WEEK IN GEEK: Andrew wades through the neck-deep waters of Civilization VI and loves every second of it while D. Bethel watches the crowd-funded fan film, Cable: Chronicles of Hopeby K&K Productions.
WHAT’S NEXT?: Considering the imminent political event happening in the United States of America, Dan and Andrew examine how television has taken a look at the presidency by comparing and contrasting the pilot episodes (mostly) of The West Wing and House of Cards (though they specifically already discussed the House of Cards pilot in Episode 37).
*Audio clip captured from The West Wing, “In the Shadow of Two Gunmen, Part II.”
INFINITE CRISES IN INFINITE MOVIES: This week, news hit that director Rick Famuyiwa left the DC/Warner Bros. film, The Flash, late into pre-production. This is the second director to leave the project, and the third to leave a film set in the DC Universe established with 2013’s Man of Steel (before this, Michelle MacLaren left Wonder Woman). Andrew and Dan examine the state of the DC Universe movies and wonder what the outcome may be for this grand experiment. Referenced in this segment is the Ghostbusters v. Star Trek Beyond discussion from Episode 101, if you want background on that controversy.
Again, D. Bethel’s webcomic, Long John, has finished up its second chapter. We encourage you to give it a look and to share if you like it.
Leave your thoughts as comments at forallintents.net. Be sure to join the official Facebook page. Subscribe to the show on iTunes and also help spread the word by leaving a review on the iTunes store. Subscribe and like the videos found on our YouTube Channel.
For all intents and purposes, that was an episode recap.
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“The West Wing Opening Theme” by W. G. Snuffy Walden (performed by The City of Prague Philharmonic Orchestra)
-“I Ran (So Far Away)” by A Flock of Seagulls
-“House of Cards Main Title Theme” by Jeff Beal
WEEK IN GEEK: Andrew steps into a new reality when he tries out PlaystationVR with the help and aid of friend-of-the-show, Taylor Katcher, while Dan starts watching ABC’s new procedural show, Conviction, which he instead considers to be a time-travel continuation of Agent Carter, which also starred Hayley Atwell.
I KNOW THAT VOICE: A week ago, voice actors in the SAG-AFTRA union strike against major video game developers in the hopes of renegotiating contracts for voice acting in video games. Dan and Andrew investigate.
SWITCHEROO: Nintendo released a trailer for their long-speculated, highly anticipated new console, the Nintendo Switch. Andrew and Dan examine the possibilities that seem to be promised in the trailer and whether Nintendo can make good on them.
Let us know your thoughts about this week’s topics by leaving a comment at forallintents.net. Join the official Facebook page for links, updates, and conversations with other listeners. Subscribe to the show on iTunes and leave a review to help spread the word. Also be sure to check out and subscribe to our official YouTube channel.
Dan mentioned that his webcomic, Long John, would be finishing up its second chapter on Tuesday. Head on over and check it out. If you like it, share it! Even better, buy a book!
For all intents and purposes, that was an episode recap.
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Sogno di Volare (‘The Dream of Flight’)” by Christopher Tin (from Civilization VI)
-“Troops March On” by Nobuo Uematsu (from Final Fantasy VI)
-“Ha Ha Ha Ha (Yeah)” by White Denim
-“The End (Reprise)” by Jack Wall & Sam Hulick (from Mass Effect)
Today, the Korean Esports Association (KeSPA) made a big announcement: the formal Starcraft ProLeague would come to an end. Although there are a lot of different reasons that the Starcraft league was cancelled, the Chairman of KeSPA summed it up reasonably well:
[T]he drop in the number of ProLeague teams and players, difficulty securing league sponsors, and match fixing issues have made it challenging to maintain ProLeague.
This is not an isolated assessment. Professional eSports organization TeamLiquid also noted that five professional Starcraft II pro teams also disbanded. Although people on Twitter have already declared Starcraft dead in Korea or competitive StarcraftII dead altogether, Blizzard has yet to issue any response and the 2016 WCS (World Championship Series) Global Finals are still scheduled for early November.
It’s no surprise to anybody that interest in watching Starcrafthas decreased significantly in the past years while viewership of games like League of Legends and DOTA2have dominated the eSports milieu. But, even considering the popularity of LoL and DOTA2, it just feels like the end of an era; Starcraft II was the impetus for the ever-popular “Barcraft” phenomenon that started in 2011 in the United States. That was the time where a bar could potentially fill any day of the week with either live streams or recently played games of professional Starcraft. Of course, with that being said, the whole “watching video games in a bar” phenomenon was arguably already losing steam before this announcement; both the Barcraft sub-Reddit and the TeamLiquid Barcraft listing are mostly vacant.
Whether this is the end of the line or just a bump in the road, it’s hard not to look at this as a condemnation of eSports as nothing more than a fad, or at least something that will never have the social gravitas of “real” competitive sports. Nowadays, it’s probably easier to find a RuPaul’s Drag Racewatch partyin a bar than it would be an eSports event. Perhaps it just says something about the nature of watching events as a group.
Playing a bit of Thunder Lotus’ gorgeous adventure game, Jotun, live really exposed how scary doing such a thing is.
I listen to plenty of video game podcasts, such as Giant Bombcast (as well as the Giant Beastcast), Vice Gaming’s New Podcast, and Match 3, and they have all talked about––to varying degrees––the stress of playing in front of people. For some reason, I thought I’d be immune, but only once I began to broadcast gameplay did I suddenly became aware that anybody could stroll in and watch me die a whole lot. With each chunk of damage I took, the pinch of worry grew stronger.
I don’t think, in hindsight, that my lack of skill lessens the pure majesty of this game (which I first talked about during Episode 107‘s Week in Geek). About halfway through the stream, I wise up and show off some aspects of the game that really do show off the grandiosity and choices that––if implemented––could really do amazing world-building for a retro-isometric The Legend of Zelda game, if they ever wanted to go back to that.
Even though the player character, Thora, becomes so small that seeing her can become a problem if working through a particularly busy boss battle (ahem), and the top-down camera restrains the field of view, Jotun feels epic in the truest and popular sense of the word through the simplest of choices in, most obviously, art and, more subtly, play with perspective which I show off about halfway through the stream.
I hope to do more streams like this––haphazard hour-long plays with my dog making dog noises in the background. “The Dan & Rusty Video Game Hour” was a concept I bounced around this summer (if only to make myself laugh), and I held from pulling the trigger out of laziness more than anything else. Once I got the gumption, it mostly worked and I hope that––despite the constant deaths that befell me during the hour of play––you get some enjoyment out of it. I’ll need to work out some audio kinks, if they can be worked out (the game audio is incredibly loud), but streaming is still a trial and error thing for Andrew and me, so it’ll only get better, I’m sure.
If I do say so, I have a banger of a joke at the end that I’m still quite proud of. *self high-five*
Episode 110 – A Taylor [ , ] For All Intents and Purposes
WEEK IN GEEK: Andrew attends Geek Girl Con 2016 and relays some of his experience to the show while Dan gets freaked the eff out while playing INSIDE, the latest from Playdead, makers of LIMBO.
OLD SEGMENT UPDATE: Back in Shortcast 14, Andrew and Dan discussed a fairly quiet lawsuit that Dungeons & Dragons and Magic: The Gathering publisher, Wizards of the Coast, was confronting with regard to the employment and compensation status of its Magic: The Gathering judges. Andrew did some digging and gives the latest in this ongoing dispute, as well as what to expect next.
THE POINT OF THE FLASH: The team brings on a new voice in the form of Taylor Katcher, of Comic Chat with Gat and The Cardboard Box, to talk about DC Comics, specifically The Flash and the seminal crossover event, “Flashpoint.” This storyline served as the basis for The Flash season 3 premiere and seems to be having some long-term ramifications for the rest of the season, but in ways that significantly differ from their comic source.
Leave your thoughts about this week’s topics as comments at forallintents.net. To get the latest updates and participate in listener discussions, be sure to join the official Facebook page. Help the show out by leaving a review on the iTunes store.
For all intents and purposes, that was an episode recap.
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Ode to Joy (from Beethoven’s Symphony No. 9 in D Minor, Op. 125)” by Beecham Choral Society, Rene Leibowitz, & Royal Philharmonic Orchestra
-“The Magic House” by Nobuo Uematsu (from Final Fantasy VI)
-“Flash” by Queen
-“The Ghost Inside” by Broken Bells
WEEK IN GEEK: Andrew started playing World of Warcraft…again while Dan sees a trailer for Steven Okazaki’s documentary, Mifune: The Last Samurai, and they talk about killing your idols.
TOO OLD FOR THIS SHIT?: Dan and Andrew examine the sudden and growing trend of bringing back notable 1980s’ franchises back for modern audiences…but on television. Lethal Weapon, The Exorcist, MacGuyver, and even Magnum P.I. are heading to television. What does it mean? What can we expect? Can they be any good (were they any good in the first place)?
ROBOTS IN DISGUISE: Since he started uploading Let’s Play videos, Andrew has run into the static generated by YouTube’s content monitoring algorithms, which take down videos that may have copyrighted audio embedded in the video. They talk about this trend and how its damages may extend much further than lost revenue for both YouTube streamers and copyright holders.
Leave your thoughts about this week’s topics as comments at forallintents.net. Join the official Facebook group to keep up with latest posts as well as engage in conversation with other listeners. Check out our YouTube channel for all of the latest videos. Be sure to leave a review on the iTunes store to help spread the word to new potential listeners.
For all intents and purposes, that was an episode recap.
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Magnum, P.I. Theme” by Mike Post & Pete Carpenter
-“Somebody’s Watching Me” by Rockwell
-“Scene Change” by Johnny Douglas & Robert J. Walsh (from The Transformers)
WEEK IN GEEK: Andrew bides his time until Civilization VI releases by playing a bunch of Blizzard games while Dan swims through the lush animation and Old Norse world of Thunder Lotus Games’ Jotun.
NEWS BLAST – UPDATE – METAL GEAR SURVIVE:Metal Gear series creator and famous non-employee of Konami, Hideo Kojima, boldly said that he has nothing to do with Konami’s upcoming Metal Gear Solid V spinoff, Metal Gear Survive, on stage at this years Tokyo Game Show. Konami retaliated by releasing approximately fifteen minutes of co-op gameplay to a rather tepid response.
LEGACY CHARACTERS 2.0: Building off of the previous conversations about “legacy characters”––superhero mantles that can be passed from person to person rather than being locked to a single identity––in Episode 09 and, tangentially, in Episode 104, Dan and Andrew return to the topic now that the world has a new Superman––officially New Super-Man––and recent Legacy turns with Wolverine and the use of a Legacy character in Marvel’s Agents of SHIELD: Ghost Rider v3.0, Robby Reyes. So, there’s lots of stuff to talk about.
Leave your thoughts about this week’s topics as comments at forallintents.net. Be sure to join the official Facebook page and follow Andrew and D. Bethel on Twitter. Help the show out by leaving a review on the iTunes store. Check out the official YouTube channel, as well!
For all intents and purposes, that was an episode recap.
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“New Blood (Here Comes a New Challenger)” by Another Soundscape (Street Fighter II remix)
-“Little Ashes” by Joseph LoDuca (from Army of Darkness)
That the comics industry works through strange machinations puts the whole situation mildly. It’s an industry perpetually flailing for readers and sales, but its movies are making more money than any other adapted medium in history. Combined with all of the crossovers and events that “The Big Two” (Marvel Comics and DC Comics) push––and the associated bumps and crashes in sales––there is no doubt that there is something funky about how the comics industry works, but it also that blame has been mercurial, shifting scapegoats depending on the ails of the current generation: people aren’t reading comics anymore because of video games; people are waiting for the trade paperback collections instead of buying individual issues; the movies and tv shows are more accessible and modern than the books; print versus digital distribution, etc.
The problem this has caused shows that the blame-shifting that moves the industry has done its job rather well, getting the industry to blame itself rather than looking for a deeper seed. This Outhousers (what a name) article does a fine job at pointing the finger away from general culture (which does have its share of culpability, just not nearly as much as we apparently want to foist upon it) and toward the one constant in the last, at least, thirty years of the industry: a monopolized distribution system.
Diamond Comic Distributors is the only distributor for the Big Two as well as the other top-tier publishers such as Image, Dark Horse, Oni, etc. While that in itself is not inherently bad, a look at its practices and demands upon the publishers (and creators) reveals a rotten core tethering together the ever-changing problems from which the industry suffers.
It’s a bold statement, but also not much of a surprise––as an independent comicker, if you want to get any ground in comic stores around the country, you must meet the demands of Diamond, and their barrier to entry is unreasonably high. Some of it comes across as honest gatekeeping, which is fine to a point; you want only good comics to make it to stores, but it also puts an extreme burden on pretty much any independent creator unless you have found word-of-mouth/viral success through the internet. Even then, it’s still best to pitch to a publisher and have them deal with the distribution.
The Outhousers article shines a bright light on the issue, but being an independent blog in its own right, I wonder how much change it can actually inspire. I’ll just do my part, then, and keep the conversation going.
For all of the video games that land onto store shelves or on the front page of an online retailer, it’s astounding to see how many games are out there right now. From what I have come to understand, mostly from listening to gaming podcasts that have interviewed developers (to having interned for a startup developer myself back in the late nineties/early aughts), what astounds even more is how many games don’t get made, despite going into production.
Development is shut down all of the time with apparently little cause given, in many cases. Luke Winkie’s article presents a fascinating case study into one example of this, through the lens of a developer who worked on the nearly-finished Infinite Crisis, a MOBA featuring all of DC Comics’ major characters, before it was shut down.
I argue that the saddest part of a game getting shut down mostly has to do with the ache of possibility, that a game with promise won’t ever see the light of day. What’s heartwarming, though, is that an unreleased game seems to have little effect on a developer’s resume, often because it’s not the developer’s fault that a game got pulled. It usually has to do with business decisions from investors and the like, people gauging the market and finding it unfit for whatever they had already pumped thousands or millions of dollars into.
What this tangentially touches upon is another heated conversation in the gaming world right now, one about the poor working conditions afforded to people who work in the industry. If there is a bright spot, it could be that despite all the other issues you have to face as a game developer––working within strict budgets, big teams, time crunches (and long hours), aggregate review scores, etc.––working for years on a game that never gets released doesn’t damage your possibilities to continue working in the industry at all. In fact, the bigger the “failure,” the better it could be for you.
Due to technical difficulties, only a Shortcast can be brought to you this week, but D. Bethel and Andrew Asplund have packed as much content into a single serving as humanly possible with a Week in Geek!
WEEK IN GEEK: Andrew plays the remaster/reboot/sequel to the classic PC Civ-in-Space game, Master of Orion, while Dan sets his nostalgia aside and watches with great skepticism Starz’s Ash vs. Evil Dead.
If you have any thoughts about the topics discussed this week, leave them as a comment at forallintents.net. Be sure to join the official Facebook and Google+ pages. To help out the show, please leave a review on the iTunes store to help spread the word to new potential listeners.
And, for what it’s worth, here is the closest that could be found of Bruce Campbell with John Barrowman at a convention, courtesy of Bruce Campbell’s Twitter:
Also, to check out D. Bethel’s newest collection of his webcomic, Long John, head over to longjohncomic.com or go directly to the Etsy store.
For all intents and purposes, that was a Shortcast recap.
WEEK IN GEEK: Andrew checks out PAX West while D. Bethel plays the mobile puzzle games, 1010! and Street Fighter Puzzle Spirits.
THAT’S EDUTAINMENT: Inspired by Japanese: The Game card game Andrew saw at PAX West, Dan and Andrew talk about games made with education in mind. Games like Oregon Trail and Where in the X is Carmen San Diego? are classic examples of educational games done right––fun games that make a cultural impact. So, the question they ponder is: Where are the educational games now? Or has that format morphed into other media?
Leave your thoughts as a comment at forallintents.net. Be sure to join the official Facebook and Google+ pages. Also, to help spread the world of the show, please leave a review on the iTunes store.
For all intents and purposes, that was an episode recap.
FEATURED MUSIC:
-“Stayin’ in Black” by Wax Audio
-“Teach Your Children” by Crosby, Stills, Nash, & Young
-“You Was Wrong” by Freddie King