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Posts related to Marvel comics, movies, and TV shows.

Worth a Look

Worth a Look

It’s no surprise by now that I’m a fervent X-Men apologist and proudly so. Such sentiments are only bolstered by their very strange treatment by Marvel over the last eight or so years. Most of my conspiratorial talk is just for fun, but there are some details that eke through and seem just a bit too shady to be mere coincidence. There was the omission of any mutants from the cover of Marvel’s 75th Anniversary magazine, which was given away for free (which Andrew and I discussed early in our show’s history). Since then, they have made Cyclops––the boy scout figurehead of the mutants (ostensibly the Superman of the X-Men)––a terrorist murderer (#cyclopswasright), they have legit killed the most famous mutant character, Wolverine, and now they are having the team nobody really knows about (but they really want people to know about) fight the team they want everyone to forget about in the “Inhumans vs. X-Men” event (but not before they have a prologue event literally called “The Death of X”).

source: marvel.com
source: marvel.com

Comicsverse are, admittedly, as apologetic about the X-Men as I am, but they approach this topic with a collectively cooler head. Jack Fisher’s article looks at what he describes as the problem with this fight beyond the obviously corporate undertones that poison the well. He sees this forced skirmish as a severely problematic one based on the origin of these teams and how these continuous “…vs. X-Men” storylines are doing more cultural damage in the long run even if books are being sold. Fisher boils it down beautifully:

Whatever the outcome and whatever the legal undertones, the concept between Inhumans vs. X-Men is flawed. On one side, you have a minority that has been forcibly sterilized twice in the past decade. On the other, you have a team with a tradition of racism, xenophobia, and slavery. It’s not a battle between heroes as much as it is an exercise in contrivance.

I don’t know much about the Inhumans, but it seems that in the cinematic universe they are building them from the ground up. On more than one occasion, it has been noted (especially by co-host Andrew) that they’re just trying to slot them in the empty socket where mutants normally go. But that exacerbates the problem, I would argue.

It’s not as the Den of Geek article linked to in the last paragraph argues that the Inhumans are “the same basic idea, but with the serial numbers filed off.” It’s worse than that. It’s a self-fulfilling prophecy. Mutants were created to represent the minorities of this country and to dramatize their plight and struggle to accomplish two things: first, it presents these otherwise uncomfortable and possibly unknown issues to the predominantly white readership; second, it gives minorities (be it color, creed, gender, or sexual orientation) a safe place to go in the world of comics. The X series of books is about showing what true prejudice, bias, and hate looks like and having the minority survive.

And what happens?

In 2005, editor-in-chief, Joe Quesada instructs the X-writers to kill off all mutants except for 198. Genocide. Narratively (and creatively), it made sense. Mutants work best when they are a minority. But they were also presented as being the next stage in human evolution. With so many mutants on the planet (by 2005, at least) it seemed that theory was correct––science wins again––until they were forcibly made a minority again. That, of course, was the big event. But the small things, such as the omission from the Marvel 75th Anniversary Magazine cover, killing off fan-favorite characters, pitting C-level characters against them, etc., when piled together that makes a pretty loud squeaky wheel. Holistically, it looks like corporate monkey-wrenching and favoritism and simple catering to what is popular right now. But that isn’t all of it.

When taken in as a whole with the knowledge of what the X-Men actually mean, it looks like the type of thing the scared majority does to keep a minority down, and, in this day and age, it’s rather sickening.

With Halloween behind us, a lot of Lovecraft-focused articles circulated around the internet in celebration of the ghastly day. Mostly well-trod biographies or overviews of his racism, these are valid and important conversations to have as they can add a lot to the knowledge of the casual consumer. Much like the Luke Cage article I shared before, the most interesting article that I saw this last week was a roundtable discussion of Lovecraft and his work by three writers whose works have been influenced by his mythos: Kij Johnson, Cassandra Khaw, and Ruthanna Emrys.

Cover image from The Dream-Quest of Vellitt Boe by Kij Johnson, source: barnesandnoble.com
Cover image from The Dream-Quest of Vellitt Boe by Kij Johnson, source: barnesandnoble.com

The conversation is important because, despite being short, it digs deeper than a normal roundtable usually goes. The interviewer gets right to the point and discusses Lovecraft’s racism and what his legacy should be in a modern context, and––even better––the writers don’t shy away from giving tough answers.

As a reader of both Lovecraft and Lovecraft criticism, I belong to a few Lovecraftian fan pages on Facebook in the hope that there will be discussion as found in Joel Cunningham’s article. However, on the whole it’s a rather soft engagement with the material. What frustrates, however, is whenever an article that addresses his racism or intolerance starts making its way around the internet, the claws come out and the hate speech––for lack of a better word––fills the subsequent comments. Just as bad is the insistence on apathy in many cases, and that is a tragedy.

To say anything about Lovecraft’s work requires an acknowledgement of his love for the sciences. Like, a capital-L Love. The scientific method is all about asking questions, not picking sides. Science seeks to find how things thread into their place within the context of the universe and to see how that weave is part of a larger puzzle, a puzzle getting larger all the time. Science does not reward partisanship or apathy, it rewards the explorer. The fact that most Lovecraft stories warn people away from the scientific method is because Lovecraft himself was intrigued by the seemingly infinite possibility that science could offer us and then turned it on its ear for dramatic purposes. Why? Because horror stories are fun.

Again, referring to that previous Luke Cage roundtable I previously linked to, this type of conversation that these writers have about Lovecraft are the types of conversations we should be having because they are new and interesting and the ultimate outcome of this discourse is not to decide whether Lovecraft should be banished from modern thought or not––far from it. If we did that, we would be unable to have some interesting conversations. If anything, it would actually more firmly establish his place in the canon as someone worth talking about. Simply brushing off his racism will only keep him from reaching that place where I, most certainly, and most Lovecraft fans feel he should be woven into.

Episode 111 – #CyclopsWasRight

Episode 111 – #CyclopsWasRight

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WEEK IN GEEK: Andrew listens to an academic argument about free to play games and, inspired by it, plays Marvel Avengers Academy while Dan plays through Episode 2 of Batman: The Telltale Series and still can’t believe how awesome Bruce Wayne is.

#CYCLOPSWASRIGHT: Bringing back resident Marvel expert, Elijah Kaine, the trio talk about Marvel and how it uses crossovers both in the narrative sense and in the business sense. They discuss everything from the thematic base of Civil War to prognosticating about the upcoming Death of X and Inhumans vs. X-Men. If you want to check out more of Elijah’s work, head to Geek Intellectualist and listen to is DC/CW television recap podcast, Superhero Recap Squad.

Leave your thoughts as comments at forallintents.net. Join the official Facebook page for links and conversations with other listeners. Be sure to subscribe to the show on iTunes and leave a review to help spread the word to new potential listeners.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Iron Man 3” by Brian Tyler (from Iron Man 3)
-“For Shovelry! (Boss Victory)” by Jake Kaufman (from Shovel Knight)
-“Carmina Burana: Fortuna Imperatrix Mundi: O Fortuna” by Carl Orff, conducted by André Previn

Episode 110 – A Taylor [ , ] For All Intents and Purposes

Episode 110 – A Taylor [ , ] For All Intents and Purposes

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WEEK IN GEEK: Andrew attends Geek Girl Con 2016 and relays some of his experience to the show while Dan gets freaked the eff out while playing INSIDE, the latest from Playdead, makers of LIMBO.

OLD SEGMENT UPDATE: Back in Shortcast 14, Andrew and Dan discussed a fairly quiet lawsuit that Dungeons & Dragons and Magic: The Gathering publisher, Wizards of the Coast, was confronting with regard to the employment and compensation status of its Magic: The Gathering judges. Andrew did some digging and gives the latest in this ongoing dispute, as well as what to expect next.

THE POINT OF THE FLASH: The team brings on a new voice in the form of Taylor Katcher, of Comic Chat with Gat and The Cardboard Box, to talk about DC Comics, specifically The Flash and the seminal crossover event, “Flashpoint.” This storyline served as the basis for The Flash season 3 premiere and seems to be having some long-term ramifications for the rest of the season, but in ways that significantly differ from their comic source.

Leave your thoughts about this week’s topics as comments at forallintents.net. To get the latest updates and participate in listener discussions, be sure to join the official Facebook page. Help the show out by leaving a review on the iTunes store.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Ode to Joy (from Beethoven’s Symphony No. 9 in D Minor, Op. 125)” by Beecham Choral Society, Rene Leibowitz, & Royal Philharmonic Orchestra
-“The Magic House” by Nobuo Uematsu (from Final Fantasy VI)
-“Flash” by Queen
-“The Ghost Inside” by Broken Bells

Episode 109 – Thunderous Typing

Episode 109 – Thunderous Typing

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WEEK IN GEEK: Andrew watches the season 3 premiere of Star Wars: Rebels (as well as talks about the extended edition of Ghostbusters aka Ghostbusters: Answer the Call) while Dan talks about going to a heavy metal show to see the band, High Spirits.

BULLETPROOF BLACK MAN: Dan and Andrew talk about their first impressions of Marvel/Netflix’s Luke Cage, the latest entry in the Marvel Cinematic Universe. Though neither had finished the season by the time of this recording, they talk about the general conversation about the show and what it brings to the superhero cinematic genre that others haven’t really done before. Dan published some interesting links this week about Luke Cage, specifically.

Leave a comment at ForAllIntents.net. Be sure to join the official Facebook group for conversation with other fans. Be sure to leave a review on iTunes to help spread word about the show to new potential listeners.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Theme” by Adrian Younge & Ali Shaheed Muhammad (from Luke Cage)
-“Up and Overture” by High Spirits

Worth a Look: Luke Cage Edition

Worth a Look: Luke Cage Edition

Marvel/Netflix’s Luke Cage has a lot of people talking a mere week and a half after being uploaded to Netflix’s servers, and for good reason. While ostensibly linked to the more popular popcorn faire that is the “superhero genre” of films created by Fox, Sony, Warner Bros., and Marvel over the last sixteen years, Netflix has done more to push the genre forward and upward with its four seasons of shows than has really been done since The Dark KnightLuke Cage alone has elevated the discourse in our popular culture to the point where the greater populace can not only talk about blackness in America, but it’s getting white America to listen to conversations about blackness in America. The last time a live-action superhero production instigated a larger conversation about deep-seated issues in America was not this summer’s Captain America: Civil WarBatman v. Superman: Dawn of Justice, nor X-Men: Apocalypse, but last year’s Jessica Jones––a Marvel/Netflix (Martflix?) show. Like Jessica Jones before it, Luke Cage approaches its issues in a variety of incredibly subtle, as well as not so subtle, ways, but the fact that it’s approaching them at all––and giving these issues narrative prominence––sets it apart from most other entries in the genre.

source: BlackNerdProblems
source: BlackNerdProblems

Perhaps it’s the fact that I’m an English teacher (albeit not one of Literature, but of Composition and Rhetoric), but I noticed right away how many books dominated the show (at least in the front half––I’m not quite done with the season yet as of this writing) and how diverse Cage’s tastes were––in terms of race, sure, but also in terms of genre.

Dr. Tara Betts briefly discusses the books given center stage in the show, but expands that view into a full reading list that addends and complements the show. Some are a bit jokey (the Where’s Waldo? choice), others are referential (picking a Geoffrey Canada book since the writer was referenced by Cottonmouth at one point), and others are thoughtful on a pedagogical level (Acres of SkinCutting Along the Color Line), all of which could be used to describe the show itself.

Like I did for the “Worth a Look” about Stranger Things, I’m featuring this article even though I didn’t read it yet because it boldly sports a spoiler warning, and I––wishing to hold onto some aspect of nerd integrity––want to watch the rest of Luke Cage clean.

source: iO9.com
source: io9.com

Evan Narcisse’s article is presented as a dialogue between four writers discussing the major cultural issues as presented and challenged in Luke Cage. In fairness, many articles have been written about this aspect of the show, but this gathering of different points of view on the same subject is an attractive and important approach. Especially as a white dude from the coast of California––and as a teacher––it’s these discussions that I need to find and listen to.

Worth a Look

Worth a Look

That the comics industry works through strange machinations puts the whole situation mildly. It’s an industry perpetually flailing for readers and sales, but its movies are making more money than any other adapted medium in history. Combined with all of the crossovers and events that “The Big Two” (Marvel Comics and DC Comics) push––and the associated bumps and crashes in sales––there is no doubt that there is something funky about how the comics industry works, but it also that blame has been mercurial, shifting scapegoats depending on the ails of the current generation: people aren’t reading comics anymore because of video games; people are waiting for the trade paperback collections instead of buying individual issues; the movies and tv shows are more accessible and modern than the books; print versus digital distribution, etc.

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source: The Outhousers

The problem this has caused shows that the blame-shifting that moves the industry has done its job rather well, getting the industry to blame itself rather than looking for a deeper seed. This Outhousers (what a name) article does a fine job at pointing the finger away from general culture (which does have its share of culpability, just not nearly as much as we apparently want to foist upon it) and toward the one constant in the last, at least, thirty years of the industry: a monopolized distribution system.

Diamond Comic Distributors is the only distributor for the Big Two as well as the other top-tier publishers such as Image, Dark Horse, Oni, etc. While that in itself is not inherently bad, a look at its practices and demands upon the publishers (and creators) reveals a rotten core tethering together the ever-changing problems from which the industry suffers.

It’s a bold statement, but also not much of a surprise––as an independent comicker, if you want to get any ground in comic stores around the country, you must meet the demands of Diamond, and their barrier to entry is unreasonably high. Some of it comes across as honest gatekeeping, which is fine to a point; you want only good comics to make it to stores, but it also puts an extreme burden on pretty much any independent creator unless you have found word-of-mouth/viral success through the internet. Even then, it’s still best to pitch to a publisher and have them deal with the distribution.

The Outhousers article shines a bright light on the issue, but being an independent blog in its own right, I wonder how much change it can actually inspire. I’ll just do my part, then, and keep the conversation going.

For all of the video games that land onto store shelves or on the front page of an online retailer, it’s astounding to see how many games are out there right now. From what I have come to understand, mostly from listening to gaming podcasts that have interviewed developers (to having interned for a startup developer myself back in the late nineties/early aughts), what astounds even more is how many games don’t get made, despite going into production.

source: Vice Gaming
source: Vice Gaming

Development is shut down all of the time with apparently little cause given, in many cases. Luke Winkie’s article presents a fascinating case study into one example of this, through the lens of a developer who worked on the nearly-finished Infinite Crisis, a MOBA featuring all of DC Comics’ major characters, before it was shut down.

I argue that the saddest part of a game getting shut down mostly has to do with the ache of possibility, that a game with promise won’t ever see the light of day. What’s heartwarming, though, is that an unreleased game seems to have little effect on a developer’s resume, often because it’s not the developer’s fault that a game got pulled. It usually has to do with business decisions from investors and the like, people gauging the market and finding it unfit for whatever they had already pumped thousands or millions of dollars into.

What this tangentially touches upon is another heated conversation in the gaming world right now, one about the poor working conditions afforded to people who work in the industry. If there is a bright spot, it could be that despite all the other issues you have to face as a game developer––working within strict budgets, big teams, time crunches (and long hours), aggregate review scores, etc.––working for years on a game that never gets released doesn’t damage your possibilities to continue working in the industry at all. In fact, the bigger the “failure,” the better it could be for you.

Shortcast 18 – Magic Incarnate

Shortcast 18 – Magic Incarnate

shortcast18Due to technical difficulties, only a Shortcast can be brought to you this week, but D. Bethel and Andrew Asplund have packed as much content into a single serving as humanly possible with a Week in Geek!

Check out Andrew’s stream of Star Trek Online at A YouTube Channel [ , ] For All Intents and Purposes. But here is the stream itself:

 

WEEK IN GEEK: Andrew plays the remaster/reboot/sequel to the classic PC Civ-in-Space game, Master of Orion, while Dan sets his nostalgia aside and watches with great skepticism Starz’s Ash vs. Evil Dead.

If you have any thoughts about the topics discussed this week, leave them as a comment at forallintents.net. Be sure to join the official Facebook and Google+ pages. To help out the show, please leave a review on the iTunes store to help spread the word to new potential listeners.

And, for what it’s worth, here is the closest that could be found of Bruce Campbell with John Barrowman at a convention, courtesy of Bruce Campbell’s Twitter:

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Also, to check out D. Bethel’s newest collection of his webcomic, Long John, head over to longjohncomic.com or go directly to the Etsy store.

For all intents and purposes, that was a Shortcast recap.

FEATURED MUSIC:

-“Thunder Busters” by Wax Audio

*Sound effect taken from Resident Evil 3: Nemesis

Episode 105 – Conditional Evil

Episode 105 – Conditional Evil

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WEEK IN GEEK: Andrew watches a classic Doctor Who stories, sequels of each other, in the Fifth Doctor adventures “Kinda” and “Snakedance,” while Dan watches two episodes featured in Amazon.com’s sitcom “Pilot Season”: The Tick and Jean-Claude Van Johnson.

NERD AUTEURS: Starting with the reveal trailer at this year’s Gamescom for Konami’s surprise, Metal Gear Survive, Dan and Andrew discuss the impact of public-facing creators of popular nerd franchises and what happens when they leave those properties. What should be expected? How important are the creators? What about the creators’ next projects?

PAX

Andrew is going to be at PAX West this weekend, check him out as helps out with gameplay demos of the card game, Yukon Salon, on Friday 9/02. He will also be helping to run the Watch the Skies Child’s Play benefit game, put on by Seattle Megagames, on Saturday 9/03.

CrockerConSmall-500x221

On Thursday, September 8th, from 5-9pm, D. Bethel will be an exhibitor at Crocker-Con. This is a nerd culture convention held at Sacramento’s Crocker Art Museum and costs $10 to get in or free if you’re a member of the museum. There are also student discount admissions available with proper identification. Dan will be premiering (and selling) Long John, Volume 2 at the event, and friend of the show, Josh Tobey, will be sharing the table, selling prints of his paintings.

Leave your thoughts about this week’s topics as comments at forallintents.net. Be sure to follow the show at its official Facebook and Google+ pages. To help the show, please leave a review on the iTunes store.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Can’t Find My Way Home” by Blind Faith
-“Noble Farewell/Finale” by Mel Brooks & John Morris, perf. Hollywood Studio Symphony Orchestra (from Blazing Saddles)

Worth a Look

Worth a Look

While not about a particular aspect of nerd culture, Frankenfield’s article finds a thread strung through most aspects of geekdom: a legitimate choice between independent and “mainstream” products. In most nerdy and geeky venues, these exist side-by-side––I think of the gaming scene (specifically video gaming; Andrew will have to answer for the tabletop angle) where venues as amalgamated as Steam as well as the more hierarchical PSN or XBox Live give independent products prime real estate in an effort to get both triple-A and the snarkily titled “triple-I” titles on players’ screens. For all the drama that has surrounded video games press in the last few years, it has acted to level the playing field, not through any particular agenda as much as finding good indie games and wanting to share. For all nerdy avenues, Kickstarter and other crowd-sourced funding platforms have been key in getting independent products more mainstream attention, even if it never officially achieves that status.

Comicsverse

More than ever, the line between “independent” and “mainstream” is blurring, and I think it’s a good time to ask some simple, problem-posing questions: how and why? I think the second question is easier to answer than the first. The divide is closing because traditional “mainstream” products have become less satisfying over time. Perhaps that’s the wrong word; mainstream products have become predictable and staid even though they still rake in profit. But we see this most popularly, I think, with television (though an argument could be made for any nerd media right now). Even though the major networks are still the ratings kings and producing the most popular content, the revered content is made outside of those avenues, the top producers of which are probably HBO and AMC, currently. It was them, and networks like them, that pioneered the “new golden age of television” in which we now find ourselves. NBC, CBS, and ABC are not the trailblazers here, even if they are the “winners” using outdated metrics.

As for the “how”, that is an answer that produces the most consternation and danger as this movement progresses. The nice thing about the mainstream system is that it provides traditional and, for the most part, proven processes for bringing projects to life. The problem is that, over time, the process became corrupted by brown-nosing who-you-knows with impenetrable baselines for entry. The rise of the independents, as Frankenfield illustrates, took advantage of new media and presented new content on its own terms, letting the audience find it, even if that audience was niche. The problem with this is––and I saw this all the time in webcomics––that, arguably, the independent road to success can only be travelled once. Again, with webcomics, the success of strips like Penny Arcade or PvP or Axe Cop led to unwarranted (and unproven) codification of paths to success and many eager creators became wrapped in false righteousness when their duplication of Penny Arcade‘s arc didn’t provide the same results for them.

With new media––specifically, internet-based media––it seems that roads to success are made out of sand and are erased as soon as they are coursed. It makes “success” a much more malleable phrase for independents than a mainstream product ever could find. It’s why maintaining a self-sufficient comic through ads, Kickstarter campaigns, and regular Patreon contributions could be seen as more of a success than the new Ghostbusters, even though its gross revenue is approaching $220 million dollars (I’m this fully cognizant of the fact that those returns are less than the production budget and marketing budget combined, but there was also Zoolander 2; check those numbers).  Whether it’s in the black or not, people still paid $220 million dollars to go see it, which is impressive from an indie standpoint, but to many it’s a mainstream failure, whereas in the context of self-sustaining webcomics we could mean an amount that simply covers hosting costs. If anything, its this relative definition of success that’s going to be making the biggest marks on pop culture in the future, and Frankenfield points to specific examples of this––Louis C.K. and Chance the Rapper––to get this point across.

It’s no secret that I hold Marvel’s persecuted mutants close to my heart, and to that extent, I cherish the filmic versions a bit more dear than many MCU properties if only because of my nostalgic tie to them (while wholly acknowledging that Marvel makes better movies, on the whole). That being said, I have long felt that it would be a mistake for the X-Men and their associated titles to move from Fox to Marvel Studios. To be frank, I was hoping to write an article about it, but Kyle Anderson at Nerdist hit that nail before I did.

source: Marvel
source: Marvel

I echo Anderson’s point wholeheartedly that the X-Men work best when mutants are the only super-powered people on the planet. I realize this only really exists in the context of the movies as they have been wholly integrated into the Marvel Comics universe since their inception, but as an easily digestible metaphor that can make the largest impact, it’s a context that is much more effective than if they had to interact with super-soldiers and aliens (though X-Men: Apocalypse got a bit close to that mark and, according to Bryan Singer, is a direction he wants to go in the future).

But, referring to what guest Elijah Kaine said during our Shortcast, there currently is room in popular culture for more than one continuity. Naturally, we all assumed it would be a stark line between Marvel and DC because that’s how it exists in the print world. However, we aren’t seeing an effort really coagulating on the DC/Warner Bros. side of things despite their best efforts and it’s also smart to think of things existing more broadly. We have the MCU, we have the Arrow-verse, and we have the X-Men continuity, among others. It’s a much more nuanced and multi-faceted world we live in than, perhaps, we want, but I think, overall, it is better for it.

NOTE: Kyle Anderson is the co-host of a podcast I’ve talked about before––Doctor Who: The Writer’s Room––in which he and Erik Stadnik talk about the writers from classic Doctor Who (1963-1989). They provide incredibly in-depth critical analysis of scripts and their writers that, I would argue, makes it essential listening if you are a fan. This may also make me a bit biased toward Kyle Anderson’s argument, though I didn’t realize he was the author until after I had read the piece.

and, in a slightly different interpretation of the column’s title, here is a video that is “Worth a Look”:

In reverence for the 30th anniversary of The Transformers: The Movie, everybody needs to watch this.

Episode 102 – An Existential Poem

Episode 102 – An Existential Poem

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WEEK IN GEEK: To serve the purposes of research, Andrew punishes himself by rewatching Torchwood: Children of Earth while Dan listens to John Carpenter’s sequel to 2015’s Lost Themes album of original music, Lost Themes II.

THINGS ARE STRANGE: Dan and Andrew dive deep into the latest Netflix phenomenon: Stranger Things. They talk about its influences (and reference this interview with creators, the Duffer Bros, at Nerdist), its use of Dungeons & Dragons and its Lovecraftian influences.

CAN’T CAGE ME IN: The new, more fulsome trailer for the next Marvel-Netflix series, Luke Cage, hit the internet and Andrew and Dan dive into what seems interesting, troubling, and exciting about it (mostly exciting).

Leave your thoughts on this week’s topics, and read exclusive new content, at ForAllIntents.net. Be sure to join the official Facebook and Google+ pages  for exclusive links and conversations.

For all intents and purposes, that was an episode recap.

FEATURED MUSIC:

-“Stayin’ in Black” by Wax Audio
-“Stranger Things Theme” by S U R V I V E
-“Heart is Full” by Miike Snow (Run the Jewels remix)
-“Persia Rising” by John Carpenter