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Author: Andrew Asplund

Spotlight: 2016 Mobile Games Year in Review

Spotlight: 2016 Mobile Games Year in Review

Although Dan and I lamented, cursed, and even sang songs about the year that was 2016, it was sort of a big year in one important way. The mobile game market has become a hot bed of gaming activity. 2016 (including the end of 2015, to be fair) saw a few big names throw their intellectual properties into the ring. Somewhere in that maelstrom that is pay-for-play micro-gaming, I got caught up in the ride. Although we’re already several days into the new year, I thought it would be appropriate to look back on all the games that I looked at, played, talked about, and otherwise engaged with in 2016.

Star Wars: Galaxy of Heroes by Electronic Arts

Technically, Star Wars: Galaxy of Heroes was released near the end of 2015, but I did not get to it until much later. It was my Week in Geek in Episode 93 – The Clay Man Incident. Filled with many characters, locations, and ships from the Star Wars universe, this turn-based squad based battle game provides a vast amount of content. There are a lot of different characters from the movies and television shows that you can group together to battle.

Exciting squad-based combat featuring Star Wars characters!

Since I first started playing back in April, they’ve added a great deal of content. The game expanded beyond the simple five on five combat to include massive “raid bosses,” in which player-organized guilds fought to defeat a massive enemy in turns. More recently, they added a ship combat mode in which X-Wings and TIE Fighters shoot it out in an entirely new (yet surprisingly similar) game mode. Some of the more recent content has been viewed somewhat negatively; what started out as an effective “could be played for free but maybe I’ll spend a little” game has turned into a “if you can’t spend a huge amount, don’t even bother” game. Accusations of rampant cheating have also soured some paying players from participating (at least some of those that I have spoken to), an important consideration since so much of the game relies on playing against other players.

In the end, the biggest draws for Star Wars: Galaxy of Heroes are still the ongoing stream of new character content and the powerful license. Even for folks that disliked The Phantom Menace (or the prequels in general) or don’t follow Rebels, the depth of Star Wars content in Galaxy of Heroes will keep nearly every fan interested for as long as they keep providing it.

Check out Star Wars: Galaxy of Heroes on the iTunes App Store and the Android Google Play Shop.

DC Legends by Warner Bros.

Always interested in trying to do something as well as somebody else, Warner Bros. released their own squad-based battler in November. I discussed my initial thoughts back in Episode 114 – Su Gana. Very similar in feel to Star Wars: Galaxy of Heroes, this game features an array of heroes and villains from the DC Comics universe. Perhaps the biggest gameplay difference from the aforementioned Star Wars title is the presence of a loose story to tie the narrative together: “As the shadow of the Blackest Night prophecy falls on every world, sheer force of will alone cannot save the shattered DC Universe.”

All your favorite (or not?) DC comics characters come together to punch things!

Still in its first few months, most of the additions to DC Legends so far have come in the form of character and event additions. As with other freemium games, chasing the “hot new character” is an important part of the gameplay. The game has yet to do any major additions or changes, still relying on the basic gameplay elements to keep the game going.

With so many similarities to the slightly more mature Galaxy of Heroes, this title has a lot of catching up to do. The biggest driver for this game is the fact that you can have Black Canary, Sinestro, the Flash, and Zatana fighting together against… well, whoever gets thrown at you. At that point, it feels like it’s more a matter of what license do you want taking your money and time and less which game you think is better designed.

Check out DC Legends on the iTunes App Store and the Android Google Play Shop.

Final Fantasy: Brave Exvius by SQUARE ENIX

Final Fantasy: Brave Exvius is the second Final Fantasy themed freemium mobile game that Dan and I both found ourselves playing (at least for a bit). We both discussed our initial impressions of this game in Episode 99 – Jaw-Jackin’. Since that initial release, they’ve added more content both in the way of the “story” mode and in semi-regular themed events. Compared to the previous mobile game, Final Fantasy Record Keeper, Brave Exvius brings a lot more to the “game” front. The “story mode” feels a lot more like something that might be a classic Final Fantasy game with a narrative, dungeon exploration, and the sorts of thing one expects. That being said, random battles have been replaced with a more “spend energy to explore” style freemium model.

Fighting battles with … Exdeath?

All that being said, it combines enough of “new experience” with “recognizable intellectual property” that seems to be essential to the constantly churning market that is freemium mobile games. The story introduces a new world with new characters, but connects it with the recognizable characters of classic Final Fantasy through the power of “Visions.” You build a party of characters from both the main characters and these collectible “Visions” and use them collectively in battles to explore new areas, discover treasures, and unlock additional content. Since its initial release, they’ve added some significant content updates that provides access to more things to do, additional things to unlock, and more items to craft.

Similar to Final Fantasy: Record Keeper, this game leans heavily on overall Final Fantasy nostalgia and probably has little appeal to people that don’t know much about the expansive worlds. Although essential in battle, these characters do not involve themselves in the story or have any contribution to anything; they simply serve as warriors to kill off the never-ending legion of monsters. However, as Dan pointed out, the characters are drawn and animated very well, giving a new appearance to many of the classic characters. If nothing else, they look good.

Check out Final Fantasy: Brave Exvius on the iTunes App Store and the Android Google Play Shop.

The Trail by Peter Molyneux and Kongregate

I first talked about the new Molyneux title, The Trail, in Episode 114 – Su Gana and followed up in Shortcast 19 – What Was Town? Although it didn’t stay too long on my play rotation, it did stand out from most of the mobile games on the current market. Whether due to the Molyneux involvement or, in the alternative, development by Kongregate, The Trail feels more like a collecting and crafting themed video game and less like a pay-to-play freemium title. Yes, the game still occasionally throws a “buy this special pack” splash page at you, but with nowhere near the intensity of most of the market.

Walking along a trail picking up garbage is an important party of any balanced game, right?

But, let’s be honest. Though it may feel like a collecting and crafting video game, it’s not a particularly great one. Specifically with the need (whether literal or perceived) to play for extended periods at a time, it makes it tough for this game to survive in a market that specializes in repeated, yet relatively brief, engagements. When you put these two together, it feels like the better option would be to try a different mobile game or get a more in-depth crafting game for the console or PC instead of mobile.

Check out The Trail on the iTunes App Store and the Android Google Play Shop.

Plants vs. Zombies: Heroes by PopCap Games

In the ongoing quest to play as many of the hot new mobile games as possible, this is one that pretty much came and went before I even had time to mention it. First released in October 2016, Plants vs. Zombies: Heroes is a fusion of the recognizable franchise that is Plants vs. Zombies with the mechanics of something like Hearthstone. In a sense, it’s tower defense meets digital trading card game. Players play as either a plant or a zombie, with a deck of cards built from a pool corresponding to your side and whatever sub-faction your “hero” is affiliated with. For example, the zombie hero Super Brainz can choose his cards from the Sneaky and Brainy categories of zombie cards. The game is played one-on-one, with a slight difference in how the game plays for zombies and plants.

A screenshot of gameplay (on the left) coupled with a screenshot of deck building (on the right).

There are a lot of different cards out their with which to customize decks, leading to a lot of variation in play. Of course, like any trading card game, it requires a certain dedication to the meta. Players can’t just be good at playing cards; they have to be good at figuring out which cards work well in which decks. Like Hearthstone, the deck-building portion is just as important as the actual play portion of the game. This puts it in a strange place with respect to the competition. It is not as deep or developed as a card game as something like Hearthstone and its likely too involved and complicated when compared to the original Plants vs. Zombies. Although I don’t personally know that many PvZ players, I suspect most of them were quickly turned off by the complexity of PvZ:H. We will have to wait and see how it turns out going forward.

Check out Plants vs. Zombies: Heroes on the iTunes App Store and the Android Google Play Store.

Fallout Shelter by Bethesda

This is another one of those “it actually came out in 2015” games, but it found its way back into my play rotation when I started playing Fallout 4. This is one of the few mobile games that Dan and I did NOT spend a great deal of time discussing on the show, mostly because it sort of “came and went” for both of us relatively quickly after its release (although Dan played it obsessively for a week or so). However, you can hear our friends at the Nerdhole talk about it here, in Episode 33 – Fallout Shelter.

Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?

When released, Fallout Shelter was mostly a quick little “collect resources, build more buildings, grow more people, collect more resources” sort of game. Not much more than your typical aquarium “log in and tap” sort of game. Since its release, they’ve added some content meant to add more depth to the game. There is now a quest system, special outfits and equipment, and some new features added. It’s a nice improvement from the original title and worth the time for folks really engaged with the Fallout style. With Bethesda already moving to develop more smartphone and mobile titles in the future, it should be interesting to see where they take gaming to next.

Check out Fallout Shetler on the iTunes App Store and the Android Google Play Shop.

Marvel Avengers Academy by TinyCo

One of the more recent mobile games to make its way onto my smartphone, Marvel Avengers Academy is one of the many “aquarium” style games present in the market. I first mentioned it in Episode 111 – #CyclopsWasRight. It’s nothing complicated or fancy. Some even argue it’s not much of a game; it’s more just a thing you turn on every few hours and tap with some regularity. But don’t let that fundamental lack of compelling gameplay fool you! It can actually be quite an entertaining product, especially for people with interest in the characters upon which the game is based.

Nobody really knows what’s going on here. Except Maria Hill.

From a gaming perspective, MAA is probably easiest to compare to a worker placement style board game. There are fixed locations (Stark Tower, the Avenger Dorms, the Shooting Range), a set of characters with fixed actions that take different amounts of time, and a series of tasks or missions that need to be accomplished for prizes. Part of the challenge is finding ways to best (rather, most efficiently) complete the missions assigned. Inefficient play is not prohibitive to advancement, but it does slow down unlocking new characters, buildings, and actions.

Black Widow, dressed for spying. Or dancing. Or both.

What keeps the game changing is a constant stream of new special events. When I began playing back in October, they had just started a special Halloween-themed event. The Academy was under attack by the forces of Mephisto and an array of strange characters joined my Academy team, including Ghost Rider, Misty Knight, and Moon Knight. Shortly after that four-week event concluded, the Academy fused with Dr. Strange’s Sanctum Sanctorum as the forces of Kaecilius attacked. With each new event comes new characters with novel new actions and animations. All of it is tied together with a somewhat organized storyline in which the origin of the Academy, the fact that most of the characters are in their teens, and the “truth” about what’s going on are waiting to be uncovered.

As a Marvel fan, it’s a cute time-waster that never asks too much. The narrative that they are slowly revealing is enough to keep me tapping and the ongoing array of new and interesting characters are sufficient to keep me coming for more.

Check out Marvel Avengers Academy on the iTunes App Store and the Android Google Play Shop.

Going Forward

2016 saw a lot of new content come to mobile and handheld devices. A lot of it came wrapped in massive licenses, whether they be comic books, video games, or movies. As we enter 2017, new games will be made, old ones will be upgraded, and some will just fall by the wayside. Continuing to find new ways to keep the gameplay interesting while not driving away too many players with paywalls will continue to be a challenge. Of course, there’s always the issue of micro-transactions and the lasting effect it has on player retention, but that’s a discussion for another time.

News Blast: The (Colorful) Power of the Daleks

News Blast: The (Colorful) Power of the Daleks

Fans of classic Doctor Who already know about tonight’s US premier of the newly re-constituted (or, more appropriately, regenerated) story, “The Power of the Daleks,” first aired in November and December of 1966. Lost in the infamous archive purge that the BBC went through in the early 1970s, the story was targeted for an animated form after several other stories received animated supplements (e.g., “The Invasion,” “The Reign of Terror“). The big difference with this story is that (a) the entire story had to be animated due to the loss of any complete episodes; and (b) this was Patrick Troughton’s first story as the Doctor, taking over after William Hartnell’s departure. In that regard, this is a pivotal story in the history of Doctor Who because it presents the audience with “regeneration” (or, as described in the story, “renewal”) for the first time.

The newly regenerated Doctor in his animated form.
The newly regenerated Doctor in his animated form, baggy pants and all.

More recently, the BBC announced that this story will also be done with a separate color-animated version, to be included as a separate digital download or as an added feature to the DVD release. One can assume that they based the animation’s colors on production stills from the episode. It can even be seen in the color choice for the Daleks, who sport the classic 1960s white/gray and blue exterior.

1966 Daleks in full color. Or, colour, I guess. The original 1960s color scheme, as well.
1966 Daleks in full color. Or, colour, I guess. The original 1960s color scheme, as well.

This is unexpected, as all of the previous black-and-white Doctor Who stories had been released without any color added. It probably more represents a feature of the animation process and less a desire to colorize old episodes. Previously, a number of Third Doctor stories have been re-colorized by the Doctor Who Restoration Team; only black-and-white versions of color episodes had been retained, so the team used relatively sophisticated methods to restore color to the footage. But there had been no discussion (until now, at least) of adding color to the historically black-and-white episodes.

The question remains to be seen as to whether or not this will be attempted for other episodes. The Restoration Team has done “special editions” and re-cuts of some of the later episodes, including a substantively re-worked rendition of “Enlightenment” and a re-cut “movie version” of “The Curse of Fenric.” It may be simply that “The Power of the Daleks” was a big enough episode to warrant special treatment. Maybe “The Unearthly Child” or “The War Games” will warrant a special colorized version as well. Only time will tell.

 

News Blast: The Casting of Lando Calrissian

News Blast: The Casting of Lando Calrissian

Since Disney acquired Lucasfilm, something Star Wars related is always percolating. It seems set that the House of Mouse will give the world more Star Wars movies one year at a time, following the numbered sequel/side story alternating style. In that format, 2016 will see the release of Rogue One: A Star Wars Story and 2017 the release of Episode VIII. The NEXT Star Wars movie on the horizon (scheduled for 2018) is the tentatively titled Untitled Han Solo Star Wars Anthology Film, which promises to fill out the story of how a young Han Solo got himself to where we know him in Episode IV. One of the important characters to be (as of yet) announced is the gambler and con man Lando Calrissian. And, in the last week, Lucasfilm announced that Lando will be portrayed by actor Donald Glover.

This new film depicts Lando in his formative years as a scoundrel on the rise in the galaxy’s underworld — years before the events involving Han, Leia, and Darth Vader in The Empire Strikes Back and his rise to Rebel hero in Return of the Jedi.

Donald Glover has quite a sizable fan base, getting a significant amount of attention in Dan Harmon’s Community and more recently in an as-of-yet unrevealed role in the upcoming Spiderman: Homecoming. That’s not to mention the fan base acquired through his already prolific music career, mostly under the moniker of Childish Gambino

Although a lot of people are excited about this casting, at least one person has expressed vocal concern: Glover’s mother. As he said in an interview on the Ellen show, when he told his parents about the casting, his mother made it clear that she will not abide him messing up the character. This is a fair concern, as Billy Dee Williams is well known for bringing a sufficient amount of smooth to the role.

Lando Calrissian, c. 1980 and 2016.
Someone must have told them about his little maneuver at the battle of Taanab.

The one thing that does seem to stand out from all of the recent coverage is that this announcement seems to have shifted the focus of the film. The press release explains how the movie will depict Lando in his formative years “before the events involving Han, Leia, and Darth Vader in The Empire Strikes Back[.]” The IMDB listing already has Donald Glover listed above Han Solo actor Alden Ehrenreich. Given Donald Glover’s popularity, it almost seems like he’s stealing the show before the show has even been made.

Lando Calrissian, reminding everybody that he wears the best cape of the entire galaxy.
Lando Calrissian, reminding everybody that he wears the best cape of the entire galaxy.

At this point, the most important question is pretty clear: Will Donald Glover be able to wear a cape as well as Billy Dee Williams?

News Blast: The End of the Starcraft Pro League

News Blast: The End of the Starcraft Pro League

Today, the Korean Esports Association (KeSPA) made a big announcement: the formal Starcraft ProLeague would come to an end. Although there are a lot of different reasons that the Starcraft league was cancelled, the Chairman of KeSPA summed it up reasonably well:

[T]he drop in the number of ProLeague teams and players, difficulty securing league sponsors, and match fixing issues have made it challenging to maintain ProLeague.

This is not an isolated assessment. Professional eSports organization TeamLiquid also noted that five professional Starcraft II pro teams also disbanded. Although people on Twitter have already declared Starcraft dead in Korea or competitive Starcraft II dead altogether, Blizzard has yet to issue any response and the 2016 WCS (World Championship Series) Global Finals are still scheduled for early November.

Maybe it's time to pour one out for professional Starcraft...
Maybe it’s time to pour one out for Starcraft…

It’s no surprise to anybody that interest in watching Starcraft has decreased significantly in the past years while viewership of games like League of Legends and DOTA2 have dominated the eSports milieu. But, even considering the popularity of LoL and DOTA2, it just feels like the end of an era; Starcraft II was the impetus for the ever-popular “Barcraft” phenomenon that started in 2011 in the United States. That was the time where a bar could potentially fill any day of the week with either live streams or recently played games of professional Starcraft. Of course, with that being said, the whole “watching video games in a bar” phenomenon was arguably already losing steam before this announcement; both the Barcraft sub-Reddit and the TeamLiquid Barcraft listing are mostly vacant.

Whether this is the end of the line or just a bump in the road, it’s hard not to look at this as a condemnation of eSports as nothing more than a fad, or at least something that will never have the social gravitas of “real” competitive sports. Nowadays, it’s probably easier to find a RuPaul’s Drag Race watch party in a bar than it would be an eSports event. Perhaps it just says something about the nature of watching events as a group.

News Blast: Wonder Woman and the United Nations

News Blast: Wonder Woman and the United Nations

DC Comics’ Wonder Woman recently made the news in a rather peculiar way. The United Nations announced that they have selected Wonder Woman to be the “United Nations Honorary Ambassador for the Empowerment of Women and Girls.” As Wonder Woman approaches the 75th anniversary of her creation, she will be used by the United Nations to promote messages of and about the empowerment of women and gender-based violence.

In her satin tights fighting for our rights. And the old Red, White, and Blue.
Wonder Woman. In her satin tights fighting for our rights. And the old Red, White, and Blue.

It’s not every day that a fictional character gets named as an honorary Ambassador for the United Nations. The UN will be holding an official ceremony on October 21 to “bestow” the title upon Wonder Woman. By doing so, the UN hopes to promote its Sustainable Development Goal #5: “Achieve gender equality and empower all women and girls.” The President of DC Entertainment, Diane Nelson, along with unnamed “special guests” will join the Secretary-General for this honor. It is not clear if Gal Gadot or Lynda Carter will be among the attendees.

This news comes shortly after the naming of the next UN Secretary General, Antonio Guterres. With growing concern over the lack of women in positions of leadership at the United Nations, some have argued that this honorary ambassadorship is a token effort and a deflection. Given that the United Nations had previously forbade the BBC from associated Doctor Who’s UNIT with the United Nations over concerns that it did not properly represent the United Nations, it seems perhaps a bit peculiar that the warrior woman from Themyscira would be recognized as an ambassador.

 

Let’s Play – Star Trek Online (Part 1)

Let’s Play – Star Trek Online (Part 1)

A few weeks ago, I sat down to play Star Trek Online on the PS4 (shortly after it was released), though I failed to make a post for it up on the website (until now). Watch me play through the first two or so missions (essentially, the tutorial) of the Federation quest/storyline.

Although the video has been on our YouTube channel since I first played it back on September 10, 2016, it took me a considerable amount of time to “annotate” it using the YouTube annotation system. The annotations are visible only on certain viewing platforms (web viewing, mostly) and can be turned off. It’s mostly additional trivia and Star Trek facts that I was only able to think of after I finished recording the video.

The inspiration of the annotations comes from the Special Edition DVD releases of the original Star Trek movies. Technical editors Michael and Denise Okuda wrote a series of sub-titles that included weird facts and information about Star Trek, the design, and the implementation of the movie.

Worth a Look: Edutainment

Worth a Look: Edutainment

The history of edutainment is actually really interesting because of how many people got involved in it at various points. In our limited discussion a few weeks ago, we mentioned a few of the “highlights” that we could think of, but there’s so much more to see when you look into it. Perhaps what Jimmy Maher’s article points out the most to me was that I had actually played a great many of these games. My father was an early adopter of computers and computer games; it should come to no surprise that he would later earn his graduate degree in Educational Technology.

Maher does an excellent job of describing the history in a way that felt very personal to me, having lived through the era. As a young person growing up in the 1980s and 1990s, I distinctly remember regularly going to the “computer lab” on campus to use educational software. Of course, most of the software we were allowed to use was of the uninspired educational variety. Stuff like the original Math Blaster or Reader Rabbit focused more on the educational component, essentially replacing the classroom facilitator with a soulless computer. But, as it ends up, I got lucky because of a chance to experience some of the more engaging educational titles that my father would regularly bring home, games from the likes of Spinnaker Software, which felt more like entertainment and less like a relatively boring math lesson.

One thing that stands out in Maher’s summation of edutainment software is that two of the most notable, recognizable, and arguably beloved edutainment titles, Where in the World is Carmen Sandiego? and Oregon Trail, are not regarded as particularly educational by most education professionals. That’s sort of amazing and probably says something about the field of edutainment: the most memorable, most popular edutainment titles are not actually good edutainment.

I suppose this would almost qualify as a “News Blast,” but it fit really well into the discussion of entertainment products that are educational. Dan and I did not really speak much to tabletop games as being educational, but it’s actually not uncommon at all. What is most interesting about this is that this board game is being utilized to both educate children about the menstrual cycle and also to make them more comfortable talking about it.

Look at all the fun being had there. Fun. Period.
Look at all the fun being had there while kids learn about physiological processes. Fun. Period.

I don’t intend to dwell too long on this article or the game presented in it. But as an avid tabletop gamer, I can appreciate implementing board games for educational purposes. It’s not often that I play a tabletop game and learn important elements of biology, physiology, or anatomy. If anything, my experience has been that tabletop games punch their hardest in the educational category in matters of history. One of the more popular board games around, a Cold War simulator known as Twilight Struggle, features a rulebook that describes the historical events featured on every card of the game.  The fact that I learned practically everything I know about Operation Paperclip and the Cambridge Five from this board game says something about the educational elements of tabletop gaming.

News Blast: The Parting of the (Warhammer) Ways

News Blast: The Parting of the (Warhammer) Ways

On Friday, September 9, Fantasy Flight Games (FFG) made a somewhat surprising announcement on their website. The licensing agreement that allowed for games like Blood Bowl: Team Manager, Talisman (4th Edition, Revised), and Chaos in the Old World would end: “Beginning February 28th, 2017, Fantasy Flight Games will no longer offer for sale any games in conjunction with Games Workshop[.]” There were not a lot of details provided, although it was clear that FFG would not be supporting or selling any of those games after the drop-dead date of February 28th.

License agreements ending is nothing new in any entertainment industry. Just like Marvel and Capcom ended their license relationship a few years ago, this kind of thing happens with some regularity. In tabletop gaming, Star Wars has had role-playing games developed by West End Games, Wizards of the Coast, and Fantasy Flight Games all because the license moved between different companies. Of course, every time the creative license switches over, people who like the now extinct product have to accept that they will not get any more of that version of the content. Just like Ultimate Marvel vs. Capcom 3 was the final Marvel vs. Capcom game, the Fantasy Flight Games/Games Workshop titles just met their future’s end.

What is interesting about this is how Games Workshop has been pushing the licensing business quite heavily in the past year. They were recently spotted at 2016’s Licensing Expo in Las Vegas trying to push all of their brands into video games, entertainment, and more. (And, yes. Licensing Expo is a real thing, apparently.) Earlier this year, they announced that they had made more income than expected from licensing agreements. If anything, it would seem that the FFG/GW license relationship had been good for everybody.

This is the booth of a company looking to sign some licensing agreements.
This is obviously the Licensing Expo booth of a company looking to sign some licensing agreements.

Of course, that assumes that the end of the relationship is on the part of Games Workshop. Since the original license agreement was created, the industry has changed. Back in August 2011, Fantasy Flight Games announced that it had acquired the license to the Star Wars universe from LucasFilm Ltd. That license was renewed in 2015 and expanded to include new content. In November 2014, Fantasy Flight Games merged with the Asmodee Group, creating one of the largest tabletop gaming companies in the United States (excepting Hasbro and its subsidiaries, of course). It may very well be that Fantasy Flight Games no longer sought to pay the licensing fees Games Workshop expected. When you consider that this is the company that has licenses to Lord of the Rings and Star Wars, the Games Workshop line of games seems relatively unimpressive in comparison.

Whatever the reason for the separation, one thing is certain: fans of the Fantasy Flight line of Games Workshop licensed games have until February 2017 to get ahold of them before they will start to become difficult to find.

Week in Geek: Fantasy AGE RPG

Week in Geek: Fantasy AGE RPG

I recently mentioned that I had been watching Geek & Sundry’s Titansgrave: The Ashes of Valkana. Besides being a very well produced “watch people play RPGs” show, it’s also a very good illustration of the Fantasy AGE role-playing game system. What I find really impressive about that the Fantasy AGE RPG did not exist until Titansgrave. As I mentioned in the podcast, the game was based heavily on the Dragon AGE RPG published by Green Ronin Publishing, which was (of course) based on the very popular video game by Bioware. I did not spend a lot of time talking about what Fantasy AGE brings to the table during the podcast. Instead, I thought I would take a moment and do that here.

From the cover of Fantasy AGE, where bad ass women fight off big ugly monsters.
From the cover of Fantasy AGE, where bad ass women engage in battle with big ugly monsters.

Although there have always been other rule sets distinct from Dungeons & Dragons, including those of Palladium Books and Steve Jackson’s GURPS, it is safe to say that various versions of D&D have always dominated the market. This began to change in 2001, and the proliferation of RPG systems has become sort of a defining aspect of this era of tabletop role-playing. The creation of the “Open Game License” created the widely accepted notion that it was okay for third parties to develop content for existing RPG systems. Some companies even started flirting with the idea of developing their own derivative rule systems for gaming. The alledged “fall of D&D” with the release of D&D Fourth Edition and the resulting “Edition Wars” opened the door even farther. Suddenly, companies like Paizo, Goodman Games, and Green Ronin were able to penetrate the market and find their own space.

The Stunts of Fantasy AGE

After watching the entire season of Titansgrave, what I took away from the Fantasy AGE system was that it brought something new and different to the table. What I really liked was the stunt system. Using similar mechanics as the Dragon AGE RPG, it inserts opportunities for the spectacular into every die roll. D&D players are familiar with the idea of “critical successes,” in which the player rolls a 20 on the 20-sided die which results in a novel effect. Fantasy AGE kind of captures that feeling with “stunts,” in which any time doubles are rolled (out of three dice), the player gets “stunt points” to spend on cool things. When you consider that nearly 45% of all rolls of three six sided dice contain at least two matching dice, this means that the prospect of using stunt points can happen with some regularity. Suddenly, it starts to feel like your player characters can do awesome stuff like you see on the cover of every RPG rulebook. That’s a neat feeling that nearly every combat-heavy tabletop RPG has tried to address for years.

You want to cast a spell while jumping up to the face of a big ass giant? That's what stunts are about.
You want to cast a spell while jumping up to the face of a big ass giant? That’s what a stunt is!

The Characters of Fantasy AGE

How the players build their characters is always a fundamental part of any tabletop role-playing game. In part due to its basis on the original Dragon Age: Origins, Fantasy AGE take a slightly different approach to characters and classes than your typical tabletop RPG. Although it is a class-based system, it draws that spectrum down to only three: Warrior, Rogue, and Mage. However, these basic classes get differentiated by abilities, specializations, and other options. For those who watched Titansgrave, it’s worth mentioning that Aankia and Kiliel were both rogues, but that isn’t immediately apparent to the viewer. As somebody who has sat at a table of Dungeons & Dragons and felt like the two fighters at the table were only distinguishable on the basis of the players, it’s nice to see a system that tries to create mechanical distinctions between different characters.

Despite whatever you thought when you started looking at this picture, this is a mage in Titansgrave.
You probably didn’t think so, but this is a mage.

One thing I’ve seen when poking around Fantasy AGE-themed webpages is the ease with which players are adding their own content to the character system. New types of magic, new specializations, and other character options add further depth to the game. I’ve even see one online game master adapt the original Dragon Age RPG system into a Star Wars game. It appears that the relatively straightforward specialization system allows people to throw together a new variant that further expands the depth of field.

The Flexibility of Fantasy AGE

One of my greatest weaknesses as a tabletop RPG player is that I am never content with existing settings as provided. More often than not, I decide that the setting is too restrictive or somehow doesn’t meet my interests. Generally, this means I’ve always been attracted to “generic” role-playing game systems. Of course, as I get older, I learn to disregard things that I don’t like, but I still retain a soft spot for games designed to give you serious freedom of setting. And Fantasy AGE does that.

A very young Andrew was an enormous fan of whatever was going on here.
A very young me was an enormous fan of whatever was going on here.

If it’s not clear, the Fantasy AGE presented in the rulebook is a generic fantasy setting. Sword and sorcery stuff, mostly. Titansgrave, on the other hand, is different. It’s that weird “sci-fi meets fantasy” Thundarr the Barbarian thing. Beyond that, the Fantasy AGE rulebook provides guidance on black powder weapons, providing the mechanical underpinnings of an Age of Sail game. At the end of the day, the game provides some basic rules for interaction, battle, and other gameplay and then lets the player’s imagination do the driving.

Bringing Something New to the Genre

I haven’t played Fantasy AGE yet, so everything I’m saying should probably be taken with a grain of salt. But, having played a lot of different tabletop RPG systems, I really like that this one brought something new to the table. It comes across as very free-form, allowing players to do what they want to do, while still providing something with a little bit of weight. Character options are wide and flexible while still giving players interesting development choices to make. Stunts give players a way to do cool and interesting things besides just “roll to hit.” I’m excited to try throwing the game into my normal rotation of tabletop RPG systems.

News Blast: The Leaders of Civilization VI

News Blast: The Leaders of Civilization VI

In May of this year, Firaxis Games announced the upcoming release of Sid Meier’s Civilization VI, the next title in the award winning Civilization series. That in itself is old news. Since the original May announcement trailer, they have been releasing details about the new game, including information about the civilizations of the game and their respective leaders. That is where the story gets interesting. Just this week, the team at Firaxis revealed the civilization of Germany with it’s new leader, Barbarosa.

All of the games in the Sid Meier’s Civilization series feature a standard array of popular civilizations to play and the nation’s corresponding leader. Civilizations like the Aztecs, Japanese, Americans, and French have always been present, led by Montezuma, Tokugawa (or Nobunaga), George Washington (or Abraham Lincoln or FDR), and Napoleon Bonaparte (or Louis XIV or Joan d’Arc). With this new game, it appears that the designers at Firaxis Games are trying to shake up the conventional array of civilizations and leaders by adding a few new faces to the game.

Civilization VI will feature a new iconic President for the American Civilization - Theodore "Teddy" Roosevelt.
We can only imagine that Roosevelt’s “speak softly, and carry a big stick” diplomatic posture will feel very different from that of India’s Gandhi, who’s words are backed by NUCLEAR WEAPONS.

As each new leader has been announced, some have commented that a lot of them are quite different than what people expected. Classic, iconic leaders like Washington or Bonaparte have been replaced by Teddy Roosevelt and Catherine de Medici. In some cases, even I had to go google specific leaders (like Japan’s Hojo Tokimune) or even entire civilizations (like the Scythians, led by Queen Tomyris). In a preview video, the design team made it clear that there goal was to go for leaders with the “biggest personalities,” which (if nothing else) explains where we got Teddy Roosevelt.

The Firaxis team has also made it clear that every leader will have a distinct personal agenda or style of play to set them apart. Roosevelt will endeavor to build a large military and prevent people from waging war on his home continent. Emperor Qin Shi Huang of China will have an obsessive desire to build wonders of the world. We can only assume that India’s Gandhi will once again have a passionate urge to carpet the planet in the warming glow of nuclear weapons.

For those that missed the first Civilization game, Gandhi was quite hostile and fond of nukes.
History never mentioned his nuclear ambition.

As the October release date approaches, more and more of the new details will be released. Already, they’ve made it clear that this game will change the way cities are built and how diplomacy is handled. Will it survive the test of time? We won’t know until the game comes out (and probably one to two expansions).