EVENTUAL CONTACT DAY: Our hosts cover some recent Star Trek news, including the announcement of a Section 31 movie and the teaser for season 2 of Star Trek: Strange New Worlds.
WEEK IN GEEK: In a bout of recently released video game-based movies, Andrew talks about AppleTV+’s docudrama (emphasis on the drama), Tetris, while D. Bethel joins the rest of the world in seeing The Super Mario Bros. Movie.
“In It to Win It” (03 October 2014): Where Andrew shares his pitch for the (at the time) recently announced sci-fi themed Tetris movie.
“Super Sleep Mode” (28 November 2014): Where D. talks about starting the book about the Sega-Nintendo rivalry, Console Wars (he actually finished the book in 2019…he really didn’t like how it was written).
“Something About Werewolves” (4 September 2020): Where Andrew discusses the Netflix video game documentary series, High Score.
INFO:
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We have previously discussed the announcement a few years ago about a movie based on the Tetris franchise. Film producer Larry Kasanoff, probably best known for his work on the Mortal Kombat series of movies, recently said some words about his current project, the appropriately titled Untitled Tetris Sci-fi Project. In an interview with Empire, he informed the world that this Tetris project would, in fact, be a TRILOGY of movies, to stand alongside such classic trilogies as the I Know What You Did Last Summer trilogy, the Delta Force trilogy, and the BloodRayne trilogy. Actually, given disaster producer Uwe Boll’s involvement in the BloodRayne trilogy, that may not be a bad comparison.
Now, the producer has stated that this epic trilogy will not feature anthropomorphized giant blocks with hands and feet. In fact, he seems pleased that people expected that. “We’re not going to have blocks with feet running around the movie, but it’s great that people think so. It sets the bar rather low!” In the alternative, he continues to emphasize that this will be a big sci-fi movie experience. “I came up with the idea as I was thinking about Tetris and the theme of creating order out of chaos.” Apparently, Kasanoff has more respect for the thematic depth of Tetris than I do.
Movies based on video games are nothing new. Producer Larry Kasanoff already made his mark on the genre with 1995’s reasonably successful movie, Mortal Kombat. Others have tried, mostofthemwithlittleactualsuccess. But what concerned me with the original Tetris movie announcement and this more recent trilogy announcement is the fundamental lack of narrative or storytelling depth of Tetris.
There’s something to be said about taking a game with some sort of story, no matter how flimsy or poorly conceived, and trying to restructure it into a cinematic experience. There are characters, themes, and vague story lines that a creative writer (or, a mediocre film making hack) can re-purpose into a 90 minute story. It can be done well or it can be done poorly, but there is a clear direction for what the movie will be about.
But that isn’t the case here. We are talking about the classic puzzle game developed by Russian game designer Alexey Pajitnov. There are no characters. There is no story. You drop pieces of a puzzle into a pile and make them disappear. This game has all the narrative pop of taking out the garbage. It may be that the closest comparison to a Tetris movie is the 2012 “military thriller” Battleship, based on the classic board game, or maybe even the 2016 family film Angry Birds, based on the popular toilet-time-waster. Neither of those games had much of a particular story and both were adapted into successful (or, at least profitable) cinematic experiences. But at least those games had a theme that the “writers” were able to latch on to. Or, in the case of Angry Birds, recognizable characters. Tetris has none of these things.
With that in mind, it’s easy to understand the public skepticism concerning this Tetris movie trilogy. ‘I guarantee you it’s not what you think,” Kasanoff told Empire. It’s difficult to imagine any sort of movie based on the popular puzzle game, so his assertion is valid. “No-one has come remotely close to figuring out what we’re doing.” At least we don’t need to worry about a weird spaceship full of astronauts that correspond to Tetris blocks.
In the interest of full disclosure, this episode is filled with the pop hits of yesteryear, so be warned. When not mining recent top 40 hits, Dan and Andrew slide into their usual avenues of nerdy and geeky conversation in episode 19.
Breaking News: With this week’s announcement that a Tetris-based movie is going forward, Andrew regales Dan with this pitch for the flick.
Discussion: Fox recently announced that an extended “Rogue Cut” of X-Men: Days of Future Past will be released to home video––restoring footage not featured in the theatrical cut of the film––Dan and Andrew discuss the purpose, audience, and need of extended cuts/director’s cuts of movies.
Conspiracy Corner: When Dan received a copy of the free “Marvel’s 75th Celebration” magazine, he was surprised at the glaring omissions on the cover. Was it sly movie marketing or a case of bigotry (admittedly, against a fictional peoples)?
Question of the Week: Since October is now upon us, we turn our sights toward Halloween; so, even this early in the month, we ask:
What is your favorite genre of horror movie?
You can submit your answers on the page for this week’s episode at forall.libsyn.com. Feel free to submit your answers to either (or both) our official Facebook or Google+ pages. You can also e-mail any questions, comments, or concerns to forallpod@gmail.com
For all intents and purposes, that was an episode recap.
Featured Music:
-“Stayin’ in Black” by Wax Audio
-“Falling Blocks (the Trance)” and “Falling Blocks (the Funk)” by Prometheus Darkened