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Spotlight: ‘Masterpieces’ Are Better With Flaws

Spotlight: ‘Masterpieces’ Are Better With Flaws

Far Cry 5‘s muddled political message is better for gaming than a perfect one.

The announcement events and imagery set up Far Cry 5 to be a game with a lot to say about modern American politics. Image source: Ubisoft.

Upon its announcement last year, Far Cry 5‘s political promise attracted the liberal gamer base (and disconcerted conservative gamers) as it seemed to be aiming strictly at the American Christian fundamentalism and rural conservatism that have been at the front and center of the country’s political discourse since the last presidential election. With the game’s release and the reviews rolling out, it’s clear that while it is, mechanically, a fun game to play, it doesn’t stick the landing in terms of cultural political commentary.

Instead of taking a hard stance on the current political climate, it tries to straddle the fence, to not take sides and, instead, treat the threat of fundamentalist conservatism as an exaggerated skin draped over the ludic need for opposing forces to attack the player. In this game, the cannon fodder is simply “crazy cult member”,  similar to the shift Resident Evil made away from zombies to Othered, uneducated, Spanish, feral, rural villagers in the fourth game (which they doubled-down on in the fifth game by moving out of Spain and into Africa). They may have a different story and context, but they were basically just zombies to shoot down––targets to hit for a “higher score.” Despite oblique references to modern political situations (including a mission built around obtaining a “pee tape”), Far Cry 5 seems to play the politics off as a joke when it pops up at all.

The last few years have really seen an effort to fold political commentary into game narratives and, as it stands now, the results seem to be less than effective albeit provocative. From the nuanced existential dread of the indie darling, Papers, Please, to the hyperbolic but consistent Wolfenstein II: The New Colossus, the efforts have been teaching us that developers, at the very least, are ready to tackle such subjects even if their hold on the language, narrative agility, or tools to effectively enact such commentary remains debatable.

This static speaks to the point that how to tell a good story in a game is nebulous at best as gaming is not––unlike books, movies, comics, and tv––a one-sided narrative act. Games are by their very nature interactive and, therefore, the success of the narrative quite literally falls into the hands of the players, be it their attention to the story as they play or the choices they make in-game and how they line up with the intent of the developers. Narrative is still a messy, complex, and delicate aspect of video games.

Papers, Please largely succeeds with its politics, though its retro aesthetics, somewhat limited availability, and esoteric gameplay could keep it from a larger audience. Image source: 3909 LLC.

This results in a lot of “flawed masterpieces”––good games like Far Cry 5 that don’t quite stick the landing. The aforementioned Wolfenstein II offers distinct answers to the political problems it confronts, but can be undermined by its wildly shifting tone from the touchingly serious to cartoonish absurdity. Watchdogs 2 (also from Far Cry‘s developer, Ubisoft) was largely a success but dropped the ball in crucial instances that harmed the efficacy of its thesis. Most publicly, Bioshock Infinite had a huge backlash to its initial critical success as people ruminated on its message after playing the game and found a lot to be troubling. Mafia III, in contrast, seemed to have a strong, clear, and evocative stance on race in the sixties, but the game part kind of faltered. Similarly, Papers, Please had a strong emergent political statement that was powerful for those who played it, but its indie status and, perhaps, esoteric retro aesthetics (as well as limited availability) probably kept it out of the hands of many potential gamers.

Arguably, no game has hit the landing when it comes to political commentary. Something always comes along and taints the potential and lays the game down as a “flawed masterpiece.” If it were to happen, no doubt it would most likely be out of accident than design. Video game narrative is arguably still in a fledgling state, with detractors even stating that story is not wholly useful to the medium (which Andrew and I talked about in Episode 133). So, it’s important to keep in mind that the  growth of the medium (of any medium) includes heavy-footed attempts and stumbles.

Narrative is still a messy, complex, and delicate aspect of video games.

As a whole, we are still learning how to tell stories in games. It’s problematic because the technology for game development continues to surge forward as well and the bouncing between the two often feels like a scrimmage rather than a handshake. However, the key word there is “learning.” The way we generally learn is through metacognitive reflection of what we have already done, examining our past missteps in order to make the next attempt better.

And that is where these flawed masterpieces are actually helping the community rather than harming the medium. When Far Cry 5, in this case, so overtly stated that it would be a game with something to say at its announcement, only to walk that back as quickly as possible, the final product’s failure to live up to that promise got the community talking about politics in games, much as games––flawed as they are––like Wolfenstein II, Papers, Please, and Bioshock Infinite did before. This conversation exposes the nuance in the medium and actually helps to establish a baseline of what the community wants, expects, and hopes for in the future. These missteps encourage the audience (gamers, critics, and journalists) to become part of the process instead of simply waiting for the developers to simply say what they want to say (or say what they think we want to hear) and wait with gritted teeth to hear if they got it wrong. While that very scenario was the impetus here, the resulting conversation seems productive rather than agonistic.

That the community is talking about how to tell a political story in a game narrative is generative and progressive for the medium and the culture. Even among gamers themselves, having a game act as the discursive crux around politics, gaming, and narrative shines a light of hope on a community that has done more than its share to darken the skies on those topics. Our culture has evolved us to a point where political discussion mimics sports fandom––picking a team and shouting at the competition. Productive conversation is less about right and wrong and more about looking at the successes and failures of an idea, pointing them out, and making decisions based on them.

Wolfenstein II: The New Colossus may have been over the top at times, but it inspired genuine conversation about politics in gaming. Image source: Bethesda Softworks

More importantly, the community needs to have these conversations with itself more than it needs an effective political statement in a game. If a flawed game gets us to not only intelligently critique and what-if a game but also examine ourselves as a community––to reflect on our goals and diversity––then I would rather have that than The West Wing of video games.

The fallout from Far Cry 5‘s narrative failure will fuel more nuanced and interesting attempts (that will no doubt fail in their own ways) in the future, but the point is that those attempts will be better. What effect does a “perfect” statement have? What benefit comes from the community just sitting back in admiration? What happens to the knowledge we gained from the experience if we treat it as something that has been checked off of a list?

Perfection is boring. Gaming, like politics, always changes as time moves forward. The conversation about the successes, failures, and potential of a game serves as inspiration to be and do better next time be it from Ubisoft, a competitor, or an independent developer––as long as it keeps us talking.

Shortcast 46 – Wakandan Skip Fires

Shortcast 46 – Wakandan Skip Fires

BLACK PANTHER: Andrew and D. have both finally seen the newest Marvel Cinematic entry, Black Panther, and dive into the aspects of the movie that stood out for them, especially with respect to nerd culture, pop culture, and culture at large. This conversation does discuss SPOILERS for the film, so consider yourself duly warned.

WORKS CITED:

  • Trevor Noah talks about African accents in Black Panther with Chadwick Boseman on The Daily Show (bookmarked for that specific topic, but watch the whole interview):

  • Trevor Noah in The Daily Show‘s “Between the Scenes” segment where he talks about Black Panther:

 

  • Waypoint 101: Black Panther.Waypoint. VICE Media, 28 Feb. 2018. – Podcast where the staff of VICE’s Waypoint have a thoughtful look at Black Panther. (Warning: Contains SPOILERS.)

RELATED EPISODES:

RELATED LINKS:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“District Four” by Kevin McLeod (incompetech.com)*
-“Disco Medusae” by Kevin McLeod (incompetech.com)*
*Tracks are licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Shortcast 40 – Shortcast Your Mom

Shortcast 40 – Shortcast Your Mom

WEEK IN GEEK – COMIC BOOK TV SHOW EDITION: Andrew tunes in to the CW’s newest superhero premiere––Black Lightning––while D. Bethel looks back at the first season of Fox’s The Gifted. SPOILER WARNING

RELATED EPISODES:

RELEVANT LINKS:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“District Four” by Kevin McLeod (incompetech.com)*
-“Disco Medusae” by Kevin McLeod (incompetech.com)*
*Tracks are licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Episode 147 – Whatever We Bring, We Bring It

Episode 147 – Whatever We Bring, We Bring It

WEEK IN GEEK: Andrew attends Seattle’s BrickCon and is intrigued by not only the affordable prices of hard-to-get sets, but also the creativity of independent LEGO builders, while Dan gives his impressions on the pilot episode of Fox’s new tv show based, ostensibly, on their cinematic X-verse, The Gifted.

WHAT A THRILL: Andrew, inspired its free status for PS Plus subscribers this month, re-downloads Metal Gear Solid V: The Phantom Pain and gets poisoned by Venom Snake all over again, two years on.

NOT MY AMERICA: Swedish developer, MachineGames, and their parent company, Bethesda, are ramping up the marketing for their upcoming, hotly anticipated sequel, Wolfenstein II: The New Colossus, and their tact has made a certain demographic very displeased.

RELATED EPISODES:

WORKS CITED:

INFO:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio

Episode 144 – Commodore Chew-Town

Episode 144 – Commodore Chew-Town

WEEK IN GEEK: Andrew dives into Paizo’s newest RPG, Starfinder (starts at 2:34), while D. Bethel checks out the premier episode of Disney XD’s reboot of DuckTales (19:46).

REAL MONSTERS: (30:45) Dan and Andrew just hang back and have a conversation rather than a guided discourse about Nazis in popular culture. They go all over the place, but hover around the topic of how (and why) they’re used in fiction.

RELATED LINKS:

WORKS REFERENCED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Bad Man” by The Coral
-“Fanfare” by Nobuo Uematsu (from Final Fantasy VI)

Episode 136 – Make It So

Episode 136 – Make It So

WEEK IN GEEK: Andrew starts a Starbound server and learns about the administrative side of online multiplayer gaming while D. helps to make a game better by playing the PS4 beta release of Marvel Heroes Omega.

FAR CRYING: The trailer and promotional artwork for Ubisoft’s Far Cry 5 has inflamed a certain demographic of gamers, or has it? Our humble hosts investigate this conundrum.

WORKS CITED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Bangor Mash” by The Devil Makes Three

Episode 130 – Form a Constant Voltron

Episode 130 – Form a Constant Voltron

WEEK IN GEEK: Andrew watched the live action remake of the Disney animated feature, Beauty and the Beast and D. Bethel discusses his experience at this year’s Sacramento Indie Arcade Expo.

REGRESSIVE RESURRXION: First, the comic book news cycle went nuts because the first post-Inhumans vs. X-Men book was released, X-Men Gold, which was then subsumed by the fact that people seemed to like it, which was then subsumed by the likelihood that X-Men Gold artist, Ardian Syaf, may have placed possibly intolerant symbology in not-so-hidden places throughout the book. Then it turned out that he definitely did that. It has been a roller coaster of news and insight into Indonesian politics (where Syaf resides) that has been mostly very sad and upsetting for X-Men fans.
*Extra Bit: Marius Thienenkamp of Comicsverse wrote a thoughtful analysis and retrospective of this entire affair.

THE TWO MASTERS: On the threshold of the debut of Doctor Who‘s Series 10, it was revealed that actor John Simm would be returning to the show in his former role as The Master, the longtime foe of the show’s titular hero. Last seen at David Tennant’s departure from the lead role, he returns during the tenure of his successor, Michelle Gomez as Missy. What this means for the episode(s) in which they appear together (the last one or two of the season), we can’t yet say, but both Dan and Andrew are pretty excited about it.

WORKS CITED:

LINKS:

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio

Shortcast 21 – Love the Stank

Shortcast 21 – Love the Stank

Our hosts say good-bye to 2016 in a predictable but reliable fashion, with a new Shortcast.

WEEK IN GEEK: Andrew gets wrapped up in the indie hit, Stardew Valley while Dan gets politically informed as he listens to Trevor Noah’s autobiography, Born a Crime.

For all intents and purposes, that was a Shortcast recap. Have a safe and happy New Year!

FEATURED MUSIC:

-“Thunder Busters” by Wax Audio

Episode 114 – Su Gana

Episode 114 – Su Gana

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WEEK IN GEEK: Andrew played DC Legends as well as Peter Molyneux’s new mobile game, The Trail while Dan got sentimental up reading Prophet: Earth War issue number 6, which finally wraps up the big Prophet reboot.

REMEMBER, REMEMBER: Though Dan and Andrew missed November 5th to properly discuss V for Vendetta, in the eyes of some Americans, the country did us a solid by possibly setting up a situation where that story could happen for real. They discuss V for Vendetta‘s relative applicability in terms of the comic, the films 2005 release, and 2016 America. Being an Alan Moore book and with the recent elections so near, politics are discussed but––with hope––done so through a critical lens and as it applies to nerdy stuff.

Leave your thoughts about this week’s topics as comments at forallintents.net. Join the Facebook page for conversations with listeners, exclusive links, and notifications about updates to the website. Subscribe and leave a review of the show on the iTunes store to help spread the word to new potential listeners. Also, be sure to subscribe to the official YouTube channel.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“The Girl from Ipanema” by Antonio Carlos Jobim
-“Rockin’ in the Free World” by Neil Young

Episode 113 – The Lord of Clapation

Episode 113 – The Lord of Clapation

showcard113

WEEK IN GEEK: Andrew wades through the neck-deep waters of Civilization VI and loves every second of it while D. Bethel watches the crowd-funded fan film, Cable: Chronicles of Hope by K&K Productions.

WHAT’S NEXT?: Considering the imminent political event happening in the United States of America, Dan and Andrew examine how television has taken a look at the presidency by comparing and contrasting the pilot episodes (mostly) of The West Wing and House of Cards (though they specifically already discussed the House of Cards pilot in Episode 37).
*Audio clip captured from The West Wing, “In the Shadow of Two Gunmen, Part II.”

INFINITE CRISES IN INFINITE MOVIES: This week, news hit that director Rick Famuyiwa left the DC/Warner Bros. film, The Flash, late into pre-production. This is the second director to leave the project, and the third to leave a film set in the DC Universe established with 2013’s Man of Steel (before this, Michelle MacLaren left Wonder Woman). Andrew and Dan examine the state of the DC Universe movies and wonder what the outcome may be for this grand experiment. Referenced in this segment is the Ghostbusters v. Star Trek Beyond discussion from Episode 101, if you want background on that controversy.

Again, D. Bethel’s webcomic, Long John, has finished up its second chapter. We encourage you to give it a look and to share if you like it.

Leave your thoughts as comments at forallintents.net. Be sure to join the official Facebook page. Subscribe to the show on iTunes and also help spread the word by leaving a review on the iTunes store. Subscribe and like the videos found on our YouTube Channel.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“The West Wing Opening Theme” by W. G. Snuffy Walden (performed by The City of Prague Philharmonic Orchestra)
-“I Ran (So Far Away)” by A Flock of Seagulls
-“House of Cards Main Title Theme” by Jeff Beal