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Shortcast 37 - Rusty Interruptions - For All Intents and Purposes
THE FORCE IS…EXPENSIVE?: With the hotly anticipated Star Wars: Battlefront II released recently, with it came a lot of controversy. It stands at the apex of a recent trend toward big-budget titles adopting monetizing tactics more commonly found in free-to-play mobile games, this time in the form of blind boxes aka loot boxes. Andrew and D. dive into this controversy and try to find the middle ground. LINKS: Brightman, James. “Loot Boxes Are Not Bad Game Design, Says Devs.” GamesIndustry.Biz.... Read More Read More
Invisible Editor