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Posts related to video games (console and computer).

Worth a Look

Worth a Look

As a writing teacher, the research-based portion of my scaffolding tends to always yield at least a few “Do video games contribute to youth violence?” proposals every semester. Honestly, it’s a tired debate but not because of the questions being asked, but for how little conversation actually happens. Lately, the pattern seems to be that when a new study is published that either states that games do or do not incite violent behavior in children, people then post those studies (or, let’s be honest, articles written about the studies) like flags planted in the ground and say, “The problem has been solved,” and walk away until the next one hits.

guns
polygon.com

The point of view Brian Crecente presents in his article is not only unique, but important. What’s most important is not that he picks a side; instead, he actually problem poses the issue as a way to generate discourse and not simply promote the tribalistic partisan yelling that such topics tend to degrade into. To literally pull from my lecture notes, questions that start with a “do” or “is” can only yield yes or no answers, discouraging discussion and investigation. However, problem-posing questions––the classic Who What When Where Why and How questions––don’t do that. They beg for thoughts and ideas and points of view rather than declarative sound bytes. On big topics like this––especially when topics like gun control and mental health are forced into public interest by yet another shooting by a young person––such nuance and differing points of view should be more thoroughly explored rather than just drawing a line in the sand.

What’s also important in this article is that its author is not a single-adjective author the likes of which we normally hear on these issues. He writes as a father, but he is also clearly a gamer, a person who grew up with games––violent games, too, no doubt––and that informs his approach to the topic, which is a new voice in this conversation and one worth listening to, at least.

Superhero movies live and die on their sense of verisimilitude. As discussed when I talked to Elijah Kaine, the X-Men films succeeded at existing within the apparent paradox of being both faithful to the characters but also being incredibly divergent from the source material. The Marvel films (and Deadpool as well) have become renowned for being, probably, the most faithful comic book characters on screen so far, but even then there is a fair share of divergence. But when Man of Steel or Batman v Superman: Dawn of Justice land in theaters, they are derided for being too divergent from the source material. Then there are the ultra-devout interpretations like 300Sin City, and Watchmen which are all over the place in terms of criticism and praise. This exposes the question embedded in all of our discussion of superhero cinema: “what makes a good comic book movie?” An entire Comic Con panel, I’m sure, could be dedicated to this question, but it’s one that Matt Singer surreptitiously addresses in his article as it relates to the ill-fated Green Lantern movie from 2011.

Warner Bros.
Warner Bros.

His basic argument is really interesting––is it damning to be, in a sense, too faithful to the source material?

Green Lantern is maybe the best proof to date that when it comes to superhero movies, faithful doesn’t equal excellent.

I’m sure this point is arguable, but I am not a Green Lantern scholar in any sense; however, it does help to focus the discussion around superhero movies––what does a faithful adaptation/movie look like and is it a movie we want to see?

I started reading Penny Arcade in 2002 or 2003. Since that time, it has evolved into the strangest of pop culture chimeras that evokes a sense of awe but has an underpinning of fear that, for some reason, it could all come crashing down at any moment. As a business, it felt like it expanded incredibly fast, but it withstood the current it helped create. They added more and more people to the fold, but the basic personality and attitude of the site persisted. The two creators went from being struggling, edgy voices of the generation to being––I assume––reasonably wealthy magnates of a new industry, but they seem rather unchanged by the developments. It could be argued that all of this growth and stability came from the direct management of the Penny Arcade business manager and president, Robert Khoo.

polygon.com
polygon.com

With Khoo announcing his exit from the company, it understandably has a lot of people worried. He was the master of the Penny Arcade Jenga tower, and, as he walks away from the puzzle, the worry is that it will, surely, crumble in on itself.

Matthew Loffhagen looks at what a post-Khoo Penny Arcade could look like, especially through the lens of PAX, as the keys of the kingdom are handed back to the original creators, Mike Krahulik and Jerry Holkins. Loffhagen focuses on a more legitimate worry than the knee-jerk reaction a lot of the internet provided (basically likening Khoo to an internet Jesus), and looks at the co-creators’ behaviors with fans and controversial statements and stances they’ve taken over the years and how that could impact not only the conventions but also the fans (the famous Dickwolves disaster comes to mind, among others). Drawing the line from one poorly-said statement to a massive PR catastrophe seems easy in this new administrative situation.

However, such thinking discounts Khoo himself. If we have learned anything in his decade-long+ tenure as the nerd mastermind, it’s that he knows what he’s doing. Watching everything from PA the Series to Strip Search, it’s clear that Khoo is a chess master, the Deep Blue of business, always three steps ahead of everyone around him. With that in mind, what becomes clear is that Khoo’s decision to leave was not rash; he left because he knew he could and Penny Arcade would be fine without him. While Loffhagen’s very specific concerns are, indeed, valid, I think overall that Khoo is leaving Penny Arcade exactly where it needs to be, even if it isn’t as clear as we would hope.

Let’s Play – Transformers: Devastation

Let’s Play – Transformers: Devastation

When I got new Transformers toys as a kid (and, perhaps, as an adult…maybe) I tended to throw away the packed-in weapons that the toys came with right away. Back in the ’80s, losing weapons was often a consequence of design; it was a problem that G.I. Joe toys had or M.A.S.K. toys had or He-Man and the Masters of the Universe (but not Jayce and the Wheeled Warriors, their toys were perfect…not really, I’m sure they had the same problem)––the tiny blasters or swords fit nowhere except for in the hands of the characters. This was less of a problem for the other toys mentioned (since they could just permanently hold their weapons at the ready), but the point of The Transformers was that, at indeterminate intervals, you shouldn’t be able to see the characters’ hands because they were busy being some sort of vehicle (or electronic device or firearm or planet) and, in that case, there would be no place for the weapon to go. So, they got lost.

However, abandoning the weapons of Transformers toys was a choice on my part, not on behalf of any political agenda I held at the age of 5 and 6, but because I wasn’t buying the toys to recreate action scenes. When I spent time with my friends, the talk around playing with toys often came down to the simple binary of who would be the bad guys and who would be the good guys (the Decepticons and the Autobots, respectively, in this case) so that we could either ad-lib or reenact a decisive battle that would result in either global tyranny or peace on earth. I wasn’t particularly interested in these scenarios, possibly because I’m an only child and would often play with my toys alone, and big action set pieces weren’t fun nor particularly interesting.

TFfamily

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Episode 98 – Less-Impressive-Than-You-Expected No. 7

Episode 98 – Less-Impressive-Than-You-Expected No. 7

ShowCard98

WEEK IN GEEK: Andrew plays more Lego Dimensions and also attends a Pride-week cosplay contest while Dan plays Mega Man 2 in the Mega Man Legacy Collection.

HOW THE MIGHTY HAVE FALLEN: Keiji Inafune’s hotly-anticipated, long-delayed, much-derided Mighty No. 9 has finally been released to much controversy. Dan and Andrew wade through the hot mess that some have called the “worst game launch ever” (which it most likely isn’t).

WHAM-BAM EXPLOSIONS: Current James T. Kirk actor, Chris Pine, said in a recent interview with SFX magazine that Star Trek can’t be cerebral in 2016. Andrew and Dan unpack that statement and talk about all the things working for and against the new Star Trek.

Be sure to visit ForAllIntents.net for updates, articles, and videos and leave your comments about the topics discussed there. Be sure to also join our official Facebook and Google+ pages. E-mail the show at forallpod [at] gmail.com or the hosts directly at dbethel [at] forallintents.net or andrew [at] forallintents.net. Please leave a review of the show on iTunes, which will help spread the word to new potential listeners.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Main Theme” by Manami Matsumae (from Mighty No. 9)
-“Sabotage” by Beastie Boys
-“Elec Man Theme” by Manami Matsumae (from Rockman/Mega Man)

News Blast: Three Part Tetris Movie

News Blast: Three Part Tetris Movie

We have previously discussed the announcement a few years ago about a movie based on the Tetris franchise. Film producer Larry Kasanoff, probably best known for his work on the Mortal Kombat series of movies, recently said some words about his current project, the appropriately titled Untitled Tetris Sci-fi Project. In an interview with Empire, he informed the world that this Tetris project would, in fact, be a TRILOGY of movies, to stand alongside such classic trilogies as the I Know What You Did Last Summer trilogy, the Delta Force trilogy, and the BloodRayne trilogy. Actually, given disaster producer Uwe Boll’s involvement in the BloodRayne trilogy, that may not be a bad comparison.

Probably a still from 2005's BloodRayne movie. Or maybe the writer's room for the Tetris movie.
Probably a still from 2005’s BloodRayne movie. Or maybe the writer’s room for the Tetris movie.

Now, the producer has stated that this epic trilogy will not feature anthropomorphized giant blocks with hands and feet. In fact, he seems pleased that people expected that. “We’re not going to have blocks with feet running around the movie, but it’s great that people think so. It sets the bar rather low!” In the alternative, he continues to emphasize that this will be a big sci-fi movie experience. “I came up with the idea as I was thinking about Tetris and the theme of creating order out of chaos.” Apparently, Kasanoff has more respect for the thematic depth of Tetris than I do.

Movies based on video games are nothing new. Producer Larry Kasanoff already made his mark on the genre with 1995’s reasonably successful movie, Mortal Kombat. Others have tried, most of them with little actual success. But what concerned me with the original Tetris movie announcement and this more recent trilogy announcement is the fundamental lack of narrative or storytelling depth of Tetris.

The gripping storyline of Tetris, in all its glory.

There’s something to be said about taking a game with some sort of story, no matter how flimsy or poorly conceived, and trying to restructure it into a cinematic experience. There are characters, themes, and vague story lines that a creative writer (or, a mediocre film making hack) can re-purpose into a 90 minute story. It can be done well or it can be done poorly, but there is a clear direction for what the movie will be about.

But that isn’t the case here. We are talking about the classic puzzle game developed by Russian game designer Alexey Pajitnov. There are no characters. There is no story. You drop pieces of a puzzle into a pile and make them disappear. This game has all the narrative pop of taking out the garbage. It may be that the closest comparison to a Tetris movie is the 2012 “military thriller” Battleship, based on the classic board game, or maybe even the 2016 family film Angry Birds, based on the popular toilet-time-waster. Neither of those games had much of a particular story and both were adapted into successful (or, at least profitable) cinematic experiences. But at least those games had a theme that the “writers” were able to latch on to. Or, in the case of Angry Birds, recognizable characters. Tetris has none of these things.

With that in mind, it’s easy to understand the public skepticism concerning this Tetris movie trilogy. ‘I guarantee you it’s not what you think,” Kasanoff told Empire. It’s difficult to imagine any sort of movie based on the popular puzzle game, so his assertion is valid. “No-one has come remotely close to figuring out what we’re doing.” At least we don’t need to worry about a weird spaceship full of astronauts that correspond to Tetris blocks.

Week in Geek: Wild Arms 3

Week in Geek: Wild Arms 3

D. Bethel jokes that I’m evangelical about Wild Arms 3. It’s not an unfair conclusion to draw. Like we discussed in the podcast, the Wild Arms series is sort of weird. The original was pretty much a fantasy-esque RPG with a little bit of a western look and feel. One of the characters had firearms as a “special power” and another guy looked like he was wearing a duster. It was alright and laid down some of the peculiar tropes that would come later, but I wouldn’t really call it groundbreaking or definitive. My love is for the third entry in the series: Wild Arms 3.

Cool Wild Arms 3 Promotional Art
Wild Arms 3 Promotional Art. Or something.

Wild Arms 3 is a peculiarity in the vast history of Japanese RPGs because it feels like the design team was trying to do something different than practically every other JRPG that had come before. I always joke that the page for the game on the website TV Tropes.org sums up a lot of the weirdness:

Wild ARMs 3 gives one the impression that its creators were told to make a JRPG, but had never played a JRPG before. Far from making it a bad game, this means that they approached the genre from a new direction and did a lot to shake up old cliches[.]

Perhaps, given the history of the console role-playing game since the release of Wild Arms 3, what we were witnessing was the JRPG market starting to adapt to the changing player base. Like Dan said, most developers and players have acknowledged that the JRPGs of today have departed heavily from their roots, for better or worse.

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Episode 97 – Totally Legitimates

Episode 97 – Totally Legitimates

Week in Geek: D. Bethel plays PlatinumGames’ Metal Gear Rising: Revengeance for the XBox 360 while Andrew dives headfirst into Lego Dimensions.

Toys-To-Life: With Andrew’s wading into the toys-to-life pool, as well as the recent announcement that Disney Infinity––Disney’s version of this gaming type––is being shut down, Dan and Andrew discuss this relatively new mode of gaming, what it does, how it has changed, and why Lego Dimensions may have hit the right formula for longevity.

ShowCard

 

Also, thanks to the Nerdhole for their recent shout-out, it warms the heart that we can be allies rather than enemies in the non-existent podcast war. Do yourself a favor, dear listeners, and be sure to check out their excellent podcast.

Leave your comments at forallintents.net. Be sure to join our official Facebook and Google+ pages for updates and notifications. E-mail the show at forallpod [at] gmail.com. Leave a review of the show on the iTunes store page, which will help spread the word to new users and really help the show out.

For all intents and purposes that was a shortcast an episode recap.

Featured Music:

-“Stayin’ in Black” by Wax Audio
-“Doomsday” by Murray Gold (from Doctor Who)
-“Everything is Awesome” by Tegan and Sara

Shortcast 15 – Your Name is Jimmy Now

Shortcast 15 – Your Name is Jimmy Now

Another week, another Shortcast! This time, the boys are back with a brand new, video game infused Week in Geek.

Shortcast16

Week in Geek: Andrew plays Wild Arms 3 while Dan plays Fallout 4 and they ruminate on the state of RPGs both at the start of the new millennium and now sixteen years deep into it.

Leave your feedback to these topics as comments at forall.libsyn.com. Also be sure to join the conversations happening at the official Facebook page. You can e-mail the show at forallpod [at] gmail.com.

For all intents and purposes, that was a Shortcast recap.

Music:

-“Thunder Busters” by Wax Audio

Episode 96 – Applejacks. Hot Dogs. Thursday. Fire Truck.

Episode 96 – Applejacks. Hot Dogs. Thursday. Fire Truck.

Week in Geek: Andrew co-hosts a Hearthstone tournament while it lasted and played Klei Entertainment’s newest entry, Invisible Inc., while Dan watched two bad movies: Fantastic Four: Rise of the Silver Surfer and Jurassic World.

Captain America v Iron Man: Dawn of Civil War: Dan and Andrew go in-depth talking about what they felt Captain America: Civil War brings to not only the Marvel Cinematic Universe’s table, but to the superhero genre in general and, in a bit of self-gratification, compare this new release against the wobbly-but-similar entry, Batman v Superman: Dawn of Justice.

Leave your thoughts about any of the topics discussed this week as comments at forall.libsyn.com. Be sure to join the official Facebook group for exclusive links and listener discussions. You can e-mail the show at forallpod [at] gmail.com. If you like the show, please leave a review on iTunes to help spread the world to new potential listeners.

For all intents and purposes, that was an episode recap.

Featured Music:

-“Stayin’ in Black” by Wax Audio
-“Ain’t No Friend of Mine” by Mason Jennings
-“Moving On” by Nick Cave & Warren Ellis (from The Assassination of Jesse James By the Coward Robert Ford)

Episode 95 – Rural Judicial Sriracha

Episode 95 – Rural Judicial Sriracha

Week in Geek: Andrew watches Ant-Man while Dan gets scared playing Alien: Isolation. Also is a talk about Jessica Jones.

Friendly Fire: With the imminent release of Captain America: Civil War, Dan and Andrew discuss why fans get so jazzed about seeing superheroes punch each other, often more than punching bad guys.

Leave a comment at forall.libsyn.com. Be sure to join the official Facebook page for links and join in on conversations with other fans. E-mail us with any questions, comments, or concerns at forallpod [at] gmail.com. Help spread the word by leaving a review at the official iTunes store page.

For all intents and purposes, that was an episode recap.

Links:

-“Superhero Smackdowns: Why We Love to See Caped Crusaders Fight Each Other” by Noah Berlatsky (via The Guardian).
-“Why Are All the Superheroes Fighting Each Other Right Now? Daredevil vs. Punisher, Batman vs. Superman, & Captain America: Civil War” by Meghan O’Keefe (via Decider).

Featured Music:

-“Stayin’ in Black” by Wax Audio”
-“Iron Man” by Brian Tyler (from Iron Man 3)
-“Captain America March” by Alan Silvestri (from Captain America: The First Avenger)

Episode 94 – The Garbleflangers

Episode 94 – The Garbleflangers

Week in Geek: Andrew plays The Dice Must Flow while Dan talks about responding to nerds who write term papers.

Bill and Pete’s Excellent Adventure: The 12th Doctor’s new companion, Bill, was introduced to the world last weekend and Dan and Andrew talk more about how the announcement was made more than about the companion herself, if only because that’s all the information we have.

Digital Board Games: As Andrew tries to liquidate his enviable stock of board games, he contemplates the purpose of buying more boxes for new games since their digital versions are so readily available––and so easily playable.

Share your thoughts on this week’s topics as a comment at forall.libsyn.com. For exclusive content, be sure to join our official Facebook page. Email the show at forallpod [at] gmail.com. Support the show by leaving a comment on the iTunes store page. Their algorithms will help spread the word of the show.

For all intents and purposes, that was an episode recap.

Links:

-“‘Star Trek’ Lawsuit: The Debate Over Klingon Language Heats Up” by Eriq Gardner (via The Hollywood Reporter)
-“Reebok
Celebrates ‘Alien Day’ by Releasing Ellen Ripley-Inspired Shoes Just for Men
” by John Marcotte (via Heroic Girls)
-“The Sound of Crushing Silence: A Death-Metal Band Covers John Cage’s ‘4’33’” by Lars Gotrich (via NPR)

Featured Music:

-“Stayin’ in Black” by Wax Audio
-“I Am the Doctor” by Jon Pertwee
-“The Sentinels of the Multiverse (Main Theme)” by Jean-Marc Giffin
-“Iron Man 3” by Brian Tyler