowed us to explore all of the feelings that came with the pandemic, there was one thing in particular that––aside from annoying my wife for half the year––really hit me hard.
HAMILTON
I have to admit, ever since July happened my family hasn’t been the same.
July 3rd, 2020 was the exact day. It was a warm evening. Dinner had been consumed, and we sat down to relax. Instead of watching more anime, I suggested we watch Hamilton, which had just been released on Disney+.
I heard about Hamilton over the years. I even watched a couple of YouTube videos showing clips of the original cast performing on stage, off stage, and in the White House. For years, my wife and I tried to get tickets to see it live. When news got out that Disney had bought the rights to stream it, I knew I had to watch it. From the opening couple of notes I was hooked. The music, the voices, the pageantry, the dances, I loved every minute of Hamilton. Maybe a little too much.
The entire musical is three hours long with an intermission in the middle. For my wife it probably felt like an eternity. The problem is, after my first viewing, my love for Hamilton didn’t end. One viewing turned into two, then three, and soon became double digits.
I quickly found the soundtrack and lyrics online and soon began singing the entire musical all day every day. My enthusiasm for this phenomenon spread to my oldest son, who quickly joined me in my madness. He and I started taking different parts of the show––he, as Alexander Hamilton; me, as Aaron Burr. Then my two youngest joined us.
My wife was not amused. She said I was a grifter1 of sorts, tricking them into liking the show. I say they just have good taste.
I became a Hamilton zealot, searching from anything I could get my hands on about the musical. My browser history became filled with searches of the cast and crew. Even to the point where I started watching the show Station 19 because Okieriete Onaodowan, an actor from the musical, was now on the show. Side note: I already watched all the episodes of Black-ish that featured another Hamilton cast member in Daveed Diggs.
Hamilton is still played at least once a week in my household. Yes, the enthusiasm may have died off a little, but the love is there.
2020 was a crazy year. Though I wasn’t able to consume my geekdom in ways I had been accustomed to in the past, I found alternatives that filled that void and helped bring my family together. We’ve created new memories together that will strengthen my family’s ties and give us something to look back on years down the line.
This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have a look back at the nerdy things that came to a close by Taylor Cassell & Taylor Katcher.
Having three major franchises end in the same year brings a lot of societal excitement that engages even the initially un-engaged. My girlfriend, Taylor, being one of those initially un-engaged folks feeling the nerd zeitgeist (and my non-stop jabbering about Game of Thrones, the Marvel Cinematic Universe, and Star Wars) was a gateway into wanting to be a part of all three as they ended in 2019. This is not an easy task – We’re talking about catching up on 8 seasons of Game of Thrones, 23 Marvel Movies, and 10 Star Wars Films in a matter of months. Below is the result of all three and how we both felt about them. We are listed as our initials, since we’re both named Taylor, and it’s more confusing in writing than in our daily lives. Taylor Katcher will be referred to as TK, while Taylor Cassell will be TC.
Game Of Thrones
[TK] There was a lot to like in the first half of the final season of Game Of Thrones (Arya being “The Prince That Was Promised” being a highlight), but man did they fumble the ball in the very end. A definite bummer for all those who had been watching for ~eight years, but it doesn’t take away from the journey. It just left a bad taste in my mouth.
To be honest, we used the “The Long Night” episode from this last season––the part where it pans past each character so that you, the viewer, were reminded that no one is safe––to pause and explain what happened to that character since season 1 and then watched the remaining episodes together. But it was perfect for Taylor since she hadn’t seen an episode since Season 1, so Winterfell was a known locale and most characters were back together again for the first time since Season 1.
[TC] I have a knack for avoiding spoiler culture by avoiding…culture. When I started dating Taylor, I noticed my ability to get spoiled increase. Now, my brain registers words like “tesseract,” “vibranium,” and “OLED.”
I fell off the GoT train after one season. After season 1, episode 10, the next episode I watched was season 8’s, “The Long Night” and, for me, it was like no time had passed since we were in Winterfell.
Taylor got to catch me up on about 70 episodes worth of TV in a 45 minute span. (I didn’t have to ask––I could tell it was the best date he’s ever been on.)
A brief recap of my thoughts, questions, and exclamations:
Bran’s alive?
The dragons are all grown up.
What’s the red wedding? (There was a purple wedding?)
Do you agree with Sansa Stark’s rape or was it gratuitous?
Holyfuck, WINTER HASN’T COME?!
I was a part of the GoT zeitgeist for about three weeks, speculating if a woman would take the throne and unpacking fan theories with my coworkers. It was a blast and I could have taken eight more years of this feeling.
Final thoughts: I feel bad for all the people who named their kid “Daenerys” and got a six-episode final season with an accidental Starbucks commercial.
The Marvel Cinematic Universe
[TK] Seeing Avengers: Endgame in theaters opening night was one of the best theater experiences I have ever had. We gasped, cried, and exclaimed together in harmony. Leave it to the biggest media franchise of all time to gift its fanbase with the biggest fan payoff of all time.I know this isn’t “the end” of the MCU but it was the end of the first 10 year Phase that began with Iron Man in 2008, which is a significant chunk of lifetime for most viewers.
Without enough time before the theatrical release of Endgame, Taylor and I started her journey with the intention of watching Endgame upon home release. From May through October, we watched every single MCU movie (except The Incredible Hulk) so that Endgame would be as impactful as possible. And it was––Taylor gasped, cried, felt the impact of The Snap, and the death of Tony Stark. Watching all of these movies again really showed how inviting they were and was a great time for both of us (and the occasional friend popping in to see Chris Evans bicep curl a helicopter). I would recommend both a rewatch for seasoned fans and the full series for newcomers as Disney/Marvel really knows how to make fun films.
[TC] I knew Iron Man was cool because I knew Robert Downey Jr. was cool. The marketing agency I worked for had even snagged RDJ for a Microsoft OneNote campaign called The Collective Project, awarding us our first-ever Cannes Gold Lion as an agency. I bragged to Taylor about this on our first date, probably failing to mention that I had no idea who or what Iron Man was.
Man oh man, did Iron Man live up to his Robert Downey Jr. affiliation. Iron Man ended up being my favorite, with a three-way second place tie of: Bruce Banner (boring but Mark Ruffalo), Captain America, and T’Challa.
My favorite part of our journey through the MCU was how much it united my best friend and roommate, Lauren, and Taylor. In addition to bonding over encroaching on her roommate/best friend territory, soon we could all bond over a missed dance with Peggy Carter, Bruce Banner’s secret, and ON YOUR LEFT jokes (just kidding, only Taylor makes those jokes).
At a Wonder Woman 5K Run recently, the MC said “I love you 3,000” to the lone man dressed as Iron Man and I smiled dopily; I was officially a part of the fandom.
Star Wars
[TK] Let’s be clear – I love Star Wars. I think that rewatching all ten movies before The Rise Of Skywalker only solidified how much I truly love Star Wars. However, it also made me come to terms with how much I kinda dislike most of the numbered films. I found that I was annoyed that I had to watch any of them in full to get Taylor caught up––especially the Original Trilogy. If anything, only Taylor wanted (needed?) to watch them, and me getting upset every time she fell asleep during a space battle only solidified my dislike of the films because I wasn’t as happy to lead her through them the way I was with the MCU, and it showed in an ugly way. It turns out I like the idea and lore of Star Wars, as The Clone Wars, Rebels, and The Madalorian are the best of Star Wars IMO. Although, I LOVE rewatching my favorite scenes and quoting them from the films, I never need to watch them in full because, in reality, the world George Lucas created is better than the world he wrote most of the time.
The Rise of Skywalker (TROS) was THE MOST Star Wars, but only because it was done as safely as possible. Say what you will about The Last Jedi (a personal favorite film), but at least it tried to say something and make a stand about elements of Star Wars––mainly who can use The Force. TROS walked a lot of that back but seemingly to only not upset anyone. But again, this isn’t about me or you, it’s about Taylor enjoying the shit Reddit argues about for the thousandth time…for the first time.
[TC] In my world, I was the first to ship Reylo. I was the only one aware of how sexy Princess Leia is in a gold bikini. Jar Jar was un-ironically my favorite character and my dad liked Yoda, not yours.
First we tried watching them in release date order. I fell asleep for long stretches throughout. So did Taylor. At one point, we took a break from the viewings for a few months. Every so often, Taylor hinted: “We don’t have to watch them, babe.”
Then, as we got dangerously close to the Episode IX release, we tried again, starting with Rogue One and ending with Solo for fun. Here’s Taylor’s prescribed watch-order (in case you’re wondering):
Rogue One
Episode IV
Episode V
Episode I
Episode II
Episode III
Episode VI
Episode VII
Episode VIII
Episode IX
Solo
After Solo, The Last Jedi was my favorite. When Rey moonbeams her saber to Kylo, I literally gasped. I could have watched an entire film of just Daisy Ridley and Adam Driver’s sexual tension.
I don’t remember this but apparently, after we finished the MCU, I said to Taylor, “How could Star Wars be half as good?” Now, I love you 3,000, Star Wars.
(I think it’s important to note that while we were binge-watching the Skywalker Saga, we were also watching The Mandalorian in parallel. And if Taylor Katcher can’t make you love Star Wars, baby Yoda sure can.)
[TK] What we are trying to say is, don’t get too intimidated to start watching and enjoying these universes. Fans of these franchises want to share these universes with you, and whether you’ve watched them for 42 years or 3 months, you’ll become a fan as well.
This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have our other co-host, Andrew Asplund, looking at the 2019 that was (to him).
For all intents and purposes, 2019 was a big year for all things nerdy and geeky. There were big movies, big video games, big TV shows, and big just about everything. When I looked back on the year, something stood out to me and it is encapsulated pretty well by my experience at PAX West back in September: despite being at one of the biggest game conventions in the United States, my notable memory from that event was my experience at the nearby parallel event, the Seattle Indies Expo.
What I realized was that 2019 became the year in which I began actively seeking out small studio and independent video game titles in lieu of more standard, big studio content. This isn’t mean to suggest that I never really played indie games before or that I entirely eschew big studio content. It’s more that my overall preference (at least with respect to video games) has changed enough that I noticed.
Exceptions aside, it’s hard not to see the AAA video game market as a testament to … playing it safe. It’s a place where companies are willing to spend millions (or tens of millions) of dollars on a game title, which means their willingness to deviate from the standard of “what works” is minimal, to say the least.
From Indies With Love
In contrast, my interest in indie content, whether it be small studios of one or two developers or larger “triple-I” studios, has increased significantly. This year, I have dedicated seemingly countless hours to playing indie games. And, to an extent, I feel like that’s what has come to define my memory of 2019, at least insomuch as it relates to nerdy and geeky content.
It’s not that I’m on some adventure to play especially bizarre video games. I’m far from somebody who is looking for video games that are #hashtag #edgy. As important and envelope-pushing as a game like Lucas Pope’s Papers, Please is, it’s not the kind of game I want to spend hundreds or even tens of hours playing. But, there’s something about a lot of these indie titles that I engage with. So often, these are games that a small group of people put a lot of work and feeling into. Not to say that big budget AAA games don’t have work and feeling. It just resonates with me that indie titles feel more less like a million dollar dog-pile and more like something that I could do with my friends.
It helps that 2019 was also the year that I completed a certificate in web development. What I originally started as something that might help me build a cool cooking website turned into something else entirely. An in-class assignment putting together a basic adventure game opened my eyes to the web as a tool for delivering game content; this eventually took me down a path of extremely amateurish game development. I started to really relate to the … allure of indie game development.
Perhaps, for all intents and purposes, that’s why the Seattle Indies Expo became such a benchmark for my 2019 and a reflection of something that had been going on for me since the year began. Getting to actually meet the developers of games like Wildfire Swap, The Wind and Wilting Blossom, or Monster Jaunt really gave it all perspective. Maybe it’s just a little dose of childhood fantasy given perspective. As a young person I always dreamt of making games “when I grow up.” In a sense, 2019 was the year that I finally remembered that.
In the end, my look back on 2019 is a personal one. I have been playing a lot more indie games than I used to. I have started following more indie developers on Twitter and other social media. Honestly, I’m just trying to pay more attention to all of the creative people out there making their mark on gaming. And, as we move into 2020, I hope to start getting more involved in those communities as well.
This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we have fellow nerd lawyer and tabletop RPG writer, André La Roche, share the things that stood out to him this year.NOTE: This contains spoilers for the season finale of HBO’s Watchmen and DC Comics’ Doomsday Clock.
Wow. Wow, wow, wow. 2019 was a banner year for geekery. When D. Bethel asked me to contribute this year-end review, I had many options to choose from in my corner of geekery. In particular, I had to resist talking about the following honorable mentions: the release of Avengers: Endgame, the controversial ending of HBO’s Game of Thrones, the drama regarding Sony reclaiming the rights to Spider-Man from Marvel, before ultimately agreeing to share custody (Sony gets weekends and holidays), and the sky-is-falling hubbub around the release of Joker. (To be fair, I already wrote about that one here).
While I’m sure these events and many others will also be a part of others’ 2019 year-end discussions, the next three represent the highlights of my own particular year in geek.
Fixing Boomer Comics: Or, the Story of How Doctor Manhattan’s Heart Grew Three Sizes that Day
Earlier this year, an amusing story emerged regarding the hashtag “#fixingboomercomics.” In it, several artists identified problematic comic strips written and illustrated by Baby Boomer creators. These comics often depicted straight white middle class men puzzling and chortling over issues faced by their wives and children. Independent creators “fixed” these comics by adding a panel depicting the Boomer male protagonist, instead of making fun of others, engaging in the issues that interested them with good-natured curiosity. However, I don’t think the artists behind this movement predicted the highest profile incidence of this: not one, but two “fixes” of Watchmen by Alan Moore and Dave Gibbons.
December 2019 showed the conclusion of not one, but two sequels to Watchmen. The first being the similarly-titled HBO television series, and the second being the comic book Doomsday Clock published by DC Comics. A proper analysis of each of these works independently, or even comparatively, would take more room than I have here. However, for our purposes the following suffices: both works end with a complete and tidying ordering of the moral universe which includes Adrian Veidt (aka Ozymandias) being apprehended for his act of terrorism in the original graphic novel, and the stoically amoral Doctor Manhattan dying after being overcome with feelings of love and hope (respective to the show and novel).
This is one of the few instances where I side with Alan Moore’s notorious hostility towards adaptations of his works. Watchmen, by design, was supposed to be a rejection of the white hats vs. black hats style of comic books. The bad guy killed millions, and got away, and the heroes turned a blind eye for the greater good. Both sequels saw fit to “fix” this carefully considered ending. To my great disappointment. The willingness to defy conventional superheroic storytelling was a large part of why this work stood out, and influenced a generation of comics to come after it. Though I enjoy hopeful and optimistic stories, I also at times enjoy those that end on darker notes. After all, I live in a world where Augusto Pinochet died peacefully in bed in his 90s after killing or disappearing thousands of political dissidents. This is the same world where members of the Bush administration are not presently in jail for waging a preventative war in Iraq, nor likely ever will be. It’s a world where children are being separated from their parents, held in cages along the U.S.-Mexican border, and in some cases reportedly experiencing sexual assault.
Works like the original Watchmen offer the following consolation: “Yes, the world can be a terrible place where justice is fleeting. You’re not alone in recognizing this, and yet, you can still carry on with grace and dignity.”
In the original Watchmen, the Boomer got it right.
HoX and PoTen
The X-Men franchise was my first true obsessive-compulsive venture into geekery as a child. Sure, I loved Transformers, Thundercats, and Teenage Mutant Ninja Turtles, but when it came to X-Men, I became an encyclopedia of useless knowledge—down to the characters’ heights and weights gleaned from their 1993 Skybox trading cards. After the success of the Marvel Cinematic Universe, the X-Men assumed a less-prominent role in Marvel Comics—that is, until Marvel regained the movie rights to the property. This year, Marvel published an ambitious relaunch of the X-franchise with the intertwined miniseries House of X (“X” as in the letter) and Powers of X (“X” as in the Roman numeral for “ten”). Or, as I like to call them, “HoX and PoTen.” D. Bethel has already discussed what HoX/PoX meant for him, but hey—when you have two X-fans contributing to a website, you’re bound to get some redundancy when X-Issues pop up.
This relaunch completely overhauled the high concept of the X-Franchise—all of mutant kind, including villains, find themselves united and creating their own island nation of Krakoa (the villain from the very first reboot of the franchise in 1975’s Giant-Size X-Men #1), and their own unique culture which includes their own language. On top of this, mutants no longer need fear death, due to the implementation of so-called “resurrection protocols.” Whether Krakoa’s inhabitants are truly able to cheat death isn’t something I’m convinced of.
HoX and PoTen and the “Dawn of X” phase that followed them, have all been imperfect. Despite this, though, the ambition behind this wide-ranging relaunch is undeniable. And in the hands of skilled storytellers, those gaps in the premise will no doubt meet with eventual patching. Overall, it’s good to see Marvel’s Merry Mutants receiving some tender love and care.
Technology is More Advanced Than You Know
“Technology is more advanced than you know.” This enigmatic statement, devoid of any other context, was uttered to me many years ago by a contact in the defense sector. At the time, I found this statement incredibly curious. After all, I consider myself reasonably well-informed. I get my news from a variety of sources with a variety of political and world views. I have friends who are researchers in many fields or employees at leading tech companies and ask them about the work that seems interesting and daring. I always had a rough sense of what was coming down the pike. Or so I thought.
Now, as much as I wish this were evidence of extraterrestrial life, I can’t claim that it is. What it is evidence of, is a technology so radically advanced that it defies conventional wisdom of the known laws of physics and their mechanical applications, and represents a quantum leap (not the Bakula kind) between current understandings of what is scientifically possible, and what science can actually achieve.
After the story of the 2004 video broke, my curiosity was piqued and I continued to do research into the subject of UAPs. What I found was equally as shocking as the Navy-corroborated video.
Earlier this year, the Navy filed a series of patents that, if accurate, could mean that we are on the precipice of attaining Star Trek-like levels of technological development.
These patents were developed by a Naval scientist, researcher, and aerospace engineer named Salvatore Cezar Pais located at the United States Navy’s Naval Air Station Patuxent River. Dr. Pais’s patent applications are for the following devices: an “electromagnetic field generator and method to generate an electromagnetic field” with the principal stated application of deflecting asteroids that may hit Earth; a “craft using an inertial mass reduction device” that could be a high speed “hybrid aerospace/undersea craft” that could “engineer the fabric of our reality at the most fundamental level”; a “room temperature semiconductor” that would enable “the transmission of electrical power with no losses”; a “high frequency gravitational wave generator” used for the purposes of “advanced propulsion, asteroid disruption and/or deflection, and communications through solid objects”; and a “plasma compression fusion device” that would effectively represent the holy grail of energy sciences—nuclear fusion.
Of interesting note, was that the Navy’s patent application for the craft using an inertial mass reduction device was originally rejected by the patent examiner at the United States Patent and Trademark Office as being scientifically impossible. It was then that the Navy appealed the patent officer’s determination with the Chief Technical Officer Dr. James Sheehy testifying that not only was the patent application operable or near operable (the requirements for a patent being granted), but that the Chinese Government was close to perfecting such technology. Similar appeals were filed by the Navy in response to other patent rejections.
Many commentators were unconvinced that the Navy was actually close to implementing the described technologies. Some believed that this was actually an elaborate disinformation campaign, designed to trick rival governments into wasting resources pursuing impossible technologies. That may very well be the case. But I also wonder how many of these commentators were being held back by their own possibly imperfect perceptions of what is scientifically possible—the nay-saying old guard to Dr. Pais’s modern-day Galileo. The technologies described in Dr. Pais’s patents are definitely the stuff of Star Trek—but so too were cloning, gene editing, hand-held mobile communications devices, tablet computing, augmented reality gaming, and real-time high definition video-conferencing. All of those technologies have since come to fruition.
If you’re interested in reading about Dr. Pais and the Navy’s patents in greater detail, www.TheDrive.com has been dogged in publishing a fantastic series of articles with each new development over the past year. Each of these patents and the stories and commentary around them far exceed the scope of this year-end review’s ability to do them justice, and are worth spending a lazy Saturday afternoon reading. Who knows—alongside the credible reports of UAPs, they may convince you, as they did me, that there’s hope that technology is more advanced than you know.
In Conclusion
For me, 2019 had two great highlights—a return to prominence of my first geeky love, and a renewed hope for realizing technological marvels that I once thought were limited to the world of fiction. It also brought with it some disappointment, as the custodians of the one of the most influential graphic novels repudiated the moral ambivalence that was its most important artistic legacy. On the whole though, these developments of 2019 have left me more than eager to see what 2020 will bring us beyond perfect hindsight.
This year we are hosting a variety of looks back at 2019 as hosts and friends-of-the-show offer up the things that defined the year for them. Today we hear from indie comic creator, friend-of-the-show, and Con Artists co-host, KyrunSilva (from Taurus Comics), talk about what 2019 meant to him.
2019 was an interesting year of nerd and geek culture for me. The year came with a lot of highs and lows, but for the sake of this retrospective I’ve decided to stick with the highs. This year brought a lot of change for me and my family when it came to our geekdom. I continued to find that my love for comics keeps changing; in a sense, I was reintroduced to a medium that had been almost forgotten to me for awhile and my childhood dreams finally were able to come true and assemble.
INDIE COMICS
Though it started in 2018, in 2019 I really started to notice that my love for comics had started to shift. This year I noticed my tastes for books going away from the mainstream things that Marvel and DC brought to the table and turning more towards indie publishers. This change solidified in the trimming of my saver list at my local comic book shop. Where once I had fifteen to twenty books that my shop saved for me each month, I now maybe five are saved.
Part of this is the ability to watch Marvel and DC’s characters on the big and small screen. The ability to regularly see the Flash, X-Men, and others took away a bit for my need to read their ongoing comic book exploits. The major reason, though, is that I’m so engrossed in the indie comic book culture. I know and follow so many amazing creators that I want to support and buy their books as much as possible. This has left me with little funds to support big name publishers.
I enjoy indie books so much that I find myself supporting and advocating for them when someone asks me about comics; I even mention indie books before I mention any from the big publishers. With books that range from standard superherolore to horrorcomics to anything and everything else, the indie community truly has something for everyone. Yes, you will find some duds here and there, but overall the indie community produces hit after hit at every turn.
ANIME
2019 also brought back an old friend to me and my family: anime.
Though I have been watching anime since the ’80s and ’90s, I haven’t been able to appreciate all the available books, shows, and movies. With comic books, sports, and family obligations, I just haven’t been able to watch anime like I had before. That seemed to change in 2019, not just for me but for my family.
It actually started with the series One Punch Man. My oldest son had been watching the series before any of us and asked if we could watch it while we ate dinner one night. From that point on, my family was hooked. My wife, my 3 boys and I watched One Punch Man every week when new episodes came out. But we had a problem, we had binged all the episodes and the next season wasn’t out yet. We needed a fix and fast.
In came My Hero Academia, and it blew our minds. The action, the storylines, the character development. It was everything we had wanted and more. So, again as a family, we started binging another series.
But that wasn’t enough for us.
My wife and other son started watching Naruto and it’s 600+ episodes and I started getting into the series, Demon Slayer. Anime had become so important to us, we started contemplating if we should dress up as anime characters for Halloween––that is still up in the air. However, it is nice to have something that we all enjoy, something that we can talk about and look forward to as a family of fans.
AVENGERS: ENDGAME
“AVENGERS…..ASSEMBLE!” Those two words, exclaimed by Chris Evans playing Captain America in Avengers: Endgame was the highlight of 2019 for me.
As the culmination of 10 years of Marvel movies, I’m sure I’m not the only person to think this was one of the highlights of 2019, but for me it was a dream that 13 year old Kyrun never would have imagined possible. The idea that theatres would be packed to see a comic book movie was unthinkable in the ’80s and ’90s, but today it’s the norm. With what Marvel has done we almost expect them to be massive hits.
Endgame also brought an end to an era. Seeing these heroes come to life and die was like watching a friend leave. I’m not going to lie, I shed a couple tears during Endgame the first few times I saw it. I for sure screamed and cheered when Cap wielded Mjolnir. I cheered when Thanos was defeated. I was there when Iron Man first donned his suit on the big screen in 2008, and I’ll be there for whatever they bring in the future.
So, that’s my 2019. It was a great year. There are more I could have mentioned, but I felt these were the biggest ones for me.
Sacramento native, Kyrun Silva, broke onto the comic creation scene in 2015 launching his first independent title, Shaman’s Destiny. 2017 saw the beginning of Taurus Comics, a new solo small press line dedicated to the many worlds Kyrun is bringing to life, including Shaman’s Destiny, Xob the Lightning Wielder, Ruby From Planet Oz, Pathfinders, Starcore, Donner Lane, and more to come.Kyrun has also been the co-host to the spin-off podcast, Con Artists, with D. Bethel.